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EAWRC Engine.ini tweaked

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Mar 26th, 2025
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  1. [Core.System]
  2. Paths=../../../Engine/Content
  3. Paths=%GAMEDIR%Content
  4. Paths=../../../Engine/Plugins/Runtime/OpenXR/Content
  5. Paths=../../../Engine/Plugins/Cm_BonedMesh/Content
  6. Paths=../../../Engine/Plugins/Cm_CrowdMesh/Content
  7. Paths=../../../Engine/Plugins/Cm_MaterialController/Content
  8. Paths=../../../WRC/Plugins/Cm_AchievementService/Content
  9. Paths=../../../Engine/Plugins/CM_ImpostorBaker/Content
  10. Paths=../../../WRC/Plugins/CatalogueExporter/Content
  11. Paths=../../../WRC/Plugins/EditorMenuRegistry/Content
  12. Paths=../../../WRC/Plugins/Skidmarks/Content
  13. Paths=../../../WRC/Plugins/EgoInputSystem/Content
  14. Paths=../../../WRC/Plugins/EgoEngineLight/Content
  15. Paths=../../../WRC/Plugins/LoadStateHelper/Content
  16. Paths=../../../Engine/Plugins/Wwise/Content
  17. Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
  18. Paths=../../../WRC/Plugins/TrackTools/Content
  19. Paths=../../../Engine/Plugins/Experimental/GeometryProcessing/Content
  20. Paths=../../../WRC/Plugins/CM_MaterialLibrary/Content
  21. Paths=../../../WRC/Plugins/EditorGameTools/Content
  22. Paths=../../../Engine/Plugins/FX/Niagara/Content
  23. Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
  24. Paths=../../../WRC/Plugins/CableTech/Content
  25. Paths=../../../Engine/Plugins/MegascansPlugin/Content
  26. Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
  27. Paths=../../../Engine/Plugins/Experimental/MeshModelingToolset/Content
  28. Paths=../../../Engine/Plugins/Runtime/HairStrands/Content
  29. Paths=../../../Engine/Plugins/Runtime/HDRIBackdrop/Content
  30. Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
  31. Paths=../../../WRC/Plugins/PhotoMode/Content
  32. Paths=../../../WRC/Plugins/RainModule/Content
  33. Paths=../../../WRC/Plugins/VehicleTools/Content
  34. Paths=../../../WRC/Plugins/VehicleAnimation/Content
  35. Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
  36. Paths=../../../WRC/Plugins/Animation/Content
  37. Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
  38. Paths=../../../WRC/Plugins/ContentObjectManager/Content
  39. Paths=../../../WRC/Plugins/Characters/Content
  40. Paths=../../../WRC/Plugins/RaceCrowd/Content
  41. Paths=../../../WRC/Plugins/ScenarioTools/Content
  42. Paths=../../../WRC/Plugins/SequencerTools/Content
  43. Paths=../../../Engine/Plugins/MovieScene/MovieRenderPipeline/Content
  44. Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
  45. Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
  46. Paths=../../../WRC/Plugins/FSR2/Content
  47. Paths=../../../WRC/Plugins/FSR2MovieRenderPipeline/Content
  48. Paths=../../../WRC/Plugins/RallySchool/Content
  49. Paths=../../../WRC/Plugins/LargeWorldTools/Content
  50. Paths=../../../WRC/Plugins/QVDebugTools/Content
  51. Paths=../../../WRC/Plugins/Cm_EditorTools/Content
  52. Paths=../../../WRC/Plugins/Cm_PlatformActivityService/Content
  53. Paths=../../../WRC/Plugins/Cm_ThumbnailRendererTool/Content
  54. Paths=../../../WRC/Plugins/DirtRallyTests/Content
  55. Paths=../../../WRC/Plugins/ProfilingSuite/Content
  56. Paths=../../../WRC/Plugins/SOSBudgetTools/Content
  57. Paths=../../../WRC/Plugins/EditorDiskCheck/Content
  58. Paths=../../../WRC/Plugins/EgoSaveSystem/Content
  59. Paths=../../../WRC/Plugins/FoliageTools/Content
  60. Paths=../../../WRC/Plugins/GroundCover/Content
  61. Paths=../../../WRC/Plugins/PythonEditorExtension/Content
  62. Paths=../../../WRC/Plugins/ScreamCanteen/Content
  63. Paths=../../../WRC/Plugins/SourceContentUtils/Content
  64. Paths=../../../WRC/Plugins/TexArrayTools/Content
  65. Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
  66. Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
  67. Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
  68. Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
  69. Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
  70. Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
  71. Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
  72. Paths=../../../Engine/Plugins/Experimental/MotoSynth/Content
  73. Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
  74. Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
  75. +Suppress=Scriptwarning
  76. +Suppress=Scriptlog
  77. +Suppress=Warning
  78. +Suppress=Error
  79.  
