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  1. Cogmind - Beta 9 X5 @@@ ROGUE MODE // 2019.10.13 @ 16:30:56
  2.  
  3. Player: ArElGee
  4.  
  5. Result: Escaped!
  6.  
  7. Performance
  8. -------------
  9. Evolutions (9) 4500
  10. Regions Visited (24) 4800
  11. Robots Destroyed (192) 960
  12. Value Destroyed (9834) 9834
  13. Prototype IDs (60) 1200
  14. Alien Tech Used (1) 200
  15. Bonus (10292) 10292
  16. TOTAL SCORE: 31786
  17.  
  18. Bonus
  19. -------
  20. Triggered Max Security 1000
  21. High Alert Combat Kills 1796
  22. Follower Combat Kills 408
  23. Entered Garrisons 200
  24. Used RIF Installer 500
  25. Aligned with FarCom 300
  26. Met Data Miner 300
  27. Destroyed Z-Imprinter 1000
  28. Exposed GOLEM Chamber 3000
  29. Win 3000
  30. Friendly Fire -1212
  31.  
  32. Cogmind
  33. ---------
  34. Core Integrity 1102/1600
  35. Matter 256/300
  36. Energy 8/2100
  37. System Corruption 12%
  38. Temperature Cool (0)
  39. Location To Epsilon Eridani
  40.  
  41. Parts
  42. -------
  43. Power (2)
  44. Propulsion (4)
  45. Armored Wheel
  46. Armored Wheel
  47. Utility (16)
  48. Assembled Nanovents
  49. Large Storage Unit
  50. Zionite Biocell
  51. Assembled Biocell Array
  52. Assembled Suspension Frame
  53. Assembled Combat Suite
  54. Hacking Suite
  55. Relay Coupler [NC] (15)
  56. Weapon (4)
  57. Ionic Axe
  58. Inventory (10)
  59. Centrium Wheel
  60.  
  61. Peak State
  62. ------------
  63. Power
  64. Assembled Flux Generator
  65. Propulsion
  66. Biometal Heavy Treads
  67. Biometal Heavy Treads
  68. Utility
  69. Assembled Nanovents
  70. Assembled Nanovents
  71. Assembled Nanovents
  72. High-capacity Storage Unit
  73. High-capacity Storage Unit
  74. Assembled Biocell Array
  75. Assembled Suspension Frame
  76. Assembled Suspension Frame
  77. Experimental Terrain Scan Processor
  78. Assembled Combat Suite
  79. Assembled Alloy Armor
  80. Hacking Suite
  81. Improved Hacking Suite
  82. System Shield
  83. GOLEM Unit
  84. Weapon
  85. Assembled Focal Cannon
  86. Assembled Focal Cannon
  87. Assembled Focal Cannon
  88. Ionic Axe
  89. Inventory
  90. Zionite Light DM Reactor
  91. Zionite Light DM Reactor
  92. Advanced Heavy Treads
  93. Improved Heavy Siege Treads
  94. Biometal Heavy Treads
  95. Armored Wheel
  96. Armored Wheel
  97. Centrium Wheel
  98. Zionite Biocell
  99. Advanced Force Field
  100. Deep Network Scanner
  101. Relay Coupler [NC]
  102. Relay Coupler [Swarmer]
  103. Relay Coupler [Duelist]
  104. Advanced Component Analysis Suite
  105. HERF Cannon
  106. Advanced Datajack
  107. [Rating: 207]
  108.  
  109. Favorites
  110. -----------
  111. Power Assembled Flux Generator
  112. Engine Cooled Deuterium Engine
  113. Power Core Micro Nuclear Core
  114. Reactor Assembled Flux Generator
  115. Propulsion Armored Leg
  116. Treads Armored Treads
  117. Leg Armored Leg
  118. Wheel Armored Huge Wheel
  119. Utility Humpback
  120. Device GOLEM Unit
  121. Storage Humpback
  122. Processor Improved Signal Interpreter
  123. Hackware Hacking Suite
  124. Protection Layered Light Armor Plating
  125. Weapon Assembled Focal Cannon
  126. Energy Gun EM Pulse Gun
  127. Energy Cannon Assembled Focal Cannon
  128. Ballistic Gun Gauss Rifle
  129. Ballistic Cannon Enhanced Gauss Cannon
  130. Launcher Heavy Shock Bomb Launcher
  131. Special Weapon Field Lobotomy Kit
  132. Slashing Weapon Power Sword
  133. Special Melee Weapon Advanced Datajack
  134.  
  135. Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  136. ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  137. Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 2 2 . . 2 . 2
  138. Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . .
  139. Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . .
  140. Utility 14 | . . . . . 2 2 . . . . 1 . . . . . 1 2 2 . . 2 . 2
  141. Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
  142. Parts Attached 277 | 6 1 3 1 2 25 14 5 4 3 7 25 9 2 7 34 3 13 6 27 24 12 16 2 26
  143. Power 14 | 1 . 1 . . 2 2 . . . . 1 1 . . 2 . . . . 2 . . . 2
  144. Engine 5 | 1 . 1 . . 1 1 . . . . . 1 . . . . . . . . . . . .
  145. Core 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . .
  146. Reactor 6 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . 2
  147. Propulsion 44 | 2 . . . . 5 3 1 . . . 6 . . . 5 . 2 . 1 3 4 6 . 6
  148. Treads 22 | . . . . . 5 2 1 . . . 1 . . . 3 . . . . 1 . 6 . 3
  149. Leg 13 | . . . . . . . . . . . 5 . . . 2 . 2 . 1 1 2 . . .
  150. Wheel 9 | 2 . . . . . 1 . . . . . . . . . . . . . 1 2 . . 3
  151. Hover . | . . . . . . . . . . . . . . . . . . . . . . . . .
  152. Flight . | . . . . . . . . . . . . . . . . . . . . . . . . .
  153. Utility 130 | 1 . 1 1 . 6 6 2 2 1 5 7 5 1 3 19 1 7 4 17 15 6 8 2 10
  154. Device 52 | . . . . . 2 3 2 2 1 5 . 3 1 1 6 1 3 1 3 6 2 4 2 4
  155. Storage 18 | 1 . . 1 . . 1 . . . . . . . 1 2 . . . 2 3 2 1 . 4
  156. Processor 7 | . . . . . 2 . . . . . 1 . . . 2 . . . 1 . . 1 . .
  157. Hackware 12 | . . . . . . . . . . . 3 . . . . . 2 . 2 . 1 2 . 2
  158. Protection 41 | . . 1 . . 2 2 . . . . 3 2 . 1 9 . 2 3 9 6 1 . . .
  159. Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . .
  160. Weapon 89 | 2 1 1 . 2 12 3 2 2 2 2 11 3 1 4 8 2 4 2 9 4 2 2 . 8
  161. Energy Gun 12 | 2 1 . . 1 3 . . . . . . . . . 2 . . . . . . . . 3
  162. Energy Cannon 5 | . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . 2
  163. Ballistic Gun 24 | . . 1 . . 5 3 1 . 2 1 8 1 . 2 . . . . . . . . . .
  164. Ballistic Cannon 8 | . . . . . . . . . . . . . 1 . 1 . 2 1 3 . . . . .
  165. Launcher 9 | . . . . . . . . . . . . . . 1 1 1 1 1 4 . . . . .
  166. Special Weapon 8 | . . . . 1 2 . . 1 . . . . . 1 . . . . 1 1 1 . . .
  167. Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . .
  168. Slashing Weapon 21 | . . . . . 2 . 1 1 . 1 3 1 . . 3 1 1 . 1 3 1 1 . 1
  169. Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . .
  170. Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2
  171. Unidentified Prototypes 10 | . . . . . . 2 . 1 . . . . . . 6 . 1 . . . . . . .
  172. Parts Lost 64 | . . . . . 5 . . . . . . . . . 4 . 1 . 9 5 9 . 1 30
  173. Power 5 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . 3
  174. Propulsion 10 | . . . . . 1 . . . . . . . . . . . . . 2 . 2 . . 5
  175. Utility 33 | . . . . . 2 . . . . . . . . . 4 . . . 4 4 3 . . 16
  176. Weapon 16 | . . . . . 1 . . . . . . . . . . . 1 . 3 1 3 . 1 6
  177. Highest Loss Streak 12 | . . . . . 2 . . . . . . . . . 2 . 1 . 4 2 9 . 1 12
  178. Average Slot Usage (%) 86 | . 85 93 87 85 84 89 84 83 85 85 92 92 93 93 88 93 82 85 85 78 80 82 79 78
  179. Engine 3 | . 14 14 14 14 8 1 7 7 7 7 3 5 6 6 1 . . . . . . . . .
  180. Reactor 2 | . . . . . . . . . . . . . . . 4 6 5 5 4 4 3 4 4 2
  181. Treads 4 | . . . . . 19 17 7 7 7 7 . . . . 7 . . . . . . 8 8 6
  182. Leg 12 | . . . . . . . . . . . 23 25 25 25 16 25 21 20 17 11 16 2 . .
  183. Wheel 3 | . 28 28 28 28 7 2 7 7 7 7 . . . . . . . . . 1 . 3 . .
  184. Device 8 | . . . . . 5 12 7 6 7 7 . 5 6 4 7 5 5 9 10 14 18 19 20 21
  185. Storage 10 | . 14 14 13 14 9 7 7 7 7 7 6 6 6 7 10 18 16 15 13 12 13 12 12 10
  186. Processor 7 | . . . . . 2 15 15 14 14 14 12 12 12 12 10 12 5 5 3 4 4 4 4 2
  187. Hackware 4 | . . . . . . . . . . . 10 6 6 6 . . 3 5 6 3 . 11 12 14
  188. Protection 5 | . . 8 2 . 4 2 7 7 7 7 6 6 6 6 7 . . 5 9 5 3 . . 2
  189. Energy Gun 1 | . 28 17 14 6 5 . . . . . . . . . 1 . . . . . . . . .
  190. Energy Cannon 6 | . . . . . . . . . . . . . 6 4 6 18 16 15 12 13 12 12 12 10
  191. Ballistic Gun 8 | . . 10 14 14 19 22 22 20 18 26 20 18 7 4 . . . . . . . . . .
  192. Ballistic Cannon 1 | . . . . . . . . . . . . . 4 6 1 . 2 4 2 . . . . .
  193. Slashing Weapon 2 | . . . . . . . . 2 5 1 4 5 6 6 4 5 2 . . 3 3 3 4 1
  194. Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . .
  195. Heaviest Build 229 | 9 10 15 88 88 101 108 109 115 115 113 117 124 126 152 183 182 213 223 229 216 169 173 173 180
  196. Greatest Support 160 | 26 26 26 26 26 60 68 28 28 28 28 64 64 64 64 92 92 92 92 102 106 113 150 150 160
  197. Greatest Overweight (x) 7 | . . . 3 3 5 3 3 4 4 5 4 1 1 2 3 1 3 2 3 7 5 5 1 1
  198. Average Overweight (x) 1 | . . . 2 3 1 1 3 3 3 4 1 1 1 1 1 1 1 1 2 3 1 2 1 .
  199. Largest Inventory Capacity 52 | 6 6 6 24 24 24 44 24 24 24 24 24 24 24 32 32 32 32 32 52 32 20 20 20 20
  200. Average Capacity 23 | 5 6 6 20 24 24 24 24 24 24 24 24 24 24 25 20 32 32 32 32 26 18 20 20 17
  201. Most Carried 32 | 6 6 6 12 13 24 24 24 24 23 24 24 24 24 32 32 32 32 32 32 30 18 20 20 20
  202. Average Carried 22 | 3 6 5 10 12 17 23 23 23 23 23 23 23 23 25 19 32 31 31 30 21 17 18 19 15
  203. Final Capacity 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10
  204. Final Carried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  205.  
  206. Class Distribution
  207. --------------------
  208. 31% | Hauler-Mutant
  209. 21% | Hauler-Golem
  210. 13% | Hauler-Skirmisher
  211. 8% | Golem
  212. 4% | Hauler-Gunner
  213. 4% | Mutant
  214.  
  215. Dominant Class
  216. ----------------
  217. Mutant | -10/Materials
  218. Mutant | -10/Mines
  219. Hauler-Mutant | -10/Exiles
  220. Hauler-Mutant | -9/Mines
  221. Hauler-Skirmisher | -8/Materials
  222. Hauler-Gunner | -7/Factory
  223. Hauler-Skirmisher | -7/Lower Caves
  224. Hauler-Skirmisher | -7/Lower Caves
  225. Hauler-Mutant | -7/Data Miner
  226. Hauler-Skirmisher | -6/Proximity Caves
  227. Hauler-Mutant | -6/Factory
  228. Hauler-Mutant | -6/Lower Caves
  229. Hauler-Mutant | -6/Lower Caves
  230. Hauler-Mutant | -6/Zion
  231. Hauler-Mutant | -6/Deep Caves
  232. Hauler-Mutant | -5/Proximity Caves
  233. Hauler-Golem | -5/Factory
  234. Hauler-Golem | -4/Factory
  235. Hauler-Golem | -3/Research
  236. Hauler-Golem | -3/Garrison
  237. Golem | -3/Research
  238. Hacker-Golem | -2/Research
  239. Hacker-Assassin | -2/Testing
  240. Hacker-Mutant | -1/Access
  241.  
  242. Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  243. ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  244. Matter Collected 4575 | 236 . 65 10 20 362 . 217 24 . 324 572 441 218 44 430 63 139 155 286 417 187 175 20 170
  245. Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . .
  246. Salvage Created 11641 | 58 . 54 . . 612 60 135 . . 362 454 240 131 . 1111 428 827 425 2987 839 62 667 246 1943
  247. Parts 523 | . . 5 . . 39 4 . . . 23 18 8 1 . 34 8 36 27 122 33 6 41 17 101
  248. Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . .
  249. Recyclers Shooed 4 | . . . . . . . . . . . 2 . . . . . . . 2 . . . . .
  250. Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . .
  251. Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . .
  252. Parts Self-Destructed 38 | . . . . . . . 1 5 . 22 . 7 1 . . 2 . . . . . . . .
  253. Prevented 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . .
  254.  
  255. Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  256. ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  257. Combat Hostiles Destroyed 160 | . . 3 . . 15 1 . . . 8 7 4 . . 16 4 13 7 31 10 1 11 4 25
  258. Melee 8 | . . . . . . . . . . . . . . . 5 . . . . . . 1 . 2
  259. Guns 49 | . . 3 . . 15 1 . . . 8 7 4 . . 10 . . . . . . . . 1
  260. Cannons 75 | . . . . . . . . . . . . . . . . . 10 3 20 8 1 10 4 19
  261. AOE 21 | . . . . . . . . . . . . . . . . 4 3 3 9 2 . . . .
  262. Classes Destroyed 16 | 1 . 1 . . 4 . . . . . 2 1 . . 3 . . 2 1 . . . 1 .
  263. Worker 4 | . . . . . . . . . . . . . . . . . . 1 3 . . . . .
  264. Builder 7 | . . . . . . . . . . . . . . . . . . 2 5 . . . . .
  265. Recycler 8 | 1 . . . . . . . . . . . . . . . . 1 . 6 . . . . .
  266. Operator 3 | . . . . . . . . . . . 2 . . . . . . . 1 . . . . .
  267. Watcher 5 | . . . . . 1 . . . . . . . . . . . 1 . 2 . . . 1 .
  268. Swarmer 33 | . . 3 . . 6 . . . . 4 . . . . . 4 3 3 5 . . 5 . .
  269. Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 .
  270. Grunt 47 | . . . . . 4 . . . . 3 3 2 . . . . 4 . 16 7 . . . 8
  271. Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . .
  272. Duelist 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1
  273. Sentry 17 | . . . . . 4 1 . . . 1 3 . . . . . 1 2 . . . 3 2 .
  274. Hunter 8 | . . . . . 1 . . . . . . . . . . . . . 2 . 1 . . 4
  275. Programmer 33 | . . . . . . . . . . . 1 1 . . . . 5 2 7 2 . 3 . 12
  276. Z-Technician 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . .
  277. Z-Light 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . .
  278. Assembled 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . .
  279. Golem 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . .
  280. Best Kill Streak 18 | 1 . 3 . . 5 1 . . . 4 3 3 . . 4 4 3 6 18 3 1 8 4 4
  281. Combat Bots Only 9 | . . 3 . . 5 1 . . . 4 3 3 . . 4 4 3 4 9 3 1 8 4 4
  282. Max Kills in Single Turn 5 | 1 . 2 . . 2 1 . . . 2 1 1 . . 1 3 2 2 5 2 1 1 1 1
  283. Gunslinging 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . .
  284. Exploded 3 | . . . . . . . . . . . . . . . . 3 2 1 2 2 . . . .
  285. Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1
  286. Uniques/NPCs Destroyed 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . .
  287. Data Miner (-6/Proximity Caves)
  288. Z-Imprinter (-6/Deep Caves)
  289.  
