Advertisement
therainbowcreeperRBX

fe memeus v2.5 edit

Dec 10th, 2019
288
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by therainbowcreeperRBX
  7.  
  8. --continue editing at function HELP()
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. }
  13. -- This script has been converted to FE by iPxter
  14.  
  15.  
  16. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  17. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  18. do
  19. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  20. script.Parent = Player.Character
  21.  
  22. --RemoteEvent for communicating
  23. local Event = Instance.new("RemoteEvent")
  24. Event.Name = "UserInput_Event"
  25.  
  26. --Fake event to make stuff like Mouse.KeyDown work
  27. local function fakeEvent()
  28. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  29. t.connect = t.Connect
  30. return t
  31. end
  32.  
  33. --Creating fake input objects with fake variables
  34. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function te(self,ev,...)
  44. local t = m[ev]
  45. if t and t._fakeEvent and t.Function then
  46. t.Function(...)
  47. end
  48. end
  49. m.TrigEvent = te
  50. UIS.TrigEvent = te
  51.  
  52. Event.OnServerEvent:Connect(function(plr,io)
  53. if plr~=Player then return end
  54. if io.isMouse then
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. else
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local UIS = game:GetService("UserInputService")
  78. local input = function(io,a)
  79. if a then return end
  80. --Since InputObject is a client-side instance, we create and pass table instead
  81. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  82. end
  83. UIS.InputBegan:Connect(input)
  84. UIS.InputEnded:Connect(input)
  85.  
  86. local Mouse = Player:GetMouse()
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  97. end
  98.  
  99.  
  100. --The reality of my life isn't real but a Universe -makhail07
  101. wait()
  102. local Player = owner
  103. local Character = Player.Character
  104. local plr = owner
  105. local Humanoid = Character.Humanoid
  106. local char = plr.Character
  107. local hum = char.Humanoid
  108. local ra = char["Right Arm"]
  109. local la= char["Left Arm"]
  110. local rl= char["Right Leg"]
  111. local ll = char["Left Leg"]
  112. local hed = char.Head
  113. local root = char.HumanoidRootPart
  114. local rootj = root.RootJoint
  115. local tors = char.Torso
  116. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  117. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  118. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  119. local cam = game.Workspace.CurrentCamera
  120. trazx = Instance.new("ParticleEmitter")
  121. c = owner
  122.  
  123. --where i put all the warn things
  124.  
  125. warn ("Well Look at that, I finished it.")
  126. --Looks Like you decided to look though the script. Well, Hello.
  127. warn ("I had a fun time making this edit.")
  128. --I Really DID have fun editing this.
  129. warn ("I hope you Enjoy this. Go have Fun!")
  130. --Just don't abuse.
  131. warn ("Also, the original MemeusV2 was made by makhail07.")
  132. --Support makhail07 for making the original!
  133. warn ("This edit was made by me, 2003boobear.")
  134. --This is one of my best edits BY FAR, though.
  135. Character.Head.face.Texture = "rbxassetid://620619801"
  136.  
  137. -------------------------------------------------------
  138. --Start Good Stuff--
  139. -------------------------------------------------------
  140. CF = CFrame.new
  141. angles = CFrame.Angles
  142. attack = false
  143. timetofly = true
  144. Euler = CFrame.fromEulerAnglesXYZ
  145. Rad = math.rad
  146. IT = Instance.new
  147. BrickC = BrickColor.new
  148. Cos = math.cos
  149. Acos = math.acos
  150. Sin = math.sin
  151. Asin = math.asin
  152. Abs = math.abs
  153. Mrandom = math.random
  154. Floor = math.floor
  155. random = math.random
  156. radian = math.rad
  157. Vec3 = Vector3.new
  158. cFrame = CFrame.new
  159. Euler = CFrame.fromEulerAnglesXYZ
  160. -------------------------------------------------------
  161. --End Good Stuff--
  162. -------------------------------------------------------
  163. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  164. RSH, LSH = nil, nil
  165. RW = Instance.new("Weld")
  166. LW = Instance.new("Weld")
  167. RH = tors["Right Hip"]
  168. LH = tors["Left Hip"]
  169. RSH = tors["Right Shoulder"]
  170. LSH = tors["Left Shoulder"]
  171. RSH.Parent = nil
  172. LSH.Parent = nil
  173. RW.Name = "RW"
  174. RW.Part0 = tors
  175. RW.C0 = CF(1.5, 0.5, 0)
  176. RW.C1 = CF(0, 0.5, 0)
  177. RW.Part1 = ra
  178. RW.Parent = tors
  179. LW.Name = "LW"
  180. LW.Part0 = tors
  181. LW.C0 = CF(-1.5, 0.5, 0)
  182. LW.C1 = CF(0, 0.5, 0)
  183. LW.Part1 = la
  184. LW.Parent = tors
  185. Effects = {}
  186.  
  187. -------------------------------------------------------
  188. --Start HeartBeat--
  189. -------------------------------------------------------
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "Heartbeat"
  192. script:WaitForChild("Heartbeat")
  193.  
  194. frame = 1 / 60
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198.  
  199.  
  200. lastframe = tick()
  201. script.Heartbeat:Fire()
  202.  
  203.  
  204. game:GetService("RunService").Heartbeat:connect(function(s, p)
  205. tf = tf + s
  206. if tf >= frame then
  207. if allowframeloss then
  208. script.Heartbeat:Fire()
  209. lastframe = tick()
  210. else
  211. for i = 1, math.floor(tf / frame) do
  212. script.Heartbeat:Fire()
  213. end
  214. lastframe = tick()
  215. end
  216. if tossremainder then
  217. tf = 0
  218. else
  219. tf = tf - frame * math.floor(tf / frame)
  220. end
  221. end
  222. end)
  223. -------------------------------------------------------
  224. --End HeartBeat--
  225. -------------------------------------------------------
  226.  
  227. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  228. coroutine.resume(coroutine.create(function()
  229. local intensity = 1 * Intensity
  230. local rotM = 0.01 * Intensity
  231. for i = 0, Length, 0.1 do
  232. swait()
  233. intensity = intensity - 0.05 * Intensity / Length
  234. rotM = rotM - 5.0E-4 * Intensity / Length
  235. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  236. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  237. end
  238. Humanoid.CameraOffset = Vec3(0, 0, 0)
  239. end))
  240. end
  241.  
  242. local joyemoji = Instance.new('ParticleEmitter', tors)
  243. joyemoji.VelocitySpread = 2000
  244. joyemoji.Lifetime = NumberRange.new(1)
  245. joyemoji.Speed = NumberRange.new(40)
  246. joy= {}
  247. for i=0, 19 do
  248. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  249. end
  250. joyemoji.Size = NumberSequence.new(joy)
  251. joyemoji.Rate = 0
  252. joyemoji.LockedToPart = false
  253. joyemoji.LightEmission = 0
  254. joyemoji.Texture = "rbxassetid://1176402123"
  255. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  256.  
  257.  
  258. local LIT = Instance.new('ParticleEmitter', tors)
  259. LIT.VelocitySpread = 2000
  260. LIT.Lifetime = NumberRange.new(1)
  261. LIT.Speed = NumberRange.new(45)
  262. nani= {}
  263. for i=0, 19 do
  264. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  265. end
  266. LIT.Size = NumberSequence.new(nani)
  267. LIT.Rate = 0
  268. LIT.LockedToPart = false
  269. LIT.LightEmission = 0
  270. LIT.Texture = "rbxassetid://1492670151"
  271. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  272.  
  273. local toast = Instance.new('ParticleEmitter', tors)
  274. toast.VelocitySpread = 2000
  275. toast.Lifetime = NumberRange.new(1)
  276. toast.Speed = NumberRange.new(60)
  277. toasterstoasttoast= {}
  278. for i=0, 19 do
  279. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  280. end
  281. toast.Size = NumberSequence.new(toasterstoasttoast)
  282. toast.Rate = 0
  283. toast.LockedToPart = false
  284. toast.LightEmission = 0
  285. toast.Texture = "rbxassetid://436096230"
  286. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  287.  
  288. local ok = Instance.new('ParticleEmitter', tors)
  289. ok.VelocitySpread = 2000
  290. ok.Lifetime = NumberRange.new(1)
  291. ok.Speed = NumberRange.new(50)
  292. cool= {}
  293. for i=0, 19 do
  294. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  295. end
  296. ok.Size = NumberSequence.new(cool)
  297. ok.Rate = 0
  298. ok.LockedToPart = false
  299. ok.LightEmission = 0
  300. ok.Texture = "rbxassetid://636768448"
  301. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  302.  
  303. -------------------------------------------------------
  304. --Start Kyu's shitty stuff--
  305. -------------------------------------------------------
  306.  
  307. function ragdoll(model)
  308. local char = model
  309. torso = char.HumanoidRootPart
  310. torso2 = char.Torso
  311. LW.Parent = nil
  312. RW.Parent = nil
  313. LH.Parent = nil
  314. RH.Parent = nil
  315. if hum ~= nil then
  316. hum.PlatformStand = true
  317. end
  318.  