  80. [SystemSettings]
  81. r.EyeAdaptation.LensAttenuation=0.43
  82. r.MipMapLodBias=-5
  83. r.SkeletalMeshLODBias=-2
  84. r.DepthOfFieldQuality=0
  85. r.LensFlareQuality=0
  86. r.SceneColorFringeQuality=0
  87. r.Tonemapper.GrainQuantization=0
  88. r.MotionBlur.Max=0
  89. r.DefaultFeature.AntiAliasing=0
  90. r.ViewDistanceScale=1
  91. foliage.LODDistanceScale=3
  92. foliage.MinimumScreenSize=0.000001
  93. sg.FoliageQuality=3
  94. foliage.DensityScale=1
  95. foliage.DitheredLOD=0
  96. object.LODDistanceScale=3
  97. r.MaterialQualityLevel=1
  98. r.StaticMeshLODBias=-2
  99. r.StaticMeshLODDistanceScale=0.1
  100. r.DFDistanceScale=2
  101. grass.CullDistanceScale=8
  102. grass.densityScale=1
  103. groundCover.CullDistanceScale=8
  104. r.MotionBlurQuality=0
  105. r.DefaultFeature.MotionBlur=0
  106. r.ToneMapper.Sharpen=1.5
  107. r.TonemapperGamma=2.3
  108. r.Shadow.MaxResolution=2048
  109. r.Shadow.RadiusThreshold=0.03
  110. r.Shadow.CSM.MaxCascades=1
  111. r.Shadow.MaxCSMResolution=2048
  112. r.ShadowQuality=5
  113. r.LightMaxDrawDistanceScale=2
  114. r.TranslucencyLightingVolumeDim=32
  115. r.Tonemapper.Quality=0
  116. r.DefaultFeature.AutoExposure=0
  117. r.VolumetricFog.VoxelizationShowOnlyPassIndex=1
  118. fx.ParticlePerfStats.Enabled=false
  119. FX.MaxCPUParticlesPerEmitter=400
  120. fx.EnableCircularAnimTrailDump=0
  121. fx.Niagara.DebugDraw.Enabled=0
  122. FX.BatchAsyncBatchSize=8
  123. FX.EarlyScheduleAsync=1
  124. FX.BatchAsync=1
  125. RHI.SyncWithDWM=0
  126. r.SubsurfaceScattering=0
  127. r.DisableDistortion=1
  128. r.CapsuleShadows=0
  129. r.BloomQuality=0
  130. r.SSR.Quality=0
  131. r.Distortion=0
  132. r.VRS.Enable=0
  133. r.FilmGrain=0
  134. r.TemporalAAPauseCorrect=1
  135. r.TemporalAACatmullRom=1
  136. r.TemporalAA.Quality=2
  137. r.BasePassForceOutputsVelocity=1
  138. r.VelocityOutputPass=1
  139. r.postprocessing.disablematerials=1
  140. r.DetailMode=1
  141. r.MaxAnisotropy=4
  142. r.TemporalAACurrentFrameWeight=0.01
  143. r.TemporalAAFilterSize=0.1
  144. r.TemporalAASamples=16
  145. r.TemporalAA.Upsampling=1
  146. r.TemporalAASharpness=1
  147. r.OneFrameThreadLag=1
  148. r.HZBOcclusion=0
  149.  
  150. [/Script/DLSS.DLSSSettings]
  151. bEnableDLSSD3D12=True
  152. bEnableDLSSD3D11=True
  153. bEnableDLSSVulkan=True
  154. DLAAPreset=J
  155. DLSSQualityPreset=c
  156. DLSSBalancedPreset=j
  157. DLSSPerformancePreset=j
  158. DLSSUltraPerformancePreset=c
  159. r.NGX.DLSS.DisableSubsurfaceCheckerboard=1
  160. r.NGX.DLSS.ReleaseMemoryOnDelete=1
  161. r.NGX.DLSS.EnableAlphaUpscaling=0
  162. r.NGX.DLSS.DilateMotionVectors=1
  163. r.NGX.DLSS.PreferNISSharpen=0
  164. r.NGX.DLSS.AutoExposure=1
  165. r.TemporalAA.Upscaler=1
  166. r.Reflections.Denoiser=2
  167. r.NGX.DLSS.Reflections.TemporalAA=0
  168. r.NGX.DLSS.WaterReflections.TemporalAA=0
  169. r.NGX.LogLevel=0
  170. r.NGX.EnableOtherLoggingSinks=0
  171. r.Velocity.ForceOutput=1
  172. r.BasePassOutputsVelocity=1
  173. r.BasePassForceOutputsVelocity=1
  174. r.VelocityOutputPass=1
  175. r.Velocity.EnableVertexDeformation=1
  176. r.VertexDeformationOutputsVelocity=1
  177.  
