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UnLuckyL

Staff

Jul 16th, 2017
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  1. Options:
  2. Version: 1.1
  3.  
  4.  
  5. # (! QUICK NOTE AS WELL FOR THE DIFFERENT STAFF PARTS YOU WILL NEED TO REMOVE THE "#" FOR IT TO WORK !)
  6.  
  7.  
  8.  
  9.  
  10. #
  11. # W E L C O M E T O
  12. #
  13. # P I C K A X E L E V E L L I N G
  14. #
  15. # C R E A T E D B Y : J A C K | I P A R I S
  16. #
  17. # (! Below is the configuration settings you may edit them !)
  18.  
  19.  
  20. Options:
  21. GUIName: Staff
  22. # The name of the GUI
  23. MainGlassColour: gold glass
  24. # The main colour of glass
  25. SecondGlassColour: yellow glass
  26. # The second colour of glass
  27.  
  28. # THIS IS THE STAFF BIT
  29.  
  30. Owner1: UnLuckyL
  31. Owner2: joerkig
  32. Admin1: ItsBrian
  33. Admin2: cheekymonkey784
  34. Mod1: Lord_Doz
  35. Mod2: ??
  36. Dev1: ??
  37. Dev2: ??
  38. Helper1: FrostedWeFall
  39. Helper2: Jamehh_
  40. # What you need to do is in the space next to the staff you need to add in the player's IN-GAME name for it to show up
  41.  
  42.  
  43.  
  44. # (! Please don't edit the settings below unless you know what you are doing !)
  45.  
  46.  
  47.  
  48.  
  49. on join:
  50. if player is "{@Owner1}":
  51. set {Owner1} to "&a&lONLINE"
  52. if player is "{@Owner2}":
  53. set {Owner2} to "&a&lONLINE"
  54. if player is "{@Admin1}":
  55. set {Admin1} to "&a&lONLINE"
  56. if player is "{@Admin2}":
  57. set {Admin2} to "&a&lONLINE"
  58. if player is "{@Mod1}":
  59. set {Mod1} to "&a&lONLINE"
  60. if player is "{@Mod2}":
  61. set {Mod2} to "&a&lONLINE"
  62. if player is "{@Dev1}":
  63. set {Dev1} to "&a&lONLINE"
  64. if player is "{@Dev2}":
  65. set {Dev2} to "&a&lONLINE"
  66. if player is "{@Helper1}":
  67. set {Helper1} to "&a&lONLINE"
  68. if player is "{@Helper2}":
  69. set {Helper2} to "&a&lONLINE"
  70. on disconnect:
  71. if player is "{@Owner1}":
  72. set {Owner1} to "&c&lOFFLINE"
  73. if player is "{@Owner2}":
  74. set {Owner2} to "&c&lOFFLINE"
  75. if player is "{@Admin1}":
  76. set {Admin1} to "&c&lOFFLINE"
  77. if player is "{@Admin2}":
  78. set {Admin2} to "&c&lOFFLINE"
  79. if player is "{@Mod1}":
  80. set {Mod1} to "&c&lOFFLINE"
  81. if player is "{@Mod2}":
  82. set {Mod2} to "&c&lOFFLINE"
  83. if player is "{@Dev1}":
  84. set {Dev1} to "&c&lOFFLINE"
  85. if player is "{@Dev2}":
  86. set {Dev2} to "&c&lOFFLINE"
  87. if player is "{@Helper1}":
  88. set {Helper1} to "&c&lOFFLINE"
  89. if player is "{@Helper2}":
  90. set {Helper2} to "&c&lOFFLINE"
  91.  
  92.  
  93.  
  94.  