  319. local Head = char:FindFirstChild("Head")
  320. if Head then
  321. local Neck = Instance.new("Weld")
  322. Neck.Name = "Neck"
  323. Neck.Part0 = torso
  324. Neck.Part1 = Head
  325. Neck.C0 = CFrame.new(0, 1.5, 0)
  326. Neck.C1 = CFrame.new()
  327. Neck.Parent = torso
  328. end
  329. local Limb = char:FindFirstChild("Right Arm")
  330. if Limb then
  331.  
  332. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  333. local Joint = Instance.new("Glue")
  334. Joint.Name = "RightShoulder"
  335. Joint.Part0 = torso
  336. Joint.Part1 = Limb
  337. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  338. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  339. Joint.Parent = torso
  340.  
  341. local B = Instance.new("Part")
  342. B.TopSurface = 0
  343. B.BottomSurface = 0
  344. B.formFactor = "Symmetric"
  345. B.Size = Vector3.new(1, 1, 1)
  346. B.Transparency = 1
  347. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  348. B.Parent = char
  349. local W = Instance.new("Weld")
  350. W.Part0 = Limb
  351. W.Part1 = B
  352. W.C0 = CFrame.new(0, -0.5, 0)
  353. W.Parent = Limb
  354.  
  355. end
  356. local Limb = char:FindFirstChild("Left Arm")
  357. if Limb then
  358.  
  359. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  360. local Joint = Instance.new("Glue")
  361. Joint.Name = "LeftShoulder"
  362. Joint.Part0 = torso
  363. Joint.Part1 = Limb
  364. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  365. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  366. Joint.Parent = torso
  367.  
  368. local B = Instance.new("Part")
  369. B.TopSurface = 0
  370. B.BottomSurface = 0
  371. B.formFactor = "Symmetric"
  372. B.Size = Vector3.new(1, 1, 1)
  373. B.Transparency = 1
  374. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  375. B.Parent = char
  376. local W = Instance.new("Weld")
  377. W.Part0 = Limb
  378. W.Part1 = B
  379. W.C0 = CFrame.new(0, -0.5, 0)
  380. W.Parent = Limb
  381.  
  382. end
  383. local Limb = char:FindFirstChild("Right Leg")
  384. if Limb then
  385.  
  386. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  387. local Joint = Instance.new("Glue")
  388. Joint.Name = "RightHip"
  389. Joint.Part0 = torso
  390. Joint.Part1 = Limb
  391. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  392. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  393. Joint.Parent = torso
  394.  
  395. local B = Instance.new("Part")
  396. B.TopSurface = 0
  397. B.BottomSurface = 0
  398. B.formFactor = "Symmetric"
  399. B.Size = Vector3.new(1, 1, 1)
  400. B.Transparency = 1
  401. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  402. B.Parent = char
  403. local W = Instance.new("Weld")
  404. W.Part0 = Limb
  405. W.Part1 = B
  406. W.C0 = CFrame.new(0, -0.5, 0)
  407. W.Parent = Limb
  408.  
  409. end
  410. local Limb = char:FindFirstChild("Left Leg")
  411. if Limb then
  412.  
  413. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  414. local Joint = Instance.new("Glue")
  415. Joint.Name = "LeftHip"
  416. Joint.Part0 = torso
  417. Joint.Part1 = Limb
  418. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  419. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  420. Joint.Parent = torso
  421.  
  422. local B = Instance.new("Part")
  423. B.TopSurface = 0
  424. B.BottomSurface = 0
  425. B.formFactor = "Symmetric"
  426. B.Size = Vector3.new(1, 1, 1)
  427. B.Transparency = 1
  428. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  429. B.Parent = char
  430. local W = Instance.new("Weld")
  431. W.Part0 = Limb
  432. W.Part1 = B
  433. W.C0 = CFrame.new(0, -0.5, 0)
  434. W.Parent = Limb
  435.  
  436. end
  437. --[
  438. local Bar = Instance.new("Part")
  439. Bar.TopSurface = 0
  440. Bar.BottomSurface = 0
  441. Bar.formFactor = "Symmetric"
  442. Bar.Size = Vector3.new(1, 1, 1)
  443. Bar.Transparency = 1
  444. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  445. Bar.Parent = char
  446. local Weld = Instance.new("Weld")
  447. Weld.Part0 = torso
  448. Weld.Part1 = Bar
  449. Weld.C0 = CFrame.new(0, 0.5, 0)
  450. Weld.Parent = torso
  451. --]]
  452.  
  453. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  454.  
  455. end
  456.  
  457. -------------------------------------------------------
  458. --End Kyu's shitty stuff--
  459. -------------------------------------------------------
  460.  
  461. -------------------------------------------------------
  462. --Start Important Functions--
  463. -------------------------------------------------------
  464. function swait(num)
  465. if num == 0 or num == nil then
  466. game:service("RunService").Stepped:wait(0)
  467. else
  468. for i = 0, num do
  469. game:service("RunService").Stepped:wait(0)
  470. end
  471. end
  472. end
  473. function thread(f)
  474. coroutine.resume(coroutine.create(f))
  475. end
  476. function clerp(a, b, t)
  477. local qa = {
  478. QuaternionFromCFrame(a)
  479. }
  480. local qb = {
  481. QuaternionFromCFrame(b)
  482. }
  483. local ax, ay, az = a.x, a.y, a.z
  484. local bx, by, bz = b.x, b.y, b.z
  485. local _t = 1 - t
  486. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  487. end
  488. function QuaternionFromCFrame(cf)
  489. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  490. local trace = m00 + m11 + m22
  491. if trace > 0 then
  492. local s = math.sqrt(1 + trace)
  493. local recip = 0.5 / s
  494. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  495. else
  496. local i = 0
  497. if m00 < m11 then
  498. i = 1
  499. end
  500. if m22 > (i == 0 and m00 or m11) then
  501. i = 2
  502. end
  503. if i == 0 then
  504. local s = math.sqrt(m00 - m11 - m22 + 1)
  505. local recip = 0.5 / s
  506. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  507. elseif i == 1 then
  508. local s = math.sqrt(m11 - m22 - m00 + 1)
  509. local recip = 0.5 / s
  510. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  511. elseif i == 2 then
  512. local s = math.sqrt(m22 - m00 - m11 + 1)
  513. local recip = 0.5 / s
  514. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  515. end
  516. end
  517. end
  518. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  519. local xs, ys, zs = x + x, y + y, z + z
  520. local wx, wy, wz = w * xs, w * ys, w * zs
  521. local xx = x * xs
  522. local xy = x * ys
  523. local xz = x * zs
  524. local yy = y * ys
  525. local yz = y * zs
  526. local zz = z * zs
  527. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  528. end
  529. function QuaternionSlerp(a, b, t)
  530. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  531. local startInterp, finishInterp
  532. if cosTheta >= 1.0E-4 then
  533. if 1 - cosTheta > 1.0E-4 then
  534. local theta = math.acos(cosTheta)
  535. local invSinTheta = 1 / Sin(theta)
  536. startInterp = Sin((1 - t) * theta) * invSinTheta
  537. finishInterp = Sin(t * theta) * invSinTheta
  538. else
  539. startInterp = 1 - t
  540. finishInterp = t
  541. end
  542. elseif 1 + cosTheta > 1.0E-4 then
  543. local theta = math.acos(-cosTheta)
  544. local invSinTheta = 1 / Sin(theta)
  545. startInterp = Sin((t - 1) * theta) * invSinTheta
  546. finishInterp = Sin(t * theta) * invSinTheta
  547. else
  548. startInterp = t - 1
  549. finishInterp = t
  550. end
  551. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  552. end
  553. function rayCast(Position, Direction, Range, Ignore)
  554. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  555. end
  556. local RbxUtility = LoadLibrary("RbxUtility")
  557. local Create = RbxUtility.Create
  558.  
  559. -------------------------------------------------------
  560. --Start Damage Function--
  561. -------------------------------------------------------
  562. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  563. if hit.Parent == nil then
  564. return
  565. end
  566. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  567. for _, v in pairs(hit.Parent:children()) do
  568. if v:IsA("Humanoid") then
  569. h = v
  570. end
  571. end
  572. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  573. warn'No R15 allowed'
  574. hit.Parent:FindFirstChild("Head"):BreakJoints()
  575. end
  576.  
