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May 20th, 2023
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  1. shaders = "17"
  2. shader0 = "crt/koko-aio-slang-main/shaders-ng/colortools_and_ntsc_pass.slang"
  3. filter_linear0 = "false"
  4. wrap_mode0 = "mirrored_repeat"
  5. mipmap_input0 = "false"
  6. alias0 = "colortools_and_ntsc_pass"
  7. float_framebuffer0 = "false"
  8. srgb_framebuffer0 = "false"
  9. scale_type_x0 = "source"
  10. scale_x0 = "1.000000"
  11. scale_type_y0 = "source"
  12. scale_y0 = "1.000000"
  13. shader1 = "crt/koko-aio-slang-main/shaders-ng/flick_and_noise.slang"
  14. filter_linear1 = "false"
  15. wrap_mode1 = "mirrored_repeat"
  16. mipmap_input1 = "false"
  17. alias1 = "flick_and_noise_pass"
  18. float_framebuffer1 = "false"
  19. srgb_framebuffer1 = "false"
  20. scale_type_x1 = "source"
  21. scale_x1 = "2.000000"
  22. scale_type_y1 = "source"
  23. scale_y1 = "2.000000"
  24. shader2 = "crt/koko-aio-slang-main/shaders-ng/fxaa.slang"
  25. filter_linear2 = "true"
  26. wrap_mode2 = "mirrored_repeat"
  27. mipmap_input2 = "true"
  28. alias2 = "FXAA_pass"
  29. float_framebuffer2 = "false"
  30. srgb_framebuffer2 = "false"
  31. scale_type_x2 = "source"
  32. scale_x2 = "1.000000"
  33. scale_type_y2 = "source"
  34. scale_y2 = "1.000000"
  35. shader3 = "crt/koko-aio-slang-main/shaders-ng/shift_and_bleed.slang"
  36. filter_linear3 = "true"
  37. wrap_mode3 = "mirrored_repeat"
  38. mipmap_input3 = "false"
  39. alias3 = "shift_and_bleed_pass"
  40. float_framebuffer3 = "true"
  41. srgb_framebuffer3 = "false"
  42. scale_type_x3 = "source"
  43. scale_x3 = "1.000000"
  44. scale_type_y3 = "source"
  45. scale_y3 = "1.000000"
  46. shader4 = "crt/koko-aio-slang-main/shaders-ng/in_glow_x.slang"
  47. filter_linear4 = "true"
  48. wrap_mode4 = "mirrored_repeat"
  49. mipmap_input4 = "false"
  50. alias4 = "in_glow_pass_x"
  51. float_framebuffer4 = "true"
  52. srgb_framebuffer4 = "false"
  53. scale_type_x4 = "source"
  54. scale_x4 = "1.000000"
  55. scale_type_y4 = "source"
  56. scale_y4 = "1.000000"
  57. shader5 = "crt/koko-aio-slang-main/shaders-ng/in_glow_y.slang"
  58. filter_linear5 = "true"
  59. wrap_mode5 = "mirrored_repeat"
  60. mipmap_input5 = "false"
  61. alias5 = "in_glow_pass"
  62. float_framebuffer5 = "true"
  63. srgb_framebuffer5 = "false"
  64. scale_type_x5 = "source"
  65. scale_x5 = "1.000000"
  66. scale_type_y5 = "source"
  67. scale_y5 = "1.000000"
  68. shader6 = "crt/koko-aio-slang-main/shaders-ng/halo_x.slang"
  69. filter_linear6 = "true"
  70. wrap_mode6 = "clamp_to_edge"
  71. mipmap_input6 = "false"
  72. alias6 = "halo_pass_x"
  73. float_framebuffer6 = "true"
  74. srgb_framebuffer6 = "false"
  75. scale_type_x6 = "source"
  76. scale_x6 = "1.000000"
  77. scale_type_y6 = "source"
  78. scale_y6 = "1.000000"
  79. shader7 = "crt/koko-aio-slang-main/shaders-ng/halo_y.slang"
  80. filter_linear7 = "true"
  81. wrap_mode7 = "clamp_to_edge"
  82. mipmap_input7 = "false"
  83. alias7 = "halo_pass"
  84. float_framebuffer7 = "true"
  85. srgb_framebuffer7 = "false"
  86. scale_type_x7 = "source"
  87. scale_x7 = "1.000000"
  88. scale_type_y7 = "source"
  89. scale_y7 = "1.000000"
  90. shader8 = "crt/koko-aio-slang-main/shaders-ng/avglum_pass.slang"
  91. filter_linear8 = "true"
  92. wrap_mode8 = "mirrored_repeat"
