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- int xDistance = Mathf.Abs(dragEnd.x - dragStart.x);
- int zDistance = Mathf.Abs(dragEnd.z - dragStart.z);
- if (xDistance < zDistance)
- {
- dragEnd.x = dragStart.x + 1;
- }
- else
- {
- dragEnd.z = dragStart.z + 1;
- }
- for (int x = (dragEnd.x > dragStart.x ? dragStart.x: dragEnd.x); x < (dragEnd.x < dragStart.x ? dragStart.x : dragEnd.x); x++)
- {
- for (int z = (dragEnd.z > dragStart.z ? dragStart.z : dragEnd.z); z < (dragEnd.z < dragStart.z ? dragStart.z : dragEnd.z); z++)
- {
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