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- # Jobs configuration.
- #
- # Stores information about each job.
- #
- # NOTE: When having multiple jobs, both jobs will give the income payout to the player
- # even if they give the pay for one action (make the configurations with this in mind)
- # and each job will get the respective experience.
- #
- # e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
- # and job2 gives 5 income and experience for killing a player. When the user kills a player
- # they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.
- Jobs:
- # must be one word. This job will be ignored as this is just example of all posible actions
- exampleJob:
- # full name of the job (displayed when browsing a job, used when joining and leaving)
- # also can be used as a prefix for the user's name if the option is enabled.
- # Shown as a prefix only when the user has 1 job.
- #
- # NOTE: Must be 1 word
- fullname: Woodcutter
- # Shortened version of the name of the job. Used as a prefix when the user has more
- # than 1 job
- shortname: W
- description: Earns money felling and planting trees
- # The colour of the name, for a full list of supported colours, go to the message config.
- ChatColour: GREEN
- # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
- BossBarColour: WHITE
- # Option to let you choose what kind of prefix this job adds to your name.
- # options are: full, title, job, shortfull, shorttitle, shortjob and none
- chat-display: full
- # [OPTIONAL] - the maximum level of this class
- max-level: 10
- # [OPTIONAL] - the maximum level of this class with specific permission
- # use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
- vip-max-level: 20
- # [OPTIONAL] - the maximum number of users on the server that can have this job at
- # any one time (includes offline players).
- slots: 1
- # Equation used for calculating how much experience is needed to go to the next level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- # Equation used for calculating how much income is given per action for the job level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # baseincome - the income for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- # Equation used for calculating how much points is given per action for the job level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # basepoints - the points for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- # Equation used for calculating how much experience is given per action for the job level.
- # Available parameters:
- # numjobs - the number of jobs the player has
- # baseexperience - the experience for the action at level 1 (as set in the configuration).
- # joblevel - the level the player has attained in the job.
- # NOTE: Please take care of the brackets when modifying this equation.
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- # GUI icon information when using GUI function
- Gui:
- # id of block
- Id: 17
- # data of block, usualy its 0, but in example Diorite will have id of 1 and data of 3
- Data: 2
- ########################################################################
- # Section used to configure what items the job gets paid for, how much
- # they get paid and how much experience they gain.
- #
- # For break and place, the block name or id is used.
- # You can select a sub-type by using a '-' between the id and the bit
- # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
- # 17-2 = birch log.
- #
- # If no sub-type is give, the payout will be for all sub-types.
- #
- # To get a list of all available block types, check the
- # bukkit JavaDocs for a complete list of block types
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- #
- # For kill tags (Kill and custom-kill), the name is the name of the
- # mob.
- # Available mobs:
- # Bat
- # Blaze
- # Cave_spider
- # Chicken
- # Cow
- # Creeper
- # Ender_dragon
- # Enderman
- # Endermite
- # Ghast
- # Giant
- # Guardian
- # GuardianElder
- # Horse
- # HorseZombie
- # HorseSkeleton
- # Iron_golem
- # Magma_cube
- # Mushroom_cow
- # Ocelot
- # Pig
- # Player
- # Polar_Bear
- # Rabbit
- # Sheep
- # Silverfish
- # Skeleton
- # SkeletonWither
- # SkeletonStray
- # Shulker
- # Slime
- # Snowman
- # Spider
- # Squid
- # Villager
- # Witch
- # Wither
- # Wolf
- # Zombie
- # ZombieVillager
- # ZombieHusk
- #
- #
- # NOTE: mob names are case sensitive.
- #
- # For custom-kill, it is the name of the job (also case sensitive).
- #
- # NOTE: If a job has both the pay for killing a player and for killing a
- # specific class, they will get both payments.
- ########################################################################
- # payment for breaking a block
- Break:
- # block name/id (with optional sub-type)
- LOG:
- # base income, can be not used if using point system
- income: 5.0
- # base points, can be not used if using income system
- points: 5.0
- # base experience
- experience: 5.0
- # (OPTIONAL) from which level of this job player can get money for this action
- # if not given, then player will always get money for this action
- # this can be used for any action
- from-level: 1
- # (OPTIONAL) until which level player can get money for this action.