  93. mipmap_input8 = "false"
  94. alias8 = "avglum_pass"
  95. float_framebuffer8 = "false"
  96. srgb_framebuffer8 = "false"
  97. scale_type_x8 = "source"
  98. scale_x8 = "0.500000"
  99. scale_type_y8 = "source"
  100. scale_y8 = "0.500000"
  101. shader9 = "crt/koko-aio-slang-main/shaders-ng/reflection_blur_pre.slang"
  102. filter_linear9 = "true"
  103. wrap_mode9 = "clamp_to_border"
  104. mipmap_input9 = "false"
  105. alias9 = "reflected_blurred_pass_pre"
  106. float_framebuffer9 = "false"
  107. srgb_framebuffer9 = "false"
  108. scale_type_x9 = "source"
  109. scale_x9 = "1.000000"
  110. scale_type_y9 = "source"
  111. scale_y9 = "1.000000"
  112. shader10 = "crt/koko-aio-slang-main/shaders-ng/reflection_blur.slang"
  113. filter_linear10 = "true"
  114. wrap_mode10 = "mirrored_repeat"
  115. mipmap_input10 = "true"
  116. alias10 = "reflected_blurred_pass"
  117. float_framebuffer10 = "false"
  118. srgb_framebuffer10 = "false"
  119. scale_type_x10 = "source"
  120. scale_x10 = "1.000000"
  121. scale_type_y10 = "source"
  122. scale_y10 = "1.000000"
  123. shader11 = "crt/koko-aio-slang-main/shaders-ng/bloom_pass_1.slang"
  124. filter_linear11 = "true"
  125. wrap_mode11 = "mirrored_repeat"
  126. mipmap_input11 = "false"
  127. alias11 = "bloom_pass_1"
  128. float_framebuffer11 = "false"
  129. srgb_framebuffer11 = "false"
  130. scale_type_x11 = "source"
  131. scale_x11 = "1.000000"
  132. scale_type_y11 = "source"
  133. scale_y11 = "1.000000"
  134. shader12 = "crt/koko-aio-slang-main/shaders-ng/bloom_pass_2.slang"
  135. filter_linear12 = "true"
  136. wrap_mode12 = "clamp_to_edge"
  137. mipmap_input12 = "false"
  138. alias12 = "bloom_pass_2"
  139. float_framebuffer12 = "false"
  140. srgb_framebuffer12 = "false"
  141. scale_type_x12 = "source"
  142. scale_x12 = "0.500000"
  143. scale_type_y12 = "source"
  144. scale_y12 = "0.500000"
  145. shader13 = "crt/koko-aio-slang-main/shaders-ng/bloom_pass_3.slang"
  146. filter_linear13 = "true"
  147. wrap_mode13 = "clamp_to_edge"
  148. mipmap_input13 = "false"
  149. alias13 = "bloom_pass_3"
  150. float_framebuffer13 = "false"
  151. srgb_framebuffer13 = "false"
  152. scale_type_x13 = "source"
  153. scale_x13 = "1.000000"
  154. scale_type_y13 = "source"
  155. scale_y13 = "1.000000"
  156. shader14 = "crt/koko-aio-slang-main/shaders-ng/bloom_pass_4.slang"
  157. filter_linear14 = "true"
  158. wrap_mode14 = "mirrored_repeat"
  159. mipmap_input14 = "false"
  160. alias14 = "bloom_pass_final"
  161. float_framebuffer14 = "true"
  162. srgb_framebuffer14 = "false"
  163. scale_type_x14 = "source"
  164. scale_x14 = "1.000000"
  165. scale_type_y14 = "source"
  166. scale_y14 = "1.000000"
  167. shader15 = "crt/koko-aio-slang-main/shaders-ng/ambi_temporal_pass.slang"
  168. filter_linear15 = "true"
  169. wrap_mode15 = "clamp_to_border"
  170. mipmap_input15 = "false"
  171. alias15 = "ambi_temporal_pass"
  172. float_framebuffer15 = "true"
  173. srgb_framebuffer15 = "false"
  174. scale_type_x15 = "viewport"
  175. scale_x15 = "0.050000"
  176. scale_type_y15 = "viewport"
  177. scale_y15 = "0.050000"
  178. shader16 = "crt/koko-aio-slang-main/shaders-ng/final_pass.slang"
  179. filter_linear16 = "true"
  180. wrap_mode16 = "mirrored_repeat"
  181. mipmap_input16 = "false"
  182. alias16 = "final_pass"
