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- #!/bin/bash
- # This line is for starting from mac os icon double click
- cd "$( dirname "$0" )"
- # V1.7: Borderline case existed where memory allocation would be in error.
- # Example: Survivor copy of 90, 90% => Survivor space of 100.
- # Desired Eden of 250.
- # Would attempt to allocate 200 for eden, 200 for two survivors.
- # That's 400 for new, even if "MaxNew" was 350.
- # Right behavior in this case?
- # No clear answer.
- # What's more important: making sure you have as much eden as you ask for,
- # or limiting your "new" memory?
- #
- # Answer used here: "new" memory is more important than tenured,
- # as long as tenured is big enough. So, if that happens, we force maxnew up to fit.
- # When this happens, a warning is printed. Pay attention to your logs when this
- # happens -- tenured overflow results in very large amounts of full collections
- # because small collections cannot clear eden.
- ## V1.6. This time the 64 bit flag works.
- # Again: This is throwing "too much" memory at eden/survivor.
- # Pay attention to the GC log. Sections like
- # 1552.959: [CMS-concurrent-reset-start]
- # 1552.965: [CMS-concurrent-reset: 0.005/0.005 secs] [Times: user=0.00 sys=0.00, real=0.00 secs]
- # {Heap before GC invocations=17 (full 1):
- # par new generation total 180224K, used 146721K [0000000009000000, 0000000016c00000, 0000000025200000)
- # eden space 135168K, 100% used [0000000009000000, 0000000011400000, 0000000011400000)
- # from space 45056K, 25% used [0000000014000000, 0000000014b48750, 0000000016c00000)
- # to space 45056K, 0% used [0000000011400000, 0000000011400000, 0000000014000000)
- # concurrent mark-sweep generation total 102400K, used 63696K [0000000025200000, 000000002b600000, 000000003b000000)
- # concurrent-mark-sweep perm gen total 24940K, used 21197K [000000003b000000, 000000003c85b000, 0000000044600000)
- # The "CMS-concurrent-reset" means it has finished a full collection.
- # The "concurrent mark-sweep generation" line has the tenured allocation
- # In this case, 63 MB of long-term data.
- # Sections like
- # 56.089: [GC 56.089: [ParNew
- # Desired survivor size 41523608 bytes, new threshold 4 (max 4)
- # - age 1: 17033216 bytes, 17033216 total
- # - age 2: 22458216 bytes, 39491432 total
- # - age 3: 14552 bytes, 39505984 total
- # - age 4: 136648 bytes, 39642632 total
- # 17 MB of temporary space was recently allocated; just under 40 MB of temporaries are "surviving"
- # and not immediately useless. (This comes from startup; almost all of that will be valid for the life
- # of the program run.)
- # Age 4 overflows (age 4's total larger than the max, or worse, "new threshold 2" or other small number)
- # means the potential for tenured space to grow unnecessarily. This kills long-term performance.
- ## V1.5-corrected: 64 bit version, and ** LOTS OF MEMORY ALLOCATION **
- # This is to give information for data collection.
- # Determine how much your system uses, and then adjust numbers down to avoid waste
- #
- # Specifically: By making the memory pools large, we see how much is used.
- # Then, we can determine what to cut them down to.
- #
- # This will probably be the last CMS version; G1GC next.
- java=/System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Commands/java
- ## V1.4: Java is now customizable (see the above line), thank you oracle for a
- ## java (1.7) that does not support 32 bit servers for reduced memory consumption.
- ## V1.3: The -XX:SoftRefLRUPolicyMSPerMB=0 flag got lost! Back in now.
- ## This flag defaults to 1000, and can cause memory leaks.
- ## V1.2: We now play with -XX:TargetSurvivorRatio=n to reduce waste in new, permitting more
- ## space to be used
- # Configurables:
- # -d32 is for heap size up to 2.5gb. (NB: apparently only 1.5 gb on microsoft windows?)
- # Change to "-d64 XX:+UseCompressedOops" if you use more.
- # ** Mention that flag specifically, do not rely on it being autoset.
