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RC 6, 32/64-bit memory adjusting minecraft server launcher

Apr 26th, 2013
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  1. #!/bin/bash
  2. # This line is for starting from mac os icon double click
  3. cd "$( dirname "$0" )"
  4.  
  5. # V1.7: Borderline case existed where memory allocation would be in error.
  6. # Example: Survivor copy of 90, 90% => Survivor space of 100.
  7. # Desired Eden of 250.
  8. # Would attempt to allocate 200 for eden, 200 for two survivors.
  9. # That's 400 for new, even if "MaxNew" was 350.
  10.  
  11. # Right behavior in this case?
  12. # No clear answer.
  13. # What's more important: making sure you have as much eden as you ask for,
  14. # or limiting your "new" memory?
  15. #
  16. # Answer used here: "new" memory is more important than tenured,
  17. # as long as tenured is big enough. So, if that happens, we force maxnew up to fit.
  18. # When this happens, a warning is printed. Pay attention to your logs when this
  19. # happens -- tenured overflow results in very large amounts of full collections
  20. # because small collections cannot clear eden.
  21.  
  22. ## V1.6. This time the 64 bit flag works.
  23. # Again: This is throwing "too much" memory at eden/survivor.
  24. # Pay attention to the GC log. Sections like
  25.  
  26. # 1552.959: [CMS-concurrent-reset-start]
  27. # 1552.965: [CMS-concurrent-reset: 0.005/0.005 secs] [Times: user=0.00 sys=0.00, real=0.00 secs]
  28. # {Heap before GC invocations=17 (full 1):
  29. #  par new generation   total 180224K, used 146721K [0000000009000000, 0000000016c00000, 0000000025200000)
  30. #   eden space 135168K, 100% used [0000000009000000, 0000000011400000, 0000000011400000)
  31. #   from space 45056K,  25% used [0000000014000000, 0000000014b48750, 0000000016c00000)
  32. #   to   space 45056K,   0% used [0000000011400000, 0000000011400000, 0000000014000000)
  33. #  concurrent mark-sweep generation total 102400K, used 63696K [0000000025200000, 000000002b600000, 000000003b000000)
  34. #  concurrent-mark-sweep perm gen total 24940K, used 21197K [000000003b000000, 000000003c85b000, 0000000044600000)
  35.  
  36. # The "CMS-concurrent-reset" means it has finished a full collection.
  37. # The "concurrent mark-sweep generation" line has the tenured allocation
  38. # In this case, 63 MB of long-term data.
  39.  
  40. # Sections like
  41.  
  42. # 56.089: [GC 56.089: [ParNew
  43. # Desired survivor size 41523608 bytes, new threshold 4 (max 4)
  44. # - age   1:   17033216 bytes,   17033216 total
  45. # - age   2:   22458216 bytes,   39491432 total
  46. # - age   3:      14552 bytes,   39505984 total
  47. # - age   4:     136648 bytes,   39642632 total
  48.  
  49. # 17 MB of temporary space was recently allocated; just under 40 MB of temporaries are "surviving"
  50. # and not immediately useless. (This comes from startup; almost all of that will be valid for the life
  51. # of the program run.)
  52.  
  53. # Age 4 overflows (age 4's total larger than the max, or worse, "new threshold 2" or other small number)
  54. # means the potential for tenured space to grow unnecessarily. This kills long-term performance.
  55.  
  56. ## V1.5-corrected: 64 bit version, and ** LOTS OF MEMORY ALLOCATION **
  57. # This is to give information for data collection.
  58. # Determine how much your system uses, and then adjust numbers down to avoid waste
  59. #
  60. # Specifically: By making the memory pools large, we see how much is used.
  61. # Then, we can determine what to cut them down to.
  62. #
  63. # This will probably be the last CMS version; G1GC next.
  64.  
  65. java=/System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Commands/java
  66.  
  67. ## V1.4: Java is now customizable (see the above line), thank you oracle for a
  68. ## java (1.7) that does not support 32 bit servers for reduced memory consumption.
  69.  
  70. ## V1.3: The -XX:SoftRefLRUPolicyMSPerMB=0 flag got lost! Back in now.
  71. ## This flag defaults to 1000, and can cause memory leaks.
  72.  
  73. ## V1.2: We now play with -XX:TargetSurvivorRatio=n to reduce waste in new, permitting more
  74. ## space to be used
  75.  
  76. # Configurables:
  77. # -d32 is for heap size up to 2.5gb. (NB: apparently only 1.5 gb on microsoft windows?)
  78. # Change to "-d64 XX:+UseCompressedOops" if you use more.
  79. # ** Mention that flag specifically, do not rely on it being autoset.