- # if not given, then there is no limit
- # this can be used for any action
- until-level: 30
- # payment for breaking a block with tnt
- TNTBreak:
- LOG:
- income: 5.0
- points: 5.0
- experience: 5.0
- # payment for placing a block
- Place:
- SAPLING:
- income: 1.0
- points: 1.0
- experience: 1.0
- WOOD:
- income: 2.0
- points: 2.0
- experience: 2.0
- # killing a mob
- Kill:
- # mob name
- Player:
- # base income
- income: 7.5
- # base experience
- experience: 7.5
- # killing a MythicMob
- MMKill:
- # mob name
- CustomNameHere:
- # base income
- income: 7.5
- # base experience
- experience: 7.5
- # Killing player with certain job
- custom-kill:
- Woodcutter:
- income: 10.0
- experience: 10.0
- # Tamig animals
- Tame:
- Wolf:
- income: 2.0
- experience: 5.0
- # Breeding animals
- Breed:
- Wolf:
- income: 2.0
- experience: 5.0
- # Eating food
- Eat:
- cooked_rabbit:
- income: 5
- experience: 5
- baked_potato:
- income: 5
- experience: 5
- # Milking cows, only one option is available
- Milk:
- Cow:
- income: 2.0
- experience: 5.0
- Mushroomcow:
- income: 5.0
- experience: 10.0
- # Shear sheeps by its color
- Shear:
- Black:
- income: 2.0
- experience: 5.0
- Blue:
- income: 2.0
- experience: 5.0
- Brown:
- income: 2.0
- experience: 5.0
- Cyan:
- income: 2.0
- experience: 5.0
- Gray:
- income: 2.0
- experience: 5.0
- Green:
- income: 2.0
- experience: 5.0
- Light_blue:
- income: 2.0
- experience: 5.0
- Lime:
- income: 2.0
- experience: 5.0
- Magenta:
- income: 2.0
- experience: 5.0
- Orange:
- income: 2.0
- experience: 5.0
- Pink:
- income: 2.0
- experience: 5.0
- Purple:
- income: 2.0
- experience: 5.0
- Red:
- income: 2.0
- experience: 5.0
- Silver:
- income: 2.0
- experience: 5.0
- White:
- income: 2.0
- experience: 5.0
- Yellow:
- income: 2.0
- experience: 5.0
- # dyeing armor
- Dye:
- LEATHER_BOOTS:
- income: 1.0
- experience: 1.0
- LEATHER_CHESTPLATE:
- income: 1.0
- experience: 1.0
- LEATHER_HELMET:
- income: 1.0
- experience: 1.0
- LEATHER_LEGGINGS:
- income: 1.0
- experience: 1.0
- 351:
- income: 1.0
- experience: 1.0
- # Catching fish
- Fish:
- '349':
- income: 20.0
- experience: 25.0
- # Repairing items
- Repair:
- WOOD_SWORD:
- income: 1.0
- experience: 1.0
- IRON_SWORD:
- income: 2.0
- experience: 2.0
- # Crafting items
- Craft:
- WOOD_SWORD:
- income: 1.5
- experience: 3.0
- LEATHER_BOOTS:
- income: 1.0
- experience: 6.0
- # Smelting ores
- Smelt:
- IRON_INGOT:
- income: 2.0
- experience: 8.0
- GOLD_INGOT:
- income: 4.5
- experience: 12
- # Enchanting items
- Enchant:
- # You can set item for which player will get money
- WOOD_SWORD:
- income: 1.5
- experience: 3.0
- LEATHER_BOOTS:
- income: 1.0
- experience: 6.0
- # Or/and you can give money for each enchantment they got
- DIG_SPEED-1:
- income: 3.0
- experience: 10.0
- DIG_SPEED-2:
- income: 6.0
- experience: 20.0
- # Brewing potions
- Brew:
- NETHER_STALK:
- income: 5.0
- experience: 3.0
- REDSTONE:
- income: 5.0
- experience: 3.0
- # Explore options. Each number represents players number in exploring that chunk
- # 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player ho discovers that chunk
- Explore:
- 1:
- income: 5.0
- experience: 5.0
- 2:
- income: 2.5
- experience: 2.5
- 3:
- income: 1.0
- experience: 1.0
- 4:
- income: 0.5
- experience: 0.5
- 5:
- income: 0.1
- experience: 0.1
- # permissions granted for joining class
- permissions:
- # example node
- aaaaaatest.node:
- # true to give, false to revoke
- value: true
- # minimum level needed to grant permission. Use 0 for all levels
- level: 0
- aaaaaatest.node2:
- value: true
- # Permission granted when reaching level 10
- level: 10
- # Permissions granted when perticular conditions are meet
- conditions:
- # Condition mane, irelevent, you can write anything in here
- first:
- requires:
- # j marks that player should have particular jobs level and higher
- - j:Miner-50
- - j:Digger-50
- # p marks permission requirement
- - p:essentials.notnoob
- perform:
- # p marks permission, player will get if given true value, if used false, permission will be taken
- - p:essentials.fly-true
- # Commands executed when player reached level
- commands:
- # command name, just to have better idea what this do
- fly:
- # Command its self, this will be executed from console, so all commands should work
- # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
- command: manuaddp [player] essentials.fly
- # When to execute this command first time
- levelFrom: 100
- # Until when to do this command
- # This can be set to same level as levelFrom, so this command will be executed only once
- levelUntil: 100
- kit:
- command: manuaddp [player] essentials.kits.woodcutter
- levelFrom: 150
- levelUntil: 150
- # Getting more money when equiped with specific weapon/tool ar wearing armor
- items:
- # Just name, dont have any impact
- firstOne:
- # Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
- id: 278
- # Items name, should be with color codes
- name: '&8Miner Pickaxe'
- # Item lore, again should come with color codes
- lore:
- - '&eBobs pick'
- - '&710% bonus XP'
- # Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
- enchants:
- - DAMAGE_ALL=1
- - FIRE_ASPECT=1
- # Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
- moneyBoost: 1.1
- # Exp boost
- expBoost: 1.2
- # Point boost
- pointBoost: 1.3
- helmet:
- # Armor id. This one works with all jobs
- id: 310
- name: '&8Armor'
- lore:
- - '&eBobs armor'
- - '&710% bonus XP'
- moneyBoost: 1.1
- expBoost: 1.1
- # Limit item use to jobs level
- limitedItems:
- # Just name, dont have any impact
- firstOne:
- # Tool/Weapon id. Works for any interact action.
- id: 278
- # Level of this job player can start using this item
- level: 5
- # (optional) Items name, option to use color codes
- name: '&8Miner Pickaxe'
- # (optional) Item lore, again can come with color codes
- lore:
- - '&eBobs pick'
- - '&710% bonus XP'
- # (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
- # enchant level can inrease with jobs level to give best RPG experiance
- enchants:
- - DAMAGE_ALL=1
- - FIRE_ASPECT=1
- cmd-on-join:
- - 'msg [name] Thx for joining this job!'
- - 'msg [name] Now start working and get money from [jobname] job!'
- cmd-on-leave:
- - 'msg [name] You have left this awesome [jobname] job'
- - 'msg [name] See you soon!'