  290. Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  291. -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  292. Damage Taken 20947 | . 13 84 . . 825 106 . . . 351 741 320 . . 1910 181 448 467 3347 1661 2856 515 967 6155
  293. Core 1784 | . . 46 . . 121 . . . . 18 10 83 . . 185 45 39 28 181 90 298 32 110 498
  294. Absorbed by Shields 1348 | . . . . . . . . . . . . . . . 132 . . . . . 38 274 151 753
  295. Reduced by Siege Mode 351 | . . . . . . . . . . . . . . . . . . . . 6 . . 11 334
  296. Core Remaining (%) 82 | 100 . . . 81 78 . . . . 97 . . . . . 62 96 97 . . 56 . 90 68
  297. Volleys Fired 458 | 2 5 3 . 12 58 2 . 1 1 15 32 19 . . 20 4 32 26 97 31 3 20 9 66
  298. Largest 4 | 2 2 2 . 1 3 3 . 1 1 4 4 4 . . 1 3 3 3 3 3 3 3 3 3
  299. Hottest 250 | 80 80 80 . 100 100 84 . . . 112 116 123 . . 250 75 75 75 75 75 75 75 75 94
  300. Shots Fired 987 | 4 10 6 . 12 162 6 . 1 1 47 89 44 . . 20 8 68 44 187 74 7 56 24 117
  301. Gun 382 | 4 10 6 . . 156 6 . . . 47 89 44 . . 19 . . . . . . . . 1
  302. Cannon 552 | . . . . . . . . . . . . . . . 1 6 66 34 171 73 5 56 24 116
  303. Launcher 30 | . . . . . . . . . . . . . . . . 2 2 10 16 . . . . .
  304. Special 23 | . . . . 12 6 . . 1 1 . . . . . . . . . . 1 2 . . .
  305. Kinetic 300 | . . 1 . . 107 6 . . . 47 89 44 . . . . . . 6 . . . . .
  306. Thermal 600 | 4 5 2 . 12 31 . . . . . . . . . 20 6 66 34 165 73 5 56 24 97
  307. Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . .
  308. Electromagnetic 82 | . 5 3 . . 24 . . . . . . . . . . 2 2 10 16 . . . . 20
  309. Robot Hit Streak 42 | 4 6 5 . . 15 6 . 7 8 28 18 6 . . 11 . 12 12 16 12 11 15 15 42
  310. Robot Miss Streak 7 | . 1 1 . . 3 . . . . 2 1 1 . . 7 . 3 3 3 3 1 2 1 2
  311. Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . . . . . . . . .
  312. Secondary Targets 8 | . . 1 . . 2 . . . . 3 1 1 . . . . . . . . . . . .
  313. Max Gunslinging Chain 1 | . . 1 . . 1 . . . . 1 1 1 . . . . . . . . . . . .
  314. Shots Hit Robots 731 | 4 7 4 . . 106 5 5 1 1 40 68 32 3 . 44 5 39 23 114 59 6 41 17 107
  315. Core Hits 370 | 2 1 3 . . 35 3 3 . . 14 23 10 2 . 58 8 19 13 82 23 2 16 9 44
  316. Critical Hits 18 | . . . . . . . . . . 1 8 4 . . . . . . 2 1 . . . 2
  317. Critical Kills 3 | . . . . . . . . . . 1 1 . . . . . . . 1 . . . . .
  318. Critical Parts Destroyed 13 | . . . . . . . . . . . 6 4 . . . . . . 1 1 . . . 1
  319. Melee Attacks 166 | . . . . . 6 . 5 2 . 4 13 . 8 . 36 16 1 . 3 18 26 7 . 21
  320. Impact . | . . . . . . . . . . . . . . . . . . . . . . . . .
  321. Slashing 163 | . . . . . 6 . 5 2 . 4 13 . 8 . 36 16 1 . 3 18 26 7 . 18
  322. Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . .
  323. Sneak Attacks 9 | . . . . . . . . . . 2 . . . . 4 . 1 . . . . . . 2
  324. Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . .
  325. Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . .
  326. Damage Inflicted 32084 | 46 50 31 . . 974 109 412 . . 953 1274 527 361 . 3403 780 2310 1264 8193 3422 207 1866 786 5116
  327. Guns 5400 | 46 50 31 . . 950 109 . . . 767 1193 527 . . 1698 . . . . . . . . 29
  328. Cannons 17644 | . . . . . . . . . . . . . . . . . 2071 802 5482 2168 120 1773 786 4442
  329. Explosions 3811 | . . . . . 24 . . . . . . . . . . 279 105 462 2692 249 . . . .
  330. Melee 5097 | . . . . . . . 412 . . 186 81 . 361 . 1705 501 134 . . 1005 . 93 . 619
  331. Ramming 132 | . . . . . . . . . . . . . . . . . . . 19 . 87 . . 26
  332. Kinetic 3281 | . . . . . 492 109 . . . 767 1193 527 . . . . . . 193 . . . . .
  333. Thermal 19430 | 46 20 10 . . 274 . . . . . . . . . 1698 100 2071 802 5848 2168 120 1773 786 3714
  334. Explosive 996 | . . . . . . . . . . . . . . . . . . . 747 249 . . . .
  335. Electromagnetic 3148 | . 30 21 . . 208 . . . . . . . . . . 179 105 462 1386 . . . . 757
  336. Impact . | . . . . . . . . . . . . . . . . . . . . . . . . .
  337. Slashing 5097 | . . . . . . . 412 . . 186 81 . 361 . 1705 501 134 . . 1005 . 93 . 619
  338. Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . .
  339. Highest Corruption 26 | . . . . . . . . . . . 1 2 2 2 4 4 2 8 13 14 26 . . 12
  340. Average Corruption 6 | . . . . . . . . . . . 1 1 2 2 4 4 1 7 5 13 15 . . 5
  341. Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . .
  342. Effects 262 | . . . . . . . . . . . 4 5 4 2 16 8 9 22 40 69 58 . . 25
  343. Message Errors 53 | . . . . . . . . . . . 2 3 1 1 3 1 4 5 6 8 13 . . 6
  344. Matter Fused 47 | . . . . . . . . . . . . . . . 5 2 . 3 8 12 13 . . 4
  345. Heat Flow Errors 18 | . . . . . . . . . . . . . . 1 2 1 1 2 3 4 3 . . 1
  346. Energy Discharges 34 | . . . . . . . . . . . 1 1 2 . 4 3 1 1 5 6 6 . . 4
  347. Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  348. Data Loss (minor) 21 | . . . . . . . . . . . 1 . 1 . 2 1 . 2 3 5 3 . . 3
  349. Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . 1 . 4 4 . . .
  350. Misfires 5 | . . . . . . . . . . . . . . . . . . . . 3 2 . . .
  351. Alerts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
  352. Misdirections 18 | . . . . . . . . . . . . . . . . . . . 1 5 10 . . 2
  353. Targeting Errors 48 | . . . . . . . . . . . . 1 . . . . 2 7 13 18 3 . . 4
  354. Weapon Failures 7 | . . . . . . . . . . . . . . . . . 1 1 1 4 . . . .
  355. Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . .
  356. Overflow Damage 2546 | . . . . . 4 . 130 . . . 30 . 78 . 335 87 314 137 705 215 . 4 . 507
  357. Projectiles 1387 | . . . . . . . . . . . . . . . . . 210 107 441 153 . . . 476
  358. Explosions 320 | . . . . . 4 . . . . . . . . . . 5 . 30 264 17 . . . .
  359. Melee 839 | . . . . . . . 130 . . . 30 . 78 . 335 82 104 . . 45 . 4 . 31
  360. Knockbacks 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . 1
  361. Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  362. Kinetic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . .
  363. Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . .
  364. Self-Inflicted Damage 340 | . . . . . 32 . . . . . . . . . . 95 1 53 124 . 35 . . .
  365. Shots 18 | . . . . . 1 . . . . . . . . . . 3 1 5 8 . . . . .
  366. Rammed 8 | . . . . . . . . . . . . . . . . . . . 2 . 2 . . 4
  367. Targets Rammed 10 | . . . . . . . . . . . . . . . . . . . 2 . 4 . . 4
  368. Kicked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . .
  369. Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . .
  370. Highest Temperature 387 | 36 43 36 . 40 257 56 . . . 225 185 304 . 238 291 222 91 217 268 387 153 . . 234
  371. Average Temperature 96 | 20 20 19 . 14 68 31 . . . 101 61 120 . 121 115 69 22 117 76 185 72 . . 125
  372. Received Heat Transfer 2413 | . 9 . . . 261 36 . . . 138 255 90 . . 398 . 72 . 393 261 186 30 163 121
  373. Effects 4 | . . . . . 1 . . . . . . . . . 3 . . . . . . . . .
  374. Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
  375. Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . .
  376. Siege Activations 10 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 8
  377. Total Turns 267 | . . . . . . . . . . . . . . . . . . . . 32 . . 20 215
  378. Longest Duration 64 | . . . . . . . . . . . . . . . . . . . . 32 . . 20 64
  379. Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . 1 3 . . . . 3
  380. Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . 1 2 . . . . 3
  381. Parts Fried 22 | . . . . . 1 . . . . . . . . . . . . 3 11 . . . . 7
  382. Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . .
  383. Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . .
  384. Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . .
  385. Parts Melted 30 | 1 . . . . 3 . . . . . . 1 . . 8 . . . 4 1 . 6 . 6
  386. Heat Transferred 12384 | 100 50 25 . . 790 . . . . . . . . . 2182 . 1025 425 3425 1150 75 950 425 1762
  387. Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . .
  388. Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . .
  389. Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . .
  390. Power Chain Reactions 12 | . . . . . 1 . . . . . . . . . . 1 2 . 7 . . . . 1
  391. Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . .
  392.  
  393. Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  394. ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  395. Peak Influence 1729 | 5 18 129 . 5 303 69 . . . . 560 . . . . . 213 106 640 1040 687 532 1729 1100
  396. Average Influence 345 | 1 8 51 . 1 136 30 . . . . 243 . . . . . 83 29 306 782 531 345 1620 972
  397. Maximum Alert Level 5 | . . . . . 1 . . . . . 2 . . . . . 1 . 2 3 2 2 5 4
  398. Low Security (%) 46 | . . . . . . . . . . . . . . . . . . . . . . . . .
  399. Level 1 17 | . . . . . . . . . . . . . . . . . . . . . . . . .
  400. Level 2 18 | . . . . . . . . . . . . . . . . . . . . . . . . .
  401. Level 3 14 | . . . . . . . . . . . . . . . . . . . . . . . . .
  402. Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . .
  403. Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . .
  404. High Security . | . . . . . . . . . . . . . . . . . . . . . . . . .
  405. Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . .
  406. Squads Dispatched 55 | . 1 . . . 6 2 . . . . 6 . . . . . 3 3 11 . 4 2 7 10
  407. Investigation 12 | . 1 . . . 1 1 . . . . 3 . . . . . 1 . 1 . . . . 4
  408. Extermination 18 | . . . . . . 1 . . . . 1 . . . . . 2 3 4 . 1 2 . 4
  409. Reinforcement 11 | . . . . . 2 . . . . . 2 . . . . . . . 5 . 2 . . .
  410. Assault 11 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 7 2
  411. Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . .
  412. Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . .
  413. Construction Impeded 4 | . . . . . 1 . . . . . . . . . . . . . 3 . . . . .
  414. Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . .
  415.  
  416. Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  417. --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  418. Distress Signals 18 | . 1 . . 1 3 . . . . . . . . . . . 1 . 3 . 5 3 . 1
  419. Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . .
  420. Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . .
  421. Times Spotted 297 | . 5 6 . . 18 3 . . . 8 14 4 . . 16 4 15 12 49 16 23 12 43 49
  422. Peak Tracking Total 28 | . 6 3 . . 4 1 . . . 4 4 3 . . 6 4 4 6 9 7 18 6 28 11
  423. Tactical Retreats 14 | . . 1 . . . . . . . . . . . . 1 . . 1 3 5 1 . 1 1
  424.  
  425. Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  426. ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  427. Traps Triggered 12 | . . . . . . . . . . . . . . . . . 2 . 1 4 4 . . 1
  428. Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . .
  429. Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . .
  430. Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . .
  431. Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . .
  432. Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . .
  433. Reused . | . . . . . . . . . . . . . . . . . . . . . . . . .
  434. Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . .
  435. Installed . | . . . . . . . . . . . . . . . . . . . . . . . . .
  436. Triggered 8 | . . 1 . . . . . 6 . 1 . . . . . . . . . . . . . .
  437. Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . .
  438.  
  439. Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  440. ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  441. Machines Disabled 20 | . 1 . . . . . . 1 . . 5 . . . 2 . . 1 4 3 2 . . 1
  442. Max in Single Turn 2 | . 1 . . . . . . 1 . . 1 . . . 1 . . 1 2 2 1 . . 1
  443. Garrison Access 6 | . . . . . . . . . . . 2 . . . . . . . 1 . 1 . . 2
  444. Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . .
  445. Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . .
  446. Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . .
  447. Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . .
  448. Overloaded Fab Kills 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2
  449. Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . .
  450.  
  451. Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  452. --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  453. Machines Accessed 64 | . 1 . 2 1 3 5 . . 4 . 9 1 1 . . . 10 4 5 . 6 3 . 9
  454. Terminals 31 | . 1 . . 1 2 4 . . . . 3 . 1 . . . 5 4 2 . 3 . . 5
  455. Fabricators 9 | . . . . . . . . . . . 2 . . . . . 2 . 1 . 1 1 . 2
  456. Repair Stations 3 | . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . .
  457. Recycling Units 4 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . .
  458. Scanalyzers 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . .
  459. Garrison Access 7 | . . . . . . . . . . . 2 . . . . . . . 2 . 1 . . 2
  460. Total Hacks 189 | . 2 . 2 4 9 17 . . 31 . 23 1 3 . . . 26 14 16 . 13 5 . 23
  461. Successful 120 | . . . 2 4 4 10 . . 31 . 15 1 1 . . . 16 7 8 . 6 4 . 11
  462. Failed 69 | . 2 . . . 5 7 . . . . 8 . 2 . . . 10 7 8 . 7 1 . 12
  463. Catastrophic 14 | . 1 . . . 2 . . . . . 2 . 1 . . . 2 3 1 . 2 . . .
  464. Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . .
  465. Manual 75 | . 2 . 1 3 6 8 . 1 . . 10 . 2 5 . . 8 12 5 . 4 . . 8
  466. Terminals 85 | . 2 . . 4 5 13 . . . . 8 . 3 . . . 11 14 3 . 7 . . 15
  467. Fabricators 31 | . . . . . . . . . . . 4 . . . . . 8 . 9 . 2 3 . 5
  468. Repair Stations 9 | . . . . . . . . . . . 4 . . . . . 2 . . . 3 . . .
  469. Recycling Units 10 | . . . . . 4 . . . . . 3 . . . . . 2 . . . . 1 . .
  470. Scanalyzers 8 | . . . . . . 4 . . . . . . . . . . 3 . . . . 1 . .
  471. Garrison Access 12 | . . . . . . . . . . . 4 . . . . . . . 4 . 1 . . 3
  472. Terminal Hacks 62 | . . . 2 4 2 3 . . 31 . 3 1 1 . . . 5 4 . . 2 . . 4
  473. Record 13 | . . . 1 . . . . . 11 . . . 1 . . . . . . . . . . .
  474. Part Schematic 13 | . . . . 1 1 . . . 11 . . . . . . . . . . . . . . .
  475. Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . .
  476. Robot Analysis 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . .
  477. Prototype ID Bank 5 | . . . . . . . . . 3 . . . . . . . 1 . . . 1 . . .
  478. Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . .
  479. Level Access Points 4 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . . 1
  480. Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . .
  481. Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . .
  482. Fabricator Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . .
  483. Unreport Threat 6 | . . . . . . . . . . . . . . . . . 3 1 . . . . . 2
  484. Locate Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . .
  485. Recall Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . .
  486. Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  487. Zone Layout 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . .
  488. EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . .
  489. Fabricator Hacks 13 | . . . . . . . . . . . 2 . . . . . 4 . 4 . . 2 . 1
  490. Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . .
  491. Load Schematic 5 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . 1
  492. Build 7 | . . . . . . . . . . . 2 . . . . . 1 . 2 . . 2 . .
  493. Repair Station Hacks 7 | . . . . . . . . . . . 4 . . . . . 1 . . . 2 . . .
  494. Scan Component 4 | . . . . . . . . . . . 2 . . . . . 1 . . . 1 . . .
  495. Repair 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . .
  496. Recycling Unit Hacks 4 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . .
  497. Retrieve Components 4 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . .
  498. Scanalyzer 7 | . . . . . . 4 . . . . . . . . . . 2 . . . . 1 . .
  499. Insert Component 4 | . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . .
  500. Analyze 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . .
  501. Garrison Access Hacks 6 | . . . . . . . . . . . 1 . . . . . . . 2 . 1 . . 2
  502. Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . .
  503. Seal Access 5 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . 2
  504. Unauthorized Hacks 56 | . . . . . 2 8 . . . . 11 . . . . . 7 6 7 . 4 . . 11
  505. Terminals 13 | . . . . . . 3 . . . . 1 . . . . . 1 3 1 . 1 . . 3
  506. Assimilate 5 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . 2
  507. Botnet 7 | . . . . . . 1 . . . . . . . . . . 1 2 1 . 1 . . 1
  508. Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . .
  509. Fabricators 4 | . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . 1
  510. Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . .
  511. Siphon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . .
  512. Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  513. Download 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . .
  514. Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . .
  515. Recycling Units 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . .
  516. Reject 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . .
  517. Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . .
  518. Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . .
  519. Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . .
  520. Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . .
  521. Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . .
  522. Used . | . . . . . . . . . . . . . . . . . . . . . . . . .
  523. Hacking Detections 51 | . 1 . . 1 2 5 . . . . 7 . 1 . . . 10 4 4 . 5 3 . 8
  524. Full Trace Events 7 | . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . . 3
  525. Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . .
  526. Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . .
  527. Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . .
  528. Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . .
  529. Matter . | . . . . . . . . . . . . . . . . . . . . . . . . .
  530. Time . | . . . . . . . . . . . . . . . . . . . . . . . . .
  531. Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . .
  532. Part Schematics Acquired 17 | . . . . 1 1 2 . . 11 . 1 . . . . . 1 . . . . . . .
  533. Parts Built 9 | . . . . . . . . . . . 4 . . . . . 1 . 2 . . 2 . .
  534. Matter 1602 | . . . . . . . . . . . 446 . . . . . 285 . 315 . . 556 . .
  535. Time 520 | . . . . . . . . . . . 175 . . . . . 152 . 101 . . 92 . .
  536. Total Part Build Rating 55 | . . . . . . . . . . . 26 . . . . . 5 . 6 . . 18 . .
  537. Parts Repaired 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . .
  538. Time 144 | . . . . . . . . . . . 100 . . . . . . . . . 44 . . .
  539. Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . .
  540. Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . .
  541. Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . .
  542. Retrieved Components 10 | . . . . . . . . . . . 6 . . . . . 2 . . . . 2 . .
  543. Parts Scanalyzed 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . .
  544. Part Schematics Acquired 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . .
  545. Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . .
  546.  
  547. Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  548. ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  549. Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . .
  550. Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2
  551. Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2
  552. Combat . | . . . . . . . . . . . . . . . . . . . . . . . . .
  553. Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3
  554. deconstruct_bot 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  555. map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  556. formatsys_low 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  557. Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . .
  558. Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . .
  559. Attached 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  560. Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . .
  561. Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . .
  562. Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . .
  563.  
  564. Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  565. -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  566. Total Allies 18 | . . 1 . 3 . 1 . 1 1 . . . . 2 . . . 1 . 1 5 . . 2
  567. Largest Group 4 | . . 1 . 3 . 1 1 2 3 3 1 . . 2 2 . . 1 1 1 4 . . 1
  568. Highest-Rated Group 283 | . . 31 . 40 . 10 10 55 114 114 10 . . 188 188 . . 26 26 115 283 . . 44
  569. Highest-Rated Ally 115 | . . 31 . 16 . 10 10 45 59 59 10 . . 94 94 . . 26 26 115 115 . . 44
  570. Total Orders 27 | . . . . . . 6 . 2 . 11 . . . . . . . 6 . . 1 . . 1
  571. GOTO 15 | . . . . . . 3 . 1 . 8 . . . . . . . 3 . . . . . .
  572. ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . .
  573. FOLLOW 10 | . . . . . . 3 . 1 . 3 . . . . . . . 3 . . . . . .
  574. AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  575. Ally Attacks 78 | . . 4 . 16 . . . . . 2 . . . . 22 . . . . 6 28 . . .
  576. Total Damage 1957 | . . 63 . 139 . . . . . . . . . . 280 . . . . 243 1232 . . .
  577. Kills 15 | . . 2 . 1 . . . . . . . . . . . . . . . 2 10 . . .
  578. Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . .
  579. Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . .
  580. Field Lobotomies 5 | . . . . . . . . 1 1 . . . . . . . . . . 1 2 . . .
  581.  
  582. Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  583. ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  584. Robot Analysis Total 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . .
  585. Derelict Logs Recovered 12 | . . 2 . 1 . . 3 . . 1 . 1 1 1 . 2 . . . . . . . .
  586. Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . .
  587. Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . .
  588.  
  589. Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  590. ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  591. Turns Passed 20030 | 65 73 561 405 318 1052 876 615 480 134 1079 1436 495 712 1343 2720 393 1142 849 1311 1007 1101 516 152 1195
  592. Spaces Moved 10110 | 54 63 528 342 202 384 475 445 344 91 456 731 284 458 829 1279 217 529 318 371 381 557 230 68 474
  593. Core 10 | 10 . . . . . . . . . . . . . . . . . . . . . . . .
  594. Treads 1888 | . . . . . 285 285 . . . 240 1 . . . 444 . . . . 19 . 101 68 445
  595. Legs 5208 | . . . . . . . . . . . 703 284 458 829 835 217 529 318 371 165 497 2 . .
  596. Wheels 3004 | 44 63 528 342 202 99 190 445 344 91 216 27 . . . . . . . . 197 60 127 . 29
  597. Hover . | . . . . . . . . . . . . . . . . . . . . . . . . .
  598. Flight . | . . . . . . . . . . . . . . . . . . . . . . . . .
  599. Fastest Speed 50 | 50 90 90 90 120 120 130 130 130 130 130 130 150 150 150 140 160 160 160 185 140 125 125 165 90
  600. Average Speed 156 | 82 90 90 112 120 171 160 130 131 139 204 150 150 150 159 175 160 184 184 187 166 155 146 165 151
  601. Slowest Speed 270 | 90 90 90 120 120 200 220 130 140 140 270 210 150 150 180 230 160 210 185 208 210 159 250 165 165
  602. Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . .
  603. Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . .
  604. Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . .
  605. Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . .
  606. Exploration Rate (%) 40 | 4 30 81 70 54 28 13 60 43 74 56 16 48 67 79 76 38 20 8 13 60 27 6 14 16
  607. Regions Visited 24
  608. Branch Regions 13
  609. Pre-discovered Areas 8 | . . 2 1 . 1 . 1 . 1 . . . . 2 . . . . . . . . . .
  610. Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . . .
  611. Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . 1 . . . . . . 1 1 .
  612. Scrap Searched 13 | . . 1 . 1 . . 2 . . 3 . 3 2 1 . . . . . . . . . .
  613. Spaces Dug 125 | . . . . 12 12 . . 1 . 1 9 . 5 . 4 17 5 3 14 6 24 4 . 8
  614. Terrain Destroyed 368 | . . . . 12 14 . . 1 . 4 10 3 5 . 4 17 27 13 86 105 26 18 3 20
  615. Melee 71 | . . . . . 6 . . 1 . 1 9 . 5 . 3 8 . . 3 6 24 4 . 1
  616. Projectile 174 | . . . . 12 6 . . . . 3 1 3 . . 1 6 23 13 46 22 2 14 3 19
  617. AOE 123 | . . . . . 2 . . . . . . . . . . 3 4 . 37 77 . . . .
  618.  
  619. Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1
  620. --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Gar Res Res Tes Acc
  621. Total 13297 | 67 69 607 363 240 650 595 472 365 94 567 983 319 471 843 1678 239 632 539 816 674 742 354 88 830
  622. Wait 1848 | . . 69 12 24 145 71 16 11 . 83 143 2 1 3 206 . 48 183 290 152 119 61 8 201
  623. Move 10086 | 53 62 527 341 201 383 474 444 343 90 455 730 283 457 828 1278 216 528 317 371 379 557 229 67 473
  624. Hop . | . . . . . . . . . . . . . . . . . . . . . . . . .
  625. Pick Up 150 | 6 . 2 7 1 21 12 1 1 . 2 16 2 1 5 32 . 4 3 4 9 4 5 1 11
  626. Fast Attach 82 | 6 1 2 1 . 8 8 . 2 . . 9 2 1 . 18 . 3 . 4 3 1 10 . 3
  627. Attach 64 | . . . . . 5 4 . 1 . . 3 . . . 12 . 1 . 8 9 5 . . 16
  628. Detach 92 | . . . . . 2 3 . . . . 3 . . . 22 . 3 2 16 19 2 8 . 12
  629. Swap 132 | . . 1 . 2 12 2 5 2 3 7 13 7 1 7 4 3 9 6 15 12 6 6 2 7
  630. Drop 167 | . 1 3 2 . 10 19 1 2 . 1 21 4 2 . 50 . 3 2 6 10 6 8 1 15
  631. Fire 458 | 2 5 3 . 12 58 2 . 1 1 15 32 19 . . 20 4 32 26 97 31 3 20 9 66
  632. Melee 166 | . . . . . 6 . 5 2 . 4 13 . 8 . 36 16 1 . 3 18 26 7 . 21
  633. Ram . | . . . . . . . . . . . . . . . . . . . . . . . . .
  634. Kick 5 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . .
  635. Crush 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4
  636. Escape Stasis 42 | . . . . . . . . . . . . . . . . . . . . 32 10 . . .
  637. Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1
  638. Trap . | . . . . . . . . . . . . . . . . . . . . . . . . .
  639. Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . .
  640.  
  641. Route
  642. -------
  643. -11/Scrapyard
  644. -10/Materials
  645. -10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
  646. -10/Exiles
  647. -9/Mines
  648. -8/Materials (discovered 2 exits: *Fac / Sto)
  649. -7/Factory (discovered 2 exits: *Low x2)
  650. -7/Lower Caves (discovered 2 exits: *Low / *Zio)
  651. -7/Lower Caves
  652. -7/Data Miner
  653. -6/Proximity Caves
  654. -6/Factory (discovered 3 exits: Fac / *Low x2)
  655. -6/Lower Caves
  656. -6/Lower Caves
  657. -6/Zion (discovered 2 exits: *Dee / [*Pro])
  658. -6/Deep Caves
  659. -5/Proximity Caves
  660. -5/Factory (discovered 5 exits: *Fac x4 / *Ext)
  661. -4/Factory (discovered 4 exits: *Res x4)
  662. -3/Research (discovered 2 exits: [Qua] / Gar)
  663. -3/Garrison (discovered 2 exits: *Res x2)
  664. -3/Research (discovered 3 exits: *Res x3)
  665. -2/Research
  666. -2/Testing
  667. -1/Access
  668. To Epsilon Eridani
  669.  
  670. History
  671. ---------
  672. Turn | Location | Event
  673. 23 | -11/Scrapyard | Discovered new exit (range 13)
  674. 66 | -11/Scrapyard | Entered Materials
  675. 136 | -10/Materials | Discovered new exit (range 5)
  676. 139 | -10/Materials | Entered Mines
  677. 227 | -10/Mines | Learned location of Zion (-6)
  678. 298 | -10/Mines | Received a Mining Laser from a helpful Derelict
  679. 325 | -10/Mines | Build established: Mutant
  680. 429 | -10/Mines | Discovered new exit (range 5)
  681. 615 | -10/Mines | Discovered new exit (range 16)
  682. 695 | -10/Mines | Deemed a non-threat by the Exiles lab entrance
  683. 696 | -10/Mines | Discovered new exit (range 5)
  684. 700 | -10/Mines | Entered Exiles
  685. 721 | -10/Exiles | Met 8R-AWN
  686. 737 | -10/Exiles | Met EX-HEX
  687. 834 | -10/Exiles | Met EX-DEC
  688. 899 | -10/Exiles | Met EX-BIN
  689. 915 | -10/Exiles | Aligned with FarCom system
  690. 917 | -10/Exiles | Given EX-Vault access code
  691. 945 | -10/Exiles | Opened EX-Vault
  692. 953 | -10/Exiles | Found Field Lobotomy Kit
  693. 980 | -10/Exiles | Warned to stay clear of 0b10 Research branches
  694. 995 | -10/Exiles | Exiles lab attacked by MAIN.C
  695. 1068 | -10/Exiles | Build established: Hauler-Mutant
  696. 1080 | -10/Exiles | Discovered new exit (range 12)
  697. 1105 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit
  698. 1105 | -10/Exiles | Entered Mines
  699. 1153 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3"
  700. 1157 | -9/Mines | Learned Materials non-interactive machine intel
  701. 1172 | -9/Mines | Assembled infested the area
  702. 1398 | -9/Mines | Discovered new exit (range 9)
  703. 1423 | -9/Mines | Entered Materials
  704. 1423 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  705. 1424 | -8/Materials | Loaded intel: 46 non-interactive machine locations
  706. 1691 | -8/Materials | Garrison activated, responded to threat
  707. 2100 | -8/Materials | Build established: Scavenger-Skirmisher
  708. 2249 | -8/Materials | Discovered new exit (range 4)
  709. 2255 | -8/Materials | Identified exit to Factory
  710. 2311 | -8/Materials | Identified exit to Storage
  711. 2475 | -8/Materials | Entered Factory
  712. 2475 | -7/Factory | Evolved 2 slots: Utility x2
  713. 2788 | -7/Factory | Build established: Hauler-Gunner
  714. 2811 | -7/Factory | Identified exit to Lower Caves
  715. 3351 | -7/Factory | Entered Lower Caves
  716. 3351 | -7/Lower Caves | Accompanied by 1 ally
  717. 3462 | -7/Lower Caves | Learned 8 Factory zone layouts
  718. 3793 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
  719. 3907 | -7/Lower Caves | Build established: Hauler-Skirmisher
  720. 3918 | -7/Lower Caves | Discovered new exit (range 10)
  721. 3926 | -7/Lower Caves | Learned Factory garrison access intel
  722. 3963 | -7/Lower Caves | Identified exit to Lower Caves
  723. 3966 | -7/Lower Caves | Entered another Lower Caves area
  724. 3966 | -7/Lower Caves | Accompanied by 1 ally
  725. 4287 | -7/Lower Caves | Discovered new exit (range 3)
  726. 4291 | -7/Lower Caves | Identified exit to Data Miner
  727. 4317 | -7/Lower Caves | Found Alien Artifact
  728. 4317 | -7/Lower Caves | Identified Core Expander
  729. 4317 | -7/Lower Caves | Installed Core Expander, added new Weapon slot
  730. 4364 | -7/Lower Caves | Assimilated C-55 Analyst with FLK Orb
  731. 4402 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
  732. 4410 | -7/Lower Caves | Found Prototype Special Weapon
  733. 4446 | -7/Lower Caves | Entered Data Miner
  734. 4446 | -7/Data Miner | Accompanied by 2 allies
  735. 4446 | -7/Data Miner | Discovered new exit (range 6)
  736. 4450 | -7/Data Miner | Identified Molecular Deconstructor
  737. 4473 | -7/Data Miner | Met Data Miner
  738. 4500 | -7/Data Miner | Learned location of Section 7 (-3)
  739. 4500 | -7/Data Miner | Acquired the access code to Warlord's prototype stash
  740. 4522 | -7/Data Miner | Received God Mode back door access code from Data Miner
  741. 4535 | -7/Data Miner | Assimilated Data Miner with FLK Orb
  742. 4576 | -7/Data Miner | Identified exit to Proximity Caves
  743. 4580 | -7/Data Miner | Entered Proximity Caves
  744. 4580 | -6/Proximity Caves | Accompanied by 3 allies
  745. 4587 | -6/Proximity Caves | Destroyed Data Miner
  746. 4590 | -6/Proximity Caves | Found Deep Network Scanner
  747. 4868 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  748. 5292 | -6/Proximity Caves | Learned location of 1 exit from Factory
  749. 5650 | -6/Proximity Caves | Discovered new exit (range 4)
  750. 5654 | -6/Proximity Caves | Identified exit to Factory
  751. 5659 | -6/Proximity Caves | Entered Factory
  752. 5659 | -6/Factory | Accompanied by 1 ally
  753. 5659 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1
  754. 5660 | -6/Factory | Identified exit to Factory
  755. 5662 | -6/Factory | Loaded intel: 4 garrison access locations
  756. 6001 | -6/Factory | Build established: Hauler-Mutant
  757. 6125 | -6/Factory | Fabricated Hyp. Gauss Rifle (x2)
  758. 6635 | -6/Factory | Identified exit to Lower Caves
  759. 6912 | -6/Factory | Found Exp. Targeting Computer
  760. 6916 | -6/Factory | Found Exp. Targeting Computer
  761. 6919 | -6/Factory | Found Exp. Targeting Computer
  762. 6967 | -6/Factory | Local fabrication network quarantined
  763. 6982 | -6/Factory | Repaired Hyp. Gauss Rifle
  764. 7034 | -6/Factory | Fabricated Adv. Force Field?
