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Yakuza Kiwami SpecialK.log

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  1. 02/19/2019 19:48:19.251: SpecialK.log created       (Special K  0.10.0.XDR-Beta3,  Feb 14 2019)
  2. -------------------------------------------------------------------------------------------
  3. 02/19/2019 19:48:19.265: >> (YakuzaKiwami.exe) [SpecialK64.dll] <<
  4. 02/19/2019 19:48:19.265: Loading user preferences from SpecialK.ini... done! (  0.22 ms)
  5. -------------------------------------------------------------------------------------------
  6. 02/19/2019 19:48:19.270:  Working Directory:          G:\Steam\steamapps\common\Yakuza Kiwami\media
  7. 02/19/2019 19:48:19.270:  System Directory:           C:\WINDOWS\system32
  8. 02/19/2019 19:48:19.270:  Loading default dxgi.dll:  (dxgi.dll)
  9. -------------------------------------------------------------------------------------------
  10. 02/19/2019 19:48:19.272: [Hook Cache] Trying  local address for '                                 D3D11CreateDevice' :: '                             ( C:\WINDOWS\SYSTEM32\d3d11.dll ) +  169a0h' { Last seen in 'C:\WINDOWS\SYSTEM32\d3d11.dll' }
  11. 02/19/2019 19:48:19.273: [Hook Cache] Trying  local address for '                     D3D11CreateDeviceAndSwapChain' :: '                             ( C:\WINDOWS\SYSTEM32\d3d11.dll ) +  16b00h' { Last seen in 'C:\WINDOWS\SYSTEM32\d3d11.dll' }
  12. 02/19/2019 19:48:19.273: [Hook Cache] Trying global address for '                            IDXGISwapChain_Present' :: '                              ( C:\WINDOWS\SYSTEM32\dxgi.dll ) +   4910h' { Last seen in 'dxgi.dll' }
  13. 02/19/2019 19:48:19.273: [Hook Cache] Trying global address for '                          IDXGISwapChain1_Present1' :: '                              ( C:\WINDOWS\SYSTEM32\dxgi.dll ) +  632c0h' { Last seen in 'dxgi.dll' }
  14. 02/19/2019 19:48:19.278: [DebugUtils] [!] > First Call:      NtSetInformationThread_Detour
  15. 02/19/2019 19:48:19.278: [DebugUtils] [!] > First Call:            NtCreateThreadEx_Detour
  16. 02/19/2019 19:48:19.281: [Window Mgr] [!] > First Call:           GetWindowLongPtrW_Detour
  17. 02/19/2019 19:48:19.282: [Window Mgr] [!] > First Call:              GetWindowLongW_Detour
  18. 02/19/2019 19:48:19.282: [Window Mgr] [!] > First Call:           SetWindowLongPtrW_Detour
  19. 02/19/2019 19:48:19.283: [API Detect]  <!> [    Bootstrapping DXGI (dxgi.dll)    ] <!>
  20. 02/19/2019 19:48:19.283: [   DXGI   ] Importing CreateDXGIFactory{1|2}
  21. 02/19/2019 19:48:19.283: [   DXGI   ] ================================
  22. 02/19/2019 19:48:19.283: [ DXGI 1.0 ]   CreateDXGIFactory:  ( C:\WINDOWS\SYSTEM32\dxgi.dll ) +   9b80h  { Hooked }
  23. 02/19/2019 19:48:19.283: [ DXGI 1.1 ]   CreateDXGIFactory1: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) +   9c20h  { Hooked }
  24. 02/19/2019 19:48:19.283: [ DXGI 1.3 ]   CreateDXGIFactory2: ( C:\WINDOWS\SYSTEM32\dxgi.dll ) +   9a90h  { Hooked }
  25. 02/19/2019 19:48:19.284: [  D3D 11  ] Importing D3D11CreateDevice[AndSwapChain]
  26. 02/19/2019 19:48:19.284: [  D3D 11  ] =========================================
