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/v/ermin tagging guide

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Jun 24th, 2017
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  1. Local booru autist ZZ100 here. Introducing project MAKE THE BOORU GREAT AGAIN!
  2.  
  3. When submitting your /v/ermin to the Booru, tag the following to make vermin archiving and searching easier:
  4.  
  5. The names of all three evolution stages, for example:
  6. -Mr._Mats
  7. -Mr._Rare_Mats
  8. -Mr._Ultra_Rare_Mats
  9.  
  10. One or two words to describe your vermin, using the following if needed:
  11. -Human
  12. -Humanoid (when your vermin isn't human but is human-shaped)
  13. -Edgy
  14. -Flying
  15. -Weapon
  16. etc.
  17.  
  18. One of the following:
  19. -Full_Evolution_Line (if all three stages are complete)
  20. -Incomplete (otherwise)
  21. -Fanart (for non-vermins)
  22.  
  23. If your vermin has no custom blast sprite:
  24. -No Blast
  25.  
  26. One or more of the following ability tags:
  27. -Multiple_Abilities (when your vermin has completely different abilities on two forms)
  28. -Single_Form_Ability (when only one of your vermin's forms has an ability)
  29. -One_Ability (when two of your vermin's forms share the same ability with no differences)
  30. -Team_Ability (when a vermin's ability applies to the team
  31. -Solo/Team_Abilities (when your vermin has separate abilities for team and 1v1)
  32. -No_Ability
  33.  
  34. And, finally, if your vermin has an ability, one or more of the following categories:
  35. -Stat_Buffs
  36. -Healing
  37. -Resurrection
  38. -Targetting (for abilities that choose an enemy to attack)
  39. -Ally_Stat_Change
  40. -Enemy_Stat_Change
  41. -Muscle_Ability (for all abilities affecting muscle attacks)
  42. -Blast_Ability (for all abilities affecting blast attacks
  43. -Evade_Ability (for all abilities that affect dodging)
  44. -Critical_Ability (for all abilities that affect crits)
  45. -Follow-up_Attack (ex. counters, instant follow-ups)
  46. -Form_Change
  47. -Stat_Shifting (for when a vermin moves its own stats around)
  48. -Invulnerability
  49. -Ability_Negation
  50. -Ability_Enhancement (for team abilities that improve allied vermins' abilities)
  51. -Ability_Stealing
  52. -Instant_Kill (for those 1% chance to instantly kill the opponent gimmicks)
  53. -Poison (or any form of damage draining)
  54. -Paralysis (AKA stun or daze)
  55. -Other_Status_effect (self-explanatory)
  56.  
  57. Happy archiving!
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