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- // FOnline Luminance // A Post-2238 Role Playing Server //
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- // v3.3.3 // 1.9.25 // Crash & Bugfixing Megapatch //
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- - Corrected the .fofrm file to point to the .png file for the weapon to prevent any future crashes when dropping the YK42B
- - Re-added the clear container property to spawner_pvp.fos so that valuable containers do not stack loot anymore
- - Reverted the changes to the timing for loot spawning in PVP containers back down to 5 to 15 minutes
- - Changed experience to continue accumulating after hitting level cap
- - Added science to hex to push to client configurations for next update
- - Removed torso aiming bind as it was conflicting with the stop command bind
- - Reworked Strong Back to have ten levels and much tougher requirements for high tiers of the perk
- - Reworked Action Boy to have ten levels, tougher requirements, and higher rewards at end tier levels
- - Reworked Magnetic Personality to give 70PP and added 30PP to Sex Appeal as a secondary useful effect
- - Changed the formula for GetPartyPointsMax in follower_common.fos to reflect the new changes to PP support perks
- - Changed the text in FOGAME.MSG to reflect the party point reworks for Sex Appeal and Magnetic Personality
- - Fixed the text in FOGAME.MSG, broadcast,fos, client_interface.fos, client_main.fos, and worldmap.fos to show the right server name
- * Check scripts to scale encounters up for higher level player
- * Add perks or perk levels so that high level players do not run out of interesting options
- * Give the pids_groups.fos file a pass to add missing armors or weapons to group lists
- * Was able to purge the generated script files at server runtime to enable the perk data to work correctly
- ! Confirmed old SF caravan encounter ejection issues still exist
- ! Next level experience numbers appear to disappear when value too large on HUD
- ! Companions appear to not be able to wear regular Power Helmets
- ! Hypos do not respect the loot all command and remain in containers
- ! Consider which updater path to implement for future patching
- ! Hinkley appears to have some broken doors and things that are misplaced
- ! Investigate issues with traders not accepting certain loot when trading
- ! Warehouse doors in New Reno's gas station lack a collision box
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- // v3.3.2 // 1.7.25 // Worldmap Interface Fix //
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- - Fixed worldmap issues courtesy of faction.ini fix provided by Ermac
- * Noted that there are two interface directories - one in faction.zip and one in interface.zip
- ~ Will begin providing client download links here in the future
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- // v3.3.1 // 11.24.24 // Server Reboot & Interface Fixes //
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- - Rebooted the server and verified that the v3 Luminance Client is the correct one
- - Fixed title screen issue and reverted it back to Pure Evil v13
- - Updated splash screens with new and improved art
- * Verified that the client crash with the YK42B Pulse Rifle still exists
- * Verified that the world map interface view shrinkage issue still exists
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- // v3.3 // 9.19.16 //
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- - Companions can wear all current armors in the game! Neat!
- - Economy refresh slowed massively to balance the huge influx of caps and resources.
- - Containers have a higher chance to spawn really...really good loot in warehouse and reno.
- - New god tier items added to the spawning arrays. Go get em.
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- v3.2 - Bounty Update
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- - All traders had their cap stores increased by at least 250%!
- - Grenade launcher misfiring bug fixed through a revert.
- - All containers no longer delete previous inventory. Loot will stack up in all crates.
- - Economy values for traders buffed to ridiculous levels. Loot will be had.
- - Trader inventories refresh more rapidly.
- * SP for FA clamped at 200%, looking at a fix.
- * New maps for custom containers will be implemented soonish.
- ! Navy Combat Armor.
- ! Special armor with bonuses.
- ! Balance the economy, maybe.
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- v3.1
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- - All locations are fixed! Ares, V15, Glow, and Warehouse now spawn loot!
- - Fixed and refreshed most towns to see new trading array and refresh map geometry. Neat.
- - Other miscellaneous hotfixes such as economy percent balancing and caps per trader.
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- v3.0 - Sunbeam Update
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- - Merged with the Reloaded Season 2 SDK.
- - Fixboy revamped. Fix all, fix counter, and sorting is functional.
- - HP overhead is working properly, with F9.
- - Critter examination gives name and any cripples.
- - Text coloring for different events in chat and for awareness.
