toribio

toribio

Oct 13th, 2008
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Ruby 2.16 KB | None | 0 0
  1. :XSTUNT
  2. thread "XSTUNT"
  3. &43885 = 0
  4. &43893 = 0
  5.  
  6. :XSTUNT_100
  7. if or
  8. 80E1:   not player 0 pressed_key 17 //alt
  9. 80E1:   not player 0 pressed_key 10 //N
  10.         not Actor.Driving($PLAYER_ACTOR)
  11. else_jump @XSTUNT_110 //salvar com o carro
  12. jump @XSTUNT_102
  13.  
  14. :XSTUNT_102
  15. if or
  16. 80E1:   not player 0 pressed_key 17 //ctrl
  17. 80E1:   not player 0 pressed_key 10 //N
  18.         Actor.Driving($PLAYER_ACTOR)
  19. else_jump @XSTUNT_120 //salvar a p�
  20. jump @XSTUNT_104
  21.  
  22. :XSTUNT_104
  23. if or
  24. 80E1:   not player 0 pressed_key 17 //alt
  25. 80E1:   not player 0 pressed_key 11 //Y
  26.         not Actor.Driving($PLAYER_ACTOR)
  27. else_jump @XSTUNT_130 //ir com carro
  28. jump @XSTUNT_106
  29.  
  30. :XSTUNT_106
  31. if or
  32. 80E1:   not player 0 pressed_key 17 //ctrl
  33. 80E1:   not player 0 pressed_key 11 //Y
  34.         Actor.Driving($PLAYER_ACTOR)
  35. else_jump @XSTUNT_140 //ir a p�
  36. wait 250
  37. jump @XSTUNT_100
  38.  
  39. :XSTUNT_110
  40. 03E5: show_text_box 'CHEAT1'
  41. //01E5: show_text_1number_highpriority GXT 'LOW_38' number 271@ time 5000 flag 1  // ~s~You need $~1~ to compete.
  42. 018C: play_sound 1058 at 0.0 0.0 0.0
  43. &43885 = 1
  44. 03C0: &43893 = actor $PLAYER_ACTOR car
  45. Car.StorePos(&43893, &43821, &43817, &43813)
  46. &43825 = Actor.Angle($PLAYER_ACTOR)
  47. 0086: &43809 = &43825 // (float)
  48. wait 250
  49. jump @XSTUNT_100
  50.  
  51. :XSTUNT_120
  52. 03E5: show_text_box 'CHEAT1'
  53. 018C: play_sound 1058 at 0.0 0.0 0.0
  54. &43885 = 1
  55. 04C4: store_coords_to &43821 &43817 &43813 from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
  56. &43825 = Actor.Angle($PLAYER_ACTOR)
  57. 0086: &43909 = &43825 // (float)
  58. wait 250
  59. jump @XSTUNT_100
  60.  
  61. :XSTUNT_130
  62. 018C: play_sound 1058 at 0.0 0.0 0.0
  63. 03E5: show_text_box 'CHEAT1'
  64. Player.CanMove($PLAYER_CHAR) = False
  65. 02C2: car &43893 drive_to &43821 &43817 &43813
  66. wait 10
  67. 036A: put_actor $PLAYER_ACTOR in_car &43893
  68. Car.PutAt(&43893, &43821, &43817, &43813)
  69. Car.Angle(&43893) = &43809
  70. Camera.Restore_WithJumpCut
  71. Camera.SetBehindPlayer
  72. Player.CanMove($PLAYER_CHAR) = True
  73. wait 250
  74. jump @XSTUNT_100
  75.  
  76. :XSTUNT_140
  77. 018C: play_sound 1058 at 0.0 0.0 0.0
  78. 03E5: show_text_box 'CHEAT1'
  79. Actor.PutAt($PLAYER_ACTOR, &43821, &43817, &43813)
  80. Actor.Angle($PLAYER_ACTOR) = &43909
  81. Camera.SetBehindPlayer
  82. wait 250
  83. jump @XSTUNT_100
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