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- Homeworld: Keyblade Graveyard (Kingdom Hearts)
- Name: LiD1A, a.k.a. Lidia (Closest approximation to the title Living Darkness, 1st Attempt)
- Age: Looks to be 16, but true age is unknown
- Species: Humanoid Darkness
- Gender: Female
- Alignment: Chaotic Neutral, with a slight more lean towards Chaotic Evil
- Personality: During her initial awakening, Lidia was a kindly and naive young girl who was prone to instant moments of sorrow and concern. Yet, as time passed, those feeling deadened, making way for contempt and pettiness. After her full awakening, it would almost appear that she had become utterly psychotic, with no truly discernable thought processes. This is a feint, however. She knows what she is doing, and only she knows why she does so. She has also begun to show a more manipulative side, wanting to push people to chaotic acts that would spread the darkness. But, perhaps the thing that is most concerning is an unhealthy fascination in the two Keyblade wielders, Sora and Riku and an intense hatred of Kairi. While initially scared of the Keyblade, she now wields one herself, and is looking to 'expand her collection' by corrupting other Keybladers in the process, and in failing that, destroying them instead.
- Powers:
- - Summon Pureblood: A trait that manifested when she first awoke, she was initially able to summon a single Shadow Heartless. However, he training with the Vanitas Remnant has allowed her to summon more regular Heartless, or a few of the more advanced Pureblood Heartless. The more powerful the Pureblood, the more difficult it is to conjure, and therefore, requires more effort on her behalf.
- - Smoke Puff: First released during her training sessions with the Vanitas Remnant, this was a purely defensive measure, blanketing a 10 foot radius with dark smoke, obscuring vision and making it difficult for the opponent to breath.
- - Dark Nuke: Her most powerful ability, this attack never manifested at any point during her creation or waking, only doing so in the Sleeping Worlds, and with extreme effort. As the name implies, she fires a small, slow-moving orb of darkness, which upon contact, has the potential to inflict vastly devastating amounts of damage upon anyone or anything in it's path. It's use however, is extremely taxing, leaving her highly vulnerable to attack. This ability first manifested when completed her contemplations of Chaos with Havik in the Realm of Chaos, though it completed its manifestation in the Sleeping Worlds.
- - Corruptive Presence: Upon her metamorphosis to the Dark Princess, Lidia's very presence is enough to tempt the darkness of people's hearts, aiding her influence of their more chaotic natures to her own ends. This technique is, however, mostly unconscious, and will be augmented with time.
- - Havoc Magic: Havoc Magic is based on the principal that by altering probability, everything can change, and that nothing is firm and solid. It has absolutely no connection to any pre-described elements prior to use, but the end effect could cause any kind. While it can be given a general form by the caster, the effects could be utterly random and unexpected. Greater masters can influence the final outcome of the magic, but novices tend to lack that level of control. Due to it's chaotic nature, it has no concrete form, and has no confirmed coloration. So far, she has only two out of the six spells.
- -- Chaos Beam: The user channels pure Havoc energy into a concentrated beam. The final effects are various, but mostly work into an offensive form of one type or another. Attack effects are fire, ice, thunder, earth, and poison.
- -- Random Wave: An aura of Havoc magic surrounds the user and any chosen allies. The aura automatically cancels weaker physical attacks and many weaker spells, or else it may generate either a phyiscal stat booster or a healing spell.
- - Deck Commands: Due to her time in the Sleeping Worlds, Lidia has a multitude of darkness-based Deck Commands, though most are dormant. These fall under two categories, namely Physical Attacks and Magic.[LOCKED]
- -- Physical Attack:
- --- Confusing Strike: A spinning slash that has a possibility of causing the Confused status effect.
- --- Dark Haze: A dash attack where the caster shrouds herself in darkness, causing darkness damage and a possible Doom effect that causes death in five seconds.
- --- Dark Spiral: A very costly spell, this is akin to Zatetsuken. The user dashes forward, Keyblade hand outstretched, the Keyblade spinning like a drill with a dark element around the entire person. However, if the caster is countered with sufficient force, the attack can be held off or even backfire.
- --- Dark Splicer: User warps around the target, slashing from an unknown angle with a darkness element.
- --- Drain Dive: Diving from above, the user unleashes a red blast of energy in a horizontal shockwave, a Drain spell that transfers victim HP to the caster.
- -- Magic:
- --- Outflow of the Dark: The ability to transfer a projectile attack into a blast of darkness of equal power back at the caster, with damage shifted from the element of the attack to a darkness element, fired from the tip of the Keyblade. If hit, the user also may develop a random status effect. (Essentially a less-gamebreaking version of Reflega, a mix of a Guard and a Magic attack at the same time.)
- --- Shadowed Claw: A slash attack from the free hand of the wielder, this attack takes the form of an aura of darkness around the hand, followed by a much larger, clawed hand lashing out at the target with dark damage.
- -- Movement:
- --- Void Walk: The user splits in two just as an opponent attacks them, one of the copies is real and the other is an illusion, leaving enough time for a counterattack before the copy disappears.
- --- Shadow Fling: Several tendrils of darkness appear underneath the spot the user is standing on, and throws them higher than they could normally jump.
- Abilities:
- - Heartless Control - An innate ability first manifested upon her creation, she is able to command the Heartless to do as she asks. However, her little use of it means she can only control Shadows and Soldiers. With continued use, stronger Heartless can fall under her control. After awakening from her dark cocoon, she is now able to command Darkballs and Neoshadows with ease. The only Purebloods that she cannot control are the Invisibles and the Darksides.
- - Persuasion: Through utilization of her constant corruptive presence, Lidia is a greater corrupter than many other villains or heroes, especially when it comes to bringing out darker sides or greater chaos.
- Appearance: Reaching 5 and a half feet tall, her skin is chalk-white and her waist-length hair is pure black. She dresses in a very conservative fashion (a long black lace gown and a black veil covering her face.) The only sign that Lidia is in fact not human are the glowing yellow eyes that peer out underneath her veil. After her metamorphosis, she has begun to take on more womanly curves, and is now dressing more provacatively, tearing off part of the hem of dress and cutting a little slit in the front to show cleavage. Her veil is also lifted up so as to reveal her lips, which end up being extremely red.
- Weapons: Anarchy Tiara
- [image]http://i640.photobucket.com/albums/uu121/UMIYURI/testkeyblade.png[/image]
- - A original Keyblade that was formed based around her personality, she acquired this after undergoing the Rite of Succession from the Vanitas Remnant. Containing the colors of dark red, black and tarnished silver with a motif of royalty and randomness, it has many of the powers of the Dark Keyblades, including opening Dark Corridors, unsealing worlds, and in the most extreme circumstances, releasing the latent darkness in the hearts of people, which either corrupts them or else expels that darkness, creating a Anti version of whomever she targeted.
- Equipment: [url=http://www.khwiki.net/End_of_Pain]End of Pain[/url] Keychain: Gained from her time in the Sleeping Worlds, this is still inaccessible, to be added to her upon her second metamorphosis.
- Awareness: No
- History: A leftover remnant of the World prior to the Keyblade War, Lidia was an attempt by an unknown person (a typical mad scientist) to create a being of sentient darkness that is able to combat the forces of light. However, Lidia was deemed a failure, not only by her appearance, but also by her inherant aversion to violence. This person, sickened by this perceived failure, initally tried to destroy her, but some twinge of mercy prevented it from occuring. Instead, this man, whom she perceived as her father, put her into a state of suspended animation. After countless years, she finally awakes into a strange new World, which she admits is rather 'gloomy and not nice.'
- Awakening in this new world, she comes across a being called Vanitas, itself a creature of darkness. Seeing potential in her, the remnant of Master Xehanort's pupil begins to train her, spurred on by the belief that she would be a useful puppet in his campaign against the Keybladers of Light. However, his training became too much, and she fled.
- Arriving in the Realm of Chaos, she took tutelage under a being named Havik, who taught her the ways of Chaos. After her training was completed, Havik took her to ancient ruins, wherein an old hermit told a prophecy about a coming 'Queen of Chaos'. Scared by the story, she fled once more, returning to the Keyblade Graveyard.
- Upon her return, the training with the Vanitas Remnant continued, until her sole weapon was broken. Realizing that she needed a proper weapon, the Remnant performed the Oath of Succession with her. After an extended period of time, she was finally able to manifest her own Keyblade, albeit for a short time. It was at this point that she was enveloped in darkness. Disappointed that the waste of time, the Remnant went on with his mission, ignorant to the fact that Lidia was undergoing a metamorphosis, changing from the innocent young girl that he first met, into the aspiring Dark Princess that she was seen to be.
- During this point of metamorphosis, she found herself descending into the Dreaming Worlds, where she first laid eyes on the Keybladers Sora and Riku. Meeting up with a younger Xehanort, she is offered a place in the new Organization XIII, which she declines. She wants nothing to do with their plan for Kingdom Hearts, since she can see that going after it will kill the seeker of it. However, given little choice, she forms a temporary treaty, targeting Sora and Riku, trying to corrupt them, but for her own use and not for the Organization.
- After the Dreaming Worlds begin to wake, she leaves the Organization to their own devices, but not before encountering Kairi, whom she immediately takes a dislike to, meeting in first La Cite Des Cloches, then Symphony of Sorcery, both times working alongside, but not necessarily with, the younger incarnation of Master Xehanort. Revealing herself to Kairi when they reach The World That Never Was inside of Audrey's dreams, she notes that she is the Nightmare to Kairi's Spirit, and they engage in battle for Kairi's friends' lives and souls, with Lidia also wanting to get vengeance for her mentor's demise. Their fight is brief, and despite using her full strength in her current form, Lidia is unable to best the Princess of Heart. Swearing revenge, she leaves, finally waking from her metamorphosis, fully revealing herself to be the Dark Princess.
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