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  1. # Welcome new and old user of ecoCreature!
  2.  
  3. # ----------------------------------------
  4.  
  5. # It is vital that you go through the configuration from start to end before you continue
  6.  
  7. # using this plugin, to make sure that it is functioning with your server configuration.
  8.  
  9. #
  10. # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
  11.  
  12. #
  13. # Now then ...
  14.  
  15. #
  16. # Which economy plugin are you using? ecoCreature supports the following four.
  17.  
  18. # iConomy, BOSEconomy, Essentials, MultiCurrency
  19.  
  20. #
  21. # IntegerCurrency set to true will round the reward to a whole number, no decimals.
  22.  
  23. # While if it is set to false, it will give rewards with a decimal value.
  24.  
  25. #
  26. # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
  27.  
  28. # This setting is followed by CampRadius - what it does is that it prevents camping within the set
  29.  
  30. # amount of blocks in all directions. Both can be changed to suit your needs.
  31.  
  32. #
  33. # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
  34.  
  35. # true, and if false, it will allow regular creature drops.
  36.  
  37. #
  38. # OverrideDrops, if set to true... default drops will be overriden by the drops specified
  39.  
  40. # for ecoCreature. This only applies to the player killed monsters.
  41.  
  42. # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
  43.  
  44. # this in mind.
  45.  
  46. #
  47. # FixedDrops
  48.  
  49. # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
  50.  
  51. # and the creature / spawner will drop the amount of items you specified.
  52.  
  53. #
  54. # BowRewards
  55.  
  56. # If this value is set to false, there will be no gains from killing with a bow.
  57.  
  58. #
  59. # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
  60.  
  61. # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
  62.  
  63. #
  64. # PenalizeType, this has two values: true or false.
  65.  
  66. # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
  67.  
  68. # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
  69.  
  70. # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
  71.  
  72. #
  73. # PenalizeAmount - How much money should they drop, from the amount they already have?
  74.  
  75. # This depends on what you set the type to, flat or percent (false or true).
  76.  
  77. # An example;
  78.  
  79. # PenalizeType: true <---- we want to punish with percentage of held money
  80.  
  81. # PenalizeAmount: 5 <---- draw 5% of the players held money
  82.  
  83. #
  84. # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
  85.  
  86. # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
  87.  
  88. # you will not get rewards for kills below sea level. This applies to everything under sea level.
  89.  
  90. #
  91. # WolverineMode - When set to true, wolf owners are rewarded for kills by their wolves
  92.  
  93. #
  94. # Message Options!
  95.  
  96. # ----------------
  97.  
  98. # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
  99.  
  100. # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
  101.  
  102. # output anything to the player when they get no reward.
  103.  
  104. # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
  105.  
  106. # Having this option set to false will not send them the spawn/mobspawn camping message.
  107.  
  108. #
  109. # Gains!
  110.  
  111. # -----
  112.  
  113. # These are per group on your server, if a player is in a group called Donors in your permissions
  114.  
  115. # they will gain the base amount * value specified in the amount bit for the group.
  116.  
  117. # You may freely add additional groupnames and specify your own amount here.
  118.  
  119. # The group names must match those within your Permissions configuration, ecoCreature compares.
  120.  
  121. System:
  122.  
  123. Economy:
  124.  
  125. IntegerCurrency: true
  126.  
  127. Hunting:
  128.  
  129. AllowCamping: true
  130.  
  131. ClearCampDrops: false
  132. CampRadius: 7
  133.  
  134. OverrideDrops: true
  135.  
  136. FixedDrops: true
  137.  
  138. BowRewards: false
  139.  
  140. PenalizeDeath: true
  141.  
  142. PenalizeType: true
  143.  
  144. PenalizeAmount: 10
  145.  
  146. AllowUnderSeaLVL: true
  147.  
  148. WolverineMode: true
  149.  
  150. Messages:
  151.  
  152. Output: true
  153.  
  154. NoReward: true
  155.  
  156. Spawner: false
  157.  
  158. NoCampMessage: '&7You find no rewards camping monster spawners.'
  159.  
  160. NoBowMessage: '&7You find no rewards on this creature.'
  161.  
  162. DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
  163.  
  164. Gain:
  165.  
  166. Mitglied:
  167.  