  80. # ** Known and documented JVM bug -- https://forums.oracle.com/forums/thread.jspa?messageID=10017916
  81.  
  82. JVM_SIZE="-d32 -server"
  83. # JVM_SIZE="-d64 -XX:+UseCompressedOops -server"
  84.  
  85. # CMSInitiatingOccupancyFraction: Determine how frequently to do a full CMS
  86. # Special: New "Most important". This primarily affects long-term growth
  87. # of the heap. The percentage of used space before CMS starts a collection.
  88. # 95 is sufficient for general stuff. 85 is useful for things that suddenly
  89. # need a lot.
  90. # Dynamic maps, in particular, no longer needs 125 MB of survivor -- it can
  91. # get by with 60-75. It can go much lower, but then the garbage collections
  92. # need to be started sooner, or else it will never have enough memory and
  93. # always grow the heap.
  94. #
  95. # To clarify: This is obsolete -- completely -- in G1GC.
  96. # This needs to be low enough that sudden spurts of temporary memory trigger
  97. # garbage collection first.
  98. # This should be re-worked as a "MB safety level" -- for example, if you have
  99. # 300 MB of tenured, and want at least 30 MB free. But Java don't work that way.
  100. # As tenured increases, this will also increase the "keep free" level.
  101. CMSInitiatingOccupancyFraction=80
  102.  
  103. # Memory tuning:
  104. # Command line controls total heap, and "new". "Tenured" is the difference.
  105. # Bigger "new": Less frequent collections.
  106.  
  107. # These numbers are in "Megabytes", the java "m" suffix.
  108.  
  109. # The rule of memory tuning:
  110. # SurvivorSpace * (SurvivorRatio + 2) = New
  111. # ("SurvivorSpace" is twice the actual surviving threshold.)
  112. # SurvivorSpace * SurvivorRatio = Eden.
  113. # Two additional survivor spaces are used to copy surviving objects across minor collections.
  114.  
  115. # MAX: Maximum heap space used.
  116. # Does not include permanent (byte/compiled code)
  117. # Does not include JVM overhead
  118. MAX=1300
  119.  
  120. # Tenured: Desired long-term storage space
  121. # Will vary based on mods, and "loaded chunks"
  122. # -- how many parties of players close to each other.
  123. #
  124. # Starting assumption: 250 for 1 person, plus 50 per group
  125. # of players near each other.
  126. #
  127. # That is a guess. Please report what numbers work for your server.
  128. Tenured=500
  129.  
  130. # Most important tuning number. Survivor.
  131. # Making this higher: Fewer full collections, but more wasted space.
  132. # During startup, expect this to overflow frequently.
  133. # Actual space allocated is 2 spaces, each one twice this size.
  134. # "waste/overhead" will be two about to three times this number.
  135. # *** Maximum of 1/6rd of "new"
  136. # Pay attention to the tenuring distribution logs.
  137. # *** This should be enough for generation 3 95%+ of the time. ***
  138. # ** TOO SMALL WILL KILL YOUR GARBAGE COLLECTION **
  139. # (worse, it will cause tenured space to grow.)
  140. # ** TOO BIG WILL WASTE SPACE **
  141. # (this is a minor issue overall.)
  142. #
  143. # To clarify: You can easily use 12 here if you stay primarily in one place.
  144. # You can even use less, but the memory savings are not significant.
  145. # Biggest usage I've seen: dimension travel (see below) and dynamic maps with
  146. # low angle (20 degree) maps.
  147. #
  148. # *** Recommendations
  149. # If you do a lot of dimension travel -- including using a nether hub to get
  150. # around, or lots of Mystcraft books (two links to go from A to B in the same
  151. # world), then you want 65 MB if you can afford it, or 53 MB minimum. That's
  152. # for one person; groups will be higher.
  153. # (tested in a world with forests at the hub zone; may be higher for extreme hills,
  154. # jungles, or jungle-hills (expected to be the worst case.))
  155. #
  156. # If you do a lot of high speed rail travel over large distances, a minimum of
  157. # 40 MB. Ditto if you use a lot of flight mode movement. More if you have a
  158. # speed boost.
  159. #
  160. # If you do very little travel -- if you are just building in one spot -- then
  161. # 15 MB is plenty.
  162. #
  163. # If you are testing a new mod pack, and have no clue what you need, start at 100.
  164. # If you are working with a multiplayer server, I don't know what to advise --
  165. # test and tell me.
  166.  
  167. # SurvivorCopySize=65
  168. SurvivorCopySize=100
  169.  
  170. # Survivor target ratio. Java defaults to 50%, which wastes a lot of space. If you know how much
  171. # you need (see below), you can set this value higher; this gives less waste and "better performance".
  172.  
  173. TargetSurvivorRatio=90
  174.  
  175. ## Notes on "SurvivorCopySize":
  176. # Flying around in creative mode, in already generated chunks will want
  177. #   at least 30-35, preferrably 40 meg.
  178. # Standing around, single player, can be happy with less than 1.
  179. # Even in Mystcraft, with massive amounts of decay everywhere (implies lots of block
  180. # updates), 95% of the time 1 meg suffices.
  181. # Moving around a little, doing basic building/digging, about 3.
  182. #
  183. # The rule: You want to see "new threshold 4 (max 4)" most of the time.
  184. # The total value at age three --
  185. # - age   3:      36712 bytes,    5897520 total
  186. # should be less than this 98% of the time.
  187. # 12 meg is more than enough for one person with EBXL, Mystcraft, Twilight Forest,
  188. # and Custom Ore Gen. Even in EBXL's extreme jungle with Mystcraft's decay littering the ground.
  189. #
  190. # The single biggest factor is chunks loaded; that will depend more on parties than on players,
  191. # and the speed at which they move. Adjust to your server, and your mods. Remember, teleportation
  192. # will raise this value very rapidly.
  193. #
  194. # To clarify the problem: An overflow here forces memory into tenured space. If tenured is
  195. # nearly full -- lets say Java will start a garbage collection soon -- then this can force
  196. # more space to be allocated to tenured.
  197. #
  198. # Forcing more space into tenured is the disaster that this is all about preventing.
  199. # Tenured space is more expensive to collect, and Java does not release this back to the
  200. # operating system when it does not need it. This means, on systems that are doing more than
  201. # just a minecraft server (say, a client, a browser, perhaps voice chat software, etc), this
  202. # will impact your whole system's performance.
  203. #
  204. # A secondary effect of overflow is forcing earlier/more frequent full collections.
  205. # For single/dual processors, this may be the more dominant factor.
  206. # For 4/8 core processors, this is minor.
  207.  
  208. # Second most important tuning. Eden.
  209. # Making this bigger means less frequent small collections.
  210. # General rule: Make this as big as your memory can handle.
  211. # Must be at least 2x Survivor. Java requires it to be
  212. # an integer multiple of Survivor.
  213.  
  214. desiredEden=250
  215.  
  216. # Summary: Approximately desiredEden, plus 2 times Survivor,
  217. # plus 130, will be used by java to start the heap. Up to a max of MAX.
  218. # Script will attempt to ensure at least Tenured space exist;
  219. # should exit with a message if it cannot.
  220. #
  221. # In theory, Java will allocate extra space to new or tenured as needed.
  222. # In practice, I've never seen it increase "new".
  223. #
  224. # See the bottom of the config section for more.
  225.  
  226. # If your shell cannot do math, replace these with an appropriate constant
  227.  
  228. MaxNew=$(($MAX - $Tenured))
  229.  
  230. ## Survivor=$((2 * $SurvivorCopySize))
  231. ## Working with survivor target. "2" is for 50%. For 90%, it's much closer to 1.
  232. ## What we want is 100 / target percentage, as the ratio instead of 2.
  233. ## For integer only shell math, we re-write as (100 * survivor) / target, which gives us
  234. ## close integer to the desired result -- as close as we can get in the shell.
  235.  
  236. Survivor=$(( ($SurvivorCopySize * 100 ) / $TargetSurvivorRatio ))
  237.  
  238. ## Equally, the "3" in sanity test is from 3 bins -- two survivors, one eden.
  239. ## But that does NOT change here -- it's still the sanity test lower limit.
  240.  
  241. sanityTest=$((3 * $Survivor))
  242. if [ $sanityTest -gt $MaxNew ]
  243. then
  244.     echo Memory config error >& 2
  245.     exit 1
  246. fi
  247.  
  248. # We cannot use more than MaxNew.
  249.  
  250. # The idea:
  251. # 1. Find the multiple of Survivor that is bigger than S and less than MN.
  252. # 2. Determine survivor ratio from that. Subtract 2 (java.)
  253. # 3. Specify -Xmn for new, and survivor ratio, to set eden and new.
  254.  
  255. # "New" will be Eden plus 2* Survivor.
  256.  
  257. # MaxRatio -- what the ratio is if we use all of maxnew.
  258. MaxRatio=$(( ($MaxNew / $Survivor) - 2 ))
  259. # DesiredRatio -- what the ratio is based on declared eden space
  260. # There is no "-2" here -- this will allocate eden plus 2* survivor.
  261. desiredRatio=$(( ($desiredEden / $Survivor)  ))
  262.  
  263. # SurvivorSpace * (SurvivorRatio + 2) = New
  264.  
  265. # Now check for "desired Eden". If survivor is not an exact multiple of DE,
  266. # then we have just rounded down. Test for this, and if so, see if we can
  267. # raise it up (watch out for maxnew)
  268.  
