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  1.  
  2.  
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = owner
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local sick = Instance.new("Sound",Torso)
  30. sick.SoundId = "rbxassetid://1383202399"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 1
  34. sick:Play()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. --//=================================\\
  54. --|| USEFUL VALUES
  55. --\\=================================//
  56.  
  57. Animation_Speed = 3
  58. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  59. local Speed = 12
  60. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  63. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  64. local DAMAGEMULTIPLIER = 1
  65. local ANIM = "Idle"
  66. local ATTACK = false
  67. local EQUIPPED = false
  68. local HOLD = false
  69. local COMBO = 1
  70. local Rooted = false
  71. local SINE = 0
  72. local KEYHOLD = false
  73. local CHANGE = 2 / Animation_Speed
  74. local WALKINGANIM = false
  75. local VALUE1 = false
  76. local VALUE2 = false
  77. local ROBLOXIDLEANIMATION = IT("Animation")
  78. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  79. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  80. --ROBLOXIDLEANIMATION.Parent = Humanoid
  81. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  82. WEAPONGUI.Name = "Weapon GUI"
  83. local Effects = IT("Folder", Character)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character.Animate
  87. local UNANCHOR = true
  88. local WHITELIST = {}
  89. local TAUNT = false
  90. local OFFSET = 0
  91. local FULL = false
  92.  
  93. --//=================================\\
  94. --\\=================================//
  95.  
  96.  
  97. --//=================================\\
  98. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  99. --\\=================================//
  100.  
  101. ArtificialHB = Instance.new("BindableEvent", script)
  102. ArtificialHB.Name = "ArtificialHB"
  103.  
  104. script:WaitForChild("ArtificialHB")
  105.  
  106. frame = Frame_Speed
  107. tf = 0
  108. allowframeloss = false
  109. tossremainder = false
  110. lastframe = tick()
  111. script.ArtificialHB:Fire()
  112.  
  113. game:GetService("RunService").Heartbeat:connect(function(s, p)
  114. tf = tf + s
  115. if tf >= frame then
  116. if allowframeloss then
  117. script.ArtificialHB:Fire()
  118. lastframe = tick()
  119. else
  120. for i = 1, math.floor(tf / frame) do
  121. script.ArtificialHB:Fire()
  122. end
  123. lastframe = tick()
  124. end
  125. if tossremainder then
  126. tf = 0
  127. else
  128. tf = tf - frame * math.floor(tf / frame)
  129. end
  130. end
  131. end)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136. --//=================================\\
  137. --|| SOME FUNCTIONS
  138. --\\=================================//
  139.  
  140. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  141. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  142. end
  143.  
  144. function PositiveAngle(NUMBER)
  145. if NUMBER >= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function NegativeAngle(NUMBER)
  152. if NUMBER <= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function Swait(NUMBER)
  159. if NUMBER == 0 or NUMBER == nil then
  160. ArtificialHB.Event:wait()
  161. else
  162. for i = 1, NUMBER do
  163. ArtificialHB.Event:wait()
  164. end
  165. end
  166. end
  167.  
  168. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  169. local NEWMESH = IT(MESH)
  170. if MESH == "SpecialMesh" then
  171. NEWMESH.MeshType = MESHTYPE
  172. if MESHID ~= "nil" and MESHID ~= "" then
  173. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  174. end
  175. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  176. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  177. end
  178. end
  179. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  180. NEWMESH.Scale = SCALE
  181. NEWMESH.Parent = PARENT
  182. return NEWMESH
  183. end
  184.  
  185. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  186. local NEWPART = IT("Part")
  187. NEWPART.formFactor = FORMFACTOR
  188. NEWPART.Reflectance = REFLECTANCE
  189. NEWPART.Transparency = TRANSPARENCY
  190. NEWPART.CanCollide = false
  191. NEWPART.Locked = true
  192. NEWPART.Anchored = true
  193. if ANCHOR == false then
  194. NEWPART.Anchored = false
  195. end
  196. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  197. NEWPART.Name = NAME
  198. NEWPART.Size = SIZE
  199. NEWPART.Position = Torso.Position
  200. NEWPART.Material = MATERIAL
  201. NEWPART:BreakJoints()
  202. NEWPART.Parent = PARENT
  203. return NEWPART
  204. end
  205.  
  206. local function weldBetween(a, b)
  207. local weldd = Instance.new("ManualWeld")
  208. weldd.Part0 = a
  209. weldd.Part1 = b
  210. weldd.C0 = CFrame.new()
  211. weldd.C1 = b.CFrame:inverse() * a.CFrame
  212. weldd.Parent = a
  213. return weldd
  214. end
  215.  
  216.  
  217. function QuaternionFromCFrame(cf)
  218. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  219. local trace = m00 + m11 + m22
  220. if trace > 0 then
  221. local s = math.sqrt(1 + trace)
  222. local recip = 0.5 / s
  223. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  224. else
  225. local i = 0
  226. if m11 > m00 then
  227. i = 1
  228. end
  229. if m22 > (i == 0 and m00 or m11) then
  230. i = 2
  231. end
  232. if i == 0 then
  233. local s = math.sqrt(m00 - m11 - m22 + 1)
  234. local recip = 0.5 / s
  235. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  236. elseif i == 1 then
  237. local s = math.sqrt(m11 - m22 - m00 + 1)
  238. local recip = 0.5 / s
  239. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  240. elseif i == 2 then
  241. local s = math.sqrt(m22 - m00 - m11 + 1)
  242. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  243. end
  244. end
  245. end
  246.  
  247. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  248. local xs, ys, zs = x + x, y + y, z + z
  249. local wx, wy, wz = w * xs, w * ys, w * zs
  250. local xx = x * xs
  251. local xy = x * ys
  252. local xz = x * zs
  253. local yy = y * ys
  254. local yz = y * zs
  255. local zz = z * zs
  256. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  257. end
  258.  
  259. function QuaternionSlerp(a, b, t)
  260. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  261. local startInterp, finishInterp;
  262. if cosTheta >= 0.0001 then
  263. if (1 - cosTheta) > 0.0001 then
  264. local theta = ACOS(cosTheta)
  265. local invSinTheta = 1 / SIN(theta)
  266. startInterp = SIN((1 - t) * theta) * invSinTheta
  267. finishInterp = SIN(t * theta) * invSinTheta
  268. else
  269. startInterp = 1 - t
  270. finishInterp = t
  271. end
  272. else
  273. if (1 + cosTheta) > 0.0001 then
  274. local theta = ACOS(-cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((t - 1) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = t - 1
  280. finishInterp = t
  281. end
  282. end
  283. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  284. end
  285.  
  286. function Clerp(a, b, t)
  287. local qa = {QuaternionFromCFrame(a)}
  288. local qb = {QuaternionFromCFrame(b)}
  289. local ax, ay, az = a.x, a.y, a.z
  290. local bx, by, bz = b.x, b.y, b.z
  291. local _t = 1 - t
  292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  293. end
  294.  
  295. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  296. local frame = IT("Frame")
  297. frame.BackgroundTransparency = TRANSPARENCY
  298. frame.BorderSizePixel = BORDERSIZEPIXEL
  299. frame.Position = POSITION
  300. frame.Size = SIZE
  301. frame.BackgroundColor3 = COLOR
  302. frame.BorderColor3 = BORDERCOLOR
  303. frame.Name = NAME
  304. frame.Parent = PARENT
  305. return frame
  306. end
  307.  
  308. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  309. local label = IT("TextLabel")
  310. label.BackgroundTransparency = 1
  311. label.Size = UD2(1, 0, 1, 0)
  312. label.Position = UD2(0, 0, 0, 0)
  313. label.TextColor3 = TEXTCOLOR
  314. label.TextStrokeTransparency = STROKETRANSPARENCY
  315. label.TextTransparency = TRANSPARENCY
  316. label.FontSize = TEXTFONTSIZE
  317. label.Font = TEXTFONT
  318. label.BorderSizePixel = BORDERSIZEPIXEL
  319. label.TextScaled = false
  320. label.Text = TEXT
  321. label.Name = NAME
  322. label.Parent = PARENT
  323. return label
  324. end
  325.  
  326. function NoOutlines(PART)
  327. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  328. end
  329.  
  330. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  331. local NEWWELD = IT(TYPE)
  332. NEWWELD.Part0 = PART0
  333. NEWWELD.Part1 = PART1
  334. NEWWELD.C0 = C0
  335. NEWWELD.C1 = C1
  336. NEWWELD.Parent = PARENT
  337. return NEWWELD
  338. end
  339.  
  340. local S = IT("Sound")
  341. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  342. local NEWSOUND = nil
  343. coroutine.resume(coroutine.create(function()
  344. NEWSOUND = S:Clone()
  345. NEWSOUND.Parent = PARENT
  346. NEWSOUND.Volume = VOLUME
  347. NEWSOUND.Pitch = PITCH
  348. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  349. NEWSOUND:play()
  350. if DOESLOOP == true then
  351. NEWSOUND.Looped = true
  352. else
  353. repeat wait(1) until NEWSOUND.Playing == false
  354. NEWSOUND:remove()
  355. end
  356. end))
  357. return NEWSOUND
  358. end
  359.  
  360. function CFrameFromTopBack(at, top, back)
  361. local right = top:Cross(back)
  362. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  363. end
  364.  
