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Desperados III - log

Jun 17th, 2020
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  1. Initialize engine version: 2018.4.15f1 (f6273f1224fb)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  6. Vendor:
  7. VRAM: 11127 MB
  8. Driver: 26.21.14.4614
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.101 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.343200 ms
  18. MiVersion.Version.Full: 1.1.18.r34331.F.Windows_Steam
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  21.  
  22. Searching for compatible XInput library...
  23. Found Xinput1_4.dll.
  24. APISteam: STEAMDRM defined
  25.  
  26. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  27.  
  28. APISteam: No App restart necessary
  29.  
  30. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  31.  
  32. APISteam: [Steamworks.NET] SteamAPI.Init success! (Steam ID: 76561197987848740 | Steam Name: Amene)
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  35.  
  36. SpriteAtlasManager.atlasRequested wasn't listened to while ui_atlas_2k requested.
  37.  
  38. (Filename: Line: 231)
  39.  
  40. Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider with id UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider., done: 1.776868
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  43.  
  44. Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider with id UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider., done: 1.778741
  45.  
  46. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  47.  
  48. Addressables - added provider UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider with id UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider., done: 1.778801
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  51.  
  52. Finished loading UI prefabs
  53.  
  54. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  55.  
  56. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  57. UnloadTime: 2.978700 ms
  58.  
  59. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 116006.
  60. Total: 172.023200 ms (FindLiveObjects: 3.844800 ms CreateObjectMapping: 6.095900 ms MarkObjects: 161.800300 ms DeleteObjects: 0.281900 ms)
  61.  
  62. MiVersion.Version.Full: 1.1.18.r34331.F.Windows_Steam
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  65.  
  66. ##### Load Level: lvl_wedding_00_hard Memory: 0 Mono: 0 #####
  67.  
  68. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  69.  
  70. Unloading 5 Unused Serialized files (Serialized files now loaded: 2)
  71.  
  72. Unloading 4520 unused Assets to reduce memory usage. Loaded Objects now: 130690.
  73. Total: 344.260000 ms (FindLiveObjects: 4.497600 ms CreateObjectMapping: 5.951200 ms MarkObjects: 288.670900 ms DeleteObjects: 45.140100 ms)
  74.  
  75. Unloading 1 Unused Serialized files (Serialized files now loaded: 2)
  76. UnloadTime: 1.363400 ms
  77.  
  78. Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 130380.
  79. Total: 297.944800 ms (FindLiveObjects: 3.981100 ms CreateObjectMapping: 10.890000 ms MarkObjects: 281.800800 ms DeleteObjects: 1.272500 ms)
  80.  
  81. Unloading 10 Unused Serialized files (Serialized files now loaded: 2)
  82. UnloadTime: 0.548200 ms
  83.  
  84. Unloading 338 unused Assets to reduce memory usage. Loaded Objects now: 136827.
  85. Total: 286.807400 ms (FindLiveObjects: 4.724200 ms CreateObjectMapping: 5.594900 ms MarkObjects: 275.989100 ms DeleteObjects: 0.498900 ms)
  86.  
  87. Unloading 12 Unused Serialized files (Serialized files now loaded: 1)
  88.  
  89. Unloading 920 unused Assets to reduce memory usage. Loaded Objects now: 230898.
  90. Total: 411.427000 ms (FindLiveObjects: 9.769400 ms CreateObjectMapping: 11.417400 ms MarkObjects: 346.119600 ms DeleteObjects: 44.120300 ms)
  91.  
  92. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  93.  
  94. (Filename: Line: 388)
  95.  
  96. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  97.  
  98. (Filename: Line: 390)
  99.  
  100. Setting up 12 worker threads for Enlighten.
  101. Thread -> id: 18b4 -> priority: 1
  102. Thread -> id: 2f10 -> priority: 1
  103. Thread -> id: 1728 -> priority: 1
  104. Thread -> id: 418 -> priority: 1
  105. Thread -> id: 2794 -> priority: 1
  106. Thread -> id: 16c8 -> priority: 1
  107. Thread -> id: 9d0 -> priority: 1
  108. Thread -> id: 2a3c -> priority: 1
  109. Thread -> id: 2fe4 -> priority: 1
  110. Thread -> id: 1128 -> priority: 1
  111. Thread -> id: 1d48 -> priority: 1
  112. Thread -> id: 2af4 -> priority: 1
  113. LOADED Time: 26.61332s delta: 1.808563s f: 2399 Memory: 0KB Mono: 0KB
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  116.  
  117. Fallback handler could not load library G:/Steam/steamapps/common/Desperados III/Desperados III_Data/Mono/libc
  118. Fallback handler could not load library G:/Steam/steamapps/common/Desperados III/Desperados III_Data/Mono/libc.dll
  119. Fallback handler could not load library G:/Steam/steamapps/common/Desperados III/Desperados III_Data/Mono/libc
  120. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  121.  
  122. (Filename: Line: 388)
  123.  
  124. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  125.  
  126. (Filename: Line: 390)
  127.  
  128. ##### Finished loading Level: lvl_wedding_00_hard #####
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  131.  
  132. LOADED Time: 47.54038s delta: 1.451469s f: 4839 Memory: 0KB Mono: 0KB
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  135.  
  136. Level Statistics:
  137. Playtime: 5498.867
  138. Quicksave Count: 59
  139. Quickload Count:70
  140. Enemies Killed: 21
  141. Enemies Spared: 55
  142. NPCs Killed: 0
  143. Enemies Shot Player: 0
  144. Player Detected: 2
  145. Dead Bodies Found: 0
  146. Alarm Count: 0
  147. Average Framerate: 138.0303
  148. Registered Playable Count: 6
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  151.  
  152. Finished Level. Level Name: lvl_wedding_00_hard
  153.  
  154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  155.  
  156. NullReferenceException: Object reference not set to an instance of an object
  157. at UIMissionEndBadgeWindow.beforeOpenGeneric (UIMissionStatisticsData _data) [0x0009d] in <4e53b894465d463daa383174e2ab203b>:0
  158. at MiUIWindowGeneric`1[OpenArgumentType].openFromStackGeneric (System.Int32 _iWindowStackID, OpenArgumentType _openArgs) [0x00017] in <e723821ec79342f297b0c1b3c8c42651>:0
  159. at MiUIWindowGeneric`1[OpenArgumentType].openFromStack (System.Int32 _iWindowStackID, IMiUIWindowOpenArgumentsBase _openArgs) [0x00000] in <e723821ec79342f297b0c1b3c8c42651>:0
  160. at MiUIWindowBase+MiUIWindowStack.open (MiUIWindowBase _window, IMiUIWindowOpenArgumentsBase _openArgs) [0x00094] in <e723821ec79342f297b0c1b3c8c42651>:0
  161. at MiUIWindowGeneric`1[OpenArgumentType].openOnDynamicStack (OpenArgumentType _openArgs) [0x00005] in <e723821ec79342f297b0c1b3c8c42651>:0
  162. at UIManager+<coroShowMissionStatisticsAfterSeconds>d__207.MoveNext () [0x00193] in <4e53b894465d463daa383174e2ab203b>:0
  163. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5b4e873cff754b78b10fa5fe06e19893>:0
  164.  
  165. (Filename: <4e53b894465d463daa383174e2ab203b> Line: 0)
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