  178. [/Script/Engine.RendererSettings]
  179. r.Streaming.FullyLoadUsedTextures=0
  180. r.Streaming.LimitPoolSizeToVRAM=1
  181. r.Streaming.LimitPoolSizeToVRAM=1
  182. r.Streaming.UseFixedPoolSize=0
  183. r.Streaming.HLODStrategy=0
  184. r.Streaming.UseAllMips=1
  185. r.Streaming.PoolSize=0
  186. r.Streaming.MinBoost=1
  187. r.TextureStreaming=1
  188. r.TextureStreaming=1
  189. r.FilmGrain=0 ; Delete this if you want to keep Film Grain
  190. r.Tonemapper.GrainQuantization=0 ; Delete this if you want to keep Film Grain
  191. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration
  192. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration
  193. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration
  194. r.TemporalAASamples=4
  195. D3D11.AFRUseFramePacing=1
  196. D3D11.Aftermath=0
  197. D3D11.AsyncDeferredDeletion=1
  198. D3D11.ForceThirtyHz=0
  199. D3D11.InsertOuterOcclusionQuery=1
  200. D3D11.MaximumFrameLatency=1
  201. D3D11.ResidencyManagement=1
  202. D3D12.AFRUseFramePacing=1
  203. D3D12.Aftermath=0
  204. D3D12.AsyncDeferredDeletion=1
  205. D3D12.ForceThirtyHz=0
  206. D3D12.InsertOuterOcclusionQuery=1
  207. D3D12.MaximumFrameLatency=1
  208. D3D12.ResidencyManagement=1
  209. r.AsyncCompute=1
  210. r.AOAsyncBuildQueue=1
  211. r.AsyncCompute.ParallelDispatch=1
  212. r.AsyncCreateLightPrimitiveInteractions=1
  213. r.AsyncPipelineCompile=1
  214. r.CompileShadersForDevelopment=0
  215. r.CookOutUnusedDetailModeComponents=1
  216. r.D3D.RemoveUnusedInterpolators=1
  217. r.EnableAsyncComputeTranslucencyLightingVolumeClear=1
  218. r.EnableAsyncComputeVolumetricFog=1
  219. r.UseAsyncShaderPrecompilation=1
  220. r.D3D11.GPUCrashDebuggingMode=0
  221. r.D3D11.GPUTimeout=0
  222. r.D3D12.GPUCrashDebuggingMode=0
  223. r.D3D12.GPUTimeout=0
  224. r.GPUCrash.Collectionenable=0
  225. r.GPUCrash.DataDepth=0
  226. r.GPUCrashDebugging.Aftermath.Callstack=0
  227. r.GPUCrashDebugging.Aftermath.Markers=0
  228. r.GPUCrashDebugging=0
  229. r.GPUCrashDump=0
  230. r.GPUDefrag.MaxRelocations=0
  231. r.GraphicsThread.EnableBackgroundThreads=1
  232. r.GraphicsThread.UseThreadedDestruction=1
  233. r.GTSyncType=2
  234. r.RHIThread=1
  235. r.RHIThread.Priority=2
  236. r.RHICmdAsyncRHIThreadDispatch=1
  237. r.RHICmdCollectRHIThreadStatsFromHighLevel=0
  238. r.RHICmdDeferSkeletalLockAndFillToRHIThread=1
  239. r.RHICmdUseParallelAlgorithms=1
  240. r.RHICmdUseThread=1
  241. RHI.ResourceTableCaching=1
  242. RHI.SyncAllowEarlyKick=1
  243. RHI.SyncThreshold=999
  244. r.RHI.UseParallelDispatch=1
  245. r.RHICmdBuffer.EnableThreadedCompletion=1
  246. r.RHICmdBypass=0
  247. r.IO.UseDirectStorage=1
  248. r.IO.VirtualTextures=1
  249. r.Lumen.DiffuseIndirect.Allow=1
  250. r.Lumen.DiffuseIndirect.AsyncCompute=1
  251. r.Lumen.Scene.Lighting.AsyncCompute=1
  252. r.Lumen.ScreenProbeGather.AsyncCompute=1
  253. r.ParallelAnimationCacheConversion=1
  254. r.ParallelAnimationCacheConversionAsync=1
  255. r.ParallelAnimationCacheStreaming=1
  256. r.ParallelAnimationCompression=1
  257. r.ParallelAnimationCompressionAsync=1
  258. r.ParallelAnimationEvaluation=1
  259. r.ParallelAnimationRetargeting=1