  765. 7035 | -6/Factory | Repaired Arm. Leg
  766. 7095 | -6/Factory | Entered Lower Caves
  767. 7436 | -6/Lower Caves | Learned Factory terminal intel
  768. 7532 | -6/Lower Caves | Discovered new exit (range 10)
  769. 7544 | -6/Lower Caves | Identified exit to Lower Caves
  770. 7590 | -6/Lower Caves | Entered another Lower Caves area
  771. 7897 | -6/Lower Caves | Encountered a Warlord checkpoint
  772. 7980 | -6/Lower Caves | Discovered new exit (range 6)
  773. 8130 | -6/Lower Caves | Identified exit to Zion
  774. 8302 | -6/Lower Caves | Entered Zion
  775. 8355 | -6/Zion | Discovered new exit (range 15)
  776. 8529 | -6/Zion | System corruption cleaned by Quarantine Array
  777. 8628 | -6/Zion | Visited the Megawrench Repair Shop
  778. 8694 | -6/Zion | Learned 4 Factory zone layouts
  779. 8701 | -6/Zion | Acquired unknown access codes intercepted by a Zionite
  780. 8754 | -6/Zion | Given A8's code to call for help
  781. 9008 | -6/Zion | Learned Factory emergency access door positions
  782. 9023 | -6/Zion | Learned location of Testing (-2)
  783. 9204 | -6/Zion | Megawrench repaired 10 parts
  784. 9317 | -6/Zion | Opened final containment barrier to the Deep Caves
  785. 9409 | -6/Zion | Found Prototype Energy Gun
  786. 9622 | -6/Zion | Enhanced Grunt warped into view, answering call for help
  787. 9622 | -6/Zion | Enhanced Grunt warped into view, answering call for help
  788. 9633 | -6/Zion | Discovered new exit (range 5)
  789. 9636 | -6/Zion | Saw the warning signs outside the Deep Caves entrance
  790. 9642 | -6/Zion | Identified exit to Deep Caves
  791. 9645 | -6/Zion | Entered Deep Caves
  792. 9645 | -6/Deep Caves | Accompanied by 2 allies
  793. 10062 | -6/Deep Caves | Identified Storm Laser
  794. 10169 | -6/Deep Caves | Attacked by Z-Imprinter
  795. 10184 | -6/Deep Caves | Destroyed Z-Imprinter
  796. 10332 | -6/Deep Caves | Found Prototype Protection
  797. 10332 | -6/Deep Caves | Identified Zio. Weapon Casing
  798. 10613 | -6/Deep Caves | Discovered new exit (range 10)
  799. 10692 | -6/Deep Caves | Build established: Scavenger-Gunner
  800. 10912 | -6/Deep Caves | Spotted as-19213
  801. 10939 | -6/Deep Caves | Destroyed as-19213
  802. 11012 | -6/Deep Caves | Exposed GOLEM chamber
  803. 11016 | -6/Deep Caves | Found GOLEM Unit
  804. 11021 | -6/Deep Caves | Found GOLEM Unit
  805. 11027 | -6/Deep Caves | Found GOLEM Unit
  806. 11032 | -6/Deep Caves | Found GOLEM Unit
  807. 11333 | -6/Deep Caves | Build established: Golem
  808. 11420 | -6/Deep Caves | Crushed by falling debris
  809. 11888 | -6/Deep Caves | Found Zio. Weapon Casing
  810. 11896 | -6/Deep Caves | Found Zio. Weapon Casing
  811. 11940 | -6/Deep Caves | Build established: Hauler-Mutant
  812. 12047 | -6/Deep Caves | Found Surveybot 24 Chip
  813. 12050 | -6/Deep Caves | Found Surveybot 24 Scanner
  814. 12214 | -6/Deep Caves | Found GOLEM Unit
  815. 12365 | -6/Deep Caves | Entered Proximity Caves
  816. 12681 | -5/Proximity Caves | Discovered exit to Factory (range 21)
  817. 12731 | -5/Proximity Caves | Learned location of 1 exit from Factory
  818. 12739 | -5/Proximity Caves | Learned location of 1 exit from Factory
  819. 12758 | -5/Proximity Caves | Entered Factory
  820. 12758 | -5/Factory | Evolved 2 slots: Power x1, Utility x1
  821. 12759 | -5/Factory | Identified exit to Factory
  822. 12759 | -5/Factory | Identified exit to Extension
  823. 12762 | -5/Factory | Loaded intel: 22 terminal locations
  824. 13065 | -5/Factory | Build established: Hauler-Golem
  825. 13797 | -5/Factory | Fabricated Exp. Terrain Scanner (x1)
  826. 13900 | -5/Factory | Entered another Factory area
  827. 13900 | -4/Factory | Evolved 2 slots: Utility x2
  828. 13995 | -4/Factory | Identified exit to Research
  829. 14749 | -4/Factory | Entered Research
  830. 14749 | -3/Research | Accompanied by 1 ally
  831. 14749 | -3/Research | Evolved 2 slots: Utility x2
  832. 15119 | -3/Research | Destroyed 9 combat bots
  833. 15150 | -3/Research | Fabricated Humpback (x1)
  834. 15231 | -3/Research | Fabricated Exp. Terrain Scan Processor (x1)
  835. 15565 | -3/Research | Lost 3 parts (1n2u)
  836. 15727 | -3/Research | Discovered new exit (range 30)
  837. 15752 | -3/Research | System corruption reached 10%
  838. 15999 | -3/Research | First assault squad dispatched
  839. 16060 | -3/Research | Identified exit to Garrison
  840. 16060 | -3/Research | Entered Garrison
  841. 16090 | -3/Garrison | Lost 4 parts (1n1u2w)
  842. 16182 | -3/Garrison | Triggered checkpoint
  843. 16280 | -3/Garrison | Discovered new exit (range 5)
  844. 16289 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown
  845. 16289 | -3/Garrison | Phase Generator disabled
  846. 16402 | -3/Garrison | Spotted B-86 Titan
  847. 16779 | -3/Garrison | Assimilated B-86 Titan with FLK Orb
  848. 16788 | -3/Garrison | Triggered checkpoint
  849. 16937 | -3/Garrison | Discovered new exit (range 8)
  850. 16956 | -3/Garrison | Installed Relay Interface Framework
  851. 17008 | -3/Garrison | Garrison Relay disabled
  852. 17036 | -3/Garrison | Build established: Golem
  853. 17067 | -3/Garrison | Entered Research
  854. 17067 | -3/Research | Accompanied by 1 ally
  855. 17364 | -3/Research | Discovered new exit (range 29)
  856. 17822 | -3/Research | Repaired Imp. Medium Armor Plating
  857. 17937 | -3/Research | Assimilated P-80 Master with FLK Orb
  858. 17956 | -3/Research | Spotted B-86 Titan
  859. 17956 | -3/Research | Assimilated B-86 Titan with FLK Orb
  860. 18042 | -3/Research | Identified exit to Research
  861. 18062 | -3/Research | Build established: Hauler-Golem
  862. 18067 | -3/Research | First assault squad dispatched
  863. 18168 | -3/Research | Entered another Research area
  864. 18168 | -2/Research | Evolved 2 slots: Utility x2
  865. 18184 | -2/Research | Lost 9 parts (1p2n3u3w)
  866. 18353 | -2/Research | Discovered new exit (range 25)
  867. 18505 | -2/Research | Destroyed 8 combat bots
  868. 18507 | -2/Research | Build established: Hacker-Golem
  869. 18558 | -2/Research | Fabricated Biometal Heavy Treads?