  27. 02/19/2019 19:48:19.284: [  D3D 11  ]   D3D11CreateDevice:              ( #Extremely#Invalid.dll# ) + 88d72e81h  { Cached }
  28. 02/19/2019 19:48:19.284: [  D3D 11  ]   D3D11CreateDeviceAndSwapChain:  ( #Extremely#Invalid.dll# ) + 88d72e41h  { Cached }
  29. 02/19/2019 19:48:19.284: [Window Mgr] [!] > First Call:                SetWindowPos_Detour
  30. 02/19/2019 19:48:19.301: [   DXGI   ]   Installing DXGI Hooks
  31. -------------------------------------------------------------------------------------------
  32. 02/19/2019 19:48:19.303: [ SpecialK ] === Initialization Finished! ===          ( 51.56 ms)
  33. -------------------------------------------------------------------------------------------
  34. 02/19/2019 19:48:19.317: [DLL Loader]   ( SpecialK64.dll               ) loaded '                                                                                                  D3DCOMPILER_47.dll' <LoadLibraryExA> { '   __delayLoadHelper2' }
  35. 02/19/2019 19:48:19.317: [  Input   ] Game uses DirectInput 8, installing input hooks...
  36. 02/19/2019 19:48:19.317: [  Input   ] Game uses XInput, installing input hooks...
  37. 02/19/2019 19:48:19.317: [  Input   ]   >> Hooking XInput 1.3
  38. 02/19/2019 19:48:19.317: [  NvAPI   ] Initializing NVIDIA API          (NvAPI)...
  39. 02/19/2019 19:48:19.320: [  NvAPI   ]              NvAPI Init         { Success }
  40. 02/19/2019 19:48:19.322: [  Input   ]   >> Hooking XInput9_1_0
  41. 02/19/2019 19:48:19.323: [  NvAPI   ] >> NVIDIA Driver Version: 418.81
  42. 02/19/2019 19:48:19.323: [  NvAPI   ]  * Number of Installed NVIDIA GPUs: 1  { 'GeForce GTX 1080' }
  43. 02/19/2019 19:48:19.323: [Hybrid GPU]  NvOptimusEnablement..................: UNDEFINED
  44. 02/19/2019 19:48:19.323: [Hybrid GPU]  AmdPowerXpressRequestHighPerformance.: UNDEFINED
  45. ===========================================================================================
  46. 02/19/2019 19:48:19.328: [SteamInput] SteamAPI DLL ('steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
  47. 02/19/2019 19:48:19.333: [DebugUtils] [!] > First Call:             GetCommandLineA_Detour
  48. 02/19/2019 19:48:19.333: [DebugUtils] [!] > First Call:             GetCommandLineW_Detour
  49. 02/19/2019 19:48:19.339: [DLL Loader]   ( nvwgf2umx.dll                ) loaded '                                                                                   C:\WINDOWS\system32\nvspcap64.dll' <LoadLibraryExW> { '        OpenAdapter12' }
  50. 02/19/2019 19:48:19.355: [Window Mgr] [!] > First Call:              GetWindowLongA_Detour
  51. 02/19/2019 19:48:19.355: [  D3D 11  ]   Hooking D3D11
  52. 02/19/2019 19:48:19.592: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=141c81e70h, 00000000h)                             -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  53. 02/19/2019 19:48:19.594: [DLL Loader]   ( DINPUT8.dll                  ) loaded '                                                                                                             HID.DLL' <  LoadLibraryW> { '                     ' }
  54. 02/19/2019 19:48:19.594: [  Input   ] Game uses HID, installing input hooks...
  55. 02/19/2019 19:48:19.617: [Window Mgr] [!] > First Call:            GetSystemMetrics_Detour
  56. 02/19/2019 19:48:19.683: [   Input  ] [!] IDirectInput8A::CreateDevice         [             Other Device ]
  57. 02/19/2019 19:48:19.683: [   Input  ]  Calling original function: (ret=S_OK)
  58. 02/19/2019 19:48:19.861: [Input Mgr.] [!] > First Call:       HidD_GetPreparsedData_Detour
  59. 02/19/2019 19:48:19.866: [   Input  ] [!] IDirectInput8A::CreateDevice         [     Default System Mouse ]
  60. 02/19/2019 19:48:19.866: [   Input  ]  Calling original function: (ret=S_OK)
  61. 02/19/2019 19:48:19.866: [Window Mgr] [!] > First Call:         GetForegroundWindow_Detour
  62. 02/19/2019 19:48:19.866: [   DXGI   ] [!]                     CreateDXGIFactory1        (     IDXGIFactory1, 0014f5d0h)                          -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  63. 02/19/2019 19:48:19.866: [   DXGI   ] [@]  Return: S_OK  -  < CreateDXGIFactory1 >
  64. 02/19/2019 19:48:19.866: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (081188d0h, 0, 0014f8d8h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  65. 02/19/2019 19:48:19.867: [   DXGI   ] [@]  Return: S_OK  -  < EnumAdapters1_Override >
  66. 02/19/2019 19:48:19.867: [   DXGI   ]  @ Returned Adapter 0: '         NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  67. 02/19/2019 19:48:19.867: [   DXGI   ] [!] D3D11CreateDevice             (Flags=0x1)                                                              -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  68. 02/19/2019 19:48:19.871: [   DXGI   ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x1)                                                              -- [ SpecialK64.dll            <      D3D11CreateDevice_Detour>, tid=0x0d78 ]
  69. 02/19/2019 19:48:19.871: [  D3D 11  ]  <~> Preferred Feature Level(s): <1> -  11_0
  70. 02/19/2019 19:48:19.903: [   DXGI   ] [@]  Return: S_OK  -  < D3D11CreateDeviceAndSwapChain_Detour >
  71. 02/19/2019 19:48:19.903: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  72. 02/19/2019 19:48:19.903: [  D3D 11  ]  >> Device = 08dc0978h (Feature Level: 11_0)
  73. 02/19/2019 19:48:19.910: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (081188d0h, 1, 0014f8d8h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  74. 02/19/2019 19:48:19.910: [   DXGI   ] [@]  Return: S_OK  -  < EnumAdapters1_Override >
  75. 02/19/2019 19:48:19.910: [   DXGI   ]  @ Returned Adapter 1: '   Microsoft Basic Render Driver' (LUID: 00000000:00013AA9) <Software>
  76. 02/19/2019 19:48:19.910: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (081188d0h, 2, 0014f8d8h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  77. 02/19/2019 19:48:19.910: [   DXGI   ] [@]  Return: DXGI_ERROR_NOT_FOUND  -  < EnumAdapters1_Override >
  78. 02/19/2019 19:48:19.910: [   DXGI   ] [!]                     CreateDXGIFactory1        (     IDXGIFactory1, 0014f8f8h)                          -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  79. 02/19/2019 19:48:19.911: [   DXGI   ] [@]  Return: S_OK  -  < CreateDXGIFactory1 >
  80. 02/19/2019 19:48:19.911: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (08126d60h, 0, 0014f8f0h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  81. 02/19/2019 19:48:19.911: [   DXGI   ] [@]  Return: S_OK  -  < EnumAdapters1_Override >
  82. 02/19/2019 19:48:19.911: [   DXGI   ]  @ Returned Adapter 0: '         NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  83. 02/19/2019 19:48:19.911: [   DXGI   ] [!] > First Call:     IDXGIOutput6_GetDesc1_Override
  84. 02/19/2019 19:48:19.911: [Swap Chain]
  85.   +-----------------+---------------------
  86.   | Bits Per Color. |  8
  87.   | Color Space.... |  DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
  88.   | Red Primary.... |  0.651367, 0.337891
  89.   | Green Primary.. |  0.321289, 0.614258
  90.   | Blue Primary... |  0.154297, 0.063477
  91.   | White Point.... |  0.313477, 0.329102
  92.   | Min Luminance.. |  0.500000
  93.   | Max Luminance.. |  270.000000
  94.   |  "  FullFrame.. |  270.000000
