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- Initialize engine version: 2018.4.15f1 (f6273f1224fb)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
- Vendor:
- VRAM: 11127 MB
- Driver: 26.21.14.4614
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.101 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.343200 ms
- MiVersion.Version.Full: 1.1.18.r34331.F.Windows_Steam
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Searching for compatible XInput library...
- Found Xinput1_4.dll.
- APISteam: STEAMDRM defined
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- APISteam: No App restart necessary
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- APISteam: [Steamworks.NET] SteamAPI.Init success! (Steam ID: 76561197987848740 | Steam Name: Amene)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- SpriteAtlasManager.atlasRequested wasn't listened to while ui_atlas_2k requested.
- (Filename: Line: 231)
- Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider with id UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider., done: 1.776868
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider with id UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider., done: 1.778741
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider with id UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider., done: 1.778801
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Finished loading UI prefabs
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.978700 ms
- Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 116006.
- Total: 172.023200 ms (FindLiveObjects: 3.844800 ms CreateObjectMapping: 6.095900 ms MarkObjects: 161.800300 ms DeleteObjects: 0.281900 ms)
- MiVersion.Version.Full: 1.1.18.r34331.F.Windows_Steam
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- ##### Load Level: lvl_wedding_00_hard Memory: 0 Mono: 0 #####
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
- Unloading 4520 unused Assets to reduce memory usage. Loaded Objects now: 130690.
- Total: 344.260000 ms (FindLiveObjects: 4.497600 ms CreateObjectMapping: 5.951200 ms MarkObjects: 288.670900 ms DeleteObjects: 45.140100 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 1.363400 ms
- Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 130380.
- Total: 297.944800 ms (FindLiveObjects: 3.981100 ms CreateObjectMapping: 10.890000 ms MarkObjects: 281.800800 ms DeleteObjects: 1.272500 ms)
- Unloading 10 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 0.548200 ms
- Unloading 338 unused Assets to reduce memory usage. Loaded Objects now: 136827.
- Total: 286.807400 ms (FindLiveObjects: 4.724200 ms CreateObjectMapping: 5.594900 ms MarkObjects: 275.989100 ms DeleteObjects: 0.498900 ms)
- Unloading 12 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 920 unused Assets to reduce memory usage. Loaded Objects now: 230898.
- Total: 411.427000 ms (FindLiveObjects: 9.769400 ms CreateObjectMapping: 11.417400 ms MarkObjects: 346.119600 ms DeleteObjects: 44.120300 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Setting up 12 worker threads for Enlighten.
- Thread -> id: 18b4 -> priority: 1
- Thread -> id: 2f10 -> priority: 1
- Thread -> id: 1728 -> priority: 1
- Thread -> id: 418 -> priority: 1
- Thread -> id: 2794 -> priority: 1
- Thread -> id: 16c8 -> priority: 1
- Thread -> id: 9d0 -> priority: 1
- Thread -> id: 2a3c -> priority: 1
- Thread -> id: 2fe4 -> priority: 1
- Thread -> id: 1128 -> priority: 1
- Thread -> id: 1d48 -> priority: 1
- Thread -> id: 2af4 -> priority: 1
- LOADED Time: 26.61332s delta: 1.808563s f: 2399 Memory: 0KB Mono: 0KB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Fallback handler could not load library G:/Steam/steamapps/common/Desperados III/Desperados III_Data/Mono/libc
- Fallback handler could not load library G:/Steam/steamapps/common/Desperados III/Desperados III_Data/Mono/libc.dll
- Fallback handler could not load library G:/Steam/steamapps/common/Desperados III/Desperados III_Data/Mono/libc
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- ##### Finished loading Level: lvl_wedding_00_hard #####
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- LOADED Time: 47.54038s delta: 1.451469s f: 4839 Memory: 0KB Mono: 0KB
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Level Statistics:
- Playtime: 5498.867
- Quicksave Count: 59
- Quickload Count:70
- Enemies Killed: 21
- Enemies Spared: 55
- NPCs Killed: 0
- Enemies Shot Player: 0
- Player Detected: 2
- Dead Bodies Found: 0
- Alarm Count: 0
- Average Framerate: 138.0303
- Registered Playable Count: 6
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Finished Level. Level Name: lvl_wedding_00_hard
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- NullReferenceException: Object reference not set to an instance of an object
- at UIMissionEndBadgeWindow.beforeOpenGeneric (UIMissionStatisticsData _data) [0x0009d] in <4e53b894465d463daa383174e2ab203b>:0
- at MiUIWindowGeneric`1[OpenArgumentType].openFromStackGeneric (System.Int32 _iWindowStackID, OpenArgumentType _openArgs) [0x00017] in <e723821ec79342f297b0c1b3c8c42651>:0
- at MiUIWindowGeneric`1[OpenArgumentType].openFromStack (System.Int32 _iWindowStackID, IMiUIWindowOpenArgumentsBase _openArgs) [0x00000] in <e723821ec79342f297b0c1b3c8c42651>:0
- at MiUIWindowBase+MiUIWindowStack.open (MiUIWindowBase _window, IMiUIWindowOpenArgumentsBase _openArgs) [0x00094] in <e723821ec79342f297b0c1b3c8c42651>:0
- at MiUIWindowGeneric`1[OpenArgumentType].openOnDynamicStack (OpenArgumentType _openArgs) [0x00005] in <e723821ec79342f297b0c1b3c8c42651>:0
- at UIManager+<coroShowMissionStatisticsAfterSeconds>d__207.MoveNext () [0x00193] in <4e53b894465d463daa383174e2ab203b>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5b4e873cff754b78b10fa5fe06e19893>:0
- (Filename: <4e53b894465d463daa383174e2ab203b> Line: 0)
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