- # ** Known and documented JVM bug -- https://forums.oracle.com/forums/thread.jspa?messageID=10017916
- JVM_SIZE="-d32 -server"
- # JVM_SIZE="-d64 -XX:+UseCompressedOops -server"
- # CMSInitiatingOccupancyFraction: Determine how frequently to do a full CMS
- # Special: New "Most important". This primarily affects long-term growth
- # of the heap. The percentage of used space before CMS starts a collection.
- # 95 is sufficient for general stuff. 85 is useful for things that suddenly
- # need a lot.
- # Dynamic maps, in particular, no longer needs 125 MB of survivor -- it can
- # get by with 60-75. It can go much lower, but then the garbage collections
- # need to be started sooner, or else it will never have enough memory and
- # always grow the heap.
- #
- # To clarify: This is obsolete -- completely -- in G1GC.
- # This needs to be low enough that sudden spurts of temporary memory trigger
- # garbage collection first.
- # This should be re-worked as a "MB safety level" -- for example, if you have
- # 300 MB of tenured, and want at least 30 MB free. But Java don't work that way.
- # As tenured increases, this will also increase the "keep free" level.
- CMSInitiatingOccupancyFraction=80
- # Memory tuning:
- # Command line controls total heap, and "new". "Tenured" is the difference.
- # Bigger "new": Less frequent collections.
- # These numbers are in "Megabytes", the java "m" suffix.
- # The rule of memory tuning:
- # SurvivorSpace * (SurvivorRatio + 2) = New
- # ("SurvivorSpace" is twice the actual surviving threshold.)
- # SurvivorSpace * SurvivorRatio = Eden.
- # Two additional survivor spaces are used to copy surviving objects across minor collections.
- # MAX: Maximum heap space used.
- # Does not include permanent (byte/compiled code)
- # Does not include JVM overhead
- MAX=1300
- # Tenured: Desired long-term storage space
- # Will vary based on mods, and "loaded chunks"
- # -- how many parties of players close to each other.
- #
- # Starting assumption: 250 for 1 person, plus 50 per group
- # of players near each other.
- #
- # That is a guess. Please report what numbers work for your server.
- Tenured=500
- # Most important tuning number. Survivor.
- # Making this higher: Fewer full collections, but more wasted space.
- # During startup, expect this to overflow frequently.
- # Actual space allocated is 2 spaces, each one twice this size.
- # "waste/overhead" will be two about to three times this number.
- # *** Maximum of 1/6rd of "new"
- # Pay attention to the tenuring distribution logs.
- # *** This should be enough for generation 3 95%+ of the time. ***
- # ** TOO SMALL WILL KILL YOUR GARBAGE COLLECTION **
- # (worse, it will cause tenured space to grow.)
- # ** TOO BIG WILL WASTE SPACE **
- # (this is a minor issue overall.)
- #
- # To clarify: You can easily use 12 here if you stay primarily in one place.
- # You can even use less, but the memory savings are not significant.
- # Biggest usage I've seen: dimension travel (see below) and dynamic maps with
- # low angle (20 degree) maps.
- #
- # *** Recommendations
- # If you do a lot of dimension travel -- including using a nether hub to get
- # around, or lots of Mystcraft books (two links to go from A to B in the same
- # world), then you want 65 MB if you can afford it, or 53 MB minimum. That's
- # for one person; groups will be higher.
- # (tested in a world with forests at the hub zone; may be higher for extreme hills,
- # jungles, or jungle-hills (expected to be the worst case.))
- #
- # If you do a lot of high speed rail travel over large distances, a minimum of
- # 40 MB. Ditto if you use a lot of flight mode movement. More if you have a
- # speed boost.
- #
- # If you do very little travel -- if you are just building in one spot -- then
- # 15 MB is plenty.
- #
- # If you are testing a new mod pack, and have no clue what you need, start at 100.
- # If you are working with a multiplayer server, I don't know what to advise --
- # test and tell me.
- # SurvivorCopySize=65
- SurvivorCopySize=100
- # Survivor target ratio. Java defaults to 50%, which wastes a lot of space. If you know how much
- # you need (see below), you can set this value higher; this gives less waste and "better performance".