  260. r.ParallelAnimationRetargetingAsync=1
  261. r.ParallelAnimationStreaming=1
  262. r.ParallelAnimationStreamingAsync=1
  263. r.ParallelAnimationUpdate=1
  264. r.ParallelAsyncComputeSkinCache=1
  265. r.ParallelAsyncComputeTranslucency=1
  266. r.ParallelBasePass=1
  267. r.ParallelBatchDispatch=1
  268. r.ParallelCulling=1
  269. r.ParallelDestruction=1
  270. r.ParallelDistanceField=1
  271. r.ParallelDistributedScene=1
  272. r.ParallelGraphics=1
  273. r.ParallelInitViews=1
  274. r.ParallelLandscapeLayerUpdate=1
  275. r.ParallelLandscapeSplatAtlas=1
  276. r.ParallelLandscapeSplineSegmentCalc=1
  277. r.ParallelLandscapeSplineUpdate=1
  278. r.ParallelLightingBuild=1
  279. r.ParallelLightingComposition=1
  280. r.ParallelLightingInject=1
  281. r.ParallelLightingPropagation=1
  282. r.ParallelLightingSetup=1
  283. r.ParallelMeshBuildUseJobCulling=1
  284. r.ParallelMeshBuildUseJobMerging=1
  285. r.ParallelMeshDrawCommands=1
  286. r.ParallelMeshMerge=1
  287. r.ParallelMeshProcessing=1
  288. r.ParallelNavBoundsCalc=1
  289. r.ParallelNavBoundsInit=1
  290. r.ParallelNavBoundsUpdate=1
  291. r.ParallelNavOctreeUpdate=1
  292. r.ParallelParticleUpdate=1
  293. r.ParallelPhysicsScene=1
  294. r.ParallelPhysicsStepAsync=1
  295. r.ParallelPostProcessing=1
  296. r.ParallelPrePass=1
  297. r.ParallelReflectionCaptures=1
  298. r.ParallelReflectionEnvironment=1
  299. r.ParallelRendering=1
  300. r.ParallelRenderUploads=1
  301. r.ParallelSceneCapture=1
  302. r.ParallelSceneColorGather=1
  303. r.ParallelShaderCompile=1
  304. r.ParallelSkeletalClothBoundsCalc=1
  305. r.ParallelSkeletalClothGather=1
  306. r.ParallelSkeletalClothPrepareSim=1
  307. r.ParallelSkeletalClothSimulate=1
  308. r.ParallelSkeletalClothSkinning=1
  309. r.ParallelSkeletalClothUpdate=1
  310. r.ParallelSkeletalClothUpdateBounds=1
  311. r.ParallelSkeletalClothUpdateVerts=1
  312. r.ParallelTaskShaderCompilation=1
  313. r.ParallelTonemapping=1
  314. r.ParallelTranslucency=1
  315. r.ParallelVelocity=1
  316. r.ParallelZPrepass=1
  317. r.PipelineStateCache.AsyncCompileAfterTypes=1
  318. r.PreTileTextures=1
  319. r.RDG.AsyncCompute=1
  320. r.Renderer.UseGPUInstancing=1
  321. r.RenderThread.EnableTaskGraphThread=1
  322. r.RenderThread.Priority=2
  323. r.ShaderLibrary.PrintExtendedStats=0
  324. r.Shadow.Virtual.Enable=1
  325. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  326. r.SSS.Burley.EnableProfileIdCache=1
  327. r.VRS.Enable=0
  328. r.VRS.EnableImage=0
  329. r.VRS.Tier=2
  330. r.VT.ParallelFeedbackTasks=1
  331. r.TextureStreaming.DiscardUnusedMips=1
  332. r.TextureStreaming.UseBackgroundThreadPool=1
  333. r.TextureStreaming.UseDeferredLock=1
  334. r.ThreadPool.BackgroundThreadPriority=0
  335. r.ThreadPool.EnableBackgroundThreads=1
  336. r.ThreadPool.EnableHighPriorityThreads=1
  337. r.Streaming.AmortizeCPUToGPUCopy=1
  338. r.Streaming.Boost=1.5
  339. r.Streaming.DefragDynamicBounds=1
  340. r.Streaming.MaxMipLevelReduction=0
  341. r.Streaming.MipBias=-0.5
  342. r.Streaming.StressTest.ExtraAsyncLatency=0
  343. r.Streaming.UseAsyncRequestsForDDC=1
  344. r.Streaming.UseBackgroundThreadPool=1
