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- --// idfk anymore
- local Zypher = game:GetService("CoreGui"):FindFirstChild("Zypher")
- if Zypher then
- Zypher:Destroy()
- end
- --// Other Important Stuff
- local library = loadstring(game:HttpGet("https://zypher.wtf/UI-Lib"))()
- local main = library:CreateMain("Zypher")
- local players = game.Players:GetPlayers()
- local plr = game.Players.LocalPlayer
- local RunService = game:GetService("RunService")
- local VirtualUser = game:GetService("VirtualUser")
- local WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed
- local JumpPower = game.Players.LocalPlayer.Character.Humanoid.JumpPower
- _G.SRebirth = 1
- _G.SEGG = "Common Egg"
- --// Categories
- local stuff = main:CreateCategory("Stuff")
- local settings = main:CreateCategory("Settings")
- --// Sections
- local farming = stuff:CreateSection("Farming")
- local openeggs = stuff:CreateSection("Auto Open Eggs")
- local csection = settings:CreateSection("Character")
- local ssection = settings:CreateSection("UI Stuff")
- --// Farming Tab
- farming:Create(
- "Toggle",
- "Auto Click",
- function(ClickState)
- if ClickState then
- _G.Click = true
- else
- _G.Click = false
- end
- end,
- {
- default = false,
- }
- )
- farming:Create(
- "Toggle",
- "Auto Rebirth",
- function(RebirthState)
- if RebirthState then
- _G.autorebirth = true
- else
- _G.autorebirth = false
- end
- end,
- {
- default = false,
- }
- )
- farming:Create(
- "Dropdown",
- "Rebirth Selector",
- function(RebOption)
- if RebOption == "1 Rebirth" then
- _G.SRebirth = 1
- elseif RebOption == "5 Rebirths" then
- _G.SRebirth = 5
- elseif RebOption == "15 Rebirths" then
- _G.SRebirth = 15
- elseif RebOption == "50 Rebirths" then
- _G.SRebirth = 50
- elseif RebOption == "100 Rebirths" then
- _G.SRebirth = 100
- elseif RebOption == "250 Rebirths" then
- _G.SRebirth = 250
- elseif RebOption == "750 Rebirths" then
- _G.SRebirth = 750
- elseif RebOption == "2,750 Rebirths" then
- _G.SRebirth = 2750
- elseif RebOption == "10,500 Rebirths" then
- _G.SRebirth = 10500
- elseif RebOption == "25,250 Rebirths" then
- _G.SRebirth = 25250
- elseif RebOption == "52,520 Rebirths" then
- _G.SRebirth = 52520
- elseif RebOption == "75,950 Rebirths" then
- _G.SRebirth = 75,950
- elseif RebOption == "105,250 Rebirths" then
- _G.SRebirth = 105250
- elseif RebOption == "210,000 Rebirths" then
- _G.SRebirth = 210000
- elseif RebOption == "350,000 Rebirths" then
- _G.SRebirth = 350000
- elseif RebOption == "600,000 Rebirths" then
- _G.SRebirth = 600000
- end
- end,
- {
- options = {
- "1 Rebirth",
- "5 Rebirths",
- "15 Rebirths",
- "50 Rebirths",
- "100 Rebirths",
- "250 Rebirths",
- "750 Rebirths",
- "2,750 Rebirths",
- "10,500 Rebirths",
- "25,250 Rebirths",
- "52,520 Rebirths",
- "75,950 Rebirths",
- "105,250 Rebirths",
- "210,000 Rebirths",
- "350,000 Rebirths",
- "600,000 Rebirths",
- },
- default = "1 Rebirth",
- search = false,
- }
- )
- --// Egg Tab
- openeggs:Create(
- "Dropdown",
- "Egg Selector",
- function(Option)
- if Option == "Common Egg" then
- _G.SEGG = "Common Egg"
- elseif Option == "Jagged Egg" then
- _G.SEGG = "Jagged Egg"
- elseif Option == "Candy Egg" then
- _G.SEGG = "Candy Egg"
- elseif Option == "Space Egg" then
- _G.SEGG = "Space Egg"
- elseif Option == "Frozen Egg" then
- _G.SEGG = "Frozen Egg"
- elseif Option == "Water Egg" then
- _G.SEGG = "Water Egg"
- elseif Option == "Patriotic Egg" then
- _G.SEGG = "Patriotic Egg"
- end
- end,
- {
- options = {
- "Common Egg",
- "Jagged Egg",
- "Candy Egg",
- "Space Egg",
- "Frozen Egg",
- "Water Egg",
- "Patriotic Egg",
- },
- default = "Common Egg",
- search = false,
- }
- )
- openeggs:Create(
- "Toggle",
- "Auto Open 1 Egg",
- function(EggState)
- if EggState then
- _G.eggyopen = true
- else
- _G.eggyopen = false
- end
- end,
- {
- default = false,
- }
- )
- openeggs:Create(
- "Toggle",
- "Auto Open 3 Eggs",
- function(Egg3State)
- if Egg3State then
- _G.eggy3open = true
- else
- _G.eggy3open = false
- end
- end,
- {
- default = false,
- }
- )
- openeggs:Create(
- "Toggle",
- "Auto Delete All Unlocked Pets (Not legendary's)",
- function(DelState)
- if DelState then
- _G.delete = true
- else
- _G.delete = false
- end
- end,
- {
- default = false,
- }
- )
- --// Setting Tab
- csection:Create(
- "Slider",
- "WalkSpeed",
- function(value)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(value)
- end,
- {
- min = WalkSpeed,
- max = 150,
- -- Optional
- default = WalkSpeed,
- precise = true,
- changablevalue = true
- }
- )
- csection:Create(
- "Slider",
- "JumpPower",
- function(value)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = tonumber(value)
- end,
- {
- min = JumpPower,
- max = 250,
- -- Optional
- default = JumpPower,
- precise = true, -- ex: 0.1, 0.2, 0.3
- changablevalue = true
- }
- )
- ssection:Create(
- "KeyBind",
- "Toggle UI",
- function()
- if game:GetService("CoreGui").Zypher.Enabled == true then
- game:GetService("CoreGui").Zypher.Enabled = false
- else
- game:GetService("CoreGui").Zypher.Enabled = true
- end
- end,
- {
- default = Enum.KeyCode.P
- }
- )
- ssection:Create(
- "Button",
- "Destroy UI",
- function()
- game:GetService("CoreGui"):FindFirstChild("Zypher"):Destroy()
- end,
- {
- animated = true,
- }
- )
- --// Functions
- spawn(function()
- while wait() do
- if _G.Click then
- local args = {
- [1] = "Click",
- }
- for i = 1, 10 do
- game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(unpack(args))
- end
- end
- end
- end)
- spawn(function()
- while wait(.5) do
- if _G.autorebirth then
- local argso = {
- [1] = "Rebirth",
- [2] = _G.SRebirth,
- }
- game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer(unpack(argso))
- end
- end
- end)
- spawn(function()
- while wait(.25) do
- if _G.eggyopen then
- local args = {
- [1] = "OpenEgg",
- [2] = "Single",
- [3] = _G.SEGG,
- }
- game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(unpack(args))
- end
- end
- end)
- spawn(function()
- while wait(.25) do
- if _G.eggy3open then
- local args = {
- [1] = "OpenEgg",
- [2] = "Triple",
- [3] = _G.SEGG,
- }
- game:GetService("ReplicatedStorage").Modules.Network.RemoteFunction:InvokeServer(unpack(args))
- end
- end
- end)
- spawn(function()
- while wait() do
- if _G.delete then
- game:GetService("ReplicatedStorage").Modules.Network.RemoteEvent:FireServer("DeleteAllUnlocked")
- end
- end
- end)
- --// Anti Afk
- game:GetService("Players").LocalPlayer.Idled:Connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
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