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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.vmf"
- Valve Software - vbsp.exe (Nov 6 2017)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.vmf
- material "mus/metro/it_not_black" not found.
- Material not found!: MUS/METRO/IT_NOT_BLACK
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "mus/spb/vo_floor_marble_tile" not found.
- Material not found!: MUS/SPB/VO_FLOOR_MARBLE_TILE
- material "metro/metromarble021" not found.
- Material not found!: METRO/METROMARBLE021
- material "metro/metromarble010" not found.
- Material not found!: METRO/METROMARBLE010
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6337 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 36 texinfos to 34
- Reduced 4 texdatas to 4 (94 bytes to 94)
- Writing C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta"
- Valve Software - vvis.exe (Nov 6 2017)
- 4 threads
- reading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
- reading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.prt
- 234 portalclusters
- 606 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 54502
- Average clusters visible: 232
- Building PAS...
- Average clusters audible: 234
- visdatasize:15916 compressed from 14976
- writing c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
- 11 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta"
- Valve Software - vrad.exe SSE (Nov 6 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
- Setting up ray-trace acceleration structure... Done (0.76 seconds)
- 586 faces
- 1876179 square feet [270169856.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 586 patches before subdivision
- 586 patches after subdivision
- 31 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 87691, max 354
- transfer lists: 0.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 17/8192 204/98304 ( 0.2%)
- brushsides 102/65536 816/524288 ( 0.2%)
- planes 152/65536 3040/1310720 ( 0.2%)
- vertexes 625/65536 7500/786432 ( 1.0%)
- nodes 644/65536 20608/2097152 ( 1.0%)
- texinfos 34/12288 2448/884736 ( 0.3%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 586/65536 32816/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 62/65536 3472/3670016 ( 0.1%)
- leaves 646/65536 20672/2097152 ( 1.0%)
- leaffaces 603/65536 1206/131072 ( 0.9%)
- leafbrushes 431/65536 862/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2604/512000 10416/2048000 ( 0.5%)
- edges 1323/256000 5292/1024000 ( 0.5%)
- LDR worldlights 31/8192 2728/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 15916/16777216 ( 0.1%)
- entdata [variable] 5687/393216 ( 1.4%)
- LDR ambient table 646/65536 2584/262144 ( 1.0%)
- HDR ambient table 646/65536 2584/262144 ( 1.0%)
- LDR leaf ambient 234/65536 6552/1835008 ( 0.4%)
- HDR leaf ambient 646/65536 18088/1835008 ( 1.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/17420 ( 0.0%)
- pakfile [variable] 105679/0 ( 0.0%)
- physics [variable] 6337/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1184
- Writing c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
- 5 seconds elapsed
- Valve Software - vrad.exe SSE (Nov 6 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
- Setting up ray-trace acceleration structure... Done (0.79 seconds)
- 586 faces
- 1876179 square feet [270169856.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 586 patches before subdivision
- 586 patches after subdivision
- 31 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 87691, max 354
- transfer lists: 0.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 17/8192 204/98304 ( 0.2%)
- brushsides 102/65536 816/524288 ( 0.2%)
- planes 152/65536 3040/1310720 ( 0.2%)
- vertexes 625/65536 7500/786432 ( 1.0%)
- nodes 644/65536 20608/2097152 ( 1.0%)
- texinfos 34/12288 2448/884736 ( 0.3%)
- texdata 4/2048 128/65536 ( 0.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 586/65536 32816/3670016 ( 0.9%)
- hdr faces 586/65536 32816/3670016 ( 0.9%)
- origfaces 62/65536 3472/3670016 ( 0.1%)
- leaves 646/65536 20672/2097152 ( 1.0%)
- leaffaces 603/65536 1206/131072 ( 0.9%)
- leafbrushes 431/65536 862/131072 ( 0.7%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2604/512000 10416/2048000 ( 0.5%)
- edges 1323/256000 5292/1024000 ( 0.5%)
- LDR worldlights 31/8192 2728/720896 ( 0.4%)
- HDR worldlights 31/8192 2728/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 0/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 15916/16777216 ( 0.1%)
- entdata [variable] 5687/393216 ( 1.4%)
- LDR ambient table 646/65536 2584/262144 ( 1.0%)
- HDR ambient table 646/65536 2584/262144 ( 1.0%)
- LDR leaf ambient 234/65536 6552/1835008 ( 0.4%)
- HDR leaf ambient 234/65536 6552/1835008 ( 0.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/17420 ( 0.0%)
- pakfile [variable] 105679/0 ( 0.0%)
- physics [variable] 6337/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1184
- Writing c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\dybenko_beta.bsp"
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