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Matt34

Untitled

Jun 28th, 2013
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  1. player playActionNow "Medic";
  2. sleep 1;
  3. titleText ["You have placed a Booby Trap.","PLAIN DOWN"]; titleFadeOut 5;
  4.  
  5. _mypos = getposATL player;
  6. _dir = getdir player;
  7. _mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
  8. _createBomb = createVehicle ["StashSmall", _mypos, [], 0, "CAN_COLLIDE"];
  9. _createBomb setDir _dir;
  10. _createBomb setposATL _mypos;
  11. sleep 1;
  12.  
  13. player removeMagazine "PartWoodPile";
  14. player removeMagazine "HandGrenade_West";
  15. sleep 10;
  16.  
  17. _Bomb = nearestObject [player, "StashSmall"];
  18. _setBomb = (getPosATL _bomb);
  19. _trapBomb = "HandGrenade_West" createVehicle position _createBomb;
  20.  
  21. if ((player getVariable"humanity") <= 0) then {
  22. bandit = true;
  23. } else {
  24. bandit = false;
  25. };
  26. if (bandit) then {
  27. _trg=createTrigger["EmptyDetector",getPos player];
  28. _trg setTriggerArea[5,5,0,false];
  29. sleep 1;
  30. _trg setTriggerActivation["Bandit1_DZ","PRESENT",true];
  31. _trg setTriggerStatements["_trapBomb", "Sorry bub, stop killing people!", ""];
  32. };
  33.  
  34. deleteVehicle _createBomb;
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