Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public ActorPosUpdate()
- {
- new Float:x,Float:y,Float:z;
- for(new i = 0; i < TOTALACTORS; i++)
- {
- GetActorPos(ActorInfo[i][aID],x,y,z);
- if(GetDistance(ActorInfo[i][x],ActorInfo[i][y],ActorInfo[i][z],x,y,z) >= 5)
- {
- SetActorPos(ActorInfo[i][aID],ActorInfo[i][x],ActorInfo[i][y],ActorInfo[i][z]);
- }
- }
- }
- GetDistance( Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2 )
- {
- return floatround( floatsqroot( ( ( x1 - x2 ) * ( x1 - x2 ) ) + ( ( y1 - y2 ) * ( y1 - y2 ) ) + ( ( z1 - z2 ) * ( z1 - z2 ) ) ) );
- }
Advertisement
Add Comment
Please, Sign In to add comment