  365. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  366. function WACKYEFFECT(Table)
  367. local TYPE = (Table.EffectType or "Sphere")
  368. local SIZE = (Table.Size or VT(1,1,1))
  369. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  370. local TRANSPARENCY = (Table.Transparency or 0)
  371. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  372. local CFRAME = (Table.CFrame or Torso.CFrame)
  373. local MOVEDIRECTION = (Table.MoveToPos or nil)
  374. local ROTATION1 = (Table.RotationX or 0)
  375. local ROTATION2 = (Table.RotationY or 0)
  376. local ROTATION3 = (Table.RotationZ or 0)
  377. local MATERIAL = (Table.Material or "Neon")
  378. local COLOR = (Table.Color or C3(1,1,1))
  379. local TIME = (Table.Time or 45)
  380. local SOUNDID = (Table.SoundID or nil)
  381. local SOUNDPITCH = (Table.SoundPitch or nil)
  382. local SOUNDVOLUME = (Table.SoundVolume or nil)
  383. coroutine.resume(coroutine.create(function()
  384. local PLAYSSOUND = false
  385. local SOUND = nil
  386. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  387. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  388. PLAYSSOUND = true
  389. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  390. end
  391. EFFECT.Color = COLOR
  392. local MSH = nil
  393. if TYPE == "Sphere" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  395. elseif TYPE == "Block" then
  396. MSH = IT("BlockMesh",EFFECT)
  397. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  398. elseif TYPE == "Wave" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  400. elseif TYPE == "Ring" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  402. elseif TYPE == "Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Round Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  406. elseif TYPE == "Swirl" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Skull" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  410. elseif TYPE == "Crystal" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  412. end
  413. if MSH ~= nil then
  414. local MOVESPEED = nil
  415. if MOVEDIRECTION ~= nil then
  416. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  417. end
  418. local GROWTH = SIZE - ENDSIZE
  419. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  420. if TYPE == "Block" then
  421. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  422. else
  423. EFFECT.CFrame = CFRAME
  424. end
  425. for LOOP = 1, TIME+1 do
  426. Swait()
  427. MSH.Scale = MSH.Scale - GROWTH/TIME
  428. if TYPE == "Wave" then
  429. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  430. end
  431. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  432. if TYPE == "Block" then
  433. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  434. else
  435. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  436. end
  437. if MOVEDIRECTION ~= nil then
  438. local ORI = EFFECT.Orientation
  439. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  440. EFFECT.Orientation = ORI
  441. end
  442. end
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. SOUND.Stopped:Connect(function()
  447. EFFECT:remove()
  448. end)
  449. end
  450. else
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. end
  458. end))
  459. end
  460.  
  461. function MakeForm(PART,TYPE)
  462. if TYPE == "Cyl" then
  463. local MSH = IT("CylinderMesh",PART)
  464. elseif TYPE == "Ball" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Sphere"
  467. elseif TYPE == "Wedge" then
  468. local MSH = IT("SpecialMesh",PART)
  469. MSH.MeshType = "Wedge"
  470. end
  471. end
  472.  
  473. Debris = game:GetService("Debris")
  474.  
  475. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  476. local DIRECTION = CF(StartPos,EndPos).lookVector
  477. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  478. end
  479.  
  480. local EyeSizes={
  481. NumberSequenceKeypoint.new(0,1,0),
  482. NumberSequenceKeypoint.new(1,0,0)
  483. }
  484. local EyeTrans={
  485. NumberSequenceKeypoint.new(0,0.8,0),
  486. NumberSequenceKeypoint.new(1,1,0)
  487. }
  488. local PE=Instance.new("ParticleEmitter",nil)
  489. PE.LightEmission=.8
  490. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  491. PE.Size=NumberSequence.new(EyeSizes)
  492. PE.Transparency=NumberSequence.new(EyeTrans)
  493. PE.Lifetime=NumberRange.new(0.35,1.5)
  494. PE.Rotation=NumberRange.new(0,360)
  495. PE.Rate=999
  496. PE.VelocitySpread = 10000
  497. PE.Acceleration = Vector3.new(0,0,0)
  498. PE.Drag = 5
  499. PE.Speed = NumberRange.new(0,0,0)
  500. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  501. PE.ZOffset = -0
  502. PE.Name = "PE"
  503. PE.Enabled = false
  504.  
  505. function particles(art)
  506. local PARTICLES = PE:Clone()
  507. PARTICLES.Parent = art
  508. end
  509.  
  510. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  511. if FLOOR ~= nil then
  512. coroutine.resume(coroutine.create(function()
  513. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  514. PART.CFrame = CF(POSITION)
  515. for i = 1, 45 do
  516. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  517. RingPiece.Material = FLOOR.Material
  518. RingPiece.Color = FLOOR.Color
  519. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  520. Debris:AddItem(RingPiece,SWAIT)
  521. end
  522. PART:remove()
  523. end))
  524. end
  525. end
  526.  
  527. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  528. if FLOOR ~= nil then
  529. for i = 1, AMOUNT do
  530. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  531. DEBREE.Material = FLOOR.Material
  532. DEBREE.Color = FLOOR.Color
  533. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  534. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  535. coroutine.resume(coroutine.create(function()
  536. Swait(15)
  537. DEBREE.Parent = workspace
  538. DEBREE.CanCollide = true
  539. Debris:AddItem(DEBREE,SWAIT)
  540. end))
  541. end
  542. end
  543. end
  544.  
  545. --//=================================\\
  546. --|| WEAPON CREATION
  547. --\\=================================//
  548.  
  549. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  550. PRT.Color = C3(0,0,0)
  551. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  552. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  553. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  554. PRT.Color = C3(0,0,0)
  555. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  556. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  557. for i = 1, 16 do
  558. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  559. FACE.Color = C3(0,0,0)
  560. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  561. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  562. end
  563. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  564. MakeForm(EYE,"Ball")
  565. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  566. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  567. MakeForm(EYE2,"Ball")
  568. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  569. local LASTPART = Head
  570. for i = 1, 20 do
  571. local MATH = (1-(i/25))
  572. if LASTPART == Head then
  573. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  574. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  575. LASTPART = Horn
  576. Horn.Color = C3((i*3-3)/255,0,0)
  577. else
  578. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  579. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  580. LASTPART = Horn
  581. Horn.Color = C3((i*3-3)/255,0,0)
  582. end
  583. end
  584. local LASTPART = Head
  585. for i = 1, 20 do
  586. local MATH = (1-(i/25))
  587. if LASTPART == Head then
  588. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  589. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  590. LASTPART = Horn
  591. Horn.Color = C3((i*3-3)/255,0,0)
  592. else
  593. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  594. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  595. LASTPART = Horn
  596. Horn.Color = C3((i*3-3)/255,0,0)
  597. end
  598. end
  599. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  600. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  602. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  603. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  605.  
  606. local BODY = {}
  607.  
  608. for _, c in pairs(Character:GetDescendants()) do
  609. if c:IsA("BasePart") and c.Name ~= "Handle" then
  610. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  611. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  612. end
  613. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  614. elseif c:IsA("JointInstance") then
  615. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  616. end
  617. end
  618.  
  619. for e = 1, #BODY do
  620. if BODY[e] ~= nil then
  621. local STUFF = BODY[e]
  622. local PART = STUFF[1]
  623. local PARENT = STUFF[2]
  624. local MATERIAL = STUFF[3]
  625. local COLOR = STUFF[4]
  626. local TRANSPARENCY = STUFF[5]
  627. if PART.ClassName == "Part" and PART ~= RootPart then
  628. PART.Material = MATERIAL
  629. PART.Color = COLOR
  630. PART.Transparency = TRANSPARENCY
  631. end
  632. PART.AncestryChanged:Connect(function()
  633. PART.Parent = PARENT
  634. end)
  635. end
  636. end
  637.  
  638. function refit()
  639. Character.Parent = workspace
  640. for e = 1, #BODY do
  641. if BODY[e] ~= nil then
  642. local STUFF = BODY[e]
  643. local PART = STUFF[1]
  644. local PARENT = STUFF[2]
  645. local MATERIAL = STUFF[3]
  646. local COLOR = STUFF[4]
  647. local TRANSPARENCY = STUFF[5]
  648. if PART.ClassName == "Part" and PART ~= RootPart then
  649. PART.Material = MATERIAL
  650. PART.Color = COLOR
  651. PART.Transparency = TRANSPARENCY
  652. end
  653. if PART.Parent ~= PARENT then
  654. Humanoid:remove()
  655. PART.Parent = PARENT
  656. Humanoid = IT("Humanoid",Character)
  657. end
  658. end
  659. end
  660. end
  661.  
  662. local SKILLTEXTCOLOR = C3(0,0,0)
  663. local SKILLFONT = "Antique"
  664. local SKILLTEXTSIZE = 7
  665.  
  666. Humanoid.Died:connect(function()
  667. refit()
  668. end)
  669.  
  670. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  671. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  672. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  673. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  674. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  675. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  676.  
  677. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  678. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  679. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  680. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  681. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  682. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  683.  
  684. function Blink()
  685. coroutine.resume(coroutine.create(function()
  686. if EYE ~= nil then
  687. for i = 1, 5 do
  688. Swait()
  689. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  690. EYE2.Mesh.Scale = EYE.Mesh.Scale
  691. end
  692. for i = 1, 7 do
  693. Swait()
  694. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  695. EYE2.Mesh.Scale = EYE.Mesh.Scale
  696. end
  697. EYE.Mesh.Scale = VT(1,1,1)
  698. EYE2.Mesh.Scale = EYE.Mesh.Scale
  699. end
  700. end))
  701. end
  702.  
  703. --//=================================\\
  704. --|| DAMAGE FUNCTIONS
  705. --\\=================================//
  706.  
  707. function StatLabel(CFRAME, TEXT, COLOR)
  708. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  709. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  710. local BODYGYRO = IT("BodyGyro", STATPART)
  711. game:GetService("Debris"):AddItem(STATPART ,5)
  712. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  713. BILLBOARDGUI.Adornee = STATPART
  714. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  715. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  716. BILLBOARDGUI.AlwaysOnTop = false
  717. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  718. TEXTLABEL.BackgroundTransparency = 1
  719. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  720. TEXTLABEL.Text = TEXT
  721. TEXTLABEL.Font = SKILLFONT
  722. TEXTLABEL.FontSize="Size42"
  723. TEXTLABEL.TextColor3 = COLOR
  724. TEXTLABEL.TextStrokeTransparency = 0
  725. TEXTLABEL.TextScaled = true
  726. TEXTLABEL.TextWrapped = true
  727. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  728. for i = 1, 50 do
  729. Swait()
  730. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  731. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  732. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  733. end
  734. THEPART.Parent = nil
  735. end),STATPART, TEXTLABEL)
  736. end
  737.  
  738. --//=================================\\
  739. --|| DAMAGING
  740. --\\=================================//
  741.  
  742. function KillChildren(v)
  743. v:BreakJoints()
  744. for _, c in pairs(v:GetChildren()) do
  745. if c:IsA("BasePart") then
  746. if c.Transparency < 1 then
  747. if c:FindFirstChildOfClass("Decal") then
  748. c:FindFirstChildOfClass("Decal"):remove()
  749. end
  750. particles(c)
  751. c.PE.Enabled = true
  752. c.Parent = Effects
  753. c.CanCollide = false
  754. c.Material = "Neon"
  755. c.Color = C3(1,0,0)
  756. c.Transparency = 1
  757. local grav = Instance.new("BodyPosition",c)
  758. grav.P = 20000
  759. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  760. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  761. grav.Name = "GravityForce"
  762. coroutine.resume(coroutine.create(function()
  763. for i = 1, 20 do
  764. Swait()
  765. c.Transparency = c.Transparency + 1/20
  766. end
  767. c.PE.Enabled = false
  768. Debris:AddItem(c,2)
  769. end))
  770. end
  771. end
  772. end
  773. end
  774.  
  775. function ApplyAoE(POSITION,RANGE)
  776. local CHILDREN = workspace:GetDescendants()
  777. for index, CHILD in pairs(CHILDREN) do
  778. if CHILD.ClassName == "Model" and CHILD ~= Character then
  779. local LISTED = false
  780. for LIST = 1, #WHITELIST do
  781. if WHITELIST[LIST] ~= nil then
  782. if CHILD.Name == WHITELIST[LIST] then
  783. LISTED = true
  784. end
  785. end
  786. end
  787. if LISTED == false then
  788. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  789. if HUM then
  790. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  791. if TORSO then
  792. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  793. KillChildren(CHILD)
  794. end
  795. end
  796. end
  797. end
  798. end
  799. end
  800. end
  801.  
  802. --//=================================\\
  803. --|| ATTACK FUNCTIONS AND STUFF
  804. --\\=================================//
  805.  
  806. function Click()
  807. ATTACK = true
  808. Rooted = false
  809. local HIT = nil
  810. OFFSET = -45
  811. for i=0, 1, 0.1 / Animation_Speed do
  812. Swait()
  813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  815. end
  816. OFFSET = 45
  817. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  818. PUNCH.CanCollide = true
  819. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  820. TAUNT = true
  821. local TOUCH = PUNCH.Touched:Connect(function(hit)
  822. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  823. HIT = hit.Parent
  824. end
  825. end)
  826. for i=0, 0.3, 0.1 / Animation_Speed do
  827. Swait()
  828. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  829. if HIT ~= nil then
  830. break
  831. end
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  835. end
  836. PUNCH:remove()
  837. TOUCH:disconnect()
  838. if HIT ~= nil then
  839. for _, c in pairs(HIT:GetChildren()) do
  840. if c:IsA("BasePart") then
  841. c.Anchored = true
  842. end
  843. end
  844. Rooted = true
  845. CreateSound(649634100, Torso, 10, 0.8)
  846. CreateSound(1368573150, RightArm, 3, 1.5)
  847. for i=0, 0.6, 0.1 / Animation_Speed do
  848. Swait()
  849. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  853. end
  854. for _, c in pairs(HIT:GetChildren()) do
  855. if c:IsA("BasePart") then
  856. c.Anchored = false
  857. end
  858. end
  859. KillChildren(HIT)
  860. end
  861. OFFSET = 0
  862. ATTACK = false
  863. Rooted = false
  864. TAUNT = false
  865. end
  866.  
  867. function Whitelist()
  868. if Mouse.Target ~= nil then
  869. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  870. if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  871. table.insert(WHITELIST,Mouse.Target.Parent.Name)
  872. end
  873. end
  874. end
  875. end
  876.  
  877. function Clear_Whitelist()
  878. if Mouse.Target ~= nil then
  879. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  880. for LIST = 1, #WHITELIST do
  881. if WHITELIST[LIST] ~= nil then
  882. if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  883. table.remove(WHITELIST,LIST)
  884. for _, c in pairs(Cam:GetChildren()) do
  885. if c.Name == Mouse.Target.Parent.Name then
  886. c:remove()
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893. end
  894. end
  895.  
  896. function SpawnSmite(POS)
  897. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  898. local EMITPOS = HITPOS
  899. if HITFLOOR ~= nil then
  900. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  901. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  902. EMITPOS = HITPOS
  903. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  904. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  905. EMITPOS = HITPOS
  906. end
  907. end
  908. if HITFLOOR ~= nil then
  909. ApplyAoE(EMITPOS,10)
  910. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  911. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  912. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  913. for i = 1, 5 do
  914. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  915. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  916. end
  917. end
  918. end
  919.  
