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Euro Demo 64 unused content notes

Oct 18th, 2015
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  1. Euro Demo 64 [SCED-02638]
  2. --
  3.  
  4. Action Man
  5.  
  6. 00000990:
  7. action man build %s....Aug 2 2000..crash type:-...AM..TRAILS..MISSION.ENEMY...PEOPLE..TRAFFIC.TILES...SCENERY.LIGHTING....DRAWSYNC....TIMERS..TOTAL...%4d.SUB-TOTAL...%d (%d%%)
  8.  
  9. A debug/developer menu with build date and settings.
  10. The retail game came out November 2000.
  11.  
  12.  
  13. 00001130:
  14. Current velocity....Number of gears.Max autosteer...Autosteer acceleration..Autosteer threshhold....Min skid....Skid velocity theshhold.Skid rotation threshhold....Rotation velocity threshold.Rotational deceleration ratio...Max rotation....Rotational acceleration.Brake friction ratio....Lateral friction ratio..Forward efficiency ratio....Driven efficiency ratio.Maximum reverse acceleration....Reverse DA..Maximum forward acceleration....Forward DA..EDIT HANDLING
  15.  
  16. Vehicle debugging menu. A bit complex for an Action Man game...
  17.  
  18. 000013E0:
  19. Radius for explosion....Friction incured by target..Damage per shot.Angular variation...Start angle (2048 for rear-weapons).Weapon tail length..Wall avoidance..Spin (screen rotation speed)....Model to use for effect (0 = no model)..Trail texture...Effect density..Weapon texture..Gravity.Homing rotation (0..100)....Acceleration....Velocity - 0 = static weapon....1 Explode on impact / 0 disappear on impact / -1 Stay until timeout (eg. oil)...Time-out (0.1 seconds per increment)....Fire delay (0.01 seconds per increment).EDIT WEAPON.WEAPON
  20.  
  21. Weapon debugging menu.
  22.  
  23.  
  24. 00001600:
  25. BLU.... GRN.... RED....Blue Component..Green Component.Red Component...EDIT LIGHTING...LIGHTING
  26.  
  27. Lighting debugging menu.
  28.  
  29.  
  30. 00001660:
  31. Quit game...Set ambient lighting....Edit current weapon.Edit car handling...Show debug: %s..Infinite health: %s.Complete all missions...Fail mission....Complete mission....Test mission
  32.  
  33. The debug menu, with the options for the aforementioned car handling, weapons, and lightning menus.
  34.  
  35.  
  36. 00002BC0:
  37. jees ! how many models do you expect me to load ?...
  38.  
  39. Funny error message. I think this isn't unique to this game as I've seen it in other games.
  40.  
  41.  
  42. AM2.DAT
  43.  
  44. * there's a lot of ingame text listed here. Is any unused?
  45.  
  46. 00004B40:
  47. MENU_DEBUG..Debug.F.D.E.IT.NL.SW.FIN.N.DK.Debug.
  48.  
  49. The debug menu. Its listed alongside the other options on the start menu.
  50.  
  51. 00005DD0:
  52. New cheats unlocked..MENU_CHEAT1..Tiny Cars.F.D.E.IT.NL.SW.FIN.N.DK.Tiny Cars..MENU_CHEAT2..Big Cars.F.D.E.IT.NL.SW.FIN.N.DK.Big Cars..MENU_CHEAT3..Combat Camera.F.D.E.IT.NL.SW.FIN.N.DK.Combat Camera..MENU_CHEAT4..No Traffic.F.D.E.IT.NL.SW.FIN.N.DK.No Traffic..MENU_CHEAT5..Quick Reload.F.D.E.IT.NL.SW.FIN.N.DK.Quick Reload..MENU_CHEAT6..Weak Enemies.F.D.E.IT.NL.SW.FIN.N.DK.Weak Enemies..MENU_CHEAT7..Cheat 07.F.D.E.IT.NL.SW.FIN.N.DK.Cheat 07..MENU_CHEAT8..Invulnerability.F.D.E.IT.NL.SW.FIN.N.DK.Invulnerability..MENU_CHEAT9..Infinite Ammo.F.D.E.IT.NL.SW.FIN.N.DK.Infinite Ammo.