  345. r.Streaming.UseNewMetrics=1
  346. r.Streaming.UsePerTextureBias=0
  347. r.AllowMultiThreadedShaderCreation=1
  348. r.DontLimitOnBattery=1
  349. r.DumpGPU=0
  350. r.Emitter.FastPoolEnable=1
  351. r.EnableDebugSpam_GetObjectPositionAndScale=0
  352. r.EnableMultiThreadedRendering=1
  353. r.FinishCurrentFrame=0
  354. r.ForceAllCoresForShaderCompiling=1
  355. r.ForceOcclusionQueryBatching=1
  356. r.GeometryCollection.Nanite.AsyncCompute=1
  357. r.GeometryCollection.Nanite=1
  358. r.NGX.LogLevel=0
  359. r.OneFrameThreadLag=1
  360. r.Shaders.Optimize=1
  361. r.SupportAllShaderPermutations=0
  362. r.ThreadedShaderCompilation=1
  363. r.ShaderDrawDebug=0
  364. r.UniformBufferPooling=1
  365. niagara.CreateShadersOnLoad=1
  366.  
  367. [/Script/Engine.StreamingSettings]
  368. s.LevelStreamingComponentsUnregistrationGranularity=1
  369. s.LevelStreamingComponentsRegistrationGranularity=1
  370. s.PriorityLevelStreamingActorsUpdateExtraTime=0
  371. s.LevelStreamingActorsUpdateTimeLimit=2
  372. s.LevelStreamingActorsUpdateTimeLimit=10.0
  373. s.MinBulkDataSizeForAsyncLoading=0
  374. s.MinBulkDataSizeForAsyncLoading=262144
  375. s.UnregisterComponentsTimeLimit=2
  376. s.PriorityAsyncLoadingExtraTime=0
  377. s.AsyncLoadingUseFullTimeLimit=0
  378. s.AsyncLoadingUseFullTimeLimit=1
  379. s.ForceGCAfterLevelStreamedOut=0
  380. s.MaxIncomingRequestsToStall=0
  381. s.AsyncLoadingThreadEnabled=1
  382. s.AsyncLoadingThreadEnabled=1
  383. s.IoDispatcherCacheSizeMB=256
  384. s.AsyncLoadingThreadPriority=2
  385. s.AsyncLoadingTimeLimit=10
  386. s.AsyncLoadingUseTimeLimit=1
  387. s.ProcessPrestreamingRequests=1
  388.  
  389. [/Script/Engine.GarbageCollectionSettings]
  390. gc.MultithreadedDestructionEnabled=1
  391. gc.MaxObjectsNotConsideredByGC=476499
  392. gc.SizeOfPermanentObjectPool=100378488
  393. gc.ActorClusteringEnabled=True
  394. gc.BlueprintClusteringEnabled=True
  395.  
  396. [ConsoleVariables]
  397. bOptimizeAnimBlueprintMemberVariableAccess=1
  398. bOptimizeAnimBlueprintMemberVariableAccess=1
  399. bAllowMultiThreadedAnimationUpdate=1
  400. bAllowMultiThreadedAnimationUpdate=1
  401. bAllowMultiThreadedShaderCompile=1
  402. bEnableMultiCoreRendering=1
  403. UseAllCores=1
  404. UseAllCores=1
  405. AllowAsyncRenderThreadUpdates=1
  406. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
  407. AllowAsyncRenderThreadUpdatesEditor=1
  408. AudioThread.BatchAsyncBatchSize=256
  409. AudioThread.EnableBatchProcessing=1
  410. bCanBlueprintsTickByDefault=0
  411. bSupportsGPUScene=1
  412. bSupportsWaveOperations=1
  413. bUseAsyncComputeContext=1
  414. csv.trackWaitsGT=0
  415. csv.trackWaitsRT=0
  416. EnableMathOptimisations=1
  417. FX.AllowAsyncTick=1
  418. FX.BatchAsync=1
  419. FX.BatchAsyncBatchSize=128
  420. FX.EarlyScheduleAsync=1
  421. fx.EnableCircularAnimTrailDump=0
  422. fx.Niagara.AsyncCompute=1
  423. fx.Niagara.DebugDraw.Enabled=0
  424. fx.ParticlePerfStats.Enabled=0
  425. GeometryCache.OffloadUpdate=1
  426. landscape.RenderNanite=1
  427. memory.logGenericPlatformMemoryStats=0
  428. Slate.bAllowThrottling=0
  429. t.MaxFPS=0
  430. TaskGraph.Enable=1
  431.  