  95.   +-----------------+---------------------
  96. 02/19/2019 19:48:19.912: [   DXGI   ] [!]                     CreateDXGIFactory1        (     IDXGIFactory1, 0014f8f8h)                          -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  97. 02/19/2019 19:48:19.913: [   DXGI   ] [@]  Return: S_OK  -  < CreateDXGIFactory1 >
  98. 02/19/2019 19:48:19.913: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (08126d60h, 0, 0014f8f0h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  99. 02/19/2019 19:48:19.913: [   DXGI   ] [@]  Return: S_OK  -  < EnumAdapters1_Override >
  100. 02/19/2019 19:48:19.913: [   DXGI   ]  @ Returned Adapter 0: '         NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  101. 02/19/2019 19:48:19.914: [   DXGI   ] [!]                     CreateDXGIFactory1        (     IDXGIFactory1, 0014f8f0h)                          -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  102. 02/19/2019 19:48:19.914: [   DXGI   ] [@]  Return: S_OK  -  < CreateDXGIFactory1 >
  103. 02/19/2019 19:48:19.914: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (08126d60h, 0, 0014f8e8h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  104. 02/19/2019 19:48:19.914: [   DXGI   ] [@]  Return: S_OK  -  < EnumAdapters1_Override >
  105. 02/19/2019 19:48:19.914: [   DXGI   ]  @ Returned Adapter 0: '         NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  106. 02/19/2019 19:48:19.915: [   DXGI   ] [!]                     CreateDXGIFactory1        (     IDXGIFactory1, 0014f8f0h)                          -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  107. 02/19/2019 19:48:19.915: [   DXGI   ] [@]  Return: S_OK  -  < CreateDXGIFactory1 >
  108. 02/19/2019 19:48:19.915: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (08126d60h, 0, 0014f8e8h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  109. 02/19/2019 19:48:19.916: [   DXGI   ] [@]  Return: S_OK  -  < EnumAdapters1_Override >
  110. 02/19/2019 19:48:19.916: [   DXGI   ]  @ Returned Adapter 0: '         NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  111. 02/19/2019 19:48:19.917: [   DXGI   ] [!]                     CreateDXGIFactory1        (     IDXGIFactory1, 0014f5f0h)                          -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  112. 02/19/2019 19:48:19.917: [   DXGI   ] [@]  Return: S_OK  -  < CreateDXGIFactory1 >
  113. 02/19/2019 19:48:19.917: [   DXGI   ] [!]      IDXGIFactory5::EnumAdapters1          (08148880h, 0, 0014f600h)                                   -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  114. 02/19/2019 19:48:19.918: [   DXGI   ] [@]  Return: S_OK  -  < EnumAdapters1_Override >
  115. 02/19/2019 19:48:19.918: [   DXGI   ]  @ Returned Adapter 0: '         NVIDIA GeForce GTX 1080' (LUID: 00000000:00012F2A) <Hardware>
  116. 02/19/2019 19:48:19.918: [   DXGI   ] [!] D3D11CreateDevice             (Flags=0x20)                                                             -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  117. 02/19/2019 19:48:19.918: [   DXGI   ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x20)                                                             -- [ SpecialK64.dll            <      D3D11CreateDevice_Detour>, tid=0x0d78 ]
  118. 02/19/2019 19:48:19.918: [  D3D 11  ]  <~> Preferred Feature Level(s): <0> - N/A
  119. 02/19/2019 19:48:19.949: [   DXGI   ] [@]  Return: S_OK  -  < D3D11CreateDeviceAndSwapChain_Detour >
  120. 02/19/2019 19:48:19.949: [  D3D 11  ]  >> Device = 08de35d8h (Feature Level: 11_0)
  121. 02/19/2019 19:48:19.949: [   DXGI   ] [!]      IDXGIFactory5::CreateSwapChainForHwnd          (08de35d8h, 0014f620h, 0014f798h)                  -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  122. 02/19/2019 19:48:19.949: [Swap Chain]
  123.   +-------------+-------------------------------------------------------------------------+
  124.   | Resolution. |  1920x1080 @  60.00 Hz                                                  |
  125.   | Format..... |  DXGI_FORMAT_B8G8R8A8_UNORM                                             |
