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- #-Dev 1va#9647
- on death of player:
- attacker is player
- broadcast "&e[&c%attacker%6e]&a>>>&e[&b%attacker's tool%&e]&a>>>&e[&d%victim&e]"
- command /status [<player>]:
- trigger:
- if arg 1 is not set:
- message "&cKILL :%{killstats::%player%}%"
- message "&aDeath :%{deathstats::%player%}%"
- if arg 1 is player:
- message "&cKILL: %{killstats::%arg 1%}%"
- message "&aDeath :%{deathstats::%arg 1%}%"
- on death of player:
- attacker is player
- add 1 to {killstats::%attacker%}
- victim is player
- add 1 to {deathstats::%victim%}
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