  168. Amount: 1.0
  169.  
  170. Admins:
  171.  
  172. Amount: 2.0
  173.  
  174.  
  175. # HOW DO I DROPS!?
  176. # - format: 'item:amount:percent'
  177.  
  178. # - more drops: Seperate the items with ; add next
  179.  
  180. # - format example: 'item:amount:percent;item2:amount:percent'
  181.  
  182. # This means, first you input the item id, second the item max amount upon drop, and third
  183.  
  184. # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
  185.  
  186. #
  187. # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
  188.  
  189. # it selects a random amount, there's no guarantee that it will be fixed to 10 unless
  190.  
  191. # FixedDrops is set to true
  192.  
  193. #
  194. # Coin_Minimum - Minium amount of coins to drop.
  195.  
  196. # Coin_Maximum - The max amount of coins to drop.
  197.  
  198. # !!! With a low minimum and high maximum, you will get a random amount between those values
  199.  
  200. #
  201. # OH GOD, FIXED AMOUNT ... ALL THE WAY!
  202.  
  203. # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
  204.  
  205. # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
  206.  
  207. #
  208. # Coin_Percent - What are the odds to receive any currency at all?
  209.  
  210. #
  211. # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
  212.  
  213. #
  214. # Reward_Message - Every creature destroyed can have its personal reward message upon death
  215.  
  216. # - Acceptable codes:
  217.  
  218. # - &colourcode - Check out the forum post for the colour codes!
  219.  
  220. # - <plr> - Will display player name
  221. # - <crt> - Will display creature name
  222.  
  223. # - <amt> - Will display the amount + currency
  224.  
  225. # - <itm> - Will display the item you held in your hand at the time
  226.  
  227. #
  228. # Penalty_Message - If you have a negative amount for a creature, this is the custom message
  229.  
  230. # for when the player is penalized with a deduction.
  231.  
  232. RewardTable:
  233.  
  234. Creeper:
  235.  
  236. Drops: '289:2:75'
  237.  
  238. Coin_Minimum: 15.0
  239.  
  240. Coin_Maximum: 20.0
  241. Coin_Percent: 100.0
  242.  
  243. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  244.  
  245. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  246.  
  247. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  248.  
  249.  
  250. Skeleton:
  251.  
  252. Drops: '352:2:75;262:2:75'
  253.  
  254. Coin_Minimum: 5.0
  255.  
  256. Coin_Maximum: 15.0
  257. Coin_Percent: 100.0
  258.  
  259. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  260.  
  261. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  262.  
  263. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  264.  
  265.  
  266. Zombie:
  267.  
  268. Drops: '256:1:50;257:1:50;258:1:50'
  269.  
  270. Coin_Minimum: 5.0
  271. Coin_Maximum: 10.0
  272. Coin_Percent: 100.0
  273. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  274.  
  275. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  276.  
  277. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  278.  
  279.  
  280. Spider:
  281.  
  282. Drops: '287:2:75'
  283.  
  284. Coin_Minimum: 2.0
  285. Coin_Maximum: 8.0
  286. Coin_Percent: 100.0
  287.  
  288. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  289.  
  290. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  291.  
  292. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  293.  
  294.  
  295. PigZombie:
  296.  
  297. Drops: '320:2:75'
  298.  
  299. Coin_Minimum: 2.0
  300. Coin_Maximum: 9.0
  301. Coin_Percent: 100.0
  302.  
  303. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  304.  
  305. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  306.  
  307. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  308.  
  309.  
  310. Ghast:
  311.  
  312. Drops: '289:2:75'
  313.  
  314. Coin_Minimum: 50.0
  315. Coin_Maximum: 100.0
  316. Coin_Percent: 100.0
  317.  
  318. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  319.  
  320. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  321.  
  322. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  323.  
  324.  
  325. Slime:
  326.  
  327. Drops: '341:2:75'
  328.  
  329. Coin_Minimum: 0.00
  330.  
  331. Coin_Maximum: 2.00
  332.  
  333. Coin_Percent: 100.0
  334.  
  335. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  336.  
  337. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  338.  
  339. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  340.  
  341.  
  342. Giant:
  343.  
  344. Drops: ''
  345.  