- - Desert Combat armor implemented (and helmet too)
- - Gauss Minigun, Gauss Assault Rifle, and Pulse Minigun added to trader arrays and ported appropriately.
- - Enormously expanded maps in V15, Sierra, Glow, and Ares to name a few.
- - Loot tables increased massively. New ammo, and new guns.
- - Tesla armor discharge feature added.
- - Hex throwing and hex shooting implemented.
- - Crafting bonuses are finally...finally in the game. Text colorizing, and random bonus spawned weapons implemented.
- - Implants are in! Go find the loot!
- - Science at hex is now implemented.
- - Global economy and variables such as regeneration for facilities adjusted and ported.
- - Splash screens successfully ported.
- - Trader loot arrays rebalanced and merged with SDK arrays.
- - Level cap of 300 preserved in transferrence.
- - Close combat implemented. One reserved character point slot persists.
- - Array and binding errors cleaned up. Server is expected to be much more efficient.
- - So much more to discover...go find out!
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- v2.1 - Standalone Splash Screen Update
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- - New art splash screens. No more stupid low res crap! (Get faction.zip)
- * Working on overhead HP.
- ! Pickup box (for stacks)
- ! New maps and dungeons, etc.
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- v2.0 - YK52C Pulse Minigun
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- - Pulse Minigun!
- - Reworked sounds to 16bit wav for more quality!
- - Completely custom sprite and sounds. Enjoy.
- * Pushed to update.zip, rejoice!
- ! Plasma Carbine & Prototype Plasma Rifle.
- ! Possibly PKM.
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- v1.9 - Gauss Minigun & Assault Balancing
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- - Un-nerfed the original Gauss pistol and rifle to their FO2 values.
- - Massively nerfed the MEC & M91 damage values. Nerfed the Assault's range slightly.
- - New and improved client!
- - Master & Critter, Pure v14, Hotkeys, Address & Ports, and all updates and assets zipped and accounted for!
- * More to come as weapons are made!
- ! Plasma Carbine.
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- v1.8 - Gauss Minigun & Assault
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- - Added the MEC Gauss Minigun!
- - Added the M91 Gauss Assault Rifle!
- - Sounds, inventory, and world sprites!
- * Tons of info on how to make sounds and sprites.
- * Learned about legacy interplay format.
- * All sounds implemented! Beautiful! Perhaps touch up gauss assault, though.
- ! New weapons coming soon! Slated for the M249, M16, Neostead, Pulse assault, and Plasma Carbines next!
- ! Add new weapons to traders!
- ! Check frame alignments and finish them up.
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- v1.7
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- - Changed the global economy to include some more caps.
- - Expanded the arrays of items for traders.
- - Reduced the timeouts on inventory cycling for traders.
- - Changed some behind the scenes math involving calculations for wealth.
- * Working on RAS Clear & Desert interfaces for 1080p consumption.
- * Slowing down on arbitrary changelog path provisioning (it was for self clarity while I was learning)
- ! Continue development in a slower time. For now, this is the final working version.
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- // v1.6 // 8.30.2016 //
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- - Re-added registration and login timeouts. (thanks Ermac)
- - Expanded the trader economy to encompass more items, and rebalanced the weight of each type. (preparing to add t4)
- - Massively expanded trader capacity, items are now appearing properly.
- * Located cave loot lists, will be working on those shortly.
- * Companions still keep working even after logout, incredible, and intended, results.
- ! Implement T4 array.
- ! Client install (complete config)
- ! Companion armor scripts past CAMKII
- ! Unsafe worldmap (encounter)
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- v1.5
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- - Began cleaning up the trader arrays @ trader.fos.
- - Added some high tier energy weapons to array @ trader.fos.
- - Added more high tier small guns to array @ trader.fos.
- - Removed low tier things from array to hopefully reduce spam & increase inventory variety @ trader.fos.
- - Disabled account registration & switching limit. It was impeding my testing anyways @ config.fos.
- - Added power armor (2 variants) to Gun Runners! Good luck affording it @ trader.fos.
- * Learned tons about slavery and companions.
- * Trader inventory arrays sorting properly now (it's amazing what a comma here or a mistaken space there will do!)
- * Attempted to add a fourth array for armor, failed to reference under levels. Investigating and moving T4 down to T3 for the meantime. (suspect array formatting / syntax problems)
- * Finally squashed all array issues (no more server log reports for out of bound issues when trader inventory refreshes!!!)