  95. command /staff:
  96. trigger:
  97. wait 5 ticks
  98. set {_head1} to "{@Owner1}" parsed as offline player
  99. set {_head2} to "{@Owner2}" parsed as offline player
  100. set {_head3} to "{@Admin1}" parsed as offline player
  101. set {_head4} to "{@Admin2}" parsed as offline player
  102. set {_head5} to "{@Mod1}" parsed as offline player
  103. set {_head6} to "{@Mod2}" parsed as offline player
  104. set {_head7} to "{@Dev1}" parsed as offline player
  105. set {_head8} to "{@Dev2}" parsed as offline player
  106. set {_head9} to "{@Helper1}" parsed as offline player
  107. set {_head10} to "{@Helper2}" parsed as offline player
  108. open chest with 5 rows named "{@GUIName}" to player
  109. wait 1 ticks
  110. format slot 0 of player with {@MainGlassColour} named "&a" to be unstealable
  111. wait 1 tick
  112. format slot 1 of player with {@MainGlassColour} named "&a" to be unstealable
  113. wait 1 tick
  114. format slot 2 of player with {@SecondGlassColour} named "&a" to be unstealable
  115. wait 1 tick
  116. format slot 3 of player with {@SecondGlassColour} named "&a" to be unstealable
  117. wait 1 tick
  118. format slot 4 of player with {@MainGlassColour} named "&a" to be unstealable
  119. wait 1 tick
  120. format slot 5 of player with {@SecondGlassColour} named "&a" to be unstealable
  121. wait 1 tick
  122. format slot 6 of player with {@SecondGlassColour} named "&a" to be unstealable
  123. wait 1 tick
  124. format slot 7 of player with {@MainGlassColour} named "&a" to be unstealable
  125. wait 1 tick
  126. format slot 8 of player with {@MainGlassColour} named "&a" to be unstealable
  127. wait 1 tick
  128. format slot 9 of player with {@MainGlassColour} named "&a" to be unstealable
  129. wait 1 tick
  130. format slot 12 of player with skull of {_head1} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner1}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner1}%" to be unstealable
  131. wait 1 tick
  132. format slot 14 of player with skull of {_head2} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner2}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner2}%" to be unstealable
  133. wait 1 tick
  134. format slot 17 of player with {@MainGlassColour} named "&a" to be unstealable
  135. wait 1 tick
  136. format slot 18 of player with {@SecondGlassColour} named "&a" to be unstealable
  137. wait 1 tick
  138. format slot 19 of player with skull of {_head3} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin1}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin1}%" to be unstealable
  139. wait 1 tick
  140. format slot 20 of player with skull of {_head4} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin2}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin2}%" to be unstealable
  141. wait 1 tick
  142. format slot 24 of player with skull of {_head5} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod1}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod1}%" to be unstealable
  143. wait 1 tick
  144. format slot 25 of player with skull of {_head6} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod2}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod2}%" to be unstealable
  145. wait 1 tick
  146. format slot 26 of player with {@SecondGlassColour} named "&a" to be unstealable
  147. wait 1 tick
  148. format slot 27 of player with {@MainGlassColour} named "&a" to be unstealable
  149. wait 1 tick
  150. format slot 29 of player with skull of {_head7} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev1}||&7Rank &8&l» &bDev||&7Display &8&l» %{Dev1}%" to be unstealable
  151. wait 1 tick
  152. format slot 30 of player with skull of {_head8} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev2}||&7Rank &8&l» &bADev||&7Display &8&l» %{Dev2}%" to be unstealable
  153. wait 1 tick
  154. format slot 32 of player with skull of {_head9} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper1}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper1}%" to be unstealable
  155. wait 1 tick
  156. format slot 33 of player with skull of {_head10} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper2}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper2}%" to be unstealable
  157. wait 1 tick
  158. format slot 35 of player with {@MainGlassColour} named "&a" to be unstealable
  159. wait 1 tick
  160. format slot 36 of player with {@MainGlassColour} named "&a" to be unstealable
  161. wait 1 tick
  162. format slot 37 of player with {@MainGlassColour} named "&a" to be unstealable
  163. wait 1 tick
  164. format slot 38 of player with {@SecondGlassColour} named "&a" to be unstealable
  165. wait 1 tick
  166. format slot 39 of player with {@SecondGlassColour} named "&a" to be unstealable
  167. wait 1 tick
  168. format slot 40 of player with {@MainGlassColour} named "&a" to be unstealable
  169. wait 1 tick
  170. format slot 41 of player with {@SecondGlassColour} named "&a" to be unstealable
  171. wait 1 tick
  172. format slot 42 of player with {@SecondGlassColour} named "&a" to be unstealable
  173. wait 1 tick
  174. format slot 43 of player with {@MainGlassColour} named "&a" to be unstealable
  175. wait 1 tick
  176. format slot 44 of player with {@MainGlassColour} named "&a" to be unstealable
  177.  
  178.  
  179. command /name:
  180. trigger:
  181. send "%displayername%"
  182. send "%player's displayname%"
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