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CraikTulving

kite v2

Aug 12th, 2013
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  1. Kite, the Steel Guardian
  2. Move Speed : 340 Range : 500
  3. [Passive] Shield Battery : Kite does not use mana, but has a 70 (+10 per level) strength shield. If Kite has taken no single-target damage for 1 second, the shield regenerates 5% of its maximum value each second, doubled when no damage has been taken for more than 5 seconds.
  4.  
  5. [Q] Kinetic Dispersion : Kite creates a transparent barrier of energy at target location, which deals 50/90/130/170/210 (+0.5 AP) (+2.0 Shield cost) magical damage to enemies standing there when it is formed. Afterwards, the barrier remains there for 4 seconds. Contacting the barrier slows enemies by 20/25/30/35/40% for 1 second, and enemies inside it and enemy attacks and abilities that touch it deal 40% (+1% per 2 Shield cost) reduced damage.
  6. Cost : 20% of current shield
  7. CD : 10
  8. Range : 800
  9. Width : 400
  10.  
  11. [W] Defender : Kite recharges 30/40/50/60/70% of the maximum value of her passive shield and flies to target allied champion, binding herself to them for 2 seconds when she arrives. Abilities and attacks targeting her ally hit her instead during that time, dealing 15/20/25/30/35% reduced damage. Kite cannot attack and is forced to move with her target during that time, but she can still cast abilities.
  12. No Cost
  13. CD : 16/15/14/13/12
  14. Range : 650
  15.  
  16. [E] Force Field : After a 1 second delay, Kite creates a field of energy around herself that follows her around. If an enemy champion touches the edge, they cause the field to collapse and take 80/115/150/185/220 (+0.5 AP) (+2.0 Shield cost) magical damage and are knocked back towards the center if they are inside the field, and away if they are outside. The field lasts for 3 seconds.
  17. Cost : 20% of current shield
  18. CD : 22/20/18/16/14
  19. Range : 550
  20. Knockback Range : 300
  21.  
  22. [R] Pacification : Kite supercharges her armor for 8/10/12 seconds, causing her shield to always regenerate 15% of its maximum value for each second, and she deals magical damage equal to 30/50/70 (+0.15 AP) plus 1 for every 2% of missing shield in an area around her each second. In addition, her attacks and abilities silence enemies damaged by them and prevent them from attacking for up to 1.5 seconds once per cast.
  23. No Cost
  24. CD : 100
  25. Range : 350
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