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- -THE ELDER SCROLLS 4:OBLIVION-----------------------------------
- Complete OBLIVION Console Commands & Explanations
- in Less than 150 Lines and 60 columns!! Texteditor Friendly
- -------------------------Untargeted-----------------------------
- showsubtitle Toggles NPC conversation subtitles
- tai Toggle NPC/Actor AI Engine
- tcai Toggle combat AI stop NPCS from fighting
- tcl Toggle collision you can essentially fly.
- pcb Purge cell buffer will free up used memory
- tdetect Toggle AI detection (targeted works too)
- tdt Toggle debug text
- tfc Freeflying camera
- tfow Fogofwar toggle which completely shows maps
- tfh Toggle full help
- tg Toggle grass
- tgm Toggle god mode
- thd Toggle Heads-up Picture-in-Picture
- tlb Toggle Lite Brite
- tll Toggle land LOD (level of detail)
- tlv Toggle leaves
- tm Toggles menus (HUD) at bottom
- tmg Toggle material geometry
- tmm <1/0> Show/hide all map markers
- ts Toggle sky
- tt Toggle trees
- twf Toggle wireframe mode
- twr Toggle water radius - debug helper markers
- tws Toggle water rendering
- ----------------Targeted Only Commands--------------------------
- activate Activate target
- additem <BaseID> <qty> Add item to inventory
- disable Removes an object or NPC from the world
- enable Re-enables a disabled object or NPC.
- removeitem <BaseID> <qty> Remove item from inventory
- equipitem <BaseID> <NoUnequip> Equip an Item
- removeallitems Strips all playable inventory items
- addspell <SpellCode> add spell
- removespell <SpellCode> remove spell
- dispel <SpellCode> Dispel a specific magic effect/enchant
- dispelallspells Dispel all non-enchant spell effects
- createfullactorcopy create a clone of
- deletefullactorcopy removes clone created by above
- DuplicateAllItems <another> copies from target to <another> id
- getav <attribute> get value of attribute
- setav <attribute> <n> set value of attribute
- setscale <n> change target scale 1=normal
- kill <killedby> kills and blames it on <killedby> or player
- lock <1-100> keylock target <easy-unpickable>
- unlock unlock locked target
- moddisposition <aid> <+/-n> inc/decrease disposition to aid
- moveto <id> teleport targeted to <id>'s location
- payfine pay fines stolenitems->crimechest
- payfinethief pay fines stolenitems->keep
- placeatme <id> duplicate id and move to target*
- resurrect <1> revive target and <stand-up>
- SetActorFullName <name> set target's name
- setcellfullname <editor id> <name> set cell name[3]
- getBarterGold Gets the target's shop gold
- setBarterGold <qty> Sets the target's shop gold.
- getcrimegold Gets the target's current bounty.
- setcrimegold <qty> Sets bounty on target.
- setessential <BaseID> <state> sets essential=1 or not=0
- setlevel <n> set targets level to n
- SetOpenState <state> 0=unlock+open door 1=close
- SetOwnership [<id>|<faction>] set target as owned by
- stopcombat attempt stop target combat
- startcombat <id> make target fight <id>
- startconversation <id> <topic> talk about <topic> to <id>
- -----------------------other commands---------------------------
- advlevel force levelup skills stay
- advskill <skill> <n> advance skill level stays
- bat <filename> run a batch file
- completequest <id> complete current quest or <id>
- caqs complete every possible quest[3]
- coc <location> teleport target to location
- coe <X>,<Y> teleport to a exterior cell
- enableplayercontrols give back control during cinematics
- essentialdeathreload force game reload without death
- fov <degrees> set field of vision
- fw <ID> set weather to ID[4]
- getstage <id> get quest <id>'s current stage of
- setstage <id> <stage> sets current stage of quest <id>
- killall kill all in 5x5 radius
- modpca <attribute> <n> Adds n points to an attribute
- modpcs <skill> <n> Adds n points to the skill
- movetoqt teleports to your quest target
- prid <id> a console "click" on <id> makes it selected
- psb add ALL spells (warning: 600+ spells can crash you)
- qqq do not save and quit fast
- save <n> [1] save game as <n> (1=include profile textfile)
- saveini save oblivion.ini settings
- set <globalvar> to <value> pretty obvious what this does
- show <var> Show Value of Global Variable
- setdebugtext select debug text[3]
- setpcfame <qty> Set Player Fame
- setpcinfamy <qty> Set Player Infamy
- setquestobject <ID> <1|0> 1=set 0=unset target to questitem
- sexchange self-explanitory, used on npc=crashes game
- set timescale to <qty> 30=normal 15=half 60=double
- showbirthsignmenu use to change your birthsign
- showclassmenu show class menu[5]
- showenchantment show enchantment menu
- showracemenu show character creation menu[5]
- showspellmaking open spellmaker
- sq list all game quests
- sqt show current quest status
- ssg create scene graph window
- sw <ID> gradually change weather
- swdp list targets detecting player
- getgs <game setting> Get Game Setting[3]
- setgs <game setting> <value> Set Game Setting[3]
- ------------------------------notes-----------------------------
- [1] makes duplicate, causes bloat in savegame if too many items
- are duplicated
- [2]
- [3] needs further explanation - see online for more
- documentation on this command
- [4] weather codes:
- ----------------------------Oblivion----------------------------
- 32E15 Default 67198 Electrical
- 67199 Storm #1 671A1 Mountain Fog
- 6BC8B Storm #2 836D5 Storm #3
- C0999 Sigil
- -------------------------Shivering Isles------------------------
- 44F59 Cloudy 44F5A Fog
- 44F5C Rain 44F5D Thunderstorm
- 6D221 Clear 1 78801 Clear 2
- 6D222 Clear 3 41775 Clear 5
- 44F58 Clear 4 8EF42 Clear 6
- 71D2F Ash 77B28 Overcast
- 77B56 Waiting 79D76 Mania Fog
- 77C0A Ordered Fringe
- ----------------------------Etcetra-----------------------------
- 15883 Gloom 370CE Paradise
- C42DE Whiteout 825A6 Jiggy Weather
- 452B5 Summoning Weather
- ---------------------------Overworld----------------------------
- 38EEC Overcast 38EED Snowing
- 38EEE Clear 38EEF Foggy
- 38EF0 Cloudy 38EF1 Storming
- 38EF2 Raining 08BBC Kvatch Storm
- ----------------------------------------------------------------
- [5] race/birth/class menu will reset your skills unless you save
- BEFORE closing the menu and do not hit accept, then quit and
- reload that savegame, always back up a save before doing
- anything like this!
- ----------------------------------------------------------------
- list written by Gabriel T. Sharp <osirisgothra@hotmail.com>
- vers 1.0, updates available through searching pastebin or gist!
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