  126.   | Buffers.... |  3                                                                      |
  127.   | MSAA....... |  Not Used (or Offscreen)                                                |
  128.   | Mode....... |  Windowed                                                               |
  129.   | Scaling.... |  Unspecified                                                            |
  130.   | Scanlines.. |  Unspecified                                                            |
  131.   | Flags...... |  0x0002                                                                 |
  132.   | SwapEffect. |  Flip Sequential                                                        |
  133.   +-------------+-------------------------------------------------------------------------+
  134. 02/19/2019 19:48:19.949: [ DXGI 1.2 ]   >> Using Flip Presentation Model  [Waitable: No - 0 ms]
  135. 02/19/2019 19:48:19.950: [   DXGI   ] [@]  Return: S_OK  -  < DXGIFactory2_CreateSwapChainForHwnd_Override >
  136. 02/19/2019 19:48:19.950: [   DXGI   ]  + SwapChain <IDXGISwapChain1> (090599a0h) wrapped
  137. 02/19/2019 19:48:19.979: [Window Mgr] [!] > First Call:             GetActiveWindow_Detour
  138. 02/19/2019 19:48:19.980: [  CEGUI   ] Enabling CEGUI: (D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  139. 02/19/2019 19:48:19.981: [DLL Loader]   ( SpecialK64.dll               ) loaded '                                                                                                     CEGUIBase-0.dll' <LoadLibraryExA> { '   __delayLoadHelper2' }
  140. 02/19/2019 19:48:19.983: [DLL Loader]   ( SpecialK64.dll               ) loaded '                                                                                       CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { '   __delayLoadHelper2' }
  141. 02/19/2019 19:48:19.983: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('CLASS_DEVIL2_WIN64' - "Yakuza Kiwami" * e1822)
  142. 02/19/2019 19:48:19.983: [Window Mgr]  $ ClassProc:  ( G:\Steam\steamapps\common\Yakuza Kiwami\media\YakuzaKiwami.exe ) + 5a10c0h
  143. 02/19/2019 19:48:19.983: [Window Mgr]  $ WndProc:    Same
  144. 02/19/2019 19:48:19.983: [Window Mgr]  >> Hooked ClassProc.
  145. 02/19/2019 19:48:19.987: [Window Mgr] [!] > First Call:                  ClipCursor_Detour
  146. 02/19/2019 19:48:20.031: [DLL Loader]   ( CEGUIBase-0.dll              ) loaded '                                      D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' <  LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  147. 02/19/2019 19:48:20.032: [DLL Loader]   ( CEGUIBase-0.dll              ) loaded '                                       D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' <  LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  148. 02/19/2019 19:48:20.066: [DLL Loader]   ( CEGUIBase-0.dll              ) loaded '                               D:\Users\****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' <  LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  149. 02/19/2019 19:48:20.093: [RenderBack] SwapChain Presentation Thread has Priority=2
  150. 02/19/2019 19:48:20.094: [   DXGI   ] [!]                     CreateDXGIFactory2        (0x0000,       IDXGIFactory, 0014f120h)                  -- [ SpecialK64.dll            <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x0d78 ]
  151. 02/19/2019 19:48:20.095: [   DXGI   ] [@]  Return: S_OK  -  < CreateDXGIFactory2 >
  152. 02/19/2019 19:48:20.095: [ DXGI 1.4 ]   $ Spawning Memory Budget Change Thread..: tid=0x085c
  153. 02/19/2019 19:48:20.097: [ DXGI 1.4 ]   % Setting up Budget Change Notification.: eid=0x00000b60, cookie=1
  154. 02/19/2019 19:48:20.097: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
  155. 02/19/2019 19:48:20.097: [ DXGI 1.4 ] Local Memory.....: Node0       (Reserve:     0 /  3635 MiB - Budget:    12 /  6867 MiB)
  156. 02/19/2019 19:48:20.097: [ DXGI 1.4 ] Non-Local Memory.: Node0       (Reserve:     0 /  7764 MiB - Budget:     0 / 14711 MiB)
  157. 02/19/2019 19:48:20.097: [D3D11 Wrap] [!] > First Call:  SK_IWrapD3D11DeviceContext::Flush
