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- script.Parent.Activated:connect(function()
- script.Parent.Handle.Sound:Play()
- local freeze = game.Workspace:GetChildren()
- for i=1, #freeze do
- if freeze[i]:IsA("Part") == true then
- local player = script.Parent.Parent:GetChildren()
- for i=1, #player do
- if player[i]:IsA("Part") == true then
- player[i].Anchored = false
- end
- end
- freeze[i].Anchored = true
- wait(21.24)
- if freeze[i].Name ~= "unfreeze" then
- freeze[i].Anchored = false
- end
- end
- end
- end
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