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Jul 10th, 2017
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  1. StartNode
  2.     4Byte Version
  3.     2Byte Width
  4.     2Byte Height
  5.     4Byte MjaorVersion
  6.     4Byte MinorVersion
  7.     MapDataNode
  8.         DescriptionAtrribute
  9.             String Description
  10.         SpawnFileAtrribute
  11.             String Description
  12.         HouseFileAtrribute
  13.             String Description
  14.         TileAreaNode
  15.             2Byte X
  16.             2Byte Y
  17.             1Byte z
  18.             TileNode || HouseTileNode
  19.                 1Byte OffsetX
  20.                 1Byte OffsetY
  21.                 if (HouseTileNode) 4Byte houseID
  22.                     TileFlagsNode
  23.                 FlagsAttribute
  24.                     4Byte Flags
  25.                 ItemAttribute
  26.                     2Byte itemID    //We want to change this
  27.                 ItemNode //Duplicate of itemAttribute but for some reason we want to read this again after the initial attribute loop
  28.         TownsNode
  29.             TownNode
  30.                 4Byte TownID
  31.                 String TownName
  32.                 2Byte X
  33.                 2Byte Y
  34.                 1Byte z
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