  870. 18684 | -2/Research | Entered Testing
  871. 18685 | -2/Testing | Maximum security lockdown engaged
  872. 18716 | -2/Testing | Protovariant out of control (PL-G8NP0E93KO)
  873. 18754 | -2/Testing | Discovered new exit (range 17)
  874. 18836 | -2/Testing | Entered Access
  875. 18836 | -1/Access | Evolved 2 slots: Utility x2
  876. 19336 | -1/Access | First assault squad dispatched
  877. 19362 | -1/Access | Identified exit to Surface
  878. 19913 | -1/Access | Lost 12 parts (1p2n7u2w)
  879. 19915 | -1/Access | System corruption reached 10%
  880. 20008 | -1/Access | Door terminal overloaded
  881. 20018 | -1/Access | Lost 9 parts (2p2n3u2w)
  882. 20031 | *** | Escaped!
  883.  
  884. Last Messages
  885. ---------------
  886. 20021_ Slug penetrates Reinforced Barrier.
  887. 20022_ L-61 Swordsman destroyed.
  888. 20022_ Penetrated by Slug. <x3>
  889. 20024_ Activated siege mode.
  890. 20024_ Slug penetrates Sealed Heavy Doors.
  891. 20024_ Penetrated by Slug.
  892. 20024_ K-01 Serf collects debris.
  893. 20025_ Penetrated by Slug. <x2>
  894. 20025_ K-01 Serf suffers critical hit.
  895. 20025_ K-01 Serf destroyed.
  896. 20026_ Slug penetrates Sealed Heavy Doors. <x2>
  897. 20026_ Penetrated by Slug. <x3>
  898. 20028_ Imp. Hacking Suite destroyed.
  899. 20028_ Asb. Nanovents destroyed.
  900. 20028_ Slug penetrates Sealed Heavy Doors.
  901. 20028_ Penetrated by Slug.
  902. 20028_ Enh. Quantum Rifle destroyed.
  903. 20029_ Ended siege mode.
  904. 20029_ Penetrated by Slug. <x5>
  905. 20030_ Biometal Heavy Treads destroyed.
  906.  
  907. Map
  908. -----
  909. +----------------------------------------------------+
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  950. | ?????????????? ?" ##"" ######### |
  951. | ????????????????##?######?" ? ######### |
  952. | ????????????????#?###?#?# ? ######### |
  953. | ????????????????????####? #####?### |
  954. | ??????????????????????#?# ? ######### ? |
  955. | ?????????????????????????? ?? ####?#?###?????# |
  956. | ????????????????????????????????#???????????????? |
  957. | ?????????????????????????????????????????????????? |
  958. | ?????????????????????????????????????????????????? |
  959. | ?????????????????????????????????????????????????? |
  960. +----------------------------------------------------+
  961.  
  962. Best States
  963. -------------
  964. Heat Dissipation 97
  965. Energy Generation 49
  966. Energy Capacity 2100
  967. Matter Stores 300
  968. Matter Capacity 300
  969. Sight Range 22
  970. Robot Scan Range 20
  971. Terrain Scan Range 30
  972. Terrain Scan Density 2010
  973. Additional Mass Support 10
  974. Armor Coverage 625
  975. Resistance: KI 15
  976. Resistance: TH 15
  977. Resistance: EX 15
  978. Resistance: EM 15
  979. Resistance: I 15
  980. Resistance: S 15
  981. Resistance: P 15
  982. Weapon Shielding 100
  983. Weapon Cycling 15
  984. Phase Shifting 8
  985. Evasion (%) 50
  986. Targeting Accuracy 24
  987. Core Analysis 8
  988. Recoil Reduction 4
  989. Offensive Hacking 47
  990. Defensive Hacking 12
  991.  
  992. Item Schematics
  993. -----------------
  994. Hcp. Storage Unit | -9/Mines | Hacked
  995. Adv. Terrain Scanner | -8/Materials | Hacked
  996. Humpback | -7/Factory | Scanalyzed
  997. Arm. Treads | -7/Factory | Scanalyzed
  998. Combat Drone Bay | -7/Data Miner | Free
  999. Lgt. Regenerative Plating | -7/Data Miner | Free
  1000. Exp. Flexi-carbon Leg | -7/Data Miner | Free
  1001. Cmb. Gravmag System | -7/Data Miner | Free
  1002. Exp. Sensor Array | -7/Data Miner | Free
  1003. Exp. Terrain Scanner | -7/Data Miner | Free
  1004. Exp. Terrain Scan Processor | -7/Data Miner | Free
  1005. Exp. Targeting Computer | -7/Data Miner | Free
  1006. Exp. ECM Suite | -7/Data Miner | Free
  1007. Cloaking Device | -7/Data Miner | Free
  1008. Kinetic Spear | -7/Data Miner | Free
  1009. Hyp. Gauss Rifle | -6/Factory | Downloaded
  1010. Enh. Gauss Cannon | -5/Factory | Scanalyzed
  1011.  
  1012. Robot Schematics
  1013. ------------------
  1014. S-27 Virus | -7/Data Miner | Free
  1015. G-50 Soldier | -7/Data Miner | Free
  1016. L-41 Fighter | -7/Data Miner | Free
  1017. X-72 Disruptor | -7/Data Miner | Free
  1018. I-36 Angel | -7/Data Miner | Free
  1019. I-47 Archangel | -7/Data Miner | Free
  1020.  
  1021. Fabricated
  1022. ------------
  1023. Hyp. Gauss Rifle | x2 | -6/Factory | Preloaded
  1024. Adv. Force Field | x2 | -6/Factory | Preloaded
  1025. Exp. Terrain Scanner | x1 | -5/Factory
  1026. Humpback | x1 | -3/Research
  1027. Exp. Terrain Scan Processor | x1 | -3/Research
  1028. Biometal Heavy Treads | x2 | -2/Research | Preloaded
  1029.  
  1030. Alien Tech Used
  1031. -----------------
  1032. Core Expander
  1033.  
  1034. Achievements
  1035. --------------
  1036. None
  1037.  
  1038. Challenges
  1039. ------------
  1040. None
  1041.  
  1042. Game
  1043. ------
  1044. Seed CoordinationImpulseInsulator
  1045. Manual? 0
  1046. Play Time 03:13:56
  1047. Cumulative 365.2 hours
  1048. Start 2019.10.13 @ 11:57:54
  1049. End 2019.10.13 @ 16:30:56
  1050. Sessions 3
  1051. Manual Loads 0
  1052. Difficulty Rogue
  1053. Special Mode None
  1054. Game No. 279
  1055. Rogue 271
  1056. Adventurer 4
  1057. Explorer 0
  1058. Win Type 0
  1059. Total 28
  1060. Types 22/2/1/1/2/0/0
  1061. Lore% 92
  1062. Gallery% 92
  1063. Achievement% 86
  1064. Wizard Run 0
  1065.  
  1066. Options
  1067. ---------
  1068. ASCII 0
  1069. Keyboard 0
  1070. Movement Vi
  1071. Keybinds 0
  1072. Fullscreen 0
  1073. Font 16/Terminus
  1074. Map View 76x50
  1075. Tactical HUD 1
  1076. Map Filters NONE
  1077. Filters NONE
  1078. Steam 1
  1079.  
  1080.  
  1081. RUN: bacf07b0-565c-419d-9447-153589692e2b
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