  432. [Core.Log]
  433. LogLinker=All Off
  434. LogLinker=none
  435. Global=Off
  436. Global=none
  437. LogAI=none
  438. LogAnalytics=none
  439. LogAnimation=none
  440. LogBlueprint=none
  441. LogConfig=none
  442. LogCore=none
  443. LogInput=none
  444. LogInteractiveProcess=none
  445. LogMemory=none
  446. LogNetwork=none
  447. LogOnline=none
  448. LogOnlineEntitlement=none
  449. LogOnlineEvents=none
  450. LogOnlineFriend=none
  451. LogOnlineGame=none
  452. LogOnlineIdentity=none
  453. LogOnlinePresence=none
  454. LogOnlineSession=none
  455. LogOnlineTitleFile=none
  456. LogOnlineUser=none
  457. LogPakFile=none
  458. LogPhysics=none
  459. LogPluginManager=none
  460. LogRenderer=none
  461. LogRenderTargetPool=none
  462. LogShaderCompiler=none
  463. LogStreaming=none
  464. LogTelemetry=none
  465. LogTemp=none
  466. LogUObject=none
  467. +Suppress=Scriptwarning
  468. +Suppress=Error
  469. +Suppress=Scriptlog
  470. +Suppress=Warning
  471.  
  472. [/Script/UnrealEd.CookerSettings]
  473. +VersionedIntRValues=r.VelocityOutputPass
  474.  
  475. [RenderingThread]
  476. bAllowAsyncRenderThreadUpdates=1
  477. bAllowThreadedRendering=1
  478.  
  479. [ShaderCompiler]
  480. bAllowAsynchronousShaderCompiling=1
  481. bAllowCompilingThroughWorkerThreads=1
  482. bAsyncShaderCompileWorkerThreads=1
  483. bEnableOptimizedShaderCompilation=1
  484. MaxShaderJobBatchSize=150
  485. MaxShaderJobs=1000
  486. NumUnusedShaderCompilingThreads=2
  487.  
  488. [ShaderPipelineCache]
  489. r.ShaderPipelineCache.AsyncCompileRate=32
  490. r.ShaderPipelineCache.BackgroundBatchSize=32
  491. r.ShaderPipelineCache.BatchTime=3
  492. r.ShaderPipelineCache.Enabled=1
  493. r.ShaderPipelineCache.PrecompileBatchTime=5
  494. r.ShaderPipelineCache.PrecompileFrameTime=20
  495. r.ShaderPipelineCache.StartupCache=1
  496.  
  497. [Physics]
  498. p.AsyncSceneEnabled=1
  499. p.Chaos.PerParticleCollision.ISPC=1
  500. p.Chaos.Spherical.ISPC=1
  501. p.Chaos.Spring.ISPC=1
  502. p.Chaos.TriangleMesh.ISPC=1
  503. p.Chaos.VelocityField.ISPC=1
  504. p.Chaos.VisualDebuggerEnable=0
  505.  
  506. [/Script/AKAudio.AkSettings]
  507. bEnableMultiCoreRendering=1
  508.  
  509. [CrashReportClient]
  510. bAgreeToCrashUpload=0
  511. bImplicitSend=0
  512.  
  513. [Engine.ErrorHandling]
  514. bPromptForRemoteDebugging=0
  515. bPromptForRemoteDebugOnEnsure=0
  516.  
  517. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  518. bEnableTelemetry=0
  519.  
  520. [FATHydraCrashHandler]
  521. LogCrashReportHydra=0
  522. LogCrashUploader=0
  523.  
  524. [/Script/Engine.NetworkSettings]
  525. net.AllowAsyncLoading=1
  526.  
  527.  
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