  346. Coin_Minimum: 100.0
  347. Coin_Maximum: 200.0
  348. Coin_Percent: 100.0
  349.  
  350. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  351.  
  352. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  353.  
  354. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  355.  
  356.  
  357. Chicken:
  358.  
  359. Drops: '288:2:75;365:1:75'
  360.  
  361. Coin_Minimum: 1.0
  362. Coin_Maximum: 2.0
  363. Coin_Percent: 100.0
  364.  
  365. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  366.  
  367. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  368.  
  369. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  370.  
  371.  
  372. Cow:
  373.  
  374. Drops: '334:2:75;363:3:75'
  375.  
  376. Coin_Minimum: 1.0
  377. Coin_Maximum: 2.0
  378. Coin_Percent: 100.0
  379.  
  380. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  381.  
  382. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  383.  
  384. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  385.  
  386.  
  387. Pig:
  388.  
  389. Drops: '319:2:75'
  390.  
  391. Coin_Minimum: 0.0
  392.  
  393. Coin_Maximum: 1.0
  394.  
  395. Coin_Percent: 100.0
  396.  
  397. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  398.  
  399. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  400.  
  401. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  402.  
  403.  
  404. Sheep:
  405.  
  406. Drops: '35:1:75'
  407.  
  408. Coin_Minimum: 1.0
  409.  
  410. Coin_Maximum: 1.0
  411.  
  412. Coin_Percent: 100.0
  413.  
  414. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  415.  
  416. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  417.  
  418. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  419.  
  420.  
  421. Squid:
  422.  
  423. Drops: '351:3:75'
  424.  
  425. Coin_Minimum: 1.0
  426. Coin_Maximum: 2.0
  427.  
  428. Coin_Percent: 100.0
  429.  
  430. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  431.  
  432. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  433.  
  434. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  435.  
  436.  
  437. Wolf:
  438.  
  439. Drops: ''
  440.  
  441. Coin_Minimum: 10.0
  442. Coin_Maximum: 30.0
  443.  
  444. Coin_Percent: 100.0
  445.  
  446. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  447.  
  448. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  449.  
  450. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  451.  
  452.  
  453. Monster:
  454.  
  455. Drops: ''
  456.  
  457. Coin_Minimum: 0.50
  458.  
  459. Coin_Maximum: 1.50
  460.  
  461. Coin_Percent: 100.0
  462.  
  463. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  464.  
  465. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  466.  
  467. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  468.  
  469.  
  470. CaveSpider:
  471.  
  472. Drops: '287:2:75'
  473.  
  474. Coin_Minimum: 5.0
  475.  
  476. Coin_Maximum: 7.0
  477. Coin_Percent: 100.0
  478. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  479.  
  480. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  481.  
  482. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  483.  
  484.  
  485. Enderman:
  486.  
  487. Drops: '368:1:75'
  488.  
  489. Coin_Minimum: 5.0
  490.  
  491. Coin_Maximum: 10.0
  492. Coin_Percent: 100.0
  493.  
  494. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  495.  
  496. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  497.  
  498. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  499.  
  500.  
  501. Silverfish:
  502.  
  503. Drops: ''
  504.  
  505. Coin_Minimum: 0.50
  506.  
  507. Coin_Maximum: 0.50
  508.  
  509. Coin_Percent: 100.0
  510. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  511.  
  512. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  513.  
  514. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  515.  
  516.  
  517. Spawner:
  518.  
  519. Drops: ''
  520.  
  521. Coin_Minimum: 1
  522.  
  523. Coin_Maximum: 15.00
  524.  
  525. Coin_Percent: 100.0
  526.  
  527. NoReward_Message: '&7You destroyed a &5<crt>&7 weilding a &3<itm>.'
  528.  
  529. Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>.'
  530.  
  531. Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>.'
  532.  
  533.  
  534. DidYou:
  535.  
  536. Read:
  537.  
  538. Understand:
  539.  
  540. Configure: true
  541.  
  542. # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
  543.  
  544. # Switch the Configure: false to Configure: true
  545.  
  546. #
  547. # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
  548.  
  549. # If this value is still false when you start your server, the plugin will be disabled.
  550.  
  551. #
  552. # WHY!?
  553.  
  554. # Because. It simply just explains itself. Don't even think about starting an argument about it.
  555.  
  556.  
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