  920. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  921. coroutine.resume(coroutine.create(function()
  922. local METEOR = IT("Model",Effects)
  923. METEOR.Name = "Meteorite"
  924. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  925. METEOR.PrimaryPart = CENTER
  926. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  927. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  928. for i = 1, 15 do
  929. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  930. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  931. end
  932. if ISDEBREE ~= true then
  933. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  934. else
  935. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  936. end
  937. local IMPACT = false
  938. CreateSound(463593339, CENTER, 10, 0.6)
  939. if SIZE >= 3.5 then
  940. for i = 1, MRANDOM(3,7) do
  941. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  942. end
  943. end
  944. for i = 1, 200 do
  945. Swait()
  946. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  947. if HITFLOOR == nil then
  948. local ORI = CENTER.Orientation
  949. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  950. else
  951. if HITFLOOR.Anchored == true then
  952. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  953. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  954. end
  955. IMPACT = true
  956. break
  957. end
  958. end
  959. if IMPACT == true then
  960. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  961. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  962. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  963. ApplyAoE(CENTER.Position,30*SIZE)
  964. end
  965. METEOR:remove()
  966. end))
  967. end
  968.  
  969. function Smite()
  970. ATTACK = true
  971. Rooted = false
  972. CreateSound(1368573150, RightArm, 3, 1.5)
  973. for i=0, 0.6, 0.1 / Animation_Speed do
  974. Swait()
  975. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  978. end
  979. local POWER = 0
  980. repeat
  981. Swait()
  982. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  985. POWER = POWER + 0.5
  986. if POWER >= 85 then
  987. POWER = 85
  988. end
  989. until KEYHOLD == false
  990. if POWER < 0.6 then
  991. SpawnSmite(Mouse.Hit.p)
  992. else
  993. if POWER < 15 then
  994. POWER = 15
  995. end
  996. SpawnMeteor(Mouse.Hit.p,POWER/15)
  997. end
  998. ATTACK = false
  999. Rooted = false
  1000. end
  1001.  
  1002. function Meteor_Shower()
  1003. ATTACK = true
  1004. Rooted = false
  1005. CreateSound(1368573150, RightArm, 3, 0.8)
  1006. CreateSound(649634100, Torso, 10, 0.8)
  1007. for i=0, 1.2, 0.1 / Animation_Speed do
  1008. Swait()
  1009. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1012. end
  1013. local POS = Mouse.Hit.p
  1014. CreateSound(463593339, Effects, 3, 1)
  1015. coroutine.resume(coroutine.create(function()
  1016. for i = 1, 35 do
  1017. wait(MRANDOM(5,150)/100)
  1018. SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1019. end
  1020. end))
  1021. ATTACK = false
  1022. Rooted = false
  1023. end
  1024.  
  1025. function Taunt()
  1026. ATTACK = true
  1027. Rooted = false
  1028. TAUNT = true
  1029. for i=0, 0.1, 0.1 / Animation_Speed do
  1030. Swait()
  1031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1034. end
  1035. for i=0, 3, 0.1 / Animation_Speed do
  1036. Swait()
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1040. end
  1041. CreateSound(363808674, Torso, 10, 1.3)
  1042. for i=0, 1, 0.1 / Animation_Speed do
  1043. Swait()
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1047. end
  1048. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1049. CreateSound(649634100, Torso, 10, 0.8)
  1050. for i=0, 0.01, 0.1 / Animation_Speed do
  1051. Swait()
  1052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1055. end
  1056. ATTACK = false
  1057. Rooted = false
  1058. TAUNT = false
  1059. end
  1060.  
  1061. function Teleport()
  1062. ATTACK = true
  1063. Rooted = false
  1064. for i=0, 0.5, 0.1 / Animation_Speed do
  1065. Swait()
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1068. end
  1069. for e = 1, #BODY do
  1070. if BODY[e] ~= nil then
  1071. local STUFF = BODY[e]
  1072. local PART = STUFF[1]
  1073. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1074. local PRT = PART:Clone()
  1075. PRT.Anchored = true
  1076. PRT.CanCollide = false
  1077. PRT.Material = "Neon"
  1078. PRT.Color = C3(1,0,0)
  1079. PRT.Name = "WarpEffect"
  1080. PRT.Parent = Effects
  1081. PRT.CFrame = PART.CFrame
  1082. PRT:BreakJoints()
  1083. if PRT:FindFirstChildOfClass("Sound") then
  1084. PRT:FindFirstChildOfClass("Sound"):remove()
  1085. end
  1086. if PRT:FindFirstChildOfClass("Decal") then
  1087. PRT:FindFirstChildOfClass("Decal"):remove()
  1088. end
  1089. coroutine.resume(coroutine.create(function()
  1090. for i = 1, 100 do
  1091. Swait()
  1092. PRT.Transparency = PRT.Transparency + 1/100
  1093. end
  1094. PRT:remove()
  1095. end))
  1096. end
  1097. end
  1098. end
  1099. CreateSound(217767125, Torso, 10, 1)
  1100. local POS = RootPart.Orientation
  1101. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1102. RootPart.Orientation = POS
  1103. RootJoint.Parent = RootPart
  1104. for i=0, 0.5, 0.1 / Animation_Speed do
  1105. Swait()
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1108. end
  1109. for i=0, 0.1, 0.1 / Animation_Speed do
  1110. Swait()
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1112. end
  1113. ATTACK = false
  1114. Rooted = false
  1115. end
  1116.  