- ! Implement that pesky tier 4 that I wanted.
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- v1.4
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- - Updated the trader update times to a more reasonable value @ trader_h.fos.
- - Increased the overall caps available to each trader massively @ economy.fos.
- - Throwing grenades to hex (while in hand) using the ~ works properly when grenade is in hand.
- * Hex shooting & hex throwing scripts implemented but currently broken. I suspect there's more to it. Investigating... (removed scripts for now)
- * Broke SF & GR traders by admin trading, stripping their inventory. Looking for way to update bags. (Turns out just needed a refresh)
- * Armors and helments are available in traders now, rejoice ! (all fields modified confirmed working)
- * Generating array errors (out of bounds) with a 1-3 minute refresh timer on traders. Investigating. (Feels related to a ridiculous under-debug timer)
- ! Add FOnline player tracker.
- ! Overhead HP indicators.
- ! More / revised dungeons.
- ! New maps.
- ! New quests.
- ! More 3D stuffs
- ! Rework Caves
- ! Items with custom bonuses (like FO2)
- ! Removing unsafe worldmap (screw that)
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- v1.3
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- - Changed mine vein values to properly reflect gains & global capacities (also regens, and more than once) @ _globalvars.fos & prod_veins.fos.
- - Added some tier 3 equipment to trader arrays (including ammo, armors, small guns, energy weapons, and big guns and why were helms not in either...) @ trader.fos.
- - Added some highly experimental changes to the level lists to traders (mostly to encourage the previously unused arrays of BG3, EW3, and MISC3 to be used) in the SF & gun runner traders @ trader.fos.
- - Adapted altruist to the new level caps by setting his checks to 297 & 300 respectively @ dialog_altruist.fos.
- - Updated junk values to be more realistic @ _globalvars.fos.
- * Examined trader levels and heirarchy, determined best course of action based on some limited abuse (thanks mistakes in mining veins!)
- * Got the stacks and batches mixed up, instead farmed 4x roughly the amount per swing. (found the proper stuff in globlavars)
- * Traders appear to be sporting low tier small gun weaponry in light of the array and trade level changes. Something's probably wrong...(or not)
- * Calculated trader turn around time based on a 1:20 time scale, i.e., the fact that 3 mins = 1 hour in game, and therefore 72 mins = 1 day.
- ! Desert & Navy Armors to implement.
- ! Re-add skill book original uses.
- ! Turn based first aid.
- ! Traders to accept all item types. (possibly not)
- ! Multiple flare colors.
- ! Furniture & new vehicles.
- ! Vault base (not bunker for 500k caps).
- ! Clean up array and server start errors.
- ! Clean client install with proper cfg keybinds by default.
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- v1.2
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- - Changed mine vein stacks & batch number values massively @ prod_veins.fos.
- - Changed NPC Max talkers from 1 to 3 @ config.fos.
- - Changed name lengths to 3 & 15 from 4 & 12 @ config.fos.
- * Considering changing Registration values. (tag and special)
- * Acknowledged Hinkley replication issues. (looking at fix)
- * Bug with SSOthers. (no identifying text issued)
- ! Will be adding hexshoot & throwhex modules soon. (tm)
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- v1.1
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- - Implemented self first aid & doctor @ client_keybinds(_h).fos & unsafe_client.fos.
- - Enabled loot all and drop all @ client_keybinds(_h).fos & unsafe_client.fos.
- - Use super stim on others is working @ client_keybinds(_h).fos & unsafe_client.fos.
- - Redacted extra access for other admins @ GetAccess.cfg.
- * Loot all issues stemmed from using Ctrl L instead of the defined value, Ctrl G.
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- v1.0
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- - Added new levels to existing perks @ PerkEditor.
- - Enabled Slayer & Sniper perks (and defined lofty requirements) @ PerkEditor.
- - Level cap increased to 300 @ config.fos.
- - Enabled proper access for admins @ GetAccess.cfg.
- * TB combat bug turned out to be a side effect of being logged in as an admin.
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- || Legend || Features --> ! || Additions --> + || Changes --> - || Notes --> * || Possible Additions --> ? || Downloads --> ~ ||
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