  577. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  578. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  579. if hit.Parent.DebounceHit.Value == true then
  580. return
  581. end
  582. end
  583. if insta == true then
  584. hit.Parent:FindFirstChild("Head"):BreakJoints()
  585. end
  586. local c = Create("ObjectValue"){
  587. Name = "creator",
  588. Value = owner,
  589. Parent = h,
  590. }
  591. game:GetService("Debris"):AddItem(c, .5)
  592. if HitSound ~= nil and HitPitch ~= nil then
  593. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  594. end
  595. local Damage = math.random(minim, maxim)
  596. local blocked = false
  597. local block = hit.Parent:findFirstChild("Block")
  598. if block ~= nil then
  599. if block.className == "IntValue" then
  600. if block.Value > 0 then
  601. blocked = true
  602. block.Value = block.Value - 1
  603. print(block.Value)
  604. end
  605. end
  606. end
  607. if blocked == false then
  608. h.Health = h.Health - Damage
  609. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  610. else
  611. h.Health = h.Health - (Damage / 2)
  612. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  613. end
  614. if Type == "Knockdown" then
  615. local hum = hit.Parent.Humanoid
  616. hum.PlatformStand = true
  617. coroutine.resume(coroutine.create(function(HHumanoid)
  618. swait(1)
  619. HHumanoid.PlatformStand = false
  620. end), hum)
  621. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  622. local bodvol = Create("BodyVelocity"){
  623. velocity = angle * knockback,
  624. P = 5000,
  625. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  626. Parent = hit,
  627. }
  628. local rl = Create("BodyAngularVelocity"){
  629. P = 3000,
  630. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  631. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  632. Parent = hit,
  633. }
  634. game:GetService("Debris"):AddItem(bodvol, .5)
  635. game:GetService("Debris"):AddItem(rl, .5)
  636. elseif Type == "Normal" then
  637. local vp = Create("BodyVelocity"){
  638. P = 500,
  639. maxForce = Vector3.new(math.huge, 0, math.huge),
  640. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  641. }
  642. if knockback > 0 then
  643. vp.Parent = hit.Parent.Torso
  644. end
  645. game:GetService("Debris"):AddItem(vp, .5)
  646. elseif Type == "Up" then
  647. local bodyVelocity = Create("BodyVelocity"){
  648. velocity = Vector3.new(0, 20, 0),
  649. P = 5000,
  650. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  651. Parent = hit,
  652. }
  653. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  654. elseif Type == "DarkUp" then
  655. coroutine.resume(coroutine.create(function()
  656. for i = 0, 1, 0.1 do
  657. swait()
  658. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  659. end
  660. end))
  661. local bodyVelocity = Create("BodyVelocity"){
  662. velocity = Vector3.new(0, 20, 0),
  663. P = 5000,
  664. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  665. Parent = hit,
  666. }
  667. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  668. elseif Type == "Snare" then
  669. local bp = Create("BodyPosition"){
  670. P = 2000,
  671. D = 100,
  672. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  673. position = hit.Parent.Torso.Position,
  674. Parent = hit.Parent.Torso,
  675. }
  676. game:GetService("Debris"):AddItem(bp, 1)
  677. elseif Type == "Freeze" then
  678. local BodPos = Create("BodyPosition"){
  679. P = 50000,
  680. D = 1000,
  681. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  682. position = hit.Parent.Torso.Position,
  683. Parent = hit.Parent.Torso,
  684. }
  685. local BodGy = Create("BodyGyro") {
  686. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  687. P = 20e+003,
  688. Parent = hit.Parent.Torso,
  689. cframe = hit.Parent.Torso.CFrame,
  690. }
  691. hit.Parent.Torso.Anchored = true
  692. coroutine.resume(coroutine.create(function(Part)
  693. swait(1.5)
  694. Part.Anchored = false
  695. end), hit.Parent.Torso)
  696. game:GetService("Debris"):AddItem(BodPos, 3)
  697. game:GetService("Debris"):AddItem(BodGy, 3)
  698. end
  699. local debounce = Create("BoolValue"){
  700. Name = "DebounceHit",
  701. Parent = hit.Parent,
  702. Value = true,
  703. }
  704. game:GetService("Debris"):AddItem(debounce, Delay)
  705. c = Create("ObjectValue"){
  706. Name = "creator",
  707. Value = Player,
  708. Parent = h,
  709. }
  710. game:GetService("Debris"):AddItem(c, .5)
  711. end
  712. end
  713. -------------------------------------------------------
  714. --End Damage Function--
  715. -------------------------------------------------------
  716.  
  717. -------------------------------------------------------
  718. --Start Damage Function Customization--
  719. -------------------------------------------------------
  720. function ShowDamage(Pos, Text, Time, Color)
  721. local Rate = (1 / 30)
  722. local Pos = (Pos or Vector3.new(0, 0, 0))
  723. local Text = (Text or "")
  724. local Time = (Time or 2)
  725. local Color = (Color or Color3.new(1, 0, 1))
  726. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  727. EffectPart.Anchored = true
  728. local BillboardGui = Create("BillboardGui"){
  729. Size = UDim2.new(3, 0, 3, 0),
  730. Adornee = EffectPart,
  731. Parent = EffectPart,
  732. }
  733. local TextLabel = Create("TextLabel"){
  734. BackgroundTransparency = 1,
  735. Size = UDim2.new(1, 0, 1, 0),
  736. Text = Text,
  737. Font = "Highway",
  738. TextColor3 = Color,
  739. TextScaled = true,
  740. Parent = BillboardGui,
  741. }
  742. game.Debris:AddItem(EffectPart, (Time))
  743. EffectPart.Parent = game:GetService("Workspace")
  744. delay(0, function()
  745. local Frames = (Time / Rate)
  746. for Frame = 1, Frames do
  747. wait(Rate)
  748. local Percent = (Frame / Frames)
  749. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  750. TextLabel.TextTransparency = Percent
  751. end
  752. if EffectPart and EffectPart.Parent then
  753. EffectPart:Destroy()
  754. end
  755. end)
  756. end
  757. -------------------------------------------------------
  758. --End Damage Function Customization--
  759. -------------------------------------------------------
  760.  
  761. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  762. for _, c in pairs(workspace:children()) do
  763. local hum = c:findFirstChild("Humanoid")
  764. if hum ~= nil then
  765. local head = c:findFirstChild("Head")
  766. if head ~= nil then
  767. local targ = head.Position - Part.Position
  768. local mag = targ.magnitude
  769. if magni >= mag and c.Name ~= plr.Name then
  770. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  771. end
  772. end
  773. end
  774. end
  775. end
  776.  
  777.  
  778. CFuncs = {
  779. Part = {
  780. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. Parent = Parent,
  783. Reflectance = Reflectance,
  784. Transparency = Transparency,
  785. CanCollide = false,
  786. Locked = true,
  787. BrickColor = BrickColor.new(tostring(BColor)),
  788. Name = Name,
  789. Size = Size,
  790. Material = Material
  791. })
  792. RemoveOutlines(Part)
  793. return Part
  794. end
  795. },
  796. Mesh = {
  797. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  798. local Msh = Create(Mesh)({
  799. Parent = Part,
  800. Offset = OffSet,
  801. Scale = Scale
  802. })
  803. if Mesh == "SpecialMesh" then
  804. Msh.MeshType = MeshType
  805. Msh.MeshId = MeshId
  806. end
  807. return Msh
  808. end
  809. },
  810. Mesh = {
  811. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  812. local Msh = Create(Mesh)({
  813. Parent = Part,
  814. Offset = OffSet,
  815. Scale = Scale
  816. })
  817. if Mesh == "SpecialMesh" then
  818. Msh.MeshType = MeshType
  819. Msh.MeshId = MeshId
  820. end
  821. return Msh
  822. end
  823. },
  824. Weld = {
  825. Create = function(Parent, Part0, Part1, C0, C1)
  826. local Weld = Create("Weld")({
  827. Parent = Parent,
  828. Part0 = Part0,
  829. Part1 = Part1,
  830. C0 = C0,
  831. C1 = C1
  832. })
  833. return Weld
  834. end
  835. },
  836. Sound = {
  837. Create = function(id, par, vol, pit)
  838. coroutine.resume(coroutine.create(function()
  839. local S = Create("Sound")({
  840. Volume = vol,
  841. Pitch = pit or 1,
  842. SoundId = id,
  843. Parent = par or workspace
  844. })
  845. wait()
  846. S:play()
  847. game:GetService("Debris"):AddItem(S, 6)
  848. end))
  849. end
  850. },
  851. ParticleEmitter = {
  852. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  853. local fp = Create("ParticleEmitter")({
  854. Parent = Parent,
  855. Color = ColorSequence.new(Color1, Color2),
  856. LightEmission = LightEmission,
  857. Size = Size,
  858. Texture = Texture,
  859. Transparency = Transparency,
  860. ZOffset = ZOffset,
  861. Acceleration = Accel,
  862. Drag = Drag,
  863. LockedToPart = LockedToPart,
  864. VelocityInheritance = VelocityInheritance,
  865. EmissionDirection = EmissionDirection,
  866. Enabled = Enabled,
  867. Lifetime = LifeTime,
  868. Rate = Rate,
  869. Rotation = Rotation,
  870. RotSpeed = RotSpeed,
  871. Speed = Speed,
  872. VelocitySpread = VelocitySpread
  873. })
  874. return fp
  875. end
  876. }
  877. }
  878. function RemoveOutlines(part)
  879. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  880. end
  881. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  882. local Part = Create("Part")({
  883. formFactor = FormFactor,
  884. Parent = Parent,
  885. Reflectance = Reflectance,
  886. Transparency = Transparency,
  887. CanCollide = false,
  888. Locked = true,
  889. BrickColor = BrickColor.new(tostring(BColor)),
  890. Name = Name,
  891. Size = Size,
  892. Material = Material
  893. })
  894. RemoveOutlines(Part)
  895. return Part
  896. end
  897. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  898. local Msh = Create(Mesh)({
  899. Parent = Part,
  900. Offset = OffSet,
  901. Scale = Scale
  902. })
  903. if Mesh == "SpecialMesh" then
  904. Msh.MeshType = MeshType
  905. Msh.MeshId = MeshId
  906. end
  907. return Msh
  908. end
  909. function CreateWeld(Parent, Part0, Part1, C0, C1)
  910. local Weld = Create("Weld")({
  911. Parent = Parent,
  912. Part0 = Part0,
  913. Part1 = Part1,
  914. C0 = C0,
  915. C1 = C1
  916. })
  917. return Weld
  918. end
  919.  