  1117. function Equivalent_Pain()
  1118. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1119. if HITFLOOR then
  1120. ATTACK = true
  1121. Rooted = true
  1122. FULL = true
  1123. local GYRO = IT("BodyGyro",RootPart)
  1124. GYRO.D = 25
  1125. GYRO.P = 20000
  1126. GYRO.MaxTorque = VT(0,math.huge,0)
  1127. for i=0, 0.3, 0.1 / Animation_Speed do
  1128. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1129. Swait()
  1130. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1131. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1133. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1134. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1135. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1136. end
  1137. GYRO:remove()
  1138. CreateSound(12222200, RightArm, 10, 1)
  1139. for i=0, 0.4, 0.1 / Animation_Speed do
  1140. Swait()
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1147. end
  1148. CreateSound(289842971, RightArm, 10, 1)
  1149. coroutine.resume(coroutine.create(function()
  1150. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1151. local ECHO = POS
  1152. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1153. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1154. ECHO = POS
  1155. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1156. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1157. ECHO = POS
  1158. end
  1159. if ECHO.Y == HITPOS.Y then
  1160. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1161. local CFRAME = CF(HITPOS,ECHO)
  1162. local RANGE = math.ceil(DISTANCE)
  1163. for i = 1, RANGE-1 do
  1164. Swait(3)
  1165. local A = CFRAME*CF(0,0,-i*3)
  1166. ApplyAoE(A.p,4)
  1167. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1168. end
  1169. local SIZE = 3
  1170. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1171. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1172. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1173. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1174. for i = 1, 9 do
  1175. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1176. end
  1177. for i = 1, 9 do
  1178. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1179. end
  1180. ApplyAoE(POS,30*SIZE)
  1181. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1182. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1183. end
  1184. end))
  1185. for i=0, 0.6, 0.1 / Animation_Speed do
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1193. end
  1194. FULL = false
  1195. ATTACK = false
  1196. Rooted = false
  1197. end
  1198. end
  1199.  
  1200. --//=================================\\
  1201. --|| ASSIGN THINGS TO KEYS
  1202. --\\=================================//
  1203.  
  1204. function MouseDown(Mouse)
  1205. if ATTACK == false then
  1206. Click()
  1207. end
  1208. end
  1209.  
  1210. function MouseUp(Mouse)
  1211. HOLD = false
  1212. end
  1213.  
  1214. function KeyDown(Key)
  1215. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1216. KEYHOLD = true
  1217. if Key == "z" and ATTACK == false then
  1218. Whitelist()
  1219. end
  1220.  
  1221. if Key == "b" and ATTACK == false then
  1222. Clear_Whitelist()
  1223. end
  1224.  
  1225. if Key == "c" and ATTACK == false then
  1226. Smite()
  1227. end
  1228.  
  1229. if Key == "x" and ATTACK == false then
  1230. Meteor_Shower()
  1231. end
  1232.  
  1233. if Key == "t" and ATTACK == false then
  1234. Taunt()
  1235. end
  1236.  
  1237. if Key == "q" and ATTACK == false then
  1238. Teleport()
  1239. end
  1240.  
  1241. if Key == "p" and ATTACK == false then
  1242. Equivalent_Pain()
  1243. end
  1244. end
  1245. end
  1246.  
  1247. function KeyUp(Key)
  1248. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1249. KEYHOLD = false
  1250. end
  1251. end
  1252.  
  1253. Mouse.Button1Down:connect(function(NEWKEY)
  1254. MouseDown(NEWKEY)
  1255. end)
  1256. Mouse.Button1Up:connect(function(NEWKEY)
  1257. MouseUp(NEWKEY)
  1258. end)
  1259. Mouse.KeyDown:connect(function(NEWKEY)
  1260. KeyDown(NEWKEY)
  1261. end)
  1262. Mouse.KeyUp:connect(function(NEWKEY)
  1263. KeyUp(NEWKEY)
  1264. end)
  1265.  
  1266. --//=================================\\
  1267. --\\=================================//
  1268.  
  1269.  
  1270. function unanchor()
  1271. if UNANCHOR == true then
  1272. g = Character:GetChildren()
  1273. for i = 1, #g do
  1274. if g[i].ClassName == "Part" then
  1275. g[i].Anchored = false
  1276. end
  1277. end
  1278. end
  1279. end
  1280.  
  1281.  
