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- Clarity :
- - Radius 2
- - offset 2
- - strenght, somthing between 150 et 200/250 max (it depend of the game)
- AmbientLight :
- alDebug=0
- alAdaptBaseMult=0.500000
- alInt=3.999999
- AL_DirtTex=0
- alThreshold=0.270000
- AL_Adaptation=4294967295
- alAdapt=2.000001
- AL_Dirt=0
- alAdaptBaseBlackLvL=4
- alLensThresh=0.180000
- AL_Vibrance=4294967295
- AL_Adaptive=2
- alDirtInt=1.960000
- alDirtOVInt=2.000000
- alLensInt=1.100000
- AL_Lens=0
- CURVE :
- Mode=2
- Formula=1
- Contrast=0.100000
- [AdaptiveSharpen.fx]
- curve_height=0.200000
- L_compr_low=0.167000
- D_compr_low=0.250000
- curveslope=0.500000
- L_overshoot=0.003000
- D_overshoot=0.009000
- L_compr_high=0.334000
- D_compr_high=0.500000
- scale_lim=0.100000
- scale_cs=0.056000
- pm_p=0.700000
- For Bloom it depend of the game :
- Magic bloom :
- f2Adapt_Clip=0.000000,1.000000
- fBloom_Intensity=0.800003
- fBloom_Threshold=2.000000
- fDirt_Intensity=0.000000
- fExposure=0.500000
- fAdapt_Sensitivity=1.150007
- fAdapt_Speed=0.100000
- iDebug=0
- iAdapt_Precision=2
- Or PPFXBloom
- pBloomBlendMode=0
- pTonemapSaturateBlacks=0.000000
- pEnableHDR=0
- pTonemapExposure=1.200000
- pTonemapCurve=3.000000
- pBloomRadius=64.000000
- pTonemapMode=0
- pTonemapContrast=1.020000
- pLensdirtIntensity=1.000000
- pBloomIntensity=0.100000
- pBloomThreshold=0.400000
- pLensdirtCurve=1.200000
- pBloomCurve=1.500000
- pBloomSaturation=2.000000
- pEnableLensdirt=0
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