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Acps87

Deadmines - Teams - 11SEP19

Nov 11th, 2018
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  1. "Captain" Klutz:3KJG:221616M:11181FS:ZR0:N:Strategy added by Aranesh\nTurn 1: Pass\nTurn 2: Pass\nTurn 3: Haunt\nTurn 4: Bring in Ikky\nTurn 5: Black Claw\nTurns 6+: Flock\n
  2. Angry Geode:3KHE:2224NA:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Whirlpool\nTurn 2: use Surge\nTurn 3: Pass\nTurn 4: use Surge\nTurn 5: use Whirlpool\nTurn 6: use Healing Wave\nTurn 7+: use Surge until Angry Geode dies\nan enemy pet comes in\nTurn 1+: Keep Whirlpool and Healing Wave on cooldown, otherwise use Surge until your Emperor Crab dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  3. Cookie's Leftovers:3KJF:1225QC:21071C8:ZR0:N:Strategy added by Aranesh\nTurn 1: Decoy\nTurn 2: Thunderbolt\nTurns 3+: Now keep Thunderbolt and Decoy on cooldown and otherwise use Breath\nYour Mechanical Pandaren Dragonling will usually solo the fight.\nIf you are unlucky, bring in your Teroclaw Hatchling and use Dodge + Alpha Strike\n\nCongrats!\n
  4. Foe Reaper 50:3KJH:1229R4:ZR0:ZR0:N:Strategy added by Aranesh\nTurn 1: Geyser\nTurn 2+3: Dive\nTurn 4: Water Jet\nTurn 5+: Keep Geyser and Dive on cooldown, otherwise use Water Jet\nIf your Pandaren Water Spirit dies too early, bring in your level 25 pet and use any damaging spell. The incoming Geyser will finish the fight anyway.\n
  5. Klutz's Battle Bird:3KHG:122414D:222414F:ZR0:N:Strategy added by Aranesh\nTurn 1: Arcane Storm\nTurns 2-4: Mana Surge - Klutz's Battle Bird dies\nAn enemy pet comes in\nTurns 1+: Continue using Arcane Storm and Mana Surge when available, otherwise Tail Sweep until your Nexus Whelpling dies\n\nIf you need your Emerald Proto-Whelp, keep Emerald Presence active, use Emerald Dream if you drop low on health and otherwise use Emerald Bite\n
  6. Klutz's Battle Monkey:3KHH:22271C8:222414F:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again \n\n\nenemy HP < 309: use Ravage\nwhen not active: use Nature's Ward\nelse: use Alpha Strike\nif you did not manage to kill Klutz's Battle Monkey bring in your Emerald Proto-Whelp\nTurn 1+: use Emerald Bite until Klutz's Battle Monkey dies\nAn enemy pet comes in\nDuration < 2: use Emerald Presence\nYour HP < 50%: use Emerald Dream\nelse: use Emerald Bite\n
  7. Klutz's Battle Rat:3KHF:111414E:22271C8:ZR0:N:Strategy added by NostrA#2338\nProps to Aranesh for his/her strategy, I just changed the TD Script and Strategy to make Teroclaw viable again\n\n\n\nTurn 1-3: use Rampage\nTurn 4+: use Thrash until Klutz's Battle Rat dies\nan enemy Pet comes in\nTurn 1+: use Rampage on cooldown otherwise use Thrash until your Kun-Lai Runt dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  8. Mining Monkey:3KHD:12241BR:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1+2: use Haywire\nTurn 3+4: use Lift-Off\nTurn 5: use Alpha Strike\nTurn 6+7: use Haywire, Mining Monkey dies\nan enemy pet comes in\nTurn 1+: Alpha Strike until Mechanical Axebeak dies\nBring in your Teroclaw Hatchling\nenemy HP < 618: use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
  9. Unfortunate Defias:3KHI:222BEV:22271C8:ZR0:N:Strategy added by NostrA#2338\nprops to Aranesh for his/her strategy, i just changed the TD Script and Strategy to make Teroclaw viable again\n\nTurn 1: use Dodge\nTurn 2-4: use Stampede\nTurn 5+: use Flurry until Unfortunate Defias resurrects\nThen: use Stampede\nAn enemy pet comes in\nTurn 1+: use Flurry until your Rabbit dies\nBring in your Teroclaw Hatchling\nenemy HP < 618 : use Ravage\nif the enemy is a Flying Type, you want to use Ravage when the enemy HP is under 406 \nwhen not active: use Nature's Ward\nelse: use Alpha Strike\n
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