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- last update: mid 2026
- do this: https://pastebin.com/wzcaJj3L
- union cave no encounter: https://pastebin.com/fGi9dxe8
- Offensive ranges: https://imgur.com/a/ssSkpFd
- UPDATES:
- if early XP, heal to 9+ after spearow
- finish first slowpoke well zubat with scratch if you scratch ekans (you should wg ekans if lvl 14, happens if 15 xp)
- always finish with rage over WG
- if heal before jolteon can do it before vapeoreon fight
- if you have berry+ para heal, toss para heal in the light house menu
- always HB+Surf Hitmonlee and chan
- if early surf Strength x2 first hideout guy and if late surf x2
- this route has 2 strengths left at joyce heal:
- best place to use up
- -Radio Tower/rocket 4 (bite, strength, bite, bite): DO Strength x2, Bite x2
- -Underground/rocket 5 : (IP, Strength): DO Strength, Strength
- Name Gyarados A
- always surf all electrodes (even if shiny)
- If down a Surf in E4 (mistake, protect) : Surf+Return Umbreon (rly good range)
- if protect on brock: IP his last mon (either onix or rhyhorn)
- OFFENSIVE RANGES: (pics linked at the top)
- Albert Rat: 1: guaranteed scratch
- 2: guaranteed rage
- Vulpix: 3: rage
- 2nd rat 12: rage
- 1st Zubat 4: Scratch
- Koffing 13: Rage
- Scyther 5: WG 6: Scratch (only possible to get here if 4 rage stacks and crit or 2 rage stacks entering scyther)
- Snubbull 7: Highroll HB
- Gengar 8: WG
- 2nd Haunter 9: WG
- Umbreon 10: Scratch (HB 2nd growlithe if saved 1 HB)
- Noctowl 11: Scratch (if saved do HB+Surf on hitmonchan to play around getting burned)
- SP Well 1st Rocket 2nd Rat 12: Rage
- DEFENSIVE RANGES:
- gengar: 20-24
- Espeon: 12-15
- Noctowl 5-7
- Bruno Hitmontop 12-15 +10s
- hitmonchan: 20-24 (+3 HP on lvl up goal is 86 hp at 51) +7s
- Hitmonlee 24-37 +7s +9s (just guessed these, didnt bother)
- Onix 18-22 / 22 +6.5s +9s
- Karen 17-21 (+4)
- Lance hyper 39-47
- 39: 2,56% 40: 12,82% 41: 12,82% 42: 15,38% 43: 12,82% 44: 15,38% 45: 12,82% 46: 12,82% 47: 2,56%
- Flail: 14 or 26 (depends on dmg u do, so return or strength) (+3 before aero)
- Aero hyper 37-44
- Exe:178-210
- Flamethrower: 51-60
- STRATS I LIKE:
- 1: force ralph as in fight him even on 0 xp and play for cave xp (65% out of encounters are killable, sandshrew kinda cringe rattata rly good, zubat lvl 5 good, 7 mid)
- Upside: increased odds for good topend (0 extra encounter chance high because you buff cave encounters)
- Good HP odds increased
- Downside: hitting Daniel on 12 is gg
- at risk of not getting a good encounter all the way and being forced to camp
- increased odds of supersonic troll
- (also thinking about skipping caterpie 3/4 xp because of preferring to delay for less fight turns, not sure)
- 2: Bruno Stall
- Stall 1 turn on Bruno to get below 89/179 HP on Umbreon, but high enough so that you can yolo lance after the roughly 37 38 dmg
- Upside: saves 16s - stall time(see def ranges)
- Downside: Lance winrate (strat is buffed heavily if you cant tank full restore troll anyways)
- troll% :can get crit on stall unless its sandstorm, karen can click confuse ray
- Also: try and increase 3 x speed % by preferring to heal on 2nd rat vs before slowpoke well and also going for 2 Awakenings
- and 3 speeds on bad to mid paces if need be
- 3.1: Morty X Speed on Gengar over Haunter
- not sure why it was standard to setup on haunter ( less hypnosis odds because nightshade vs mean look ?), but rly pref gengar setup
- a lot because of how valuable it is to keep HP on Chuck Splits
- 3.2: if curse on gastly: consider bite+wg+swap and sac+x speed
- -downside: - take 19 dmg
- -upside: - gengar shadow ball always kills sac
- - if haunter uses hypnosis on sac its pretty bad or horror if it starts missing
- - if you plan to sac on gengar, and get hypno hit after biting it, you get guaranteed night shade so you an swap
- and then use awakening while haunter finishes the sac
- 4: LID fast check ( on the slower newer LID, should be simple enough to look for own visual cue)
- Visual cue for how options are supposed to look: https://imgur.com/a/e3WYHh3
- 5: on rage fight in slowpoke well: if you rly dont want to take 10 dmg for healing purposes and you get TW hit turn 1 : Scratch turn 2
- 6: On snubbull also WG if Scary Face turn 1 and no hb highroll
- 7: did some rough testing via Frame stepping and it looks like changing moves is a 4 frame timeloss, so always rage over wg and scratch over wg if used 3 or more times
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