  920.  
  921. -------------------------------------------------------
  922. --Start Effect Function--
  923. -------------------------------------------------------
  924. EffectModel = Instance.new("Model", char)
  925. Effects = {
  926. Block = {
  927. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  928. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  929. prt.Anchored = true
  930. prt.CFrame = cframe
  931. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  932. game:GetService("Debris"):AddItem(prt, 10)
  933. if Type == 1 or Type == nil then
  934. table.insert(Effects, {
  935. prt,
  936. "Block1",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. elseif Type == 2 then
  944. table.insert(Effects, {
  945. prt,
  946. "Block2",
  947. delay,
  948. x3,
  949. y3,
  950. z3,
  951. msh
  952. })
  953. else
  954. table.insert(Effects, {
  955. prt,
  956. "Block3",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. end
  965. },
  966. Sphere = {
  967. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  968. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  969. prt.Anchored = true
  970. prt.CFrame = cframe
  971. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Cylinder",
  976. delay,
  977. x3,
  978. y3,
  979. z3,
  980. msh
  981. })
  982. end
  983. },
  984. Cylinder = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. },
  1002. Wave = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3 / 60,
  1014. y3 / 60,
  1015. z3 / 60,
  1016. msh
  1017. })
  1018. end
  1019. },
  1020. Ring = {
  1021. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1022. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1023. prt.Anchored = true
  1024. prt.CFrame = cframe
  1025. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1026. game:GetService("Debris"):AddItem(prt, 10)
  1027. table.insert(Effects, {
  1028. prt,
  1029. "Cylinder",
  1030. delay,
  1031. x3,
  1032. y3,
  1033. z3,
  1034. msh
  1035. })
  1036. end
  1037. },
  1038. Break = {
  1039. Create = function(brickcolor, cframe, x1, y1, z1)
  1040. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1041. prt.Anchored = true
  1042. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1043. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1044. local num = math.random(10, 50) / 1000
  1045. game:GetService("Debris"):AddItem(prt, 10)
  1046. table.insert(Effects, {
  1047. prt,
  1048. "Shatter",
  1049. num,
  1050. prt.CFrame,
  1051. math.random() - math.random(),
  1052. 0,
  1053. math.random(50, 100) / 100
  1054. })
  1055. end
  1056. },
  1057. Spiral = {
  1058. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1059. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1060. prt.Anchored = true
  1061. prt.CFrame = cframe
  1062. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1063. game:GetService("Debris"):AddItem(prt, 10)
  1064. table.insert(Effects, {
  1065. prt,
  1066. "Cylinder",
  1067. delay,
  1068. x3,
  1069. y3,
  1070. z3,
  1071. msh
  1072. })
  1073. end
  1074. },
  1075. Push = {
  1076. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1077. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1078. prt.Anchored = true
  1079. prt.CFrame = cframe
  1080. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1081. game:GetService("Debris"):AddItem(prt, 10)
  1082. table.insert(Effects, {
  1083. prt,
  1084. "Cylinder",
  1085. delay,
  1086. x3,
  1087. y3,
  1088. z3,
  1089. msh
  1090. })
  1091. end
  1092. }
  1093. }
  1094. -------------------------------------------------------
  1095. --End Effect Function--
  1096. -------------------------------------------------------
  1097.  
  1098. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1099. local NSound = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. NSound = Instance.new("Sound", PARENT)
  1102. NSound.Volume = VOLUME
  1103. NSound.Pitch = PITCH
  1104. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1105. swait()
  1106. NSound:play()
  1107. game:GetService("Debris"):AddItem(NSound, 10)
  1108. end))
  1109. return NSound
  1110. end
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116. -------------------------------------------------------
  1117. --End Important Functions--
  1118. -------------------------------------------------------
  1119.  
  1120. chargeup = Instance.new("Sound", hed)
  1121. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1122. chargeup.Volume = 10
  1123. chargeup.Pitch = 2
  1124. chargeup.Looped = true
  1125. chargeup.TimePosition = 1
  1126.  
  1127. meme = Instance.new("Sound", hed)
  1128. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1129. meme.Volume = 10
  1130. meme.Pitch = 3
  1131. meme.Looped = true
  1132. meme.TimePosition = 1
  1133.  
  1134. local ohno = Instance.new("Sound")
  1135. ohno.Parent = hed
  1136. ohno.Volume = 10
  1137. ohno.Pitch = 1
  1138. ohno.Looped = true
  1139.  
  1140. local bass = Instance.new("Sound") --why
  1141. bass.Parent = hed
  1142. bass.Volume = 7
  1143. bass.Pitch = 2
  1144. bass.SoundId = "http://www.roblox.com/asset/?id=1247863968"
  1145. bass.Looped = true
  1146.  
  1147. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1148. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=144976673"
  1149. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1150. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1151. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1152. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1153.  
  1154. STHAP = Instance.new("Sound", hed)
  1155. STHAP.SoundId = "http://www.roblox.com/asset/?id=567545087"
  1156. STHAP.Volume = 10
  1157. STHAP.Pitch = 1
  1158. STHAP.Looped = false
  1159.  
  1160. forevergone = Instance.new("Sound", tors)
  1161. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1162. forevergone.Volume = 10
  1163. forevergone.Pitch = 1
  1164. forevergone.Looped = true
  1165. forevergone.TimePosition = 24
  1166.  
  1167. -------------------------------------------------------
  1168. --Start Music Option--
  1169. -------------------------------------------------------
  1170. local Music = Instance.new("Sound",tors)
  1171. Music.Volume = 2.5
  1172. Music.SoundId = "rbxassetid://"
  1173. Music.Looped = true
  1174. Music.Pitch = 1 --Pitcher
  1175. Music:Play()
  1176. -------------------------------------------------------
  1177. --End Music Option--
  1178. -------------------------------------------------------
  1179. --hi fat >:)
  1180. -------------------------------------------------------
  1181. --Start Attacks N Stuff--
  1182. -------------------------------------------------------
  1183. local sine=0
  1184. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1185. local Hitboxpart = Instance.new("Part", EffectModel)
  1186. RemoveOutlines(Hitboxpart)
  1187. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1188. Hitboxpart.CanCollide = false
  1189. Hitboxpart.Transparency = 1
  1190. Hitboxpart.Anchored = true
  1191. Hitboxpart.CFrame = Pose
  1192. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1193. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1194. end
  1195. function GEtOuT()
  1196. attack = true
  1197. hum.WalkSpeed = 10
  1198. Character.Head.face.Texture = "rbxassetid://494811799"
  1199. CreateSound("814652778", hed, 10, 1)
  1200. CreateSound("537371462", hed, 10, 1)
  1201. local vel3 = Instance.new("BodyVelocity",tors)
  1202. vel3.Velocity = Vector3.new(0,25,0)
  1203. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1204. for i = 0,12,0.1 do
  1205. swait()
  1206. CameraEnshaking(1, 2)
  1207. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1210. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1211. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1213. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1214. end
  1215. vel3:Destroy()
  1216. Character.Head.face.Texture = "rbxassetid://620619801"
  1217. attack = false
  1218. Humanoid.JumpPower = 50
  1219. hum.WalkSpeed = 16
  1220. end
  1221.  
  1222. function GEtOuT2()
  1223. attack = true
  1224. hum.WalkSpeed = 10
  1225. Humanoid.JumpPower = 0
  1226. Character.Head.face.Texture = "rbxassetid://494811799"
  1227. CreateSound("814652778", hed, 10, 1)
  1228. CreateSound("537371462", hed, 10, 1)
  1229. root.Velocity = root.CFrame.lookVector * 20
  1230. for i = 0,12,0.1 do
  1231. swait()
  1232. CameraEnshaking(1, 2)
  1233. root.Velocity = root.CFrame.lookVector * 50
  1234. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1240. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1241. end
  1242. Character.Head.face.Texture = "rbxassetid://620619801"
  1243. attack = false
  1244. Humanoid.JumpPower = 50
  1245. hum.WalkSpeed = 16
  1246. end
  1247. function Flight() --wowthatsdiffrent
  1248. attack = true
  1249. Character.Head.face.Texture = "rbxassetid://269748407"
  1250. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1251. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1252. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1253. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1254. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1255. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1256. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1257. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1258. local vel4 = Instance.new("BodyVelocity",ll)
  1259. vel4.Velocity = Vector3.new(0,4,0)
  1260. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1261. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1262. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1263. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1264. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1265. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1266. Trail2.Enabled = true
  1267. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1268. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1269. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1270. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1271. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1272. Trail3.Enabled = true
  1273. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1274. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1275. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1276. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1277. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1278. Trail4.Enabled = true
  1279. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1280. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1281. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1282. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1283. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1284. Trail5.Enabled = true
  1285. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1286. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1287. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1288. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1289. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1290. Trail.Enabled = false
  1291. ragdoll(char)
  1292. wait(1)
  1293. Character.Head.face.Texture = "rbxassetid://249062487"
  1294. CreateSound("948494432", hed, 10, 1)
  1295. wait(2)
  1296. Character.Head.face.Texture = "rbxassetid://269748407"
  1297. CreateSound("633394595", hed, 10, 1)
  1298. wait(2)
  1299. Character.Head.face.Texture = "rbxassetid://494811799"
  1300. STHAP:play()
  1301. wait(11)
  1302. forevergone:play()
  1303. end
  1304.  