- TargetSurvivorRatio=90
- ## Notes on "SurvivorCopySize":
- # Flying around in creative mode, in already generated chunks will want
- # at least 30-35, preferrably 40 meg.
- # Standing around, single player, can be happy with less than 1.
- # Even in Mystcraft, with massive amounts of decay everywhere (implies lots of block
- # updates), 95% of the time 1 meg suffices.
- # Moving around a little, doing basic building/digging, about 3.
- #
- # The rule: You want to see "new threshold 4 (max 4)" most of the time.
- # The total value at age three --
- # - age 3: 36712 bytes, 5897520 total
- # should be less than this 98% of the time.
- # 12 meg is more than enough for one person with EBXL, Mystcraft, Twilight Forest,
- # and Custom Ore Gen. Even in EBXL's extreme jungle with Mystcraft's decay littering the ground.
- #
- # The single biggest factor is chunks loaded; that will depend more on parties than on players,
- # and the speed at which they move. Adjust to your server, and your mods. Remember, teleportation
- # will raise this value very rapidly.
- #
- # To clarify the problem: An overflow here forces memory into tenured space. If tenured is
- # nearly full -- lets say Java will start a garbage collection soon -- then this can force
- # more space to be allocated to tenured.
- #
- # Forcing more space into tenured is the disaster that this is all about preventing.
- # Tenured space is more expensive to collect, and Java does not release this back to the
- # operating system when it does not need it. This means, on systems that are doing more than
- # just a minecraft server (say, a client, a browser, perhaps voice chat software, etc), this
- # will impact your whole system's performance.
- #
- # A secondary effect of overflow is forcing earlier/more frequent full collections.
- # For single/dual processors, this may be the more dominant factor.
- # For 4/8 core processors, this is minor.
- # Second most important tuning. Eden.
- # Making this bigger means less frequent small collections.
- # General rule: Make this as big as your memory can handle.
- # Must be at least 2x Survivor. Java requires it to be
- # an integer multiple of Survivor.
- desiredEden=250
- # Summary: Approximately desiredEden, plus 2 times Survivor,
- # plus 130, will be used by java to start the heap. Up to a max of MAX.
- # Script will attempt to ensure at least Tenured space exist;
- # should exit with a message if it cannot.
- #
- # In theory, Java will allocate extra space to new or tenured as needed.
- # In practice, I've never seen it increase "new".
- #
- # See the bottom of the config section for more.
- # If your shell cannot do math, replace these with an appropriate constant
- MaxNew=$(($MAX - $Tenured))
- ## Survivor=$((2 * $SurvivorCopySize))
- ## Working with survivor target. "2" is for 50%. For 90%, it's much closer to 1.
- ## What we want is 100 / target percentage, as the ratio instead of 2.
- ## For integer only shell math, we re-write as (100 * survivor) / target, which gives us
- ## close integer to the desired result -- as close as we can get in the shell.
- Survivor=$(( ($SurvivorCopySize * 100 ) / $TargetSurvivorRatio ))
- ## Equally, the "3" in sanity test is from 3 bins -- two survivors, one eden.
- ## But that does NOT change here -- it's still the sanity test lower limit.
- sanityTest=$((3 * $Survivor))
- if [ $sanityTest -gt $MaxNew ]
- then
- echo Memory config error >& 2
- exit 1
- fi
- # We cannot use more than MaxNew.
- # The idea:
- # 1. Find the multiple of Survivor that is bigger than S and less than MN.
- # 2. Determine survivor ratio from that. Subtract 2 (java.)
- # 3. Specify -Xmn for new, and survivor ratio, to set eden and new.
- # "New" will be Eden plus 2* Survivor.
- # MaxRatio -- what the ratio is if we use all of maxnew.
- MaxRatio=$(( ($MaxNew / $Survivor) - 2 ))
- # DesiredRatio -- what the ratio is based on declared eden space
- # There is no "-2" here -- this will allocate eden plus 2* survivor.