- # from this point you can edit jobs by your liking, rename, remove or add new ones
- Woodcutter:
- fullname: Woodcutter
- shortname: W
- description: Earns money felling and planting trees
- ChatColour: GREEN
- chat-display: full
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 17
- Data: 2
- Break:
- 17-0:
- income: 2.5
- points: 2.5
- experience: 2.5
- 17-1:
- income: 2.0
- points: 2.5
- experience: 2.0
- 17-2:
- income: 2.5
- points: 2.5
- experience: 2.5
- 17-3:
- income: 2.5
- points: 2.5
- experience: 2.5
- 18-0:
- income: 0.5
- points: 0.5
- experience: 0.5
- 18-1:
- income: 0.5
- points: 0.5
- experience: 0.5
- 18-2:
- income: 0.5
- points: 0.5
- experience: 0.5
- 18-3:
- income: 0.5
- points: 0.5
- experience: 0.5
- 161-0:
- income: 0.5
- points: 0.5
- experience: 0.5
- 161-1:
- income: 0.5
- points: 0.5
- experience: 0.5
- 162-0:
- income: 2.5
- points: 2.5
- experience: 2.5
- 162-1:
- income: 2.5
- points: 2.5
- experience: 2.5
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- custom-kill:
- Woodcutter:
- income: 10.0
- points: 10.0
- experience: 10.0
- max-level: 200
- Miner:
- fullname: Miner
- shortname: M
- description: Earns money mining minerals and ores.
- ChatColour: DARK_GRAY
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 270
- Data: 0
- TNTBreak:
- STONE:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-1:
- income: 1
- points: 1
- experience: 1
- STONE-3:
- income: 1
- points: 1
- experience: 1
- STONE-5:
- income: 1
- points: 1
- experience: 1
- Break:
- STONE:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-1:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-3:
- income: 0.3
- points: 0.3
- experience: 0.3
- STONE-5:
- income: 0.3
- points: 0.3
- experience: 0.3
- COAL_ORE:
- income: 3
- points: 2
- experience: 2
- SANDSTONE:
- income: 0.15
- points: 0.15
- experience: 0.2
- SANDSTONE-1:
- income: 0.15
- points: 0.15
- experience: 0.2
- SANDSTONE-2:
- income: 0.15
- points: 0.15
- experience: 0.2
- GLOWING_REDSTONE_ORE:
- income: 2.5
- points: 2
- experience: 2
- IRON_ORE:
- income: 3.5
- points: 3
- experience: 2
- GOLD_ORE:
- income: 5
- points: 4
- experience: 2
- LAPIS_ORE:
- income: 7.5
- points: 6
- experience: 2
- DIAMOND_ORE:
- income: 10
- points: 10
- experience: 10
- EMERALD_ORE:
- income: 15
- points: 15
- experience: 30
- QUARTZ_ORE:
- income: 2.5
- points: 2.5
- experience: 2.5
- OBSIDIAN:
- income: 5
- points: 5
- experience: 5
- MOSSY_COBBLESTONE:
- income: 2.5
- points: 2.5
- experience: 2.5
- NETHER_BRICK:
- income: 1.0
- points: 1
- experience: 1.0
- NETHER_BRICK_STAIRS:
- income: 3
- points: 3
- experience: 3
- NETHER_FENCE:
- income: 1
- points: 1
- experience: 1
- NETHERRACK:
- income: .1
- points: .1
- experience: .1
- PRISMARINE:
- income: 2.5
- points: 2.5
- experience: 2.5
- Place:
- RAILS:
- income: 2.0
- points: 2.0
- experience: 2.0
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- max-level: 200
- Builder:
- fullname: Builder
- shortname: B
- description: Earns money for building structures.
- ChatColour: WHITE
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 108
- Data: 0
- Place:
- glass:
- income: 1
- points: 1
- experience: 1
- 251:
- income: 1
- points: 1
- experience: 1
- 252:
- income: 1
- points: 1
- experience: 1
- STONE-2:
- income: 1.3
- points: 1.3
- experience: 2
- STONE-4:
- income: 1.3
- points: 1.3
- experience: 2
- STONE-6:
- income: 1.3
- points: 1.3
- experience: 2
- COBBLESTONE:
- income: 0.7
- points: 0.7
- experience: 2
- '5':
- income: 1.5
- points: 1.5
- experience: 2
- '35':
- income: 1.5
- points: 1.5
- experience: 2
- '41':
- income: 1.5
- points: 1.5
- experience: 2
- '42':
- income: 1.5
- points: 1.5
- experience: 2
- '44':
- income: 0.8
- points: 0.8
- experience: 2
- '45':
- income: 1.5
- points: 1.5
- experience: 2
- '47':
- income: 1.5
- points: 1.5
- experience: 2
- '48':
- income: 1.5
- points: 1.5
- experience: 2
- '49':
- income: 1.5
- points: 1.5
- experience: 2
- '53':
- income: 1.5
- points: 1.5
- experience: 2
- '54':
- income: 1.5
- points: 1.5