  1305. function OBJECTION()
  1306. attack = true
  1307. hum.WalkSpeed = 10
  1308. Character.Head.face.Texture = "rbxassetid://55831869"
  1309. CreateSound("330859085", hed, 10, 1)
  1310. for i = 0,8,0.1 do
  1311. swait()
  1312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1318. end
  1319. attack = false
  1320. Character.Head.face.Texture = "rbxassetid://620619801"
  1321. hum.WalkSpeed = 16
  1322. end
  1323.  
  1324. function Hello()
  1325. attack = true
  1326. hum.WalkSpeed = 10
  1327. Character.Head.face.Texture = "rbxassetid://334668738"
  1328. CreateSound("653062904", hed, 10, 0.9)
  1329. for i = 0,3,0.1 do
  1330. swait()
  1331. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1332. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1333. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1334. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1335. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1336. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1337. end
  1338. attack = false
  1339. Character.Head.face.Texture = "rbxassetid://620619801"
  1340. hum.WalkSpeed = 16
  1341. end
  1342.  
  1343. function Victory()
  1344. attack = true
  1345. hum.WalkSpeed = 1.01
  1346. Character.Head.face.Texture = "rbxassetid://616284160"
  1347. Humanoid.Jump = true
  1348. CreateSound("130834939", hed, 10, 1)
  1349. for i = 0,3.7,0.1 do
  1350. swait()
  1351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1356. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1357. end
  1358. Humanoid.Jump = true
  1359. for i = 0,3.7,0.1 do
  1360. swait()
  1361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1365. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1366. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1367. end
  1368. Humanoid.Jump = true
  1369. for i = 0,3.7,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1377. end
  1378. Humanoid.Jump = true
  1379. for i = 0,3.7,0.1 do
  1380. swait()
  1381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1385. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1386. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1387. end
  1388. Humanoid.Jump = true
  1389. for i = 0,3.7,0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1396. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1397. end
  1398. attack = false
  1399. Character.Head.face.Texture = "rbxassetid://620619801"
  1400. hum.WalkSpeed = 16
  1401. end
  1402.  
  1403. function ShutTheHellUp()
  1404. attack = true
  1405. hum.WalkSpeed = 2.01
  1406. Character.Head.face.Texture = "rbxassetid://963148419"
  1407. CreateSound("336377340", hed, 10, 1)
  1408. for i = 0,3,0.1 do
  1409. swait()
  1410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1416. end
  1417. for i = 0,1.2,0.1 do
  1418. swait()
  1419. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1420. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1421. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1422. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1423. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1424. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1425. end
  1426. for i = 0,1.2,0.1 do
  1427. swait()
  1428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1434. end
  1435. for i = 0,1.2,0.1 do
  1436. swait()
  1437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1439. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1443. end
  1444. for i = 0,1.2,0.1 do
  1445. swait()
  1446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1452. end
  1453. for i = 0,2,0.1 do
  1454. swait()
  1455. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1456. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1459. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1460. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1461. end
  1462. for i = 0,2,0.1 do
  1463. swait()
  1464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1470. end
  1471. hum.WalkSpeed = 16
  1472. Character.Head.face.Texture = "rbxassetid://620619801"
  1473. attack = false
  1474. end
  1475.  
  1476. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1477. attack = true
  1478. hum.WalkSpeed = 5
  1479. Humanoid.JumpPower = 175
  1480. Character.Head.face.Texture = "rbxassetid://1223903433"
  1481. CreateSound("165113352", hed, 10, 1)
  1482. local vel2 = Instance.new("BodyVelocity",tors)
  1483. vel2.Velocity = Vector3.new(0,1.2,0)
  1484. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1485. for i = 0,60,0.1 do
  1486. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1487. swait()
  1488. CameraEnshaking(1, 1)
  1489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1495. end
  1496. hum.WalkSpeed = 16
  1497. vel2:Destroy()
  1498. Character.Head.face.Texture = "rbxassetid://620619801"
  1499. Humanoid.JumpPower = 50
  1500. attack = false
  1501. end
  1502.  
  1503. function EndMySufferingV2() --why
  1504. attack = true
  1505. hum.WalkSpeed = 1.01
  1506. Character.Head.face.Texture = "rbxassetid://202210455"
  1507. local A = math.random(1,5)
  1508. if A == 1 then
  1509. meme.SoundId = "rbxassetid://1278053521"
  1510. end
  1511. if A == 2 then
  1512. meme.SoundId = "rbxassetid://1784385682"
  1513. end
  1514. if A == 3 then
  1515. meme.SoundId = "rbxassetid://291271720"
  1516. end
  1517. meme:Play()
  1518. bass:Play()
  1519. joyemoji.Rate = 70
  1520. LIT.Rate = 70
  1521. ok.Rate = 70
  1522. toast.Rate = 70
  1523.  
  1524. for i = 0,50,0.1 do
  1525. swait()
  1526. CameraEnshaking(1, 10)
  1527. bass.Parent = hed
  1528. meme.Parent = hed
  1529. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1530. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1531. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1532. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1533. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1534. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1535. end
  1536. bass:Stop()
  1537. meme:Stop()
  1538. joyemoji.Rate = 0
  1539. LIT.Rate = 0
  1540. ok.Rate = 0
  1541. toast.Rate = 0
  1542. Character.Head.face.Texture = "rbxassetid://620619801"
  1543. attack = false
  1544. hum.WalkSpeed = 16
  1545. end
  1546.  
  1547. function HELP()
  1548. attack = true
  1549. hum.WalkSpeed = 1.01
  1550. Character.Head.face.Texture = "rbxassetid://307972876"
  1551. CreateSound("1123321019", hed, 10, 1)
  1552. for i = 0,15,0.1 do
  1553. swait()
  1554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1555. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1556. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1557. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1558. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1559. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1560. end
  1561. CreateSound("198462271", hed, 10, 1)
  1562. for i = 0,8,0.1 do
  1563. Character.Head.face.Texture = "rbxassetid://341497730"
  1564. swait()
  1565. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1566. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1567. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1568. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1569. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1570. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1571. end
  1572. for i = 0,8,0.1 do
  1573. Character.Head.face.Texture = "rbxassetid://341497730"
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1577. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1578. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1579. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1581. end
  1582. CreateSound("948494432", hed, 10, 1)
  1583. for i = 0,7.5,0.1 do
  1584. Character.Head.face.Texture = "rbxassetid://249062487"
  1585. swait()
  1586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1588. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1589. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1590. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1591. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1592. end
  1593. CreateSound("1542642349", hed, 10, 1)
  1594. for i = 0,10,0.1 do
  1595. Character.Head.face.Texture = "rbxassetid://270636807"
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1599. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1600. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1601. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1602. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1603. end
  1604. CreateSound("269597232", hed, 10, 1)
  1605. for i = 0,6,0.1 do
  1606. Character.Head.face.Texture = "rbxassetid://265057155"
  1607. swait()
  1608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1610. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1611. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1612. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1613. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1614. end
  1615. attack = false
  1616. Character.Head.face.Texture = "rbxassetid://620619801"
  1617. hum.WalkSpeed = 16
  1618. end
  1619.  
  1620. function Choose()
  1621. attack = true
  1622. hum.WalkSpeed = 1.01
  1623. Character.Head.face.Texture = "rbxassetid://374187112"
  1624. CreateSound("130784263", hed, 10, 1)
  1625. for i = 0,4,0.1 do
  1626. swait()
  1627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1633. end
  1634. for i = 0,5,0.1 do
  1635. swait()
  1636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1642. end
  1643. attack = false
  1644. Character.Head.face.Texture = "rbxassetid://620619801"
  1645. hum.WalkSpeed = 16
  1646. end
  1647.  
  1648. function slap()
  1649. attack = true
  1650. hum.WalkSpeed = 10
  1651. CreateSound("146163534", hed, 10, 1)
  1652. Character.Head.face.Texture = "rbxassetid://293603561"
  1653. owner.Character.Humanoid:TakeDamage(7)
  1654. CameraEnshaking(1, 2)
  1655. for i = 0,4,0.1 do
  1656. swait()
  1657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1659. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1660. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1662. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1663. end
  1664. Character.Head.face.Texture = "rbxassetid://620619801"
  1665. attack = false
  1666. hum.WalkSpeed = 16
  1667. end
  1668.  
  1669. function MYSPAGHETTTTTTT() --ow
  1670. attack = true
  1671. hum.WalkSpeed = 1.01
  1672. CreateSound("1282149571", hed, 10, 1)
  1673. Character.Head.face.Texture = "rbxassetid://1329282756"
  1674. owner.Character.Humanoid:TakeDamage(10)
  1675. CameraEnshaking(1, 2.2)
  1676. for i = 0,4,0.1 do
  1677. swait()
  1678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1682. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1683. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1684. end
  1685. for i = 0,5,0.1 do
  1686. swait()
  1687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1693. end
  1694. for i = 0,6,0.1 do
  1695. swait()
  1696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1697. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1700. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1701. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1702. end
  1703. attack = false
  1704. Character.Head.face.Texture = "rbxassetid://620619801"
  1705. hum.WalkSpeed = 16
  1706. end
  1707.  