  158. 02/19/2019 19:48:20.371: [  D3D 11  ] [!] > First Call:         D3D11_DrawIndexed_Override
  159. 02/19/2019 19:48:20.372: [  D3D 11  ] [!] > First Call:                D3D11_Draw_Override
  160. 02/19/2019 19:48:20.396: [Input Mgr.] [!] > First Call:           XInputGetState1_3_Detour
  161. 02/19/2019 19:48:20.397: [   DXGI   ] [!]     IDXGISwapChain::ResizeTarget          ({ (1920x1080@60.0 Hz),fmt=87,scaling=0x00,scanlines=0x00 }) -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  162. 02/19/2019 19:48:20.414: [   DXGI   ] [!]     IDXGISwapChain::ResizeBuffers          (3,1904,1041,fmt=87,0x00000002)                             -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  163. 02/19/2019 19:48:20.428: [   DXGI   ] [@]  Return: S_OK  -  < DXGISwap_ResizeBuffers_Override >
  164. 02/19/2019 19:48:20.513: [DLL Loader]   ( YakuzaKiwami.exe             ) loaded '                                                                                                       XAudio2_7.DLL' <LoadLibraryExW> { '                     ' }
  165. 02/19/2019 19:48:20.763: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0600)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  166. 02/19/2019 19:48:20.763: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  167. 02/19/2019 19:48:20.763: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0680)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  168. 02/19/2019 19:48:20.763: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  169. 02/19/2019 19:48:20.763: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0700)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  170. 02/19/2019 19:48:20.763: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  171. 02/19/2019 19:48:20.763: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0780)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  172. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  173. 02/19/2019 19:48:20.764: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0800)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  174. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  175. 02/19/2019 19:48:20.764: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0880)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  176. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  177. 02/19/2019 19:48:20.764: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0900)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  178. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  179. 02/19/2019 19:48:20.764: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0980)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  180. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  181. 02/19/2019 19:48:20.764: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0A00)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  182. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  183. 02/19/2019 19:48:20.764: [   DXGI   ] [!] ID3D11Device::CreateDeferredContext (ContextFlags=0x0, **ppDeferredContext=00007FF4DEDF0A80)           -- [ YakuzaKiwami.exe                                          , tid=0x0d78 ]
  184. 02/19/2019 19:48:20.764: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext4
  185. 02/19/2019 19:48:20.904: [Input Mgr.] [!] > First Call:      NtUserGetAsyncKeyState_Detour
  186. 02/19/2019 19:48:20.907: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  187. 02/19/2019 19:48:20.907: [Window Mgr] [!] > First Call:                PeekMessageW_Detour
  188. 02/19/2019 19:48:20.907: [Input Mgr.] [!] > First Call:                GetCursorPos_Detour
  189. 02/19/2019 19:48:20.945: [D3D11 Wrap] [!] > First Call:   SK_IWrapD3D11DeviceContext::Draw
  190. 02/19/2019 19:48:20.945: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::DrawIndexed
  191. 02/19/2019 19:48:20.946: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ExecuteCommandList
  192. 02/19/2019 19:48:23.989: [Input Mgr.] [!] > First Call:       NtUserGetRawInputData_Detour
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