- experience: 2
- '57':
- income: 1.5
- points: 1.5
- experience: 2
- '58':
- income: 1.5
- points: 1.5
- experience: 2
- '61':
- income: 1.5
- points: 1.5
- experience: 2
- '65':
- income: 1.5
- points: 1.5
- experience: 2
- '67':
- income: 1.5
- points: 1.5
- experience: 2
- '79':
- income: 1.5
- points: 1.5
- experience: 2
- '80':
- income: 1.0
- points: 1.0
- experience: 2
- '84':
- income: 1.0
- points: 1.0
- experience: 2
- '85':
- income: 1.5
- points: 1.5
- experience: 2
- '89':
- income: 1.5
- points: 1.5
- experience: 2
- '95':
- income: 1.5
- points: 1.5
- experience: 2
- '96':
- income: 1.5
- points: 1.5
- experience: 2
- '98':
- income: 1.5
- points: 1.5
- experience: 2
- '101':
- income: 1.5
- points: 1.5
- experience: 2
- '102':
- income: 1.5
- points: 1.5
- experience: 2
- '107':
- income: 1.5
- points: 1.5
- experience: 2
- '108':
- income: 1.5
- points: 1.5
- experience: 2
- '109':
- income: 1.5
- points: 1.5
- experience: 2
- '112':
- income: 1.5
- points: 1.5
- experience: 2
- '113':
- income: 1.5
- points: 1.5
- experience: 2
- '114':
- income: 1.5
- points: 1.5
- experience: 2
- '116':
- income: 1.5
- points: 1.5
- experience: 2
- '120':
- income: 1.5
- points: 1.5
- experience: 2
- '123':
- income: 1.0
- points: 1.0
- experience: 2
- '126':
- income: 0.8
- points: 0.8
- experience: 2
- '128':
- income: 1.5
- points: 1.5
- experience: 2
- '130':
- income: 1.5
- points: 1.5
- experience: 2
- '133':
- income: 1.5
- points: 1.5
- experience: 2
- '134':
- income: 1.5
- points: 1.5
- experience: 2
- '139':
- income: 1.5
- points: 1.5
- experience: 2
- '146':
- income: 1.5
- points: 1.5
- experience: 2
- '152':
- income: 1.5
- points: 1.5
- experience: 2
- '154':
- income: 1.5
- points: 1.5
- experience: 2
- '155':
- income: 1.5
- points: 1.5
- experience: 2
- '156':
- income: 1.5
- points: 1.5
- experience: 2
- '159':
- income: 1.5
- points: 1.5
- experience: 2
- '160':
- income: 1.5
- points: 1.5
- experience: 2
- '161':
- income: 1.5
- points: 1.5
- experience: 2
- '163':
- income: 1.5
- points: 1.5
- experience: 2
- '164':
- income: 1.5
- points: 1.5
- experience: 2
- '167':
- income: 1.5
- points: 1.5
- experience: 2
- '168':
- income: 1.3
- points: 1.3
- experience: 1.9
- '169':
- income: 1.5
- points: 1.5
- experience: 2
- '170':
- income: 1.5
- points: 1.5
- experience: 2
- '172':
- income: 1.5
- points: 1.5
- experience: 2
- '173':
- income: 1.5
- points: 1.5
- experience: 2
- '174':
- income: 1.5
- points: 1.5
- experience: 2
- '179':
- income: 1.5
- points: 1.5
- experience: 2
- '180':
- income: 1.5
- points: 1.5
- experience: 2
- '182':
- income: 0.8
- points: 0.8
- experience: 2
- '183':
- income: 1.5
- points: 1.5
- experience: 2
- '184':
- income: 1.5
- points: 1.5
- experience: 2
- '185':
- income: 1.5
- points: 1.5
- experience: 2
- '186':
- income: 1.5
- points: 1.5
- experience: 2
- '187':
- income: 1.5
- points: 1.5
- experience: 2
- '188':
- income: 1.5
- points: 1.5
- experience: 2
- '189':
- income: 1.5
- points: 1.5
- experience: 2
- '190':
- income: 1.5
- points: 1.5
- experience: 2
- '191':
- income: 1.5
- points: 1.5
- experience: 2
- '192':
- income: 1.5
- points: 1.5
- experience: 2
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- max-level: 200
- Digger:
- fullname: Digger
- shortname: D
- description: Earns money for terraforming the world.
- ChatColour: GOLD
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 269
- Data: 0
- Break:
- '179':
- income: 1
- points: 1
- experience: 1
- DIRT:
- income: 0.25
- points: 0.25
- experience: 0.25
- GRASS:
- income: 0.3
- points: 0.3
- experience: 0.3
- GRAVEL:
- income: 1
- points: 1
- experience: 1.0
- SAND:
- income: 0.4
- points: 0.4
- experience: 0.5
- CLAY:
- income: 1
- points: 1
- experience: 1.0
- '159':
- income: 1
- points: 1
- experience: 1.0
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- custom-kill:
- Digger:
- income: 10.0
- points: 10.0
- experience: 10.0
- max-level: 200
- Farmer:
- fullname: Farmer
- shortname: Fa
- description: Earns money farming crops.