  1282. --//=================================\\
  1283. --|| WRAP THE WHOLE SCRIPT UP
  1284. --\\=================================//
  1285.  
  1286. Humanoid.Changed:connect(function(Jump)
  1287. if Jump == "Jump" and (Disable_Jump == true) then
  1288. Humanoid.Jump = false
  1289. end
  1290. end)
  1291.  
  1292. local BLINKLOOP = 0
  1293. script.Parent = WEAPONGUI
  1294. ANIMATE.Parent = nil
  1295.  
  1296. while true do
  1297. Swait()
  1298. if Humanoid then
  1299. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1300. IDLEANIMATION:Play()
  1301. end
  1302. SINE = SINE + CHANGE*2
  1303. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1304. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1305. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1306. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  1307. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1308. HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1309. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  1310. if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then
  1311. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1312. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1313. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1314. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1315. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then
  1316. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1317. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1318. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1319. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1320. end
  1321. if FULL == false then
  1322. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1323. ANIM = "Jump"
  1324. if ATTACK == false then
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1327. end
  1328. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1329. if TAUNT == false then
  1330. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1331. end
  1332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1334. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1335. ANIM = "Fall"
  1336. if ATTACK == false then
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1339. end
  1340. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed)
  1341. if TAUNT == false then
  1342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1343. end
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1346. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1347. ANIM = "Idle"
  1348. if ATTACK == false then
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1351. end
  1352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1353. if TAUNT == false then
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1355. end
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1358. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1359. ANIM = "Walk"
  1360. if ATTACK == false then
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1363. end
  1364. if TAUNT == false then
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1366. end
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1370. end
  1371. end
  1372. unanchor()
  1373. Humanoid.MaxHealth = "inf"
  1374. Humanoid.Health = "inf"
  1375. if Rooted == false then
  1376. Disable_Jump = false
  1377. Humanoid.WalkSpeed = Speed
  1378. elseif Rooted == true then
  1379. Disable_Jump = true
  1380. Humanoid.WalkSpeed = 0
  1381. end
  1382. sick.Volume = 2
  1383. sick.Pitch = 1
  1384. sick.Playing = true
  1385. sick.Parent = Torso
  1386. Humanoid.Name = MRANDOM(100000000,999999999)
  1387. Humanoid.PlatformStand = false
  1388. for _, c in pairs(Cam:GetChildren()) do
  1389. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  1390. c:remove()
  1391. end
  1392. end
  1393. for LIST = 1, #WHITELIST do
  1394. if WHITELIST[LIST] ~= nil then
  1395. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  1396. if CHARACTER then
  1397. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  1398. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1399. if TORSO then
  1400. CreateSound(201858045, Cam, 3, 1)
  1401. local GUI = Instance.new("BillboardGui",Cam)
  1402. GUI.Name = WHITELIST[LIST]
  1403. GUI.Size = UDim2.new(5,0,5,0)
  1404. GUI.Adornee = TORSO
  1405. local GUI2 = IT("ImageLabel",GUI)
  1406. GUI2.BackgroundTransparency = 1
  1407. GUI2.BorderSizePixel = 0
  1408. GUI2.ImageTransparency = 1
  1409. GUI2.Size = UDim2.new(1,0,1,0)
  1410. GUI2.SizeConstraint = "RelativeYY"
  1411. GUI.AlwaysOnTop = true
  1412. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  1413. end
  1414. else
  1415. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  1416. if GUI.ImageLabel.ImageTransparency <= 1 then
  1417. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  1418. end
  1419. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  1420. if TORSO then
  1421. GUI.Adornee = TORSO
  1422. end
  1423. end
  1424. else
  1425. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1426. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1427. end
  1428. end
  1429. else
  1430. if Cam:FindFirstChild(WHITELIST[LIST]) then
  1431. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  1432. end
  1433. table.remove(WHITELIST,LIST)
  1434. end
  1435. end
  1436. if Character:FindFirstChildOfClass("Accessory") then
  1437. Character:FindFirstChildOfClass("Accessory"):remove()
  1438. elseif Character:FindFirstChildOfClass("Hat") then
  1439. Character:FindFirstChildOfClass("Hat"):remove()
  1440. end
  1441. if Head:FindFirstChild("face") then
  1442. Head.face.Texture = "rbxassetid://403870689"
  1443. end
  1444. BLINKLOOP = BLINKLOOP + 1
  1445. if BLINKLOOP >=650 then
  1446. BLINKLOOP = 0
  1447. Blink()
  1448. end
  1449. Humanoid.DisplayDistanceType = "None"
  1450. Humanoid.PlatformStand = false
  1451. refit()
  1452. for _, c in pairs(Torso:GetChildren()) do
  1453. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  1454. else
  1455. c:remove()
  1456. end
  1457. end
  1458. end
  1459.  
  1460. --//=================================\\
  1461. --\\=================================//
  1462.  
  1463.  
  1464.  
  1465.  
  1466.  
  1467. --//====================================================\\--
  1468. --|| END OF SCRIPT
  1469. --\\====================================================//--
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