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littledragonking

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Mar 28th, 2017
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  1. ---- Minecraft Crash Report ----
  2. // Don't do that.
  3.  
  4. Time: 3/28/17 5:21 PM
  5. Description: Rendering screen
  6.  
  7. java.lang.NullPointerException: Rendering screen
  8. at bho.d_(SourceFile:437)
  9. at bho.c(SourceFile:433)
  10. at bhc.a(SourceFile:44)
  11. at bqe.a(SourceFile:1078)
  12. at bes.av(SourceFile:993)
  13. at bes.a(SourceFile:398)
  14. at net.minecraft.client.main.Main.main(SourceFile:124)
  15.  
  16.  
  17. A detailed walkthrough of the error, its code path and all known details is as follows:
  18. ---------------------------------------------------------------------------------------
  19.  
  20. -- Head --
  21. Thread: Client thread
  22. Stacktrace:
  23. at bho.d_(SourceFile:437)
  24. at bho.c(SourceFile:433)
  25. at bhc.a(SourceFile:44)
  26.  
  27. -- Screen render details --
  28. Details:
  29. Screen name: bhc
  30. Mouse location: Scaled: (405, 173). Absolute: (811, 491)
  31. Screen size: Scaled: (800, 419). Absolute: (1600, 838). Scale factor of 2
  32. Stacktrace:
  33. at bqe.a(SourceFile:1078)
  34. at bes.av(SourceFile:993)
  35. at bes.a(SourceFile:398)
  36. at net.minecraft.client.main.Main.main(SourceFile:124)
  37.  
  38. -- System Details --
  39. Details:
  40. Minecraft Version: 1.11.2
  41. Operating System: Windows 7 (amd64) version 6.1
  42. Java Version: 1.8.0_25, Oracle Corporation
  43. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  44. Memory: 162074200 bytes (154 MB) / 222281728 bytes (211 MB) up to 1060372480 bytes (1011 MB)
  45. JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
  46. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  47. Launched Version: 1.11.2
  48. LWJGL: 2.9.4
  49. OpenGL: GeForce GT 630M/PCIe/SSE2 GL version 4.5.0 NVIDIA 378.57, NVIDIA Corporation
  50. GL Caps: Using GL 1.3 multitexturing.
  51. Using GL 1.3 texture combiners.
  52. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
  53. Shaders are available because OpenGL 2.1 is supported.
  54. VBOs are available because OpenGL 1.5 is supported.
  55.  
  56. Using VBOs: Yes
  57. Is Modded: Probably not. Jar signature remains and client brand is untouched.
  58. Type: Client (map_client.txt)
  59. Resource Packs:
  60. Current Language: English (US)
  61. Profiler Position: N/A (disabled)
  62. CPU: 4x Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
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