- desiredRatio=$(( ($desiredEden / $Survivor) ))
- # SurvivorSpace * (SurvivorRatio + 2) = New
- # Now check for "desired Eden". If survivor is not an exact multiple of DE,
- # then we have just rounded down. Test for this, and if so, see if we can
- # raise it up (watch out for maxnew)
- ## TODO! FIXME! This is a cheap approximation
- if ( [ $(( $desiredRatio + 1 )) -le $MaxRatio ] )
- then desiredRatio=$(( $desiredRatio + 1 ))
- fi
- desiredNew=$(($Survivor * ($desiredRatio + 2) ))
- biggerNew=$(($Survivor * ($MaxRatio + 2) ))
- echo Debug: Max ratio $MaxRatio, desiredRatio $desiredRatio
- echo Debug: biggerNew $biggerNew, should be less than MaxNew $MaxNew
- echo Debug: desired eden $desiredEden, survivor $Survivor, actual new $desiredNew
- # desiredNew: Gives an eden up to, not bigger, than desiredEden.
- # biggerNew: Gives an eden at least as big as desiredEden.
- # FIXME: DesiredNew / ratio should be smallest at least as big as desiredEden
- # This means, if less, then add 1 to ratio and add to new.
- #
- # "Bigger" assigns ALL non-tenured memory to new.
- # Q: Desired numbers? Bigger/Max numbers?
- # Choose one of these pairs
- # New space is sufficient -- specified eden.
- NEW=$desiredNew
- RATIO=$desiredRatio
- # borderline case: Not quite the desired eden, we ran into maxnew.
- # Disable these; we'd rather raise maxNew for Minecraft.
- ## NEW=$biggerNew
- ## RATIO=$MaxRatio
- ### 1.7 bug fix! Turns out that borderline cases could fail.
- if ( [ $NEW -gt $MaxNew ] )
- then
- MaxNew=$NEW
- ## CAUTION! "Start" below may fail.
- ## If you get here, then you need to watch out for tenured overflow
- echo "** Launcher adjusted MaxNew; make sure tenured space is big enough"
- fi
- START=$(($NEW + 130))
- # Experimal behavior: Starting up, and loading one person into a world, takes
- # 130 MB of tenured space to have Java "happy". Less just results in repeated
- # full collections while Java raises the amount of allocated memory.
- ## TESTME: Does "MaxNewSize" matter if we have adaptive GC boundary? Does it hurt?
- # A few more notes ...
- # -XX:+UseAdaptiveGCBoundary -- apparently, adjust the boundary between new and tenured as needed.
- # Nice to see; did not know about it before.
- # Sadly, it seems to have no effect.
- # -XX:+CMSIncrementalMode: Tells the garbage collector to break the job into many small parts.
- # May result in better performance. Essential on systems with few cores.
- # -XX:CompileThreshold: Tells Java when to convert bytecode into compiled code.
- # Server defaults to something like 15,000, which is appropriate for something that will
- # run for months, and horrible for something that will run for a few hours.
- # Non-server defaults to ... 1000? 1500? Much lower.
- exec $java \
- $JVM_SIZE \
- -Xms${START}m -Xmx${MAX}m \
- -XX:NewSize=${NEW}m -XX:MaxNewSize=${MaxNew}m \
- -XX:+UseAdaptiveGCBoundary \
- -XX:SurvivorRatio=$RATIO \
- -XX:TargetSurvivorRatio=$TargetSurvivorRatio \
- -XX:CompileThreshold=3000 \
- -XX:CMSInitiatingOccupancyFraction=$CMSInitiatingOccupancyFraction \
- \
- -XX:SoftRefLRUPolicyMSPerMB=0 \
- -XX:MaxPermSize=150m \
- -XX:+UseConcMarkSweepGC -XX:+UseParNewGC \
- -XX:MaxHeapFreeRatio=20 \
- -XX:MinHeapFreeRatio=15 \
- -XX:+DisableExplicitGC \
- -XX:MaxTenuringThreshold=4 \
- -XX:+PrintHeapAtGC -XX:+PrintTenuringDistribution \
- -XX:+PrintCommandLineFlags -XX:+PrintGCDetails -Xloggc:GC.log \
- -jar new_server.jar nogui 151myst10.3
- # The last word of that exec statement -- '151myst10.3' -- is just something that shows up in
- # the process list, so I can tell which process is which server (each copy of this script
- # has a different name in that field).
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