FlacoBey

Untitled

Jan 6th, 2019
126
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 5.75 KB | None | 0 0
  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_CHARGER 6
  8.  
  9. int hitgroup;
  10. new bool:g_HeadShot;
  11. new bool:lateLoad;
  12. char sDataFilePath[PLATFORM_MAX_PATH];
  13. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  14. {
  15.     lateLoad = late;
  16.     return APLRes_Success;    
  17. }
  18.  
  19. public OnPluginStart()
  20. {
  21.     if (lateLoad)
  22.     {
  23.         for (new client = 1; client <= MaxClients; client++)
  24.         {
  25.             if (IsClientInGame(client))
  26.             {
  27.                 OnClientPutInServer(client);
  28.             }
  29.         }
  30.     }
  31.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_damage_charger.ini");
  32.     if (!FileExists(sDataFilePath))
  33.     {
  34.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  35.         WriteFileLine(open_path, "");
  36.         CloseHandle(open_path);
  37.         PrintToServer("Error Code: WSP-EC-01A");
  38.         KvWriteToFile(sDataFilePath);
  39.     }
  40.     HookEvent("player_hurt", OnPlayerHurt);
  41. }
  42.  
  43. void KvWriteToFile(const char[] path)
  44. {
  45.     KeyValues kv = new KeyValues("damage_modifier");
  46.     kv.SetNum("weapon_autoshotgun/charger_damage", 1);
  47.     kv.SetNum("weapon_hunting_rifle/charger_damage", 1);
  48.     kv.SetNum("weapon_pistol/charger_damage", 1);
  49.     kv.SetNum("weapon_rifle_ak47/charger_damage", 1);
  50.     kv.SetNum("weapon_rifle/charger_damage", 1);
  51.     kv.SetNum("weapon_pumpshotgun/charger_damage", 1);
  52.     kv.SetNum("weapon_sniper_awp/charger_damage", 1);
  53.     kv.SetNum("weapon_shotgun_chrome/charger_damage", 1);
  54.     kv.SetNum("weapon_pistol_magnum/charger_damage", 1);
  55.     kv.SetNum("weapon_shotgun_spas/charger_damage", 1);
  56.     kv.SetNum("weapon_smg/charger_damage", 1);
  57.     kv.SetNum("weapon_smg_mp5 /charger_damage", 1);
  58.     kv.SetNum("weapon_smg_silenced/charger_damage", 1);
  59.     kv.SetNum("weapon_sniper_military/charger_damage", 1);
  60.     kv.SetNum("weapon_rifle_sg552/charger_damage", 1);
  61.     kv.SetNum("weapon_sniper_scout/charger_damage", 1);
  62.     kv.SetNum("weapon_rifle_m60/charger_damage", 1);
  63.     kv.SetNum("weapon_rifle_desert/charger_damage", 1);
  64.     kv.SetNum("weapon_autoshotgun/charger_damage_headshot", 1);
  65.     kv.SetNum("weapon_hunting_rifle/charger_damage_headshot_headshot", 1);
  66.     kv.SetNum("weapon_pistol/charger_damage_headshot_headshot", 1);
  67.     kv.SetNum("weapon_rifle_ak47/charger_damage_headshot_headshot", 1);
  68.     kv.SetNum("weapon_rifle/charger_damage_headshot_headshot", 1);
  69.     kv.SetNum("weapon_pumpshotgun/charger_damage_headshot_headshot", 1);
  70.     kv.SetNum("weapon_sniper_awp/charger_damage_headshot_headshot", 1);
  71.     kv.SetNum("weapon_shotgun_chrome/charger_damage_headshot_headshot", 1);
  72.     kv.SetNum("weapon_pistol_magnum/charger_damage_headshot_headshot", 1);
  73.     kv.SetNum("weapon_shotgun_spas/charger_damage_headshot_headshot", 1);
  74.     kv.SetNum("weapon_smg/charger_damage_headshot_headshot", 1);
  75.     kv.SetNum("weapon_smg_mp5 /charger_damage_headshot_headshot", 1);
  76.     kv.SetNum("weapon_smg_silenced/charger_damage_headshot_headshot", 1);
  77.     kv.SetNum("weapon_sniper_military/charger_damage_headshot_headshot", 1);
  78.     kv.SetNum("weapon_rifle_sg552/charger_damage_headshot_headshot", 1);
  79.     kv.SetNum("weapon_sniper_scout/charger_damage_headshot_headshot", 1);
  80.     kv.SetNum("weapon_rifle_m60/charger_damage_headshot_headshot", 1);
  81.     kv.SetNum("weapon_rifle_desert/charger_damage_headshot_headshot", 1);
  82.  
  83.     kv.ExportToFile(path);
  84.  
  85.     delete kv;
  86. }
  87.  
  88. public Action:OnPlayerHurt(Handle:event, const String:name[], bool:dontBrodcast)
  89. {
  90.     hitgroup = GetEventInt(event, "hitgroup");
  91.     SetEventInt(event, "dmg_health", 0);
  92.    
  93.     if(hitgroup == 1)
  94.     {
  95.         g_HeadShot = true;
  96.     }
  97.     else
  98.     {
  99.         g_HeadShot = false;
  100.     }
  101. }
  102.  
  103. public OnClientPutInServer(client)
  104. {
  105.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  106. }
  107.  
  108. public OnClientDisconnect(client)
  109. {
  110.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  111. }
  112.  
  113. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  114. {
  115.     if (!(damagetype & DMG_BURN || damagetype & DMG_BLAST))
  116.     {
  117.         if (IsValidCharger(victim))
  118.         {
  119.             if(IsValidClient(victim))
  120.             {
  121.                 decl String:classname[64];
  122.                 GetClientWeapon(attacker, classname, sizeof(classname));
  123.                 KeyValues kv = new KeyValues("damage_modifier");
  124.                 if (kv.ImportFromFile(sDataFilePath))
  125.                 {
  126.                     if (KvJumpToKey(kv, classname, true))
  127.                     {
  128.                         int heal = GetClientHealth(victim);
  129.                         PrintToChatAll("Charger=%i", heal);
  130.                         new num = KvGetNum(kv, "charger_damage", 1);
  131.                         damage = (damage * 0) + num;
  132.                         if(g_HeadShot == true)
  133.                         {
  134.                             num = KvGetNum(kv, "charger_damage_headshot_headshot", 1);
  135.                             damage = (damage * 0) + num;
  136.                         }
  137.                         return Plugin_Changed;
  138.                     }
  139.                 }
  140.             }
  141.         }
  142.     }
  143.     return Plugin_Continue;
  144. }
  145.  
  146. public IsValidCharger(client)
  147. {
  148.     if (IsValidClient(client) && GetClientTeam(client) == 3)
  149.     {
  150.         new class = GetEntProp(client, Prop_Send, "m_zombieClass");
  151.        
  152.         if (class == ZOMBIECLASS_CHARGER)
  153.             return true;
  154.        
  155.         return false;
  156.     }
  157.    
  158.     return false;
  159. }
  160.  
  161. public IsValidClient(client)
  162. {
  163.     if (client <= 0)
  164.         return false;
  165.        
  166.     if (client > MaxClients)
  167.         return false;
  168.        
  169.     if (!IsClientInGame(client))
  170.         return false;
  171.        
  172.     if (!IsPlayerAlive(client))
  173.         return false;
  174.  
  175.     return true;
  176. }
Advertisement
Add Comment
Please, Sign In to add comment