- ChatColour: BLUE
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 290
- Data: 0
- Tame:
- Wolf:
- income: 5.0
- points: 5.0
- experience: 5.0
- Horse:
- income: 5.0
- points: 5.0
- experience: 5.0
- Breed:
- Wolf:
- income: 4.0
- points: 4.0
- experience: 5.0
- Ocelot:
- income: 4.0
- points: 4.0
- experience: 5.0
- Pig:
- income: 4.0
- points: 4.0
- experience: 5.0
- Cow:
- income: 4.0
- points: 4.0
- experience: 5.0
- Horse:
- income: 4.0
- points: 4.0
- experience: 5.0
- Rabbit:
- income: 4.0
- points: 4.0
- experience: 5.0
- Sheep:
- income: 4.0
- points: 4.0
- experience: 5.0
- Chicken:
- income: 4.0
- points: 4.0
- experience: 5.0
- Shear:
- Red:
- income: 4.0
- points: 4.0
- experience: 5.0
- Orange:
- income: 4.0
- points: 4.0
- experience: 5.0
- Yellow:
- income: 4.0
- points: 4.0
- experience: 5.0
- Green:
- income: 4.0
- points: 4.0
- experience: 5.0
- Blue:
- income: 4.0
- points: 4.0
- experience: 5.0
- 'Light Blue':
- income: 4.0
- points: 4.0
- experience: 5.0
- Magenta:
- income: 4.0
- points: 4.0
- experience: 5.0
- Pink:
- income: 4.0
- points: 4.0
- experience: 5.0
- White:
- income: 4.0
- points: 4.0
- experience: 5.0
- 'Light Gray':
- income: 4.0
- points: 4.0
- experience: 5.0
- Black:
- income: 4.0
- points: 4.0
- experience: 5.0
- Brown:
- income: 4.0
- points: 4.0
- experience: 5.0
- Purple:
- income: 4.0
- points: 4.0
- experience: 5.0
- Cyan:
- income: 4.0
- points: 4.0
- experience: 5.0
- Gray:
- income: 4.0
- points: 4.0
- experience: 5.0
- 'Lime Green':
- income: 4.0
- points: 4.0
- experience: 5.0
- Milk:
- Cow:
- income: 5.0
- points: 5.0
- experience: 5.0
- Break:
- 'MELON_BLOCK':
- income: .9
- points: .9
- experience: .9
- '372':
- income: 1.8
- points: 1.8
- experience: 1.8
- CHORUS_PLANT:
- income: 1.5
- points: 1.5
- experience: 3.0
- CHORUS_FLOWER:
- income: 1.5
- points: 1.5
- experience: 3.0
- BEETROOT_BLOCK-3:
- income: 1.25
- points: 1.25
- experience: 2.0
- CROPS-7:
- income: 1.25
- points: 1.25
- experience: 2.0
- CARROT-7:
- income: 1.25
- points: 1.25
- experience: 2.0
- POTATO-7:
- income: 1.25
- points: 1.25
- experience: 2.0
- PUMPKIN:
- income: 0.5
- points: 0.5
- experience: 1.0
- SUGAR_CANE_BLOCK:
- income: 0.2
- points: 0.2
- experience: 0.2
- COCOA-2:
- income: 4
- points: 4
- experience: 4.0
- '6':
- income: 2
- points: 2
- experience: 2.0
- '111':
- income: 2
- points: 2
- experience: 2.0
- '37':
- income: 2
- points: 2
- experience: 2.0
- '38':
- income: 2
- points: 2
- experience: 2.0
- '39':
- income: 1
- points: 1
- experience: 1.0
- '40':
- income: 1
- points: 1
- experience: 1.0
- '106':
- income: 1
- points: 1
- experience: 1.0
- '81':
- income: 1
- points: 1
- experience: 1.0
- '115':
- income: 1
- points: 1
- experience: 1.0
- Place:
- '60':
- income: .15
- points: .15
- experience: .15
- '372':
- income: .45
- points: .45
- experience: .45
- 'NETHER_WARTS':
- income: .45
- points: .45
- experience: .45
- 'NETHER_WART_BLOCK':
- income: .45
- points: .45
- experience: .45
- 'NETHER_STALK':
- income: .45
- points: .45
- experience: .45
- BEETROOT_SEEDS-3:
- income: .30
- points: .30
- experience: .30
- BEETROOT_SEEDS:
- income: .30
- points: .30
- BEETROOT_BLOCK-3:
- income: .30
- points: .30
- BEETROOT_BLOCK:
- income: .30
- points: .30
- BEETROOT:
- income: .30
- points: .30
- BEETROOT_SEEDS-3:
- income: .30
- points: .30
- 435:
- income: .30
- points: .30
- CARROT-7:
- income: .30
- points: .30
- experience: .30
- CARROT:
- income: .30
- points: .30
- experience: .30
- POTATO:
- income: .30
- points: .30
- experience: .30
- CROPS-0:
- income: .30
- points: .30
- experience: .30
- SUGAR_CANE_BLOCK:
- income: 1.0
- points: 1
- experience: 1.0
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- max-level: 200
- Hunter:
- fullname: Hunter
- shortname: H
- description: Earns money killing animals and monsters.
- ChatColour: RED
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 261
- Data: 0
- Tame:
- Wolf:
- income: 20.0
- points: 20
- experience: 15.0
- Ocelot:
- income: 20.0
- points: 20
- experience: 15.0
- Horse:
- income: 20.0
- points: 20
- experience: 15.0
- Kill:
- Chicken:
- income: 5.0
- points: 5
- experience: 5.0
- Cow:
- income: 6.0
- points: 5
- experience: 5.0
- Pig:
- income: 5.0
- points: 5
- experience: 5.0
- Sheep:
- income: 5.0
- points: 5
- experience: 5.0
- Wolf:
- income: 10.0
- points: 10
- experience: 5.0
- Creeper:
- income: 15.0
- points: 15
- experience: 15.0
- Skeleton:
- income: 10.0
- points: 10
- experience: 15.0
- Spider:
- income: 10.0
- points: 10
- experience: 15.0
- Zombie:
- income: 10.0
- points: 10
- experience: 15.0
- BLAZE:
- income: 20.0
- points: 20
- experience: 15.0
- CAVE_SPIDER:
- income: 20.0
- points: 20
- experience: 15.0
- ENDERMAN:
- income: 0.5
- points: 0.5
- experience: 0.5
- GHAST:
- income: 30.0
- points: 30
- experience: 30.0
- GIANT:
- income: 250.0
- points: 250
- experience: 100.0
- IRON_GOLEM:
- income: 30.0
- points: 30
- experience: 30.0
- MUSHROOM_COW:
- income: 5.0
- points: 5
- experience: 5.0
- PIG_ZOMBIE:
- income: 5.0
- points: 5
- experience: 5.0
- SILVERFISH:
- income: 3.0
- points: 3
- experience: 5.0
- SNOWMAN:
- income: 2.0
- points: 2
- experience: 4.0
- SQUID:
- income: 2.0
- points: 2
- experience: 2.0
- RABBIT:
- income: 2.0
- points: 2
- experience: 2.0
- GUARDIAN:
- income: 2.0
- points: 2
- experience: 2.0
- SHULKER:
- income: 5.0
- points: 5
- experience: 5.0
- WITHER:
- income: 50.0
- points: 50
- experience: 120.0
- ENDER_DRAGON:
- income: 2000.0
- points: 2000
- experience: 2000.0
- SLIME:
- income: 2.0
- points: 2
- experience: 2.0
- Player:
- income: 9.0
- points: 9
- experience: 7.5
- max-level: 200
- Explorer:
- fullname: Explorer
- shortname: Ex
- description: Earns money from exploring map.
