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- import pygame
- pygame.init()
- window = pygame.display.set_mode([800,580])
- X = 200
- Y = 200
- speedX = 1
- speedY = 1
- clock = pygame.time.Clock()
- while True:
- window.fill((255,255,255))
- pygame.draw.polygon(
- window,
- (255, 0, 0),
- ((100,100),(300,100),(300,300))
- )
- for event in pygame.event.get():
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- speedX = -1
- if event.key == pygame.K_RIGHT:
- speedX = 1
- if event.type == pygame.KEYUP:
- if (event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT):
- speedX = 0
- pygame.display.update()
- clock.tick(60)
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