Advertisement
Guest User

Untitled

a guest
Aug 20th, 2016
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.06 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 13 2015)
  7. 8 threads
  8. materialPath: D:\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
  9. Loading C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop antlionsand for material NATURE/BLENDSANDSAND008A, using default
  12. Could not locate 'GameData' key in d:\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
  13. Patching WVT material: maps/rp_downtown_v4c_v5_d/nature/blendsandrock004a_wvt_patch
  14. Patching WVT material: maps/rp_downtown_v4c_v5_d/nature/blendmilground004_2_wvt_patch
  15. Patching WVT material: maps/rp_downtown_v4c_v5_d/nature/blendsandsand008a_wvt_patch
  16. fixing up env_cubemap materials on brush sides...
  17. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  18. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  19. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  20. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  21. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  22. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  23. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  24. Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  26. **** leaked ****
  27. Entity infodecal (1732.00 4155.00 -126.04) leaked!
  28.  
  29. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 4608.0 501.2)
  30. Leaf 0 contents: CONTENTS_SOLID
  31. Leaf 1 contents:
  32. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  33. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  34. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  35. Candidate brush IDs:
  36.  
  37.  
  38. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 4608.0 501.2)
  39. Leaf 0 contents:
  40. Leaf 1 contents: CONTENTS_SOLID
  41. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  42. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  43. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  44. Candidate brush IDs:
  45.  
  46.  
  47. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 5120.0 501.2)
  48. Leaf 0 contents:
  49. Leaf 1 contents: CONTENTS_SOLID
  50. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  51. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  52. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  53. Candidate brush IDs:
  54.  
  55.  
  56. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 3584.0 501.2)
  57. Leaf 0 contents: CONTENTS_SOLID
  58. Leaf 1 contents:
  59. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  60. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  61. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  62. Candidate brush IDs:
  63.  
  64.  
  65. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 3584.0 501.2)
  66. Leaf 0 contents:
  67. Leaf 1 contents: CONTENTS_SOLID
  68. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  69. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  70. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  71. Candidate brush IDs:
  72.  
  73.  
  74. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2267.0 -137.5)
  75. Leaf 0 contents: CONTENTS_SOLID
  76. Leaf 1 contents:
  77. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  78. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  79. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  80. Candidate brush IDs:
  81.  
  82.  
  83. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2267.0 52.5)
  84. Leaf 0 contents: CONTENTS_SOLID
  85. Leaf 1 contents:
  86. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  87. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  88. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  89. Candidate brush IDs:
  90.  
  91.  
  92. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 2267.0 1077.2)
  93. Leaf 0 contents: CONTENTS_SOLID
  94. Leaf 1 contents:
  95. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  96. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  97. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  98. Candidate brush IDs:
  99.  
  100. *** Suppressing further FindPortalSide errors.... ***
  101. Processing areas...done (0)
  102. Building Faces...error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  103. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  104. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  105. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  106. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  107. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  108. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  109. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  110. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  111. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  112. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  113. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  114. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  115. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  116. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  117. error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
  118. done (1)
  119. Chop Details...done (0)
  120. Find Visible Detail Sides...
  121. Merged 1090 detail faces...done (0)
  122. Merging details...done (0)
  123. FixTjuncs...
  124. Too many t-junctions to fix up! (3722 prims, max 32768 :: 65565 indices, max 65536)
  125.  
  126.  
  127. ** Executing...
  128. ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
  129. ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d"
  130.  
  131. Valve Software - vvis.exe (Oct 13 2015)
  132. 8 threads
  133. reading c:\users\johan\desktop\rp_downtown_v4c_v5_d.bsp
  134. reading c:\users\johan\desktop\rp_downtown_v4c_v5_d.prt
  135. LoadPortals: couldn't read c:\users\johan\desktop\rp_downtown_v4c_v5_d.prt
  136.  
  137.  
  138. ** Executing...
  139. ** Command: "D:\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
  140. ** Parameters: -game "D:\Steam\steamapps\common\Counter-Strike Source\cstrike" "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d"
  141.  
  142. Valve Software - vrad.exe SSE (Oct 13 2015)
  143.  
  144. Valve Radiosity Simulator
  145. 8 threads
  146. [Reading texlights from 'lights.rad']
  147. [2 texlights parsed from 'lights.rad']
  148.  