- ChatColour: AQUA
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 301
- Data: 0
- Explore:
- 1:
- income: 5.0
- points: 5
- experience: 5.0
- 2:
- income: 2.5
- points: 2.5
- experience: 2.5
- 3:
- income: 1.0
- points: 1.0
- experience: 1.0
- 4:
- income: 0.5
- points: 0.5
- experience: 0.5
- 5:
- income: 0.1
- points: 0.1
- experience: 0.1
- Kill:
- Player:
- income: 7.5
- experience: 7.5
- max-level: 200
- Crafter:
- fullname: Crafter
- shortname: Cr
- description: Earns money from crafting items.
- ChatColour: RED
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 61
- Data: 0
- Craft:
- '280':
- income: 0.1
- points: 0.1
- experience: 0.1
- '23':
- income: 4.0
- points: 4.0
- experience: 4.0
- '25':
- income: 1.5
- points: 1.5
- experience: 3.0
- '27':
- income: 5.0
- points: 5
- experience: 5.0
- '28':
- income: 5.0
- points: 4.0
- experience: 5.0
- '29':
- income: 3.0
- points: 3.0
- experience: 3.0
- 'tnt':
- income: 4.0
- points: 4.0
- experience: 4.0
- 'chest':
- income: 1.3
- points: 1.3
- experience: 1.3
- '58':
- income: 0.7
- points: 0.7
- experience: 1.0
- '61':
- income: 1.0
- points: 1.0
- experience: 1.0
- '65':
- income: 0.1
- points: 0.1
- experience: 0.1
- '66':
- income: 1.1
- points: 1.0
- experience: 1.1
- '84':
- income: 10.0
- points: 10.0
- experience: 20.0
- '95':
- income: 0.3
- points: 0.3
- experience: 0.3
- '108':
- income: 2.5
- points: 2.5
- experience: 3.0
- '109':
- income: 0.5
- points: 0.5
- experience: 0.5
- '116':
- income: 30.0
- points: 30.0
- experience: 40.0
- '138':
- income: 100.0
- points: 100.0
- experience: 300.0
- '145':
- income: 20.0
- points: 20.0
- experience: 25.0
- '146':
- income: 1.5
- points: 1.5
- experience: 1.5
- '147':
- income: 3.0
- points: 3.0
- experience: 3.0
- '148':
- income: 2.5
- points: 2.5
- experience: 2.5
- '151':
- income: 2.5
- points: 2.5
- experience: 2.5
- 'hopper':
- income: 7.0
- points: 7.0
- experience: 7.0
- '157':
- income: 4.0
- points: 4.0
- experience: 4.0
- '158':
- income: 2.0
- points: 2.0
- experience: 3.0
- '159':
- income: 1.5
- points: 1.5
- experience: 1.5
- '160':
- income: 0.2
- points: 0.2
- experience: 0.2
- '165':
- income: 1.0
- points: 1.0
- experience: 1.0
- '168':
- income: 3.0
- points: 3.0
- experience: 3.0
- '169':
- income: 10.0
- points: 10.0
- experience: 10.0
- '183':
- income: 0.5
- points: 0.5
- experience: 0.5
- '184':
- income: 0.5
- points: 0.5
- experience: 0.5
- '185':
- income: 0.5
- points: 0.5
- experience: 0.5
- '186':
- income: 0.5
- points: 0.5
- experience: 0.5
- '187':
- income: 0.5
- points: 0.5
- experience: 0.5
- '188':
- income: 0.5
- points: 0.5
- experience: 0.5
- '189':
- income: 0.5
- points: 0.5
- experience: 0.5
- '190':
- income: 0.5
- points: 0.5
- experience: 0.5
- '191':
- income: 0.5
- points: 0.5
- experience: 0.5
- '192':
- income: 0.5
- points: 0.5
- experience: 0.5
- '324':
- income: 0.5
- points: 0.5
- experience: 0.5
- '330':
- income: 8.0
- points: 8.0
- experience: 8.0
- '340':
- income: 1.0
- points: 1.0
- experience: 1.0
- '345':
- income: 4.0
- points: 4.0
- experience: 7.0
- '347':
- income: 7.0
- points: 7.0
- experience: 7.0
- '354':
- income: 8.0
- points: 8.0
- experience: 10.0
- '355':
- income: 3.0
- points: 3.0
- experience: 3.0
- '379':
- income: 2.8
- points: 2.8
- experience: 3.5
- '380':
- income: 7.0
- points: 7.0
- experience: 7.0
- '427':
- income: 0.15
- points: 0.15
- experience: 0.15
- '428':
- income: 0.15
- points: 0.15
- experience: 0.15
- '429':
- income: 0.15
- points: 0.15
- experience: 0.15
- '430':
- income: 0.15
- points: 0.15
- experience: 0.15
- '431':
- income: 0.15
- points: 0.15
- experience: 0.15
- Smelt:
- COOKED_CHICKEN:
- income: 3.0
- points: 3.0
- experience: 3.0
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- max-level: 200
- Fisherman:
- fullname: Fisherman
- shortname: Fi
- description: Earns money from fishing.