  1708.  
  1709. function dead()
  1710. attack = true
  1711. hum.WalkSpeed = 0.20
  1712. CreateSound("137225991", hed, 10, 1)
  1713. Character.Head.face.Texture = "rbxassetid://297512410"
  1714. for i = 0,1.1,0.1 do
  1715. swait()
  1716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1720. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1721. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1722. end
  1723. for i = 0,1.1,0.1 do
  1724. swait()
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1729. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1731. end
  1732. for i = 0,1.1,0.1 do
  1733. swait()
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1740. end
  1741. for i = 0,1.1,0.1 do
  1742. swait()
  1743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1747. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1748. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1749. end
  1750. for i = 0,1.1,0.1 do
  1751. swait()
  1752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1756. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1757. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1758. end
  1759. for i = 0,1.1,0.1 do
  1760. swait()
  1761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1763. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1765. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1766. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1767. end
  1768. for i = 0,1.1,0.1 do
  1769. swait()
  1770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1774. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1775. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1776. end
  1777. for i = 0,1.1,0.1 do
  1778. swait()
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1783. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1784. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1785. end
  1786. for i = 0,1.1,0.1 do
  1787. swait()
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1792. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1793. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1794. end
  1795. Character.Head.face.Texture = "rbxassetid://273309187"
  1796. for i = 0,9,0.1 do
  1797. swait()
  1798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1802. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1804. end
  1805. attack = false
  1806. Character.Head.face.Texture = "rbxassetid://620619801"
  1807. hum.WalkSpeed = 16
  1808. end
  1809.  
  1810. function hap() --much hap
  1811. attack = true
  1812. hum.WalkSpeed = 0.10
  1813. CreateSound("363808674", hed, 10, 1)
  1814. Character.Head.face.Texture = "rbxassetid://315792941"
  1815. for i = 0,12,0.1 do
  1816. swait()
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1823. end
  1824. CreateSound("233168827", hed, 10, 1)
  1825. Character.Head.face.Texture = "rbxassetid://335761015"
  1826. for i = 0,10,0.1 do
  1827. swait()
  1828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1834. end
  1835. CreateSound("363808674", hed, 10, 1)
  1836. attack = false
  1837. Character.Head.face.Texture = "rbxassetid://620619801"
  1838. hum.WalkSpeed = 16
  1839. end
  1840.  
  1841. function HAAAAA() --KONO POWA
  1842. attack = true
  1843. hum.WalkSpeed = 1.01
  1844. Character.Head.face.Texture = "rbxassetid://305068389"
  1845. chargeup.Pitch = 2
  1846. for i = 0,7,0.1 do
  1847. swait()
  1848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1852. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1853. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1854. end
  1855. Character.Head.face.Texture = "rbxassetid://313921371"
  1856. chargeup:play()
  1857. for i = 0,30,0.1 do
  1858. swait()
  1859. CameraEnshaking(1, 2)
  1860. chargeup.Parent = hed
  1861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1863. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1864. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1865. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1866. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1867. end
  1868. chargeup:stop()
  1869. chargeup.Pitch = 3
  1870. chargeup.TimePosition = 1
  1871. chargeup:play()
  1872. Character.Head.face.Texture = "rbxassetid://304942859"
  1873. for i, v in pairs(c:children()) do
  1874. if v.ClassName == "Part" then
  1875. local tra = trazx:clone()
  1876. tra.Parent = v
  1877. tra.LightEmission = 1
  1878. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1879. tra.Rate = 15
  1880. tra.Rotation = NumberRange.new(-5, 5)
  1881. tra.Lifetime = NumberRange.new(1.5, 2)
  1882. tra.Size = NumberSequence.new({
  1883. NumberSequenceKeypoint.new(0, 0.1, 0),
  1884. NumberSequenceKeypoint.new(1, 0, 0)
  1885. })
  1886. tra.Transparency = NumberSequence.new({
  1887. NumberSequenceKeypoint.new(0, 1, 0),
  1888. NumberSequenceKeypoint.new(0.135, 0, 0),
  1889. NumberSequenceKeypoint.new(0.875, 0, 0),
  1890. NumberSequenceKeypoint.new(1, 1, 0)
  1891. })
  1892. tra.Speed = NumberRange.new(0.5)
  1893. tra.VelocitySpread = 360
  1894. tra.VelocityInheritance = 0.5
  1895. tra.ZOffset = 2
  1896. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1897. end
  1898. end
  1899. local tra = trazx:clone()
  1900. tra.Parent = c.HumanoidRootPart
  1901. tra.Texture = "rbxassetid://347730682"
  1902. tra.LightEmission = 0.8
  1903. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1904. tra.Rate = 250
  1905. tra.Rotation = NumberRange.new(-5, 5)
  1906. tra.Lifetime = NumberRange.new(0.75)
  1907. tra.Size = NumberSequence.new({
  1908. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1909. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1910. })
  1911. tra.Transparency = NumberSequence.new({
  1912. NumberSequenceKeypoint.new(0, 1, 0),
  1913. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1914. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1915. NumberSequenceKeypoint.new(0.699, 1, 0),
  1916. NumberSequenceKeypoint.new(1, 1, 0)
  1917. })
  1918. tra.Speed = NumberRange.new(15)
  1919. tra.VelocitySpread = 360
  1920. tra.VelocityInheritance = 0.5
  1921. tra.ZOffset = 3.5
  1922. tra.Acceleration = Vector3.new(0, 25, 0)
  1923. for i = 0,35,0.1 do
  1924. swait()
  1925. ohno.Parent = hed
  1926. CameraEnshaking(1, 3)
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1929. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1930. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1931. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1932. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1933. end
  1934. chargeup:stop()
  1935. chargeup.Pitch = 4
  1936. chargeup.TimePosition = 1
  1937. chargeup:play()
  1938. tra:Destroy()
  1939. tra:Destroy()
  1940. Character.Head.face.Texture = "rbxassetid://280233855"
  1941. local tra = trazx:clone()
  1942. tra.Parent = c.HumanoidRootPart
  1943. tra.Texture = "rbxassetid://347730682"
  1944. tra.LightEmission = 0.8
  1945. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1946. tra.Rate = 250
  1947. tra.Rotation = NumberRange.new(-5, 5)
  1948. tra.Lifetime = NumberRange.new(0.3)
  1949. tra.Size = NumberSequence.new({
  1950. NumberSequenceKeypoint.new(0, 8, 0.875),
  1951. NumberSequenceKeypoint.new(1, 10, 0.875)
  1952. })
  1953. tra.Transparency = NumberSequence.new({
  1954. NumberSequenceKeypoint.new(0, 1, 0),
  1955. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1956. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1957. NumberSequenceKeypoint.new(0.699, 1, 0),
  1958. NumberSequenceKeypoint.new(1, 1, 0)
  1959. })
  1960. for i = 0,32,0.1 do
  1961. swait()
  1962. CameraEnshaking(1, 5)
  1963. chargeup.Parent = hed
  1964. owner.Character.Humanoid:TakeDamage(0.12)
  1965. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1966. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1967. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1968. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1969. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1970. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1971. end
  1972. chargeup:stop()
  1973. CreateSound("681582832", hed, 10, 1)
  1974. owner.Character:BreakJoints()
  1975. local S = Instance.new("Explosion",workspace)
  1976. S.Position = tors.Position
  1977. S.BlastPressure = 9
  1978. S.BlastRadius = 30
  1979. S.ExplosionType = 0
  1980. attack = false
  1981. hum.WalkSpeed = 16
  1982. Character.Head.face.Texture = "rbxassetid://295197013"
  1983. tra:Destroy()
  1984. CameraEnshaking(4, 30)
  1985. error("WARNING, TO MUCH ENERGY.")
  1986. end
  1987.  
  1988. function NEN()
  1989. attack = true
  1990. hum.WalkSpeed = 1.01
  1991. CreateSound("230292011", hed, 10, 1)
  1992. Character.Head.face.Texture = "rbxassetid://705269463"
  1993. for i = 0,4,0.1 do
  1994. swait()
  1995. CameraEnshaking(1, 3)
  1996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1997. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1998. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1999. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2000. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2001. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2002. end
  2003. attack = false
  2004. Character.Head.face.Texture = "rbxassetid://620619801"
  2005. hum.WalkSpeed = 16
  2006. end
  2007.  
  2008. function FLYSKYHIGH()
  2009. attack = true
  2010. timetofly = false
  2011. hum.WalkSpeed = 0.05
  2012. Character.Head.face.Texture = "rbxassetid://705269463"
  2013. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2014. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2015. Humanoid.JumpPower = 0
  2016. for i = 0,300,0.1 do --thatsalongtime
  2017. swait()
  2018. CameraEnshaking(1, 7)
  2019. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2020. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2021. root.Velocity = root.CFrame.lookVector * 225
  2022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2028. end
  2029. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2030. attack = false
  2031. Humanoid.JumpPower = 50
  2032. Character.Head.face.Texture = "rbxassetid://620619801"
  2033. hum.WalkSpeed = 16
  2034. wait(45)
  2035. timetofly = true
  2036. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2037. end
  2038.  