  53.  
  54. Unlockable cheats. Are all these used?
  55.  
  56. --
  57.  
  58. Driver 2
  59.  
  60. * ripping the game for image files gets you some small .TIMs. Are these used?
  61.  
  62. DRIVER2.EXE
  63.  
  64. 00000FF0:
  65. Gulp!!! error
  66.  
  67. lol error message
  68.  
  69. 000015F0:
  70. Erm... too many players selected
  71.  
  72. That would be a problem.
  73.  
  74. 00001760:
  75. TRAININGCONES3..TRAININGCONES2..TRAININGCONES1..CONE_TASTIC4....CONE_TASTIC3....CONE_TASTIC2....CONE_TASTIC1....FENCE_TASTIC....PARKING_TASTIC..NEWS_TASTIC.SIGN00_TASTIC...PHONE1_TASTIC...PHONE_TASTIC....UMBRELLA1_TASTIC....UMBRELLA_TASTIC.CHAIR_TASTIC....TABLE_TASTIC....BARREL_TASTIC...BARRIER_TASTIC..BIN_TASTIC..CONE2_TASTIC....CONE1_TASTIC....BOX_TASTIC..CONE_TASTIC
  76.  
  77. Training stages?
  78.  
  79. 000019A0:
  80. Press ‚ For Pause Menu
  81.  
  82. Leftover from the PC version.
  83.  
  84.  
  85. 00001C00:
  86. Next Mission....Mirrored Sky....Invinciblity....Display Position....Change Car..Time Of Day.Back On Wheels..Mission Complete....Mission Failed..Game Over...Are You Sure?...No Controller Connected.Unsupported Controller Connected....Debug Options...Select Car..Enter Score.Enter Name:.View Table..High Scores.
  87.  
  88. Debug menu.
  89.  
  90.  
  91. 000848B0:
  92. SMOKE...DEBRIS..LITTER..LIGHT...SKID....FLARE...SPLASH..SWBIRD1.SWBIRD2.LENSFLR.SKYSUN..SKYMOON.DROP....DIGIT...COLLON..JEANS1..ARM1....CHEST1..LOWHEAD.ADDCAM..AUTO....CHASEC..CLOCK...DELCAM..EDITCAM.FIXEDCA.INCAR...LENSCHA.LOOKCAR.MOVECMP.MOVECAM.OK..PAUSE...PLAYCAM.PLAYPAU.SAVE2CA.RESTREP.SEA.TSHADOW.
  93.  
  94. Strings from a programmer's asset tools.
  95.  
  96.  
  97. BOOT.EXE
  98.  
  99. 00000800:
  100. Start of demo...Ignoring args because you can't quit this demo
  101.  
  102. FRONTEND.BIN
  103.  
  104. 00000090:
  105. v1.6 alpha
  106.  
  107. Version build #
  108.  
  109. --
  110.  
  111. X-Men: Mutant Academy
  112.  
  113. * ripping the game gets lots of files (1,000+ .TIM and .TMD files). Anything in there that is unused?
  114.  
  115. * programmer tools strings? Might be practice mode stats.
  116.  
  117. --
  118.  
  119. Sno-Cross Championship
  120.  
  121. SNOW.EXE
  122.  
  123. 000001F50:
  124. System Error: %c %03i.... handle#%i = %s.. Time since crash: ...%02ih %02imin %02isec... gamemode : %i.. laps : %i.. difficulty: %i.. usememcard: %i.. track : %i.. weather : %i.. psGameInfo is corrupted.. Please write down.... this infomration... in the bug description.
  125.  
  126. Crash handler text.
  127.  
  128.  
  129. SNOW.IMG
  130.  
  131. 005C7000:
  132. data\charac\asterix2.sfp....data\charac\obelix.sfp..data\charac\cacofonx.sfp....data\charac\mrsger.sfp
  133.  
  134. Asterix characters, a leftover of their (at the time) development of Asterix: Mega Madness.
  135.  
  136. 005C70C0:
  137. overlay shitload
  138.  
  139. * mentions of debug stuff in here but nothing interesting
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