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- :XSTUNT
- thread "XSTUNT"
- &43885 = 0
- &43893 = 0
- :XSTUNT_100
- if or
- 80E1: not player 0 pressed_key 17 //alt
- 80E1: not player 0 pressed_key 10 //N
- not Actor.Driving($PLAYER_ACTOR)
- else_jump @XSTUNT_110 //salvar com o carro
- jump @XSTUNT_102
- :XSTUNT_102
- if or
- 80E1: not player 0 pressed_key 17 //ctrl
- 80E1: not player 0 pressed_key 10 //N
- Actor.Driving($PLAYER_ACTOR)
- else_jump @XSTUNT_120 //salvar a p�
- jump @XSTUNT_104
- :XSTUNT_104
- if or
- 80E1: not player 0 pressed_key 17 //alt
- 80E1: not player 0 pressed_key 11 //Y
- not Actor.Driving($PLAYER_ACTOR)
- else_jump @XSTUNT_130 //ir com carro
- jump @XSTUNT_106
- :XSTUNT_106
- if or
- 80E1: not player 0 pressed_key 17 //ctrl
- 80E1: not player 0 pressed_key 11 //Y
- Actor.Driving($PLAYER_ACTOR)
- else_jump @XSTUNT_140 //ir a p�
- wait 250
- jump @XSTUNT_100
- :XSTUNT_110
- 03E5: show_text_box 'CHEAT1'
- //01E5: show_text_1number_highpriority GXT 'LOW_38' number 271@ time 5000 flag 1 // ~s~You need $~1~ to compete.
- 018C: play_sound 1058 at 0.0 0.0 0.0
- &43885 = 1
- 03C0: &43893 = actor $PLAYER_ACTOR car
- Car.StorePos(&43893, &43821, &43817, &43813)
- &43825 = Actor.Angle($PLAYER_ACTOR)
- 0086: &43809 = &43825 // (float)
- wait 250
- jump @XSTUNT_100
- :XSTUNT_120
- 03E5: show_text_box 'CHEAT1'
- 018C: play_sound 1058 at 0.0 0.0 0.0
- &43885 = 1
- 04C4: store_coords_to &43821 &43817 &43813 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
- &43825 = Actor.Angle($PLAYER_ACTOR)
- 0086: &43909 = &43825 // (float)
- wait 250
- jump @XSTUNT_100
- :XSTUNT_130
- 018C: play_sound 1058 at 0.0 0.0 0.0
- 03E5: show_text_box 'CHEAT1'
- Player.CanMove($PLAYER_CHAR) = False
- 02C2: car &43893 drive_to &43821 &43817 &43813
- wait 10
- 036A: put_actor $PLAYER_ACTOR in_car &43893
- Car.PutAt(&43893, &43821, &43817, &43813)
- Car.Angle(&43893) = &43809
- Camera.Restore_WithJumpCut
- Camera.SetBehindPlayer
- Player.CanMove($PLAYER_CHAR) = True
- wait 250
- jump @XSTUNT_100
- :XSTUNT_140
- 018C: play_sound 1058 at 0.0 0.0 0.0
- 03E5: show_text_box 'CHEAT1'
- Actor.PutAt($PLAYER_ACTOR, &43821, &43817, &43813)
- Actor.Angle($PLAYER_ACTOR) = &43909
- Camera.SetBehindPlayer
- wait 250
- jump @XSTUNT_100
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