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- Options:
- Version: 1.1
- # (! QUICK NOTE AS WELL FOR THE DIFFERENT STAFF PARTS YOU WILL NEED TO REMOVE THE "#" FOR IT TO WORK !)
- #
- # W E L C O M E T O
- #
- # P I C K A X E L E V E L L I N G
- #
- # C R E A T E D B Y : J A C K | I P A R I S
- #
- # (! Below is the configuration settings you may edit them !)
- Options:
- GUIName: Staff
- # The name of the GUI
- MainGlassColour: gold glass
- # The main colour of glass
- SecondGlassColour: yellow glass
- # The second colour of glass
- # THIS IS THE STAFF BIT
- Owner1: UnLuckyL
- Owner2: joerkig
- Admin1: ItsBrian
- Admin2: cheekymonkey784
- Mod1: Lord_Doz
- Mod2: ??
- Dev1: ??
- Dev2: ??
- Helper1: FrostedWeFall
- Helper2: Jamehh_
- # What you need to do is in the space next to the staff you need to add in the player's IN-GAME name for it to show up
- # (! Please don't edit the settings below unless you know what you are doing !)
- on join:
- if player is "{@Owner1}":
- set {Owner1} to "&a&lONLINE"
- if player is "{@Owner2}":
- set {Owner2} to "&a&lONLINE"
- if player is "{@Admin1}":
- set {Admin1} to "&a&lONLINE"
- if player is "{@Admin2}":
- set {Admin2} to "&a&lONLINE"
- if player is "{@Mod1}":
- set {Mod1} to "&a&lONLINE"
- if player is "{@Mod2}":
- set {Mod2} to "&a&lONLINE"
- if player is "{@Dev1}":
- set {Dev1} to "&a&lONLINE"
- if player is "{@Dev2}":
- set {Dev2} to "&a&lONLINE"
- if player is "{@Helper1}":
- set {Helper1} to "&a&lONLINE"
- if player is "{@Helper2}":
- set {Helper2} to "&a&lONLINE"
- on disconnect:
- if player is "{@Owner1}":
- set {Owner1} to "&c&lOFFLINE"
- if player is "{@Owner2}":
- set {Owner2} to "&c&lOFFLINE"
- if player is "{@Admin1}":
- set {Admin1} to "&c&lOFFLINE"
- if player is "{@Admin2}":
- set {Admin2} to "&c&lOFFLINE"
- if player is "{@Mod1}":
- set {Mod1} to "&c&lOFFLINE"
- if player is "{@Mod2}":
- set {Mod2} to "&c&lOFFLINE"
- if player is "{@Dev1}":
- set {Dev1} to "&c&lOFFLINE"
- if player is "{@Dev2}":
- set {Dev2} to "&c&lOFFLINE"
- if player is "{@Helper1}":
- set {Helper1} to "&c&lOFFLINE"
- if player is "{@Helper2}":
- set {Helper2} to "&c&lOFFLINE"
- command /staff:
- trigger:
- wait 5 ticks
- set {_head1} to "{@Owner1}" parsed as offline player
- set {_head2} to "{@Owner2}" parsed as offline player
- set {_head3} to "{@Admin1}" parsed as offline player
- set {_head4} to "{@Admin2}" parsed as offline player
- set {_head5} to "{@Mod1}" parsed as offline player
- set {_head6} to "{@Mod2}" parsed as offline player
- set {_head7} to "{@Dev1}" parsed as offline player
- set {_head8} to "{@Dev2}" parsed as offline player
- set {_head9} to "{@Helper1}" parsed as offline player
- set {_head10} to "{@Helper2}" parsed as offline player
- open chest with 5 rows named "{@GUIName}" to player
- wait 1 ticks
- format slot 0 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 1 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 2 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 3 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 4 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 5 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 6 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 7 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 8 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 9 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 12 of player with skull of {_head1} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner1}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner1}%" to be unstealable
- wait 1 tick
- format slot 14 of player with skull of {_head2} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner2}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner2}%" to be unstealable
- wait 1 tick
- format slot 17 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 18 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 19 of player with skull of {_head3} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin1}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin1}%" to be unstealable
- wait 1 tick
- format slot 20 of player with skull of {_head4} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin2}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin2}%" to be unstealable
- wait 1 tick
- format slot 24 of player with skull of {_head5} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod1}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod1}%" to be unstealable
- wait 1 tick
- format slot 25 of player with skull of {_head6} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod2}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod2}%" to be unstealable
- wait 1 tick
- format slot 26 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 27 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 29 of player with skull of {_head7} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev1}||&7Rank &8&l» &bDev||&7Display &8&l» %{Dev1}%" to be unstealable
- wait 1 tick
- format slot 30 of player with skull of {_head8} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev2}||&7Rank &8&l» &bADev||&7Display &8&l» %{Dev2}%" to be unstealable
- wait 1 tick
- format slot 32 of player with skull of {_head9} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper1}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper1}%" to be unstealable
- wait 1 tick
- format slot 33 of player with skull of {_head10} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper2}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper2}%" to be unstealable
- wait 1 tick
- format slot 35 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 36 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 37 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 38 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 39 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 40 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 41 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 42 of player with {@SecondGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 43 of player with {@MainGlassColour} named "&a" to be unstealable
- wait 1 tick
- format slot 44 of player with {@MainGlassColour} named "&a" to be unstealable
- command /name:
- trigger:
- send "%displayername%"
- send "%player's displayname%"
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