  269. ## TODO! FIXME! This is a cheap approximation
  270. if ( [ $(( $desiredRatio + 1 )) -le $MaxRatio ] )
  271. then    desiredRatio=$(( $desiredRatio + 1 ))
  272. fi
  273.  
  274. desiredNew=$(($Survivor * ($desiredRatio + 2) ))
  275. biggerNew=$(($Survivor * ($MaxRatio + 2) ))
  276.  
  277. echo Debug: Max ratio $MaxRatio, desiredRatio $desiredRatio
  278. echo Debug: biggerNew $biggerNew, should be less than MaxNew $MaxNew
  279. echo Debug: desired eden $desiredEden, survivor $Survivor, actual new $desiredNew
  280.  
  281. # desiredNew: Gives an eden up to, not bigger, than desiredEden.
  282. # biggerNew: Gives an eden at least as big as desiredEden.
  283. # FIXME: DesiredNew / ratio should be smallest at least as big as desiredEden
  284. # This means, if less, then add 1 to ratio and add to new.
  285. #
  286. # "Bigger" assigns ALL non-tenured memory to new.
  287.  
  288. # Q: Desired numbers? Bigger/Max numbers?
  289.  
  290. # Choose one of these pairs
  291.  
  292. # New space is sufficient -- specified eden.
  293. NEW=$desiredNew
  294. RATIO=$desiredRatio
  295.  
  296. # borderline case: Not quite the desired eden, we ran into maxnew.
  297. # Disable these; we'd rather raise maxNew for Minecraft.
  298. ## NEW=$biggerNew
  299. ## RATIO=$MaxRatio
  300.  
  301. ### 1.7 bug fix! Turns out that borderline cases could fail.
  302. if ( [ $NEW -gt $MaxNew ] )
  303. then
  304.     MaxNew=$NEW
  305.     ## CAUTION! "Start" below may fail.
  306.     ## If you get here, then you need to watch out for tenured overflow
  307.     echo "** Launcher adjusted MaxNew; make sure tenured space is big enough"
  308. fi
  309.  
  310. START=$(($NEW + 130))
  311. # Experimal behavior: Starting up, and loading one person into a world, takes
  312. # 130 MB of tenured space to have Java "happy". Less just results in repeated
  313. # full collections while Java raises the amount of allocated memory.
  314.  
  315. ## TESTME: Does "MaxNewSize" matter if we have adaptive GC boundary? Does it hurt?
  316.  
  317. # A few more notes ...
  318.  
  319. # -XX:+UseAdaptiveGCBoundary -- apparently, adjust the boundary between new and tenured as needed.
  320. # Nice to see; did not know about it before.
  321. # Sadly, it seems to have no effect.
  322.  
  323. # -XX:+CMSIncrementalMode: Tells the garbage collector to break the job into many small parts.
  324. # May result in better performance. Essential on systems with few cores.
  325.  
  326. # -XX:CompileThreshold: Tells Java when to convert bytecode into compiled code.
  327. # Server defaults to something like 15,000, which is appropriate for something that will
  328. # run for months, and horrible for something that will run for a few hours.
  329. # Non-server defaults to ... 1000? 1500? Much lower.
  330.  
  331. exec $java \
  332.     $JVM_SIZE \
  333.     -Xms${START}m -Xmx${MAX}m \
  334.     -XX:NewSize=${NEW}m -XX:MaxNewSize=${MaxNew}m \
  335.     -XX:+UseAdaptiveGCBoundary \
  336.     -XX:SurvivorRatio=$RATIO \
  337.     -XX:TargetSurvivorRatio=$TargetSurvivorRatio \
  338.     -XX:CompileThreshold=3000 \
  339.     -XX:CMSInitiatingOccupancyFraction=$CMSInitiatingOccupancyFraction \
  340. \
  341.     -XX:SoftRefLRUPolicyMSPerMB=0 \
  342.     -XX:MaxPermSize=150m \
  343.     -XX:+UseConcMarkSweepGC -XX:+UseParNewGC \
  344.     -XX:MaxHeapFreeRatio=20 \
  345.     -XX:MinHeapFreeRatio=15 \
  346.     -XX:+DisableExplicitGC \
  347.     -XX:MaxTenuringThreshold=4 \
  348.     -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution \
  349.     -XX:+PrintCommandLineFlags -XX:+PrintGCDetails -Xloggc:GC.log \
  350.     -jar new_server.jar nogui 151myst10.3
  351.  
  352. # The last word of that exec statement -- '151myst10.3' -- is just something that shows up in
  353. # the process list, so I can tell which process is which server (each copy of this script
  354. # has a different name in that field).
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