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- #ifndef __Enemy__
- #define __Enemy__
- #include "GameObject.h"
- #include "SDLGameObject.h"
- #include <string>
- class Enemy : public SDLGameObject
- {
- public:
- Enemy(const LoaderParams* pParams);
- void draw(SDL_Renderer* pRenderer);
- void update();
- void clean();
- };
- #endif /* defined (Enemy) */
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