- ChatColour: AQUA
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 346
- Data: 0
- Fish:
- '349-0':
- income: 15.0
- points: 15.0
- experience: 15.0
- '349-1':
- income: 20.0
- points: 20.0
- experience: 25.0
- '349-2':
- income: 25.0
- points: 25.0
- experience: 25.0
- '349-3':
- income: 25.0
- points: 25.0
- experience: 25.0
- Kill:
- Player:
- income: 7.5
- points: 7.5
- experience: 7.5
- max-level: 200
- Weaponsmith:
- fullname: Weaponsmith
- shortname: W
- description: Earns money from crafting and repairing weapons.
- ChatColour: DARK_PURPLE
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 58
- Data: 0
- Craft:
- WOOD_SWORD:
- income: 1.0
- points: 1.0
- experience: 2.0
- LEATHER_BOOTS:
- income: 3.0
- points: 3.0
- experience: 4.0
- LEATHER_CHESTPLATE:
- income: 4.0
- points: 4.0
- experience: 8.0
- LEATHER_HELMET:
- income: 2.5
- points: 2.5
- experience: 5.0
- LEATHER_LEGGINGS:
- income: 3.5
- points: 3.5
- experience: 7.0
- IRON_SWORD:
- income: 4.0
- points: 4.0
- experience: 8.0
- IRON_BOOTS:
- income: 8.0
- points: 8.0
- experience: 16.0
- IRON_CHESTPLATE:
- income: 16.0
- points: 16.0
- experience: 32.0
- IRON_HELMET:
- income: 10.0
- points: 10.0
- experience: 20.0
- IRON_LEGGINGS:
- income: 14.0
- points: 14.0
- experience: 28.0
- GOLD_SWORD:
- income: 6.0
- points: 6.0
- experience: 12.0
- GOLD_BOOTS:
- income: 12.0
- points: 12.0
- experience: 24.0
- GOLD_CHESTPLATE:
- income: 24.0
- points: 24.0
- experience: 48.0
- GOLD_HELMET:
- income: 15.0
- points: 15.0
- experience: 30.0
- GOLD_LEGGINGS:
- income: 21.0
- points: 21.0
- experience: 42.0
- DIAMOND_SWORD:
- income: 8.0
- points: 8.0
- experience: 16.0
- DIAMOND_PICKAXE:
- income: 12.0
- points: 12.0
- experience: 24.0
- DIAMOND_AXE:
- income: 12.0
- points: 12.0
- experience: 24.0
- DIAMOND_HELMET:
- income: 20.0
- points: 20.0
- experience: 40.0
- DIAMOND_CHESTPLATE:
- income: 32.0
- points: 32.0
- experience: 64.0
- DIAMOND_LEGGINGS:
- income: 28.0
- points: 28.0
- experience: 40.0
- DIAMOND_BOOTS:
- income: 16.0
- points: 16.0
- experience: 32.0
- Repair:
- WOOD_SWORD:
- income: 1.0
- points: 1.0
- experience: 2.0
- IRON_SWORD:
- income: 4.0
- points: 4.0
- experience: 8.0
- GOLD_SWORD:
- income: 6.0
- points: 6.0
- DIAMOND_SWORD:
- income: 8.0
- points: 8.0
- experience: 16.0
- Smelt:
- IRON_INGOT:
- income: 1.3
- points: 1.3
- experience: 2.0
- GOLD_INGOT:
- income: 5.0
- points: 5.0
- experience: 10
- DIAMOND:
- income: 7.0
- points: 7.0
- experience: 20
- max-level: 200
- Brewer:
- fullname: Brewer
- shortname: Br
- description: Earns money brewing potions.
- ChatColour: LIGHT_PURPLE
- chat-display: full
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 379
- Data: 0
- Brew:
- NETHER_STALK:
- income: 6.0
- points: 6.0
- experience: 6.0
- REDSTONE:
- income: 6.0
- points: 6.0
- experience: 6.0
- GLOWSTONE_DUST:
- income: 8.0
- points: 8.0
- experience: 8.0
- SPIDER_EYE:
- income: 9.0
- points: 9.0
- experience: 9.0
- FERMENTED_SPIDER_EYE:
- income: 12.0
- points: 12.0
- experience: 12.0
- BLAZE_POWDER:
- income: 12.0
- points: 12.0
- experience: 12.0
- SUGAR:
- income: 7.0
- points: 7.0
- experience: 7.0
- SPECKLED_MELON:
- income: 10.0
- points: 10.0
- experience: 10.0
- MAGMA_CREAM:
- income: 12.0
- points: 12.0
- experience: 12.0
- GHAST_TEAR:
- income: 22.0
- points: 22.0
- experience: 22.0
- GOLDEN_CARROT:
- income: 14.0
- points: 14.0
- experience: 14.0
- 349-3:
- income: 14.0
- points: 14.0
- experience: 14.0
- RABBIT_FOOT:
- income: 18.0
- points: 18.0
- experience: 18.0
- max-level: 200
- Enchanter:
- fullname: Enchanter
- shortname: E
- description: Earns money enchanting weapons.
- ChatColour: DARK_BLUE
- chat-display: full
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Gui:
- Id: 116
- Data: 0
- Enchant:
- WOOD_SWORD:
- income: 1.5
- points: 1.5
- experience: 3.0
- LEATHER_BOOTS:
- income: 1.0
- points: 1.0
- experience: 6.0
- LEATHER_CHESTPLATE:
- income: 2.0
- points: 2.0
- experience: 6.0
- LEATHER_HELMET:
- income: 1.0
- points: 1.0
- experience: 6.0
- LEATHER_LEGGINGS:
- income: 2.0
- points: 2.0
- experience: 6.0
- IRON_SWORD:
- income: 3.0
- points: 3.0
- experience: 6.0
- IRON_BOOTS:
- income: 2.5
- points: 2.5
- experience: 9.0
- IRON_CHESTPLATE:
- income: 4.5
- points: 4.5
- experience: 9.0
- IRON_HELMET:
- income: 2.5
- points: 2.5
- experience: 9.0
- IRON_LEGGINGS:
- income: 4.5
- points: 4.5
- experience: 9.0
- GOLD_SWORD:
- income: 4.5
- points: 4.5
- experience: 15.0
- GOLD_BOOTS:
- income: 2.5
- points: 2.5
- experience: 15.0
- GOLD_CHESTPLATE:
- income: 5.5
- points: 5.5
- experience: 15.0
- GOLD_HELMET:
- income: 2.5
- points: 2.5
- experience: 15.0
- GOLD_LEGGINGS:
- income: 5.5
- points: 5.5
- experience: 15.0
- DIAMOND_SWORD:
- income: 9.0
- points: 9.0
- experience: 30.0
- DIAMOND_SPADE:
- income: 5.0
- points: 5.0
- experience: 30.0
- DIAMOND_PICKAXE:
- income: 10.0
- points: 10.0
- experience: 30.0
- DIAMOND_AXE:
- income: 10.0
- points: 10.0
- experience: 30.0
- DIAMOND_HELMET:
- income: 6.0
- points: 6.0
- experience: 30.0
- DIAMOND_CHESTPLATE:
- income: 12.0
- points: 12.0
- experience: 50.0
- DIAMOND_LEGGINGS:
- income: 12.0
- points: 12.0
- experience: 50.0
- DIAMOND_BOOTS:
- income: 6.0
- points: 6.0
- experience: 30.0
- ARROW_DAMAGE-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- ARROW_DAMAGE-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- ARROW_DAMAGE-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- ARROW_DAMAGE-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- ARROW_DAMAGE-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- ARROW_FIRE:
- income: 10.0
- points: 10.0
- experience: 30.0
- ARROW_INFINITE:
- income: 20.0
- points: 20.0
- experience: 50.0
- ARROW_KNOCKBACK-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- ARROW_KNOCKBACK-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_ALL-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DAMAGE_ALL-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_ALL-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DAMAGE_ALL-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DAMAGE_ALL-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DAMAGE_ARTHROPODS-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DAMAGE_ARTHROPODS-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_ARTHROPODS-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DAMAGE_ARTHROPODS-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DAMAGE_ARTHROPODS-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DAMAGE_UNDEAD-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DAMAGE_UNDEAD-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DAMAGE_UNDEAD-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DAMAGE_UNDEAD-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DAMAGE_UNDEAD-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DEPTH_STRIDER-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DEPTH_STRIDER-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DEPTH_STRIDER-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DIG_SPEED-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DIG_SPEED-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DIG_SPEED-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- DIG_SPEED-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- DIG_SPEED-5:
- income: 50.0
- points: 50.0
- experience: 50.0
- DURABILITY-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- DURABILITY-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- DURABILITY-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- FIRE_ASPECT-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- FIRE_ASPECT-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- KNOCKBACK-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- KNOCKBACK-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- LOOT_BONUS_BLOCKS-1:
- income: 20.0
- points: 20.0
- experience: 100.0
- LOOT_BONUS_BLOCKS-2:
- income: 40.0
- points: 40.0
- experience: 200.0
- LOOT_BONUS_BLOCKS-3:
- income: 80.0
- points: 80.0
- experience: 300.0
- LOOT_BONUS_MOBS-1:
- income: 10.0
- points: 10.0
- experience: 20.0
- LOOT_BONUS_MOBS-2:
- income: 20.0
- points: 20.0
- experience: 40.0
- LOOT_BONUS_MOBS-3:
- income: 30.0
- points: 30.0
- experience: 60.0
- LUCK-1:
- income: 15.0
- points: 15.0
- experience: 10.0
- LUCK-2:
- income: 25.0
- points: 25.0
- experience: 20.0
- LUCK-3:
- income: 35.0
- points: 35.0
- experience: 30.0
- LURE-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- LURE-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- LURE-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- OXYGEN-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- OXYGEN-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- OXYGEN-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_ENVIRONMENTAL-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_ENVIRONMENTAL-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_ENVIRONMENTAL-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_ENVIRONMENTAL-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- PROTECTION_EXPLOSIONS-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_EXPLOSIONS-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_EXPLOSIONS-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_EXPLOSIONS-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- PROTECTION_FALL-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_FALL-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_FALL-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_FALL-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- PROTECTION_FIRE-1:
- income: 5.0
- points: 5.0
- experience: 10.0
- PROTECTION_FIRE-2:
- income: 10.0
- points: 10.0
- experience: 20.0
- PROTECTION_FIRE-3:
- income: 20.0
- points: 20.0
- experience: 30.0
- PROTECTION_FIRE-4:
- income: 30.0
- points: 30.0
- experience: 40.0
- PROTECTION_PROJECTILE-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- PROTECTION_PROJECTILE-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- PROTECTION_PROJECTILE-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- PROTECTION_PROJECTILE-4:
- income: 40.0
- points: 40.0
- experience: 40.0
- SILK_TOUCH:
- income: 100.0
- points: 100.0
- experience: 300.0
- THORNS-1:
- income: 10.0
- points: 10.0
- experience: 10.0
- THORNS-2:
- income: 20.0
- points: 20.0
- experience: 20.0
- THORNS-3:
- income: 30.0
- points: 30.0
- experience: 30.0
- WATER_WORKER:
- income: 30.0
- points: 30.0
- experience: 100.0
- max-level: 200
- None:
- fullname: None
- shortname: N
- ChatColour: WHITE
- chat-display: none
- #max-level: 10
- #slots: 10
- leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
- income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
- experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
- Kill:
- Player:
- income: 7.5
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