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Gold Glitchless 2026 route updates

Mar 5th, 2026 (edited)
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  1. last update: mid 2026
  2.  
  3. do this: https://pastebin.com/wzcaJj3L
  4. new LID: https://pastebin.com/8abgtnKP (easier but like 5s slower)
  5. union cave no encounter: https://pastebin.com/fGi9dxe8
  6. Offensive ranges: https://imgur.com/a/ssSkpFd
  7.  
  8. UPDATES:
  9. if early XP, heal to 9+ after spearow
  10. finish first slowpoke well zubat with scratch if you scratch ekans (you should wg ekans if lvl 14, happens if 15 xp)
  11. on first ekans wg,wg, rage saves 1 frame over scratchx3 (unless you finished zubat with scratch)
  12. always finish with rage over WG
  13. if heal before jolteon can do it before vapeoreon fight
  14.  
  15. if you have berry+ para heal, toss para heal in the light house menu
  16. always HB+Surf Hitmonlee and chan
  17. if early surf Strength x2 first hideout guy and if late surf x2
  18.  
  19. this route has 2 strengths left at joyce heal:
  20. best place to use up
  21. -Radio Tower/rocket 4 (bite, strength, bite, bite): DO Strength x2, Bite x2
  22. -Underground/rocket 5 : (IP, Strength): DO Strength, Strength
  23.  
  24.  
  25. Name Gyarados A
  26. always surf all electrodes (even if shiny)
  27.  
  28. If down a Surf in E4 (mistake, protect) : Surf+Return Umbreon (rly good range)
  29. if protect on brock: IP his last mon (either onix or rhyhorn)
  30.  
  31.  
  32. OFFENSIVE RANGES: (pics linked at the top)
  33. Albert Rat: 1: guaranteed scratch
  34. 2: guaranteed rage
  35. Vulpix: 3: rage
  36. 2nd rat 12: rage
  37. 1st Zubat 4: Scratch
  38. Koffing 13: Rage
  39. Scyther 5: WG 6: Scratch (only possible to get here if 4 rage stacks and crit or 2 rage stacks entering scyther)
  40. Snubbull 7: Highroll HB
  41. Gengar 8: WG
  42. 2nd Haunter 9: WG
  43. Umbreon 10: Scratch (HB 2nd growlithe if saved 1 HB)
  44. Noctowl 11: Scratch (if saved do HB+Surf on hitmonchan to play around getting burned)
  45.  
  46.  
  47. SP Well 1st Rocket 2nd Rat 12: Rage
  48.  
  49. DEFENSIVE RANGES:
  50. gengar: 20-24
  51. Espeon: 12-15
  52. Noctowl 5-7
  53. Bruno Hitmontop 12-15 +10s
  54. hitmonchan: 20-24 (+3 HP on lvl up goal is 86 hp at 51) +7s
  55. Hitmonlee 24-37 +7s +9s (just guessed these, didnt bother)
  56. Onix 18-22 / 22 +6.5s +9s
  57. Karen 17-21 (+4)
  58.  
  59. Lance hyper 39-47
  60. 39: 2,56% 40: 12,82% 41: 12,82% 42: 15,38% 43: 12,82% 44: 15,38% 45: 12,82% 46: 12,82% 47: 2,56%
  61. Flail: 14 or 26 (depends on dmg u do, so return or strength) (+3 before aero)
  62. Aero hyper 37-44
  63.  
  64. Exe:178-210
  65. Flamethrower: 51-60
  66.  
  67. STRATS I LIKE:
  68. 1: force ralph as in fight him even on 0 xp and play for cave xp (65% out of encounters are killable, sandshrew kinda cringe rattata rly good, zubat lvl 5 good, 7 mid)
  69. Upside: increased odds for good topend (0 extra encounter chance high because you buff cave encounters)
  70. Good HP odds increased
  71. Downside: hitting Daniel on 12 is gg
  72. at risk of not getting a good encounter all the way and being forced to camp
  73. increased odds of supersonic troll
  74.  
  75. (also thinking about skipping caterpie 3/4 xp because of preferring to delay for less fight turns, not sure)
  76.  
  77. 2: Bruno Stall (with x atk)
  78. Stall 1 turn on Bruno to get to 89/179 HP or lower on Umbreon, but high enough so that you can yolo lance after the roughly 37 38 dmg
  79. Upside: saves 16s - stall time(see def ranges)
  80. Downside: Lance winrate (strat is buffed heavily if you cant tank full restore troll anyways)
  81. troll% :can get crit on stall unless its sandstorm, karen can click confuse ray
  82.  
  83. Also: try and increase 3 x speed % by preferring to heal on 2nd rat vs before slowpoke well and also going for 2 Awakenings
  84. and 3 speeds on bad to mid paces if need be
  85.  
  86. 3.1: Morty X Speed on Gengar over Haunter
  87. not sure why it was standard to setup on haunter ( less hypnosis odds because nightshade vs mean look ?), but rly pref gengar setup
  88. a lot because of how valuable it is to keep HP on Chuck Splits
  89. 3.2: if curse on gastly: consider bite+wg+swap and sac+x speed
  90. -downside: - take 19 dmg
  91. -upside: - gengar shadow ball always kills sac
  92. - if haunter uses hypnosis on sac its pretty bad or horror if it starts missing
  93. - if you plan to sac on gengar, and get hypno hit after biting it, you get guaranteed night shade so you an swap
  94. and then use awakening while haunter finishes the sac
  95.  
  96.  
  97. 4: LID fast check ( on the slower newer LID, should be simple enough to look for own visual cue)
  98. Visual cue for how options are supposed to look: https://imgur.com/a/e3WYHh3
  99.  
  100. 5: on rage fight in slowpoke well: if you rly dont want to take 10 dmg for healing purposes and you get TW hit turn 1 : Scratch turn 2
  101.  
  102. 6: On snubbull also WG if Scary Face turn 1 and no hb highroll
  103.  
  104. 7: did some rough testing via Frame stepping and it looks like changing moves is a 4 frame timeloss, so always rage over wg and scratch over wg if used 3 or more times
  105.  
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