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- StartNode
- 4Byte Version
- 2Byte Width
- 2Byte Height
- 4Byte MjaorVersion
- 4Byte MinorVersion
- MapDataNode
- DescriptionAtrribute
- String Description
- SpawnFileAtrribute
- String Description
- HouseFileAtrribute
- String Description
- TileAreaNode
- 2Byte X
- 2Byte Y
- 1Byte z
- TileNode || HouseTileNode
- 1Byte OffsetX
- 1Byte OffsetY
- if (HouseTileNode) 4Byte houseID
- TileFlagsNode
- FlagsAttribute
- 4Byte Flags
- ItemAttribute
- 2Byte itemID //We want to change this
- ItemNode //Duplicate of itemAttribute but for some reason we want to read this again after the initial attribute loop
- TownsNode
- TownNode
- 4Byte TownID
- String TownName
- 2Byte X
- 2Byte Y
- 1Byte z
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