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Nov 11th, 2019
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  1. Clarity :
  2. - Radius 2
  3. - offset 2
  4. - strenght, somthing between 150 et 200/250 max (it depend of the game)
  5.  
  6.  
  7. AmbientLight :
  8. alDebug=0
  9. alAdaptBaseMult=0.500000
  10. alInt=3.999999
  11. AL_DirtTex=0
  12. alThreshold=0.270000
  13. AL_Adaptation=4294967295
  14. alAdapt=2.000001
  15. AL_Dirt=0
  16. alAdaptBaseBlackLvL=4
  17. alLensThresh=0.180000
  18. AL_Vibrance=4294967295
  19. AL_Adaptive=2
  20. alDirtInt=1.960000
  21. alDirtOVInt=2.000000
  22. alLensInt=1.100000
  23. AL_Lens=0
  24.  
  25.  
  26. CURVE :
  27. Mode=2
  28. Formula=1
  29. Contrast=0.100000
  30.  
  31.  
  32. [AdaptiveSharpen.fx]
  33. curve_height=0.200000
  34. L_compr_low=0.167000
  35. D_compr_low=0.250000
  36. curveslope=0.500000
  37. L_overshoot=0.003000
  38. D_overshoot=0.009000
  39. L_compr_high=0.334000
  40. D_compr_high=0.500000
  41. scale_lim=0.100000
  42. scale_cs=0.056000
  43. pm_p=0.700000
  44.  
  45.  
  46. For Bloom it depend of the game :
  47. Magic bloom :
  48. f2Adapt_Clip=0.000000,1.000000
  49. fBloom_Intensity=0.800003
  50. fBloom_Threshold=2.000000
  51. fDirt_Intensity=0.000000
  52. fExposure=0.500000
  53. fAdapt_Sensitivity=1.150007
  54. fAdapt_Speed=0.100000
  55. iDebug=0
  56. iAdapt_Precision=2
  57.  
  58. Or PPFXBloom
  59. pBloomBlendMode=0
  60. pTonemapSaturateBlacks=0.000000
  61. pEnableHDR=0
  62. pTonemapExposure=1.200000
  63. pTonemapCurve=3.000000
  64. pBloomRadius=64.000000
  65. pTonemapMode=0
  66. pTonemapContrast=1.020000
  67. pLensdirtIntensity=1.000000
  68. pBloomIntensity=0.100000
  69. pBloomThreshold=0.400000
  70. pLensdirtCurve=1.200000
  71. pBloomCurve=1.500000
  72. pBloomSaturation=2.000000
  73. pEnableLensdirt=0
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