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  1. LowLevelFatalError [File:H:\SVN_Ark_AberrationMerge\Engine\Source\Runtime\CoreUObject\Private\UObject\WeakObjectPtr.cpp] [Line: 79]
  2. [Index:91807744] exceeds maximum number of UObjects, [Block:5603] increase MAX_SERIAL_NUMBER_BLOCKS
  3.  
  4.  
  5. VERSION: 302.0
  6. KERNELBASE.dll!UnknownFunction (0x00007ff972589e08) + 0 bytes [UnknownFile:0]
  7. ShooterGame.exe!FError::LowLevelFatal() (0x00007ff78e2016f6) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
  8. ShooterGame.exe!FSerialNumberManager::GetSerialNumber() (0x00007ff78e2efd6c) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:136]
  9. ShooterGame.exe!FWeakObjectPtr::IsValid() (0x00007ff78e2efeb2) + 5 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:236]
  10. ShooterGame.exe!FWeakObjectPtr::Get() (0x00007ff78e2effa1) + 15 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\weakobjectptr.cpp:272]
  11. ShooterGame.exe!UObjectPropertyBase::CopyCompleteValueToScriptVM() (0x00007ff78deb33c9) + 25 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\public\uobject\unrealtype.h:1654]
  12. ShooterGame.exe!UObject::execLocalVariable() (0x00007ff78e2d4540) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:968]
  13. ShooterGame.exe!UObject::ProcessContextOpcode() (0x00007ff78e2d5e04) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1426]
  14. ShooterGame.exe!UObject::execLetBool() (0x00007ff78e2d5b94) + 28 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
  15. ShooterGame.exe!UObject::ProcessInternal() (0x00007ff78e2d314f) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  16. ShooterGame.exe!UObject::CallFunction() (0x00007ff78e2d2f22) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  17. ShooterGame.exe!UObject::ProcessInternal() (0x00007ff78e2d314f) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  18. ShooterGame.exe!UFunction::Invoke() (0x00007ff78e287f2f) + 6 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  19. ShooterGame.exe!UObject::ProcessEvent() (0x00007ff78e2d42b8) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  20. ShooterGame.exe!AActor::ProcessEvent() (0x00007ff78e8fd412) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\actor.cpp:603]
  21. ShooterGame.exe!APrimalDinoCharacter::ClearRider() (0x00007ff78d64a340) + 0 bytes [h:\svn_ark_aberrationmerge\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3887]
  22. ShooterGame.exe!AShooterCharacter::ClearRidingDino() (0x00007ff78d861d46) + 0 bytes [h:\svn_ark_aberrationmerge\projects\shootergame\source\shootergame\private\shootercharacter.cpp:4566]
  23. ShooterGame.exe!AShooterCharacter::Destroyed() (0x00007ff78d84058a) + 0 bytes [h:\svn_ark_aberrationmerge\projects\shootergame\source\shootergame\private\shootercharacter.cpp:276]
  24. ShooterGame.exe!UWorld::DestroyActor() (0x00007ff78eabe02e) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\levelactor.cpp:468]
  25. ShooterGame.exe!AActor::Destroy() (0x00007ff78e905660) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\actor.cpp:2980]
  26. ShooterGame.exe!UActorChannel::CleanUp() (0x00007ff78e9a5d3a) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\datachannel.cpp:1402]
  27. ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x00007ff78e9a2707) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\datachannel.cpp:266]
  28. ShooterGame.exe!UChannel::ReceivedNextBunch() (0x00007ff78e9a2e10) + 11 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\datachannel.cpp:533]
  29. ShooterGame.exe!UChannel::ReceivedRawBunch() (0x00007ff78e9a28e9) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\datachannel.cpp:330]
  30. ShooterGame.exe!UNetConnection::ReceivedPacket() (0x00007ff78eaf1b3a) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\netconnection.cpp:1158]
  31. ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x00007ff78eaf0977) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\netconnection.cpp:620]
  32. ShooterGame.exe!UIpNetDriver::TickDispatch() (0x00007ff78e8b2eee) + 24 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:446]
  33. ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff78d5f0694) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
  34. ShooterGame.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff78ead1963) + 14 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
  35. ShooterGame.exe!UWorld::Tick() (0x00007ff78eac6545) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\leveltick.cpp:1092]
  36. ShooterGame.exe!UGameEngine::Tick() (0x00007ff78e9f1e35) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\engine\private\gameengine.cpp:1165]
  37. ShooterGame.exe!FEngineLoop::Tick() (0x00007ff78d4d502c) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
  38. ShooterGame.exe!GuardedMain() (0x00007ff78d4cf20c) + 0 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\launch\private\launch.cpp:140]
  39. ShooterGame.exe!GuardedMainWrapper() (0x00007ff78d4d646a) + 5 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  40. ShooterGame.exe!WinMain() (0x00007ff78d4d6598) + 8 bytes [h:\svn_ark_aberrationmerge\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  41. ShooterGame.exe!__tmainCRTStartup() (0x00007ff78fc5a611) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  42. KERNEL32.DLL!UnknownFunction (0x00007ff973302774) + 0 bytes [UnknownFile:0]
  43. ntdll.dll!UnknownFunction (0x00007ff9754a0d51) + 0 bytes [UnknownFile:0]
  44. ntdll.dll!UnknownFunction (0x00007ff9754a0d51) + 0 bytes [UnknownFile:0]
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