  2039.  
  2040. function highnoon()
  2041. attack = true
  2042. hum.WalkSpeed = 1.01
  2043. CreateSound("495316660", hed, 10, 1)
  2044. Character.Head.face.Texture = "rbxassetid://155195214"
  2045. CameraEnshaking(2, 4)
  2046. local Blobby = Instance.new("Part", char)
  2047. Blobby.Name = "Blob"
  2048. Blobby.CanCollide = false
  2049. Blobby.BrickColor = BrickColor.new("Really black")
  2050. Blobby.Transparency = 0
  2051. Blobby.Material = "Plastic"
  2052. Blobby.Size = Vector3.new(1, 1, 2)
  2053. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2054. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2055.  
  2056. local Weld = Instance.new("Weld", Blobby)
  2057. Weld.Part0 = ra
  2058. Weld.Part1 = Blobby
  2059. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2060. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2061.  
  2062. local M2 = Instance.new("SpecialMesh")
  2063. M2.Parent = Blobby
  2064. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2065. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2066. M2.Scale = Vector3.new(.002, .002, .002)
  2067. for i = 0,7.75,0.1 do
  2068. swait()
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2075. end
  2076. for i = 0,16.5,0.1 do
  2077. swait()
  2078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2083. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2084. end
  2085. Blobby.Transparency = 1
  2086. Blobby:Destroy()
  2087. attack = false
  2088. Character.Head.face.Texture = "rbxassetid://620619801"
  2089. hum.WalkSpeed = 16
  2090. end
  2091.  
  2092. function somuchcancerwhy() --o no
  2093. attack = true
  2094. hum.WalkSpeed = 0.10
  2095. Character.Head.face.Texture = "rbxassetid://315074049"
  2096. local A = math.random(1,13)
  2097. if A == 1 then
  2098. ohno.SoundId = "rbxassetid://295810519"
  2099. ohno.TimePosition = 1
  2100. end
  2101. if A == 2 then
  2102. ohno.SoundId = "rbxassetid://488472970"
  2103. ohno.TimePosition = 2
  2104. end
  2105. if A == 3 then
  2106. ohno.SoundId = "rbxassetid://917045199"
  2107. ohno.TimePosition = 3
  2108. end
  2109. if A == 4 then
  2110. ohno.SoundId = "rbxassetid://324205173"
  2111. ohno.TimePosition = 1
  2112. end
  2113. if A == 5 then
  2114. ohno.SoundId = "rbxassetid://376134741"
  2115. ohno.TimePosition = 8
  2116. end
  2117. if A == 6 then
  2118. ohno.SoundId = "rbxassetid://164147183"
  2119. ohno.TimePosition = 0
  2120. end
  2121. if A == 7 then
  2122. ohno.SoundId = "rbxassetid://825526716"
  2123. ohno.TimePosition = 1
  2124. end
  2125. if A == 8 then
  2126. ohno.SoundId = "rbxassetid://185460366"
  2127. ohno.TimePosition = 0
  2128. end
  2129. if A == 9 then
  2130. ohno.SoundId = "rbxassetid://273319633"
  2131. ohno.TimePosition = 1
  2132. end
  2133. if A == 10 then
  2134. ohno.SoundId = "rbxassetid://506212392"
  2135. ohno.TimePosition = 2
  2136. end
  2137. if A == 11 then
  2138. ohno.SoundId = "rbxassetid://708297448"
  2139. ohno.TimePosition = 4
  2140. end
  2141. if A == 12 then
  2142. ohno.SoundId = "rbxassetid://497199103"
  2143. ohno.TimePosition = 9
  2144. end
  2145. if A == 13 then
  2146. ohno.SoundId = "rbxassetid://152833989"
  2147. ohno.TimePosition = 1
  2148. end
  2149. ohno:Play()
  2150. for i = 0,100,0.1 do
  2151. swait()
  2152. CameraEnshaking(2, 3)
  2153. ohno.Parent = hed
  2154. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2155. end
  2156. attack = false
  2157. ohno:Stop()
  2158. Character.Head.face.Texture = "rbxassetid://620619801"
  2159. hum.WalkSpeed = 16
  2160. end
  2161.  
  2162. function WRY() --WRYYYYYYY
  2163. attack = true
  2164. hum.WalkSpeed = 0.30
  2165. CreateSound("794081034", hed, 10, 1)
  2166. Character.Head.face.Texture = "rbxassetid://396389196"
  2167. for i = 0,2,0.1 do
  2168. swait()
  2169. CameraEnshaking(1, 2)
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2176. end
  2177. for i = 0,14.7,0.1 do
  2178. swait()
  2179. CameraEnshaking(1, 3)
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2186. end
  2187. attack = false
  2188. Character.Head.face.Texture = "rbxassetid://620619801"
  2189. hum.WalkSpeed = 16
  2190. end
  2191.  
  2192. function BOI()
  2193. attack = true
  2194. hum.WalkSpeed = 1.01
  2195. CreateSound("390901873", hed, 10, 1)
  2196. Character.Head.face.Texture = "rbxassetid://282463320"
  2197. for i = 0,4,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2205. end
  2206. for i = 0,4,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2214. end
  2215. attack = false
  2216. Character.Head.face.Texture = "rbxassetid://620619801"
  2217. hum.WalkSpeed = 16
  2218. end
  2219.  
  2220. function WhatHuh()
  2221. attack = true
  2222. hum.WalkSpeed = 1.01
  2223. CreateSound("130766865", hed, 10, 1)
  2224. Character.Head.face.Texture = "rbxassetid://276732672"
  2225. for i = 0,4,0.1 do
  2226. swait()
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2233. end
  2234. for i = 0,6.7,0.1 do
  2235. swait()
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2242. end
  2243. for i = 0,8.1,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2251. end
  2252. for i = 0,1,0.1 do
  2253. swait()
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2260. end
  2261. for i = 0,1,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2269. end
  2270. for i = 0,4,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2278. end
  2279. attack = false
  2280. Character.Head.face.Texture = "rbxassetid://620619801"
  2281. hum.WalkSpeed = 16
  2282. end
  2283.  
  2284. function NothingPersonal()
  2285. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2286. local HITBODY = mouse.Target.Parent
  2287. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2288. local HEAD = HITBODY:FindFirstChild("Head")
  2289. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2290. if TORS ~= nil and HUMAN ~= nil then
  2291. attack = true
  2292. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2293. TORS.Anchored = true
  2294. hum.WalkSpeed = 0
  2295. Character.Head.face.Texture = "rbxassetid://40770311"
  2296. CreateSound("1255922819", hed, 10, 1)
  2297. CameraEnshaking(2, 4)
  2298. end
  2299. wait(3.5)
  2300. for i = 0,9,0.1 do
  2301. swait()
  2302. for i = 1,2 do
  2303. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2304. CameraEnshaking(1, 7)
  2305. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2306. end
  2307. end
  2308. wait(.5)
  2309. TORS.Anchored = false
  2310. attack = false
  2311. Character.Head.face.Texture = "rbxassetid://620619801"
  2312. hum.WalkSpeed = 16
  2313. end
  2314. end
  2315.  
  2316. function VeryMuchWorrying()
  2317. attack = true
  2318. hum.WalkSpeed = 1.01
  2319. Character.Head.face.Texture = "rbxassetid://111523405"
  2320. CreateSound("1395854043", hed, 10, 1)
  2321. for i = 0,14,0.1 do
  2322. swait()
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2327. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2329. end
  2330. attack = false
  2331. Character.Head.face.Texture = "rbxassetid://620619801"
  2332. hum.WalkSpeed = 16
  2333. end
  2334.  
  2335. function Ashes() --Straight from... Whatever it was called.
  2336. attack = true
  2337. hum.WalkSpeed = 1.01
  2338. Character.Head.face.Texture = "rbxassetid://360687027"
  2339. CreateSound("290084602", tors, 10, 1)
  2340. for i = 0,6.2,0.1 do
  2341. swait()
  2342. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2348. end
  2349. for i = 0,6.2,0.1 do
  2350. swait()
  2351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2352. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2353. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2354. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2355. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2356. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2357. end
  2358. attack = false
  2359. Character.Head.face.Texture = "rbxassetid://620619801"
  2360. hum.WalkSpeed = 16
  2361. end
  2362.  
  2363. function AnotherOne() --WhAT ANOTHER ONE
  2364. attack = true
  2365. hum.WalkSpeed = 1.01
  2366. local icri = CreateSound("1205111204", hed, 10, 1)
  2367. swait(165)
  2368. local FRAME = tors.CFrame
  2369. repeat
  2370. swait()
  2371. Character.Head.face.Texture = "rbxassetid://582931093"
  2372. CameraEnshaking(1, 10)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2378. tors.CFrame = FRAME * CF(0,1,0)
  2379. swait()
  2380. tors.CFrame = FRAME
  2381. until icri.Playing == false
  2382. Character.Head.face.Texture = "rbxassetid://620619801"
  2383. attack = false
  2384. hum.WalkSpeed = 16
  2385. end
  2386.  
