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Midnight Magic - FOnline Luminance - Server Changelogs

Nov 24th, 2024 (edited)
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  1. --------------------------------------------------------------------------------------------------------------------------------------
  2. // FOnline Luminance // A Post-2238 Role Playing Server //
  3. --------------------------------------------------------------------------------------------------------------------------------------
  4. // v3.3.3 // 1.9.25 // Crash & Bugfixing Megapatch //
  5. --------------------------------------------------------------------------------------------------------------------------------------
  6. - Corrected the .fofrm file to point to the .png file for the weapon to prevent any future crashes when dropping the YK42B
  7. - Re-added the clear container property to spawner_pvp.fos so that valuable containers do not stack loot anymore
  8. - Reverted the changes to the timing for loot spawning in PVP containers back down to 5 to 15 minutes
  9. - Changed experience to continue accumulating after hitting level cap
  10. - Added science to hex to push to client configurations for next update
  11. - Removed torso aiming bind as it was conflicting with the stop command bind
  12. - Reworked Strong Back to have ten levels and much tougher requirements for high tiers of the perk
  13. - Reworked Action Boy to have ten levels, tougher requirements, and higher rewards at end tier levels
  14. - Reworked Magnetic Personality to give 70PP and added 30PP to Sex Appeal as a secondary useful effect
  15. - Changed the formula for GetPartyPointsMax in follower_common.fos to reflect the new changes to PP support perks
  16. - Changed the text in FOGAME.MSG to reflect the party point reworks for Sex Appeal and Magnetic Personality
  17. - Fixed the text in FOGAME.MSG, broadcast,fos, client_interface.fos, client_main.fos, and worldmap.fos to show the right server name
  18. * Check scripts to scale encounters up for higher level player
  19. * Add perks or perk levels so that high level players do not run out of interesting options
  20. * Give the pids_groups.fos file a pass to add missing armors or weapons to group lists
  21. * Was able to purge the generated script files at server runtime to enable the perk data to work correctly
  22. ! Confirmed old SF caravan encounter ejection issues still exist
  23. ! Next level experience numbers appear to disappear when value too large on HUD
  24. ! Companions appear to not be able to wear regular Power Helmets
  25. ! Hypos do not respect the loot all command and remain in containers
  26. ! Consider which updater path to implement for future patching
  27. ! Hinkley appears to have some broken doors and things that are misplaced
  28. ! Investigate issues with traders not accepting certain loot when trading
  29. ! Warehouse doors in New Reno's gas station lack a collision box
  30. --------------------------------------------------------------------------------------------------------------------------------------
  31. // v3.3.2 // 1.7.25 // Worldmap Interface Fix //
  32. --------------------------------------------------------------------------------------------------------------------------------------
  33. - Fixed worldmap issues courtesy of faction.ini fix provided by Ermac
  34. * Noted that there are two interface directories - one in faction.zip and one in interface.zip
  35. ~ Will begin providing client download links here in the future
  36. --------------------------------------------------------------------------------------------------------------------------------------
  37. // v3.3.1 // 11.24.24 // Server Reboot & Interface Fixes //
  38. --------------------------------------------------------------------------------------------------------------------------------------
  39. - Rebooted the server and verified that the v3 Luminance Client is the correct one
  40. - Fixed title screen issue and reverted it back to Pure Evil v13
  41. - Updated splash screens with new and improved art
  42. * Verified that the client crash with the YK42B Pulse Rifle still exists
  43. * Verified that the world map interface view shrinkage issue still exists
  44. --------------------------------------------------------------------------------------------------------------------------------------
  45. // v3.3 // 9.19.16 //
  46. --------------------------------------------------------------------------------------------------------------------------------------
  47. - Companions can wear all current armors in the game! Neat!
  48. - Economy refresh slowed massively to balance the huge influx of caps and resources.
  49. - Containers have a higher chance to spawn really...really good loot in warehouse and reno.
  50. - New god tier items added to the spawning arrays. Go get em.
  51. --------------------------------------------------------------------------------------------------------------------------------------
  52. v3.2 - Bounty Update
  53. --------------------------------------------------------------------------------------------------------------------------------------
  54. - All traders had their cap stores increased by at least 250%!
  55. - Grenade launcher misfiring bug fixed through a revert.
  56. - All containers no longer delete previous inventory. Loot will stack up in all crates.
  57. - Economy values for traders buffed to ridiculous levels. Loot will be had.
  58. - Trader inventories refresh more rapidly.
  59. * SP for FA clamped at 200%, looking at a fix.
  60. * New maps for custom containers will be implemented soonish.
  61. ! Navy Combat Armor.
  62. ! Special armor with bonuses.
  63. ! Balance the economy, maybe.
  64. --------------------------------------------------------------------------------------------------------------------------------------
  65. v3.1
  66. --------------------------------------------------------------------------------------------------------------------------------------
  67. - All locations are fixed! Ares, V15, Glow, and Warehouse now spawn loot!
  68. - Fixed and refreshed most towns to see new trading array and refresh map geometry. Neat.
  69. - Other miscellaneous hotfixes such as economy percent balancing and caps per trader.
  70. --------------------------------------------------------------------------------------------------------------------------------------
  71. v3.0 - Sunbeam Update
  72. --------------------------------------------------------------------------------------------------------------------------------------
  73. - Merged with the Reloaded Season 2 SDK.
  74. - Fixboy revamped. Fix all, fix counter, and sorting is functional.
  75. - HP overhead is working properly, with F9.
  76. - Critter examination gives name and any cripples.
  77. - Text coloring for different events in chat and for awareness.
  78. - Desert Combat armor implemented (and helmet too)
  79. - Gauss Minigun, Gauss Assault Rifle, and Pulse Minigun added to trader arrays and ported appropriately.
  80. - Enormously expanded maps in V15, Sierra, Glow, and Ares to name a few.
  81. - Loot tables increased massively. New ammo, and new guns.
  82. - Tesla armor discharge feature added.
  83. - Hex throwing and hex shooting implemented.
  84. - Crafting bonuses are finally...finally in the game. Text colorizing, and random bonus spawned weapons implemented.
  85. - Implants are in! Go find the loot!
  86. - Science at hex is now implemented.
  87. - Global economy and variables such as regeneration for facilities adjusted and ported.
  88. - Splash screens successfully ported.
  89. - Trader loot arrays rebalanced and merged with SDK arrays.
  90. - Level cap of 300 preserved in transferrence.
  91. - Close combat implemented. One reserved character point slot persists.
  92. - Array and binding errors cleaned up. Server is expected to be much more efficient.
  93. - So much more to discover...go find out!
  94. --------------------------------------------------------------------------------------------------------------------------------------
  95. v2.1 - Standalone Splash Screen Update
  96. --------------------------------------------------------------------------------------------------------------------------------------
  97. - New art splash screens. No more stupid low res crap! (Get faction.zip)
  98. * Working on overhead HP.
  99. ! Pickup box (for stacks)
  100. ! New maps and dungeons, etc.
  101. --------------------------------------------------------------------------------------------------------------------------------------
  102. v2.0 - YK52C Pulse Minigun
  103. --------------------------------------------------------------------------------------------------------------------------------------
  104. - Pulse Minigun!
  105. - Reworked sounds to 16bit wav for more quality!
  106. - Completely custom sprite and sounds. Enjoy.
  107. * Pushed to update.zip, rejoice!
  108. ! Plasma Carbine & Prototype Plasma Rifle.
  109. ! Possibly PKM.
  110. --------------------------------------------------------------------------------------------------------------------------------------
  111. v1.9 - Gauss Minigun & Assault Balancing
  112. --------------------------------------------------------------------------------------------------------------------------------------
  113. - Un-nerfed the original Gauss pistol and rifle to their FO2 values.
  114. - Massively nerfed the MEC & M91 damage values. Nerfed the Assault's range slightly.
  115. - New and improved client!
  116. - Master & Critter, Pure v14, Hotkeys, Address & Ports, and all updates and assets zipped and accounted for!
  117. * More to come as weapons are made!
  118. ! Plasma Carbine.
  119. --------------------------------------------------------------------------------------------------------------------------------------
  120. v1.8 - Gauss Minigun & Assault
  121. --------------------------------------------------------------------------------------------------------------------------------------
  122. - Added the MEC Gauss Minigun!
  123. - Added the M91 Gauss Assault Rifle!
  124. - Sounds, inventory, and world sprites!
  125. * Tons of info on how to make sounds and sprites.
  126. * Learned about legacy interplay format.
  127. * All sounds implemented! Beautiful! Perhaps touch up gauss assault, though.
  128. ! New weapons coming soon! Slated for the M249, M16, Neostead, Pulse assault, and Plasma Carbines next!
  129. ! Add new weapons to traders!
  130. ! Check frame alignments and finish them up.
  131. --------------------------------------------------------------------------------------------------------------------------------------
  132. v1.7
  133. --------------------------------------------------------------------------------------------------------------------------------------
  134. - Changed the global economy to include some more caps.
  135. - Expanded the arrays of items for traders.
  136. - Reduced the timeouts on inventory cycling for traders.
  137. - Changed some behind the scenes math involving calculations for wealth.
  138. * Working on RAS Clear & Desert interfaces for 1080p consumption.
  139. * Slowing down on arbitrary changelog path provisioning (it was for self clarity while I was learning)
  140. ! Continue development in a slower time. For now, this is the final working version.
  141. --------------------------------------------------------------------------------------------------------------------------------------
  142. // v1.6 // 8.30.2016 //
  143. --------------------------------------------------------------------------------------------------------------------------------------
  144. - Re-added registration and login timeouts. (thanks Ermac)
  145. - Expanded the trader economy to encompass more items, and rebalanced the weight of each type. (preparing to add t4)
  146. - Massively expanded trader capacity, items are now appearing properly.
  147. * Located cave loot lists, will be working on those shortly.
  148. * Companions still keep working even after logout, incredible, and intended, results.
  149. ! Implement T4 array.
  150. ! Client install (complete config)
  151. ! Companion armor scripts past CAMKII
  152. ! Unsafe worldmap (encounter)
  153. --------------------------------------------------------------------------------------------------------------------------------------
  154. v1.5
  155. --------------------------------------------------------------------------------------------------------------------------------------
  156. - Began cleaning up the trader arrays @ trader.fos.
  157. - Added some high tier energy weapons to array @ trader.fos.
  158. - Added more high tier small guns to array @ trader.fos.
  159. - Removed low tier things from array to hopefully reduce spam & increase inventory variety @ trader.fos.
  160. - Disabled account registration & switching limit. It was impeding my testing anyways @ config.fos.
  161. - Added power armor (2 variants) to Gun Runners! Good luck affording it @ trader.fos.
  162. * Learned tons about slavery and companions.
  163. * Trader inventory arrays sorting properly now (it's amazing what a comma here or a mistaken space there will do!)
  164. * Attempted to add a fourth array for armor, failed to reference under levels. Investigating and moving T4 down to T3 for the meantime. (suspect array formatting / syntax problems)
  165. * Finally squashed all array issues (no more server log reports for out of bound issues when trader inventory refreshes!!!)
  166. ! Implement that pesky tier 4 that I wanted.
  167. --------------------------------------------------------------------------------------------------------------------------------------
  168. v1.4
  169. --------------------------------------------------------------------------------------------------------------------------------------
  170. - Updated the trader update times to a more reasonable value @ trader_h.fos.
  171. - Increased the overall caps available to each trader massively @ economy.fos.
  172. - Throwing grenades to hex (while in hand) using the ~ works properly when grenade is in hand.
  173. * Hex shooting & hex throwing scripts implemented but currently broken. I suspect there's more to it. Investigating... (removed scripts for now)
  174. * Broke SF & GR traders by admin trading, stripping their inventory. Looking for way to update bags. (Turns out just needed a refresh)
  175. * Armors and helments are available in traders now, rejoice ! (all fields modified confirmed working)
  176. * Generating array errors (out of bounds) with a 1-3 minute refresh timer on traders. Investigating. (Feels related to a ridiculous under-debug timer)
  177. ! Add FOnline player tracker.
  178. ! Overhead HP indicators.
  179. ! More / revised dungeons.
  180. ! New maps.
  181. ! New quests.
  182. ! More 3D stuffs
  183. ! Rework Caves
  184. ! Items with custom bonuses (like FO2)
  185. ! Removing unsafe worldmap (screw that)
  186. --------------------------------------------------------------------------------------------------------------------------------------
  187. v1.3
  188. --------------------------------------------------------------------------------------------------------------------------------------
  189. - Changed mine vein values to properly reflect gains & global capacities (also regens, and more than once) @ _globalvars.fos & prod_veins.fos.
  190. - Added some tier 3 equipment to trader arrays (including ammo, armors, small guns, energy weapons, and big guns and why were helms not in either...) @ trader.fos.
  191. - Added some highly experimental changes to the level lists to traders (mostly to encourage the previously unused arrays of BG3, EW3, and MISC3 to be used) in the SF & gun runner traders @ trader.fos.
  192. - Adapted altruist to the new level caps by setting his checks to 297 & 300 respectively @ dialog_altruist.fos.
  193. - Updated junk values to be more realistic @ _globalvars.fos.
  194. * Examined trader levels and heirarchy, determined best course of action based on some limited abuse (thanks mistakes in mining veins!)
  195. * Got the stacks and batches mixed up, instead farmed 4x roughly the amount per swing. (found the proper stuff in globlavars)
  196. * Traders appear to be sporting low tier small gun weaponry in light of the array and trade level changes. Something's probably wrong...(or not)
  197. * Calculated trader turn around time based on a 1:20 time scale, i.e., the fact that 3 mins = 1 hour in game, and therefore 72 mins = 1 day.
  198. ! Desert & Navy Armors to implement.
  199. ! Re-add skill book original uses.
  200. ! Turn based first aid.
  201. ! Traders to accept all item types. (possibly not)
  202. ! Multiple flare colors.
  203. ! Furniture & new vehicles.
  204. ! Vault base (not bunker for 500k caps).
  205. ! Clean up array and server start errors.
  206. ! Clean client install with proper cfg keybinds by default.
  207. --------------------------------------------------------------------------------------------------------------------------------------
  208. v1.2
  209. --------------------------------------------------------------------------------------------------------------------------------------
  210. - Changed mine vein stacks & batch number values massively @ prod_veins.fos.
  211. - Changed NPC Max talkers from 1 to 3 @ config.fos.
  212. - Changed name lengths to 3 & 15 from 4 & 12 @ config.fos.
  213. * Considering changing Registration values. (tag and special)
  214. * Acknowledged Hinkley replication issues. (looking at fix)
  215. * Bug with SSOthers. (no identifying text issued)
  216. ! Will be adding hexshoot & throwhex modules soon. (tm)
  217. --------------------------------------------------------------------------------------------------------------------------------------
  218. v1.1
  219. --------------------------------------------------------------------------------------------------------------------------------------
  220. - Implemented self first aid & doctor @ client_keybinds(_h).fos & unsafe_client.fos.
  221. - Enabled loot all and drop all @ client_keybinds(_h).fos & unsafe_client.fos.
  222. - Use super stim on others is working @ client_keybinds(_h).fos & unsafe_client.fos.
  223. - Redacted extra access for other admins @ GetAccess.cfg.
  224. * Loot all issues stemmed from using Ctrl L instead of the defined value, Ctrl G.
  225. --------------------------------------------------------------------------------------------------------------------------------------
  226. v1.0
  227. --------------------------------------------------------------------------------------------------------------------------------------
  228. - Added new levels to existing perks @ PerkEditor.
  229. - Enabled Slayer & Sniper perks (and defined lofty requirements) @ PerkEditor.
  230. - Level cap increased to 300 @ config.fos.
  231. - Enabled proper access for admins @ GetAccess.cfg.
  232. * TB combat bug turned out to be a side effect of being logged in as an admin.
  233. --------------------------------------------------------------------------------------------------------------------------------------
  234. || Legend || Features --> ! || Additions --> + || Changes --> - || Notes --> * || Possible Additions --> ? || Downloads --> ~ ||
  235. --------------------------------------------------------------------------------------------------------------------------------------
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