  183. float_framebuffer16 = "false"
  184. srgb_framebuffer16 = "false"
  185. scale_type_x16 = "viewport"
  186. scale_x16 = "1.000000"
  187. scale_type_y16 = "viewport"
  188. scale_y16 = "1.000000"
  189. DO_CCORRECTION = "1.000000"
  190. LUMINANCE = "0.200000"
  191. TEMPERATURE = "7000.000000"
  192. GAMMA_OUT = "0.500000"
  193. SATURATION = "1.050000"
  194. DO_SHIFT_RGB = "1.000000"
  195. OFFSET_STRENGTH = "0.800000"
  196. SHIFT_R = "20.000000"
  197. SHIFT_G = "1.000000"
  198. SHIFT_B = "20.000000"
  199. DO_IN_GLOW = "1.000000"
  200. IN_GLOW_POWER = "2.000000"
  201. IN_GLOW_GAMMA = "2.000000"
  202. IN_GLOW_SPREAD = "1.000000"
  203. IN_GLOW_W = "2.000000"
  204. IN_GLOW_H = "2.000000"
  205. IN_GLOW_BIAS = "0.000000"
  206. TATE = "1.000000"
  207. DO_PIXELGRID = "1.000000"
  208. PIXELGRID_MAX_W = "0.800000"
  209. PIXELGRID_H_PRST = "0.000000"
  210. PIXELGRID_SIZE_H = "1.000000"
  211. PIXELGRID_OFFSET_CORE = "0.040000"
  212. PIXELGRID_Y_MASK = "0.000000"
  213. DO_HALO = "1.000000"
  214. HALO_POWER = "0.250000"
  215. HALO_W = "3.000000"
  216. HALO_H = "3.000000"
  217. HALO_GAMMA = "1.800000"
  218. HALO_VS_SCAN = "1.000000"
  219. DO_BLOOM = "1.000000"
  220. BLOOM_MIX = "0.500000"
  221. DO_CURVATURE = "1.000000"
  222. GEOM_WARP_X = "0.420000"
  223. GEOM_WARP_Y = "0.470000"
  224. GEOM_CORNER_SIZE = "0.010000"
  225. GEOM_CORNER_SMOOTH = "400.000000"
  226. DO_BEZEL = "1.000000"
  227. BEZEL_INNER_ZOOM = "-0.010000"
  228. BEZEL_FRAME_ZOOM = "0.167000"
  229. BEZEL_R = "-0.190000"
  230. BEZEL_G = "-0.190000"
  231. BEZEL_B = "-0.190000"
  232. BEZEL_CON = "2.180000"
  233. BEZEL_REFL_STRENGTH = "0.300000"
  234. BEZEL_RFL_BLR_SHD = "-0.110000"
  235. BEZEL_DIFFUSION_STR = "0.200000"
  236. BEZEL_SPCL_STRENGTH = "0.750000"
  237. AMBI_FALLOFF = "0.470000"
  238. AMBI_POWER = "0.000000"
  239. AMBI_OVER_BEZEL_SIZE = "0.470000"
  240. AMBI_BG_IMAGE_BLEND_MODE = "1.000000"
  241. AMBI_BG_IMAGE_FORCE = "0.600000"
  242. DO_DYNZOOM = "0.000000"
  243. DO_VIGNETTE = "1.000000"
  244. V_SIZE = "2.700000"
  245. V_POWER = "1.050000"
  246. S_POSITION = "194.000000"
  247. ASPECT_Y = "1.000000"
  248. GAME_GEOM_INT_SCALE = "1.000000"
  249. textures = "monitor_body_curved;monitor_body_straight;bg_under;bg_over;backdrop"
  250. monitor_body_curved = "crt/koko-aio-slang-main/textures/monitor_body_curved.png"
  251. monitor_body_curved_linear = "true"
  252. monitor_body_curved_wrap_mode = "clamp_to_edge"
  253. monitor_body_curved_mipmap = "true"
  254. monitor_body_straight = "crt/koko-aio-slang-main/textures/monitor_body_straight.png"
  255. monitor_body_straight_linear = "true"
  256. monitor_body_straight_wrap_mode = "clamp_to_edge"
  257. monitor_body_straight_mipmap = "true"
  258. bg_under = "crt/koko-aio-slang-main/textures/background_under.png"
  259. bg_under_linear = "true"
  260. bg_under_wrap_mode = "mirrored_repeat"
  261. bg_under_mipmap = "false"
  262. bg_over = "crt/koko-aio-slang-main/textures/background_over.png"
  263. bg_over_linear = "true"
  264. bg_over_wrap_mode = "mirrored_repeat"
  265. bg_over_mipmap = "false"
  266. backdrop = "crt/koko-aio-slang-main/textures/boothill.jpg"
  267. backdrop_linear = "true"
  268. backdrop_wrap_mode = "mirrored_repeat"
  269. backdrop_mipmap = "true"
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