  149. Loading c:\users\johan\desktop\rp_downtown_v4c_v5_d.bsp
  150. No vis information, direct lighting only.
  151. Setting up ray-trace acceleration structure... Done (1.72 seconds)
  152. 15763 faces
  153. 3749329 square feet [539903424.00 square inches]
  154. 45 Displacements
  155. 54679 Square Feet [7873806.00 Square Inches]
  156. 439 direct lights
  157. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (56)
  158. Build Patch/Sample Hash Table(s).....Done<0.0307 sec>
  159. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  160. FinalLightFace Done
  161. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  162. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  163. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (26)
  164. Writing leaf ambient...done
  165. Ready to Finish
  166.  
  167. Object names Objects/Maxobjs Memory / Maxmem Fullness
  168. ------------ --------------- --------------- --------
  169. models 151/1024 7248/49152 (14.7%)
  170. brushes 3946/8192 47352/98304 (48.2%)
  171. brushsides 27250/65536 218000/524288 (41.6%)
  172. planes 12426/65536 248520/1310720 (19.0%)
  173. vertexes 29678/65536 356136/786432 (45.3%)
  174. nodes 11003/65536 352096/2097152 (16.8%)
  175. texinfos 3925/12288 282600/884736 (31.9%)
  176. texdata 544/2048 17408/65536 (26.6%)
  177. dispinfos 45/0 7920/0 ( 0.0%)
  178. disp_verts 4269/0 85380/0 ( 0.0%)
  179. disp_tris 6912/0 13824/0 ( 0.0%)
  180. disp_lmsamples 121795/0 121795/0 ( 0.0%)
  181. faces 15763/65536 882728/3670016 (24.1%)
  182. hdr faces 0/65536 0/3670016 ( 0.0%)
  183. origfaces 10019/65536 561064/3670016 (15.3%)
  184. leaves 11155/65536 356960/2097152 (17.0%)
  185. leaffaces 19148/65536 38296/131072 (29.2%)
  186. leafbrushes 8098/65536 16196/131072 (12.4%)
  187. areas 7/256 56/2048 ( 2.7%)
  188. surfedges 116558/512000 466232/2048000 (22.8%)
  189. edges 73614/256000 294456/1024000 (28.8%)
  190. LDR worldlights 439/8192 38632/720896 ( 5.4%)
  191. HDR worldlights 0/8192 0/720896 ( 0.0%)
  192. leafwaterdata 5/32768 60/393216 ( 0.0%)
  193. waterstrips 2234/32768 22340/327680 ( 6.8%)
  194. waterverts 0/65536 0/786432 ( 0.0%)
  195. waterindices 38463/65536 76926/131072 (58.7%)
  196. cubemapsamples 68/1024 1088/16384 ( 6.6%)
  197. overlays 13/512 4576/180224 ( 2.5%)
  198. LDR lightdata [variable] 11158544/0 ( 0.0%)
  199. HDR lightdata [variable] 0/0 ( 0.0%)
  200. visdata [variable] 0/16777216 ( 0.0%)
  201. entdata [variable] 361603/393216 (92.0%) VERY FULL!
  202. LDR ambient table 11155/65536 44620/262144 (17.0%)
  203. HDR ambient table 11155/65536 44620/262144 (17.0%)
  204. LDR leaf ambient 45644/65536 1278032/1835008 (69.6%)
  205. HDR leaf ambient 11155/65536 312340/1835008 (17.0%)
  206. occluders 0/0 0/0 ( 0.0%)
  207. occluder polygons 0/0 0/0 ( 0.0%)
  208. occluder vert ind 0/0 0/0 ( 0.0%)
  209. detail props [variable] 1/13964 ( 0.0%)
  210. dtl prp lght [variable] 1/29 ( 3.4%)
  211. HDR dtl prp lght [variable] 1/4 (25.0%)
  212. static props [variable] 1/49640 ( 0.0%)
  213. pakfile [variable] 7426989/0 ( 0.0%)
  214. physics [variable] 2240112/4194304 (53.4%)
  215. physics terrain [variable] 0/1048576 ( 0.0%)
  216.  
  217. Level flags = 0
  218.  
  219. Total triangle count: 45062
  220. Writing c:\users\johan\desktop\rp_downtown_v4c_v5_d.bsp
  221. 1 minute, 26 seconds elapsed
  222.  
  223. ** Executing...
  224. ** Command: Copy File
  225. ** Parameters: "C:\Users\Johan\Desktop\rp_downtown_v4c_v5_d.bsp" "D:\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_downtown_v4c_v5_d.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement