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Mar 24th, 2019
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System;
  5.  
  6. public class InstantiateObject : MonoBehaviour {
  7.  
  8. Ray ray;
  9. RaycastHit hit;
  10. public GameObject hammer;
  11. public GameObject wrench;
  12. public GameObject screwdriver;
  13. public GameObject hexBolt;
  14. public GameObject allenBolt;
  15. public GameObject screwPhillips;
  16. public GameObject screwStandard;
  17. //public GameObject toolSpawnpoint;
  18. // Use this for initialization
  19. void Start()
  20. {
  21.  
  22. }
  23.  
  24.  
  25. // Update is called once per frame
  26. void FixedUpdate()
  27. {
  28. if (Input.GetMouseButtonDown(0))
  29. {
  30. ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  31.  
  32. if (Physics.Raycast(ray, out hit))
  33. {
  34. if(hit.transform.name == "Wrench")
  35. {
  36.  
  37. //Wrench 1"(25mm)
  38. Debug.Log("Wrench");
  39. //Creates a new object(clone) at the x,y,z position of the wrench, and with a custom rotation for x,y,z.
  40. GameObject obj = Instantiate(wrench, new Vector3(wrench.transform.position.x + 0.02f, wrench.transform.position.y, wrench.transform.position.z), Quaternion.Euler(0, -90, -90)) as GameObject;
  41. //Scales the gameobject clone to the following x,y,z scale values
  42. obj.transform.localScale = new Vector3(0.009336234f, 0.009336234f, 0.009336234f);
  43. obj.GetComponent<Rigidbody>().isKinematic = false;
  44. //Locks the rotation of the object's x,y,z(Prevents the object from rotating
  45. obj.GetComponent<Rigidbody>().freezeRotation = true;
  46. }
  47. if (hit.transform.name == "Hammer")
  48. {
  49. Debug.Log("Hammer");
  50. GameObject obj = Instantiate(hammer, new Vector3(hammer.transform.position.x + 0.2f, hammer.transform.position.y, hammer.transform.position.z + 0.03f), Quaternion.Euler(0,-180,-90)) as GameObject;
  51. obj.transform.localScale = new Vector3(0.009346766f, 0.009346766f, 0.009346766f);
  52. obj.GetComponent<Rigidbody>().isKinematic = false;
  53. obj.GetComponent<Rigidbody>().freezeRotation = true;
  54.  
  55. }
  56. if (hit.transform.name == "Screwdriver Standard")
  57. {
  58. Debug.Log("Screwdriver Standard");
  59. GameObject obj = Instantiate(screwdriver, new Vector3(screwdriver.transform.position.x, screwdriver.transform.position.y, screwdriver.transform.position.z + 0.03f), Quaternion.Euler(0, -90, 90)) as GameObject;
  60. obj.transform.localScale = new Vector3(0.009346766f, 0.009346766f, 0.009346766f);
  61. obj.GetComponent<Rigidbody>().isKinematic = false;
  62. obj.GetComponent<Rigidbody>().freezeRotation = true;
  63. }
  64. if (hit.transform.name == "HEX BOLT Med")
  65. {
  66. Debug.Log("HEX BOLT Med");
  67. GameObject obj = Instantiate(hexBolt, new Vector3(hexBolt.transform.position.x, hexBolt.transform.position.y, hexBolt.transform.position.z), Quaternion.Euler(0, -90, 90)) as GameObject;
  68. obj.transform.localScale = new Vector3(0.009346771f, 0.00934677f, 0.00934677f);
  69. obj.GetComponent<Rigidbody>().isKinematic = false;
  70. }
  71. if (hit.transform.name == "ALLEN BOLT Med")
  72. {
  73. Debug.Log("ALLEN BOLT Med");
  74. GameObject obj = Instantiate(allenBolt, new Vector3(allenBolt.transform.position.x, allenBolt.transform.position.y, allenBolt.transform.position.z), Quaternion.Euler(0, -90, 90)) as GameObject;
  75. obj.transform.localScale = new Vector3(0.009346766f, 0.009346766f, 0.009346766f);
  76. obj.GetComponent<Rigidbody>().isKinematic = false;
  77. }
  78. if (hit.transform.name == "Screw Phillips head")
  79. {
  80. Debug.Log("Screw Phillips head");
  81. GameObject obj = Instantiate(screwPhillips, new Vector3(screwPhillips.transform.position.x, screwPhillips.transform.position.y, screwPhillips.transform.position.z), Quaternion.Euler(0, -90, 90)) as GameObject;
  82. obj.transform.localScale = new Vector3(0.009346766f, 0.009346766f, 0.009346766f);
  83. obj.GetComponent<Rigidbody>().isKinematic = false;
  84. }
  85. if (hit.transform.name == "Screw Standard head")
  86. {
  87. Debug.Log("Screw Standard head");
  88. GameObject obj = Instantiate(screwStandard, new Vector3(screwStandard.transform.position.x, screwStandard.transform.position.y, screwStandard.transform.position.z), Quaternion.Euler(0, -90, 90)) as GameObject;
  89. obj.transform.localScale = new Vector3(0.009346766f, 0.009346766f, 0.009346766f);
  90. obj.GetComponent<Rigidbody>().isKinematic = false;
  91. }
  92.  
  93. }
  94. }
  95. if (Input.GetMouseButtonDown(1))
  96. {
  97. ray = Camera.main.ScreenPointToRay(Input.mousePosition);
  98.  
  99. if (Physics.Raycast(ray, out hit))
  100. {
  101.  
  102. if (hit.transform.name == "Wrench(Clone)")
  103. {
  104. Destroy(hit.transform.gameObject);
  105. }
  106. if (hit.transform.name == "Hammer(Clone)")
  107. {
  108. Destroy(hit.transform.gameObject);
  109. }
  110. if (hit.transform.name == "Screwdriver Standard(Clone)")
  111. {
  112. Destroy(hit.transform.gameObject);
  113. }
  114. if (hit.transform.name == "HEX BOLT Med(Clone)")
  115. {
  116. Destroy(hit.transform.gameObject);
  117. }
  118. if (hit.transform.name == "ALLEN BOLT Med(Clone)")
  119. {
  120. Destroy(hit.transform.gameObject);
  121. }
  122. if (hit.transform.name == "Screw Phillips head(Clone)")
  123. {
  124. Destroy(hit.transform.gameObject);
  125. }
  126. if (hit.transform.name == "Screw Standard head(Clone)")
  127. {
  128. Destroy(hit.transform.gameObject);
  129. }
  130. }
  131. }
  132. }
  133. }
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