  2387. function Dance()
  2388. attack = true
  2389. hum.WalkSpeed = 1.01
  2390. CreateSound("838766490", hed, 10, 1)
  2391. Character.Head.face.Texture = "rbxassetid://258591579"
  2392. for i = 0,2,0.1 do
  2393. swait()
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2400. end
  2401. for i = 0,4,0.1 do
  2402. swait()
  2403. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2404. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2405. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2406. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2407. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2408. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2409. end
  2410. for i = 0,4,0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2418. end
  2419. for i = 0,4,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2427. end
  2428. for i = 0,4,0.1 do
  2429. swait()
  2430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2435. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2436. end
  2437. for i = 0,4,0.1 do
  2438. swait()
  2439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2440. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2441. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2442. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2445. end
  2446. for i = 0,4,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2454. end
  2455. for i = 0,4,0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2463. end
  2464. for i = 0,4,0.1 do
  2465. swait()
  2466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2472. end
  2473. for i = 0,4,0.1 do
  2474. swait()
  2475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2477. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2478. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2479. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2480. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2481. end
  2482. for i = 0,4,0.1 do
  2483. swait()
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2490. end
  2491. for i = 0,4,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2499. end
  2500. for i = 0,4,0.1 do
  2501. swait()
  2502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2503. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2504. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2505. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2506. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2507. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2508. end
  2509. for i = 0,4,0.1 do
  2510. swait()
  2511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2512. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2513. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2514. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2515. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2516. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2517. end
  2518. for i = 0,4,0.1 do
  2519. swait()
  2520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2524. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2525. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2526. end
  2527. for i = 0,3,0.1 do
  2528. swait()
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2531. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2533. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2535. end
  2536. attack = false
  2537. Character.Head.face.Texture = "rbxassetid://620619801"
  2538. hum.WalkSpeed = 16
  2539. end
  2540.  
  2541. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2542. attack = true
  2543. Character.Head.face.Texture = "rbxassetid://266304560"
  2544. for i = 0,6,0.1 do
  2545. swait()
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2550. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2551. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2552. end
  2553. CreateSound("1093102664", hed, 10, 1)
  2554. CameraEnshaking(3, 8)
  2555. for i = 0,2,0.1 do
  2556. swait()
  2557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2559. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2561. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2562. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2563. end
  2564. Character.Head.face.Texture = "rbxassetid://30128383"
  2565. hum.MaxHealth = 0
  2566. ragdoll(char)
  2567. CreateSound("534269232", hed, 5, 1)
  2568. error("Seems like you just died.")
  2569. end
  2570.  
  2571. MoreTaunts = false
  2572. mouse.KeyDown:connect(function(key)
  2573. if attack == false then
  2574. if MoreTaunts == false then
  2575. if key == 'q' then
  2576. GEtOuT()
  2577. elseif key == 'e' then
  2578. GEtOuT2()
  2579. elseif key == 'x' then
  2580. OBJECTION()
  2581. elseif key == 'n' then
  2582. BOI()
  2583. elseif key == 'u' then
  2584. Victory()
  2585. elseif key == '3' then
  2586. hap()
  2587. elseif key == 'y' then
  2588. Flight()
  2589. elseif key == 'r' and timetofly then
  2590. FLYSKYHIGH()
  2591. elseif key == '9' then
  2592. local A = math.random(1,10)
  2593. if A == 1 then
  2594. warn ("This has a Cooldown, Please wait. :>")
  2595. end
  2596. if A == 2 then
  2597. warn ("You can't Fly All day, you know.")
  2598. end
  2599. if A == 3 then
  2600. warn ("Calm down there.")
  2601. end
  2602. if A == 4 then
  2603. warn ("Take a Break.")
  2604. end
  2605. if A == 5 then
  2606. warn ("*Elevator Music plays in the backround*")
  2607. end
  2608. if A == 6 then
  2609. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2610. end
  2611. if A == 7 then
  2612. warn ("Can you wait a LITTLE Longer?")
  2613. end
  2614. if A == 8 then
  2615. warn ("Like a tiger defying the laws of gravity...")
  2616. end
  2617. if A == 9 then
  2618. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2619. end
  2620. if A == 10 then
  2621. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2622. end
  2623. elseif key == 'k' then
  2624. Hello()
  2625. elseif key == 'g' then
  2626. HAAAAA()
  2627. elseif key == '4' then
  2628. Dance()
  2629. elseif key == '1' then
  2630. HELP()
  2631. elseif key == '2' then
  2632. dead()
  2633. elseif key == 'j' then
  2634. WhatHuh()
  2635. elseif key == 'l' then
  2636. ShutTheHellUp()
  2637. elseif key == 'c' then
  2638. Choose()
  2639. elseif key == 'r' then
  2640. MYSPAGHETTTTTTT()
  2641. elseif key == 't' then
  2642. SpinMeDad()
  2643. elseif key == '9' then
  2644. EndMySufferingV2()
  2645. elseif key == 'f' then
  2646. NEN()
  2647. elseif key == 'z' then
  2648. NothingPersonal()
  2649. elseif key == '7' then
  2650. somuchcancerwhy()
  2651. elseif key == '8' then
  2652. highnoon()
  2653. elseif key == 'v' then
  2654. VeryMuchWorrying()
  2655. elseif key == 'b' then
  2656. Ashes()
  2657. elseif key == 'p' then
  2658. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2659. elseif key == '#' then
  2660. AnotherOne()
  2661. elseif key == 'h' then
  2662. slap()
  2663. elseif key == 'm' then
  2664. WRY()
  2665. end
  2666. end
  2667. end
  2668. end)
  2669.  
  2670. -------------------------------------------------------
  2671. --End Attacks N Stuff--
  2672. -------------------------------------------------------
  2673.  
  2674.  
  2675.  
  2676.  
  2677. while jumping do
  2678. Humanoid.Jump = true
  2679. wait(0.9)
  2680. end
  2681.  
  2682.  
  2683.  
  2684.  
  2685. -------------------------------------------------------
  2686. --Start Animations--
  2687. -------------------------------------------------------
  2688. local equipped = false
  2689. local idle = 0
  2690. local change = 1
  2691. local val = 0
  2692. local toim = 0
  2693. local idleanim = 0.4
  2694. hum.Animator.Parent = nil
  2695. while true do
  2696. swait()
  2697. sine = sine + change
  2698. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2699. local velderp = root.Velocity.y
  2700. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2701. if equipped == true or equipped == false then
  2702. if attack == false then
  2703. idle = idle + 1
  2704. else
  2705. idle = 0
  2706. end
  2707. if 1 < root.Velocity.y and hitfloor == nil then
  2708. Anim = "Jump"
  2709. if attack == false then
  2710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2715. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2716. end
  2717. elseif -1 > root.Velocity.y and hitfloor == nil then
  2718. Anim = "Fall"
  2719. if attack == false then
  2720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2724. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2725. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2726. end
  2727. elseif torvel < 1 and hitfloor ~= nil then
  2728. Anim = "Idle"
  2729. change = 1
  2730. if attack == false then
  2731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2733. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2734. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2735. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2736. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2737. end
  2738. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2739. Anim = "Walk"
  2740. change = 1
  2741. if attack == false then
  2742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2744. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2745. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2747. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2748. end
  2749. end
  2750. end
  2751. if 0 < #Effects then
  2752. for e = 1, #Effects do
  2753. if Effects[e] ~= nil then
  2754. local Thing = Effects[e]
  2755. if Thing ~= nil then
  2756. local Part = Thing[1]
  2757. local Mode = Thing[2]
  2758. local Delay = Thing[3]
  2759. local IncX = Thing[4]
  2760. local IncY = Thing[5]
  2761. local IncZ = Thing[6]
  2762. if 1 >= Thing[1].Transparency then
  2763. if Thing[2] == "Block1" then
  2764. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2765. local Mesh = Thing[1].Mesh
  2766. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2767. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2768. elseif Thing[2] == "Block2" then
  2769. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2770. local Mesh = Thing[7]
  2771. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2772. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2773. elseif Thing[2] == "Block3" then
  2774. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2775. local Mesh = Thing[7]
  2776. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2777. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2778. elseif Thing[2] == "Cylinder" then
  2779. local Mesh = Thing[1].Mesh
  2780. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2781. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2782. elseif Thing[2] == "Blood" then
  2783. local Mesh = Thing[7]
  2784. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2785. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2786. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2787. elseif Thing[2] == "Elec" then
  2788. local Mesh = Thing[1].Mesh
  2789. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2790. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2791. elseif Thing[2] == "Disappear" then
  2792. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2793. elseif Thing[2] == "Shatter" then
  2794. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2795. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2796. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2797. Thing[6] = Thing[6] + Thing[5]
  2798. end
  2799. else
  2800. Part.Parent = nil
  2801. table.remove(Effects, e)
  2802. end
  2803. end
  2804. end
  2805. end
  2806. end
  2807. end
  2808. -------------------------------------------------------
  2809. --End Animations And Script--
  2810. -------------------------------------------------------
  2811.  
  2812. --cool beans boibiparti
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement