Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [doubletap, true] remoteExec ["hideObjectGlobal", 2];
- doubletap addAction
- [
- "Get Double-Tap 2",
- {
- params ["_target", "_idPerson", "_actionId", "_arguments"];
- _sus = [_idPerson] spawn {
- params["_idPerson"];
- doubletap say3D "open";
- sleep 0.8;
- doubletap say3D "swallow";
- sleep 0.8;
- doubletap say3D "break";
- sleep 0.8;
- doubletap say3D "belch";
- _idPerson addEventHandler ["FiredMan",{
- params ["_unit","_weapon","_muzzle"];
- _typeWeapon = _weapon call BIS_fnc_itemType;
- _timeFiring = -1;
- switch (_typeWeapon select 1) do {
- case 'SniperRifle' : {_timeFiring = 0.5};
- case 'AssaultRifle' : {_timeFiring = 0.5};
- case 'Handgun' : {_timeFiring = 0.5};
- case 'Rifle' : {_timeFiring = 0.5};
- case 'SubmachineGun' : {_timeFiring = 0.5};
- case 'MachineGun' : {_timeFiring = 0.5};
- case 'Mortar' : {};
- case 'GrenadeLauncher' : {_timeFiring = 0.5};
- case 'BombLauncher' : {};
- case 'MissileLauncher' : {_timeFiring = 0.5};
- case 'RocketLauncher' : {_timeFiring = 0.5};
- case 'Cannon' : {};
- case 'Throw' : {};
- };
- if (_timeFiring isEqualTo -1) exitWith {};
- (vehicle _idPerson) setWeaponReloadingTime [(vehicle _idPerson), _muzzle, _timeFiring];
- }];
- };
- },
- [],
- 1.5,
- true,
- true,
- "",
- "true",
- 5,
- false,
- "",
- ""
- ];
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement