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Nov 25th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.vmf"
  5.  
  6. Valve Software - vbsp.exe (Nov 6 2017)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.vmf
  10. material "mus/metro/it_not_black" not found.
  11. Material not found!: MUS/METRO/IT_NOT_BLACK
  12. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  13. material "mus/spb/vo_floor_marble_tile" not found.
  14. Material not found!: MUS/SPB/VO_FLOOR_MARBLE_TILE
  15. material "metro/metromarble021" not found.
  16. Material not found!: METRO/METROMARBLE021
  17. material "metro/metromarble010" not found.
  18. Material not found!: METRO/METROMARBLE010
  19. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
  20. fixing up env_cubemap materials on brush sides...
  21. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  22. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  23. Processing areas...done (0)
  24. Building Faces...done (0)
  25. FixTjuncs...
  26. PruneNodes...
  27. WriteBSP...
  28. done (0)
  29. writing C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.prt...Building visibility clusters...
  30. done (0)
  31. Creating default LDR cubemaps for env_cubemap using skybox materials:
  32. skybox/sky_day01_01*.vmt
  33. ! Run buildcubemaps in the engine to get the correct cube maps.
  34. Creating default HDR cubemaps for env_cubemap using skybox materials:
  35. skybox/sky_day01_01*.vmt
  36. ! Run buildcubemaps in the engine to get the correct cube maps.
  37. Finding displacement neighbors...
  38. Finding lightmap sample positions...
  39. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  40. Building Physics collision data...
  41. done (0) (6337 bytes)
  42. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  43. Compacting texture/material tables...
  44. Reduced 36 texinfos to 34
  45. Reduced 4 texdatas to 4 (94 bytes to 94)
  46. Writing C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.bsp
  47. 1 second elapsed
  48.  
  49. ** Executing...
  50. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  51. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta"
  52.  
  53. Valve Software - vvis.exe (Nov 6 2017)
  54. 4 threads
  55. reading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
  56. reading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.prt
  57. 234 portalclusters
  58. 606 numportals
  59. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  60. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (11)
  61. Optimized: 0 visible clusters (0.00%)
  62. Total clusters visible: 54502
  63. Average clusters visible: 232
  64. Building PAS...
  65. Average clusters audible: 234
  66. visdatasize:15916 compressed from 14976
  67. writing c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
  68. 11 seconds elapsed
  69.  
  70. ** Executing...
  71. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  72. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta"
  73.  
  74. Valve Software - vrad.exe SSE (Nov 6 2017)
  75.  
  76. Valve Radiosity Simulator
  77. 4 threads
  78. [Reading texlights from 'lights.rad']
  79. [45 texlights parsed from 'lights.rad']
  80.  
  81. Loading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
  82. Setting up ray-trace acceleration structure... Done (0.76 seconds)
  83. 586 faces
  84. 1876179 square feet [270169856.00 square inches]
  85. 0 Displacements
  86. 0 Square Feet [0.00 Square Inches]
  87. 586 patches before subdivision
  88. 586 patches after subdivision
  89. 31 direct lights
  90. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  92. transfers 87691, max 354
  93. transfer lists: 0.7 megs
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #1 added RGB(0, 0, 0)
  96. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  97. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. FinalLightFace Done
  99. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  100. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  101. Writing leaf ambient...done
  102. Ready to Finish
  103.  
  104. Object names Objects/Maxobjs Memory / Maxmem Fullness
  105. ------------ --------------- --------------- --------
  106. models 1/1024 48/49152 ( 0.1%)
  107. brushes 17/8192 204/98304 ( 0.2%)
  108. brushsides 102/65536 816/524288 ( 0.2%)
  109. planes 152/65536 3040/1310720 ( 0.2%)
  110. vertexes 625/65536 7500/786432 ( 1.0%)
  111. nodes 644/65536 20608/2097152 ( 1.0%)
  112. texinfos 34/12288 2448/884736 ( 0.3%)
  113. texdata 4/2048 128/65536 ( 0.2%)
  114. dispinfos 0/0 0/0 ( 0.0%)
  115. disp_verts 0/0 0/0 ( 0.0%)
  116. disp_tris 0/0 0/0 ( 0.0%)
  117. disp_lmsamples 0/0 0/0 ( 0.0%)
  118. faces 586/65536 32816/3670016 ( 0.9%)
  119. hdr faces 0/65536 0/3670016 ( 0.0%)
  120. origfaces 62/65536 3472/3670016 ( 0.1%)
  121. leaves 646/65536 20672/2097152 ( 1.0%)
  122. leaffaces 603/65536 1206/131072 ( 0.9%)
  123. leafbrushes 431/65536 862/131072 ( 0.7%)
  124. areas 2/256 16/2048 ( 0.8%)
  125. surfedges 2604/512000 10416/2048000 ( 0.5%)
  126. edges 1323/256000 5292/1024000 ( 0.5%)
  127. LDR worldlights 31/8192 2728/720896 ( 0.4%)
  128. HDR worldlights 0/8192 0/720896 ( 0.0%)
  129. leafwaterdata 0/32768 0/393216 ( 0.0%)
  130. waterstrips 0/32768 0/327680 ( 0.0%)
  131. waterverts 0/65536 0/786432 ( 0.0%)
  132. waterindices 0/65536 0/131072 ( 0.0%)
  133. cubemapsamples 0/1024 0/16384 ( 0.0%)
  134. overlays 0/512 0/180224 ( 0.0%)
  135. LDR lightdata [variable] 0/0 ( 0.0%)
  136. HDR lightdata [variable] 0/0 ( 0.0%)
  137. visdata [variable] 15916/16777216 ( 0.1%)
  138. entdata [variable] 5687/393216 ( 1.4%)
  139. LDR ambient table 646/65536 2584/262144 ( 1.0%)
  140. HDR ambient table 646/65536 2584/262144 ( 1.0%)
  141. LDR leaf ambient 234/65536 6552/1835008 ( 0.4%)
  142. HDR leaf ambient 646/65536 18088/1835008 ( 1.0%)
  143. occluders 0/0 0/0 ( 0.0%)
  144. occluder polygons 0/0 0/0 ( 0.0%)
  145. occluder vert ind 0/0 0/0 ( 0.0%)
  146. detail props [variable] 1/12 ( 8.3%)
  147. static props [variable] 1/17420 ( 0.0%)
  148. pakfile [variable] 105679/0 ( 0.0%)
  149. physics [variable] 6337/4194304 ( 0.2%)
  150. physics terrain [variable] 2/1048576 ( 0.0%)
  151.  
  152. Level flags = 0
  153.  
  154. Total triangle count: 1184
  155. Writing c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
  156. 5 seconds elapsed
  157. Valve Software - vrad.exe SSE (Nov 6 2017)
  158.  
  159. Valve Radiosity Simulator
  160. 4 threads
  161. [Reading texlights from 'lights.rad']
  162. [45 texlights parsed from 'lights.rad']
  163.  
  164. Loading c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
  165. Setting up ray-trace acceleration structure... Done (0.79 seconds)
  166. 586 faces
  167. 1876179 square feet [270169856.00 square inches]
  168. 0 Displacements
  169. 0 Square Feet [0.00 Square Inches]
  170. 586 patches before subdivision
  171. 586 patches after subdivision
  172. 31 direct lights
  173. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  175. transfers 87691, max 354
  176. transfer lists: 0.7 megs
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #1 added RGB(0, 0, 0)
  179. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  180. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. FinalLightFace Done
  182. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  183. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  184. Writing leaf ambient...done
  185. Ready to Finish
  186.  
  187. Object names Objects/Maxobjs Memory / Maxmem Fullness
  188. ------------ --------------- --------------- --------
  189. models 1/1024 48/49152 ( 0.1%)
  190. brushes 17/8192 204/98304 ( 0.2%)
  191. brushsides 102/65536 816/524288 ( 0.2%)
  192. planes 152/65536 3040/1310720 ( 0.2%)
  193. vertexes 625/65536 7500/786432 ( 1.0%)
  194. nodes 644/65536 20608/2097152 ( 1.0%)
  195. texinfos 34/12288 2448/884736 ( 0.3%)
  196. texdata 4/2048 128/65536 ( 0.2%)
  197. dispinfos 0/0 0/0 ( 0.0%)
  198. disp_verts 0/0 0/0 ( 0.0%)
  199. disp_tris 0/0 0/0 ( 0.0%)
  200. disp_lmsamples 0/0 0/0 ( 0.0%)
  201. faces 586/65536 32816/3670016 ( 0.9%)
  202. hdr faces 586/65536 32816/3670016 ( 0.9%)
  203. origfaces 62/65536 3472/3670016 ( 0.1%)
  204. leaves 646/65536 20672/2097152 ( 1.0%)
  205. leaffaces 603/65536 1206/131072 ( 0.9%)
  206. leafbrushes 431/65536 862/131072 ( 0.7%)
  207. areas 2/256 16/2048 ( 0.8%)
  208. surfedges 2604/512000 10416/2048000 ( 0.5%)
  209. edges 1323/256000 5292/1024000 ( 0.5%)
  210. LDR worldlights 31/8192 2728/720896 ( 0.4%)
  211. HDR worldlights 31/8192 2728/720896 ( 0.4%)
  212. leafwaterdata 0/32768 0/393216 ( 0.0%)
  213. waterstrips 0/32768 0/327680 ( 0.0%)
  214. waterverts 0/65536 0/786432 ( 0.0%)
  215. waterindices 0/65536 0/131072 ( 0.0%)
  216. cubemapsamples 0/1024 0/16384 ( 0.0%)
  217. overlays 0/512 0/180224 ( 0.0%)
  218. LDR lightdata [variable] 0/0 ( 0.0%)
  219. HDR lightdata [variable] 0/0 ( 0.0%)
  220. visdata [variable] 15916/16777216 ( 0.1%)
  221. entdata [variable] 5687/393216 ( 1.4%)
  222. LDR ambient table 646/65536 2584/262144 ( 1.0%)
  223. HDR ambient table 646/65536 2584/262144 ( 1.0%)
  224. LDR leaf ambient 234/65536 6552/1835008 ( 0.4%)
  225. HDR leaf ambient 234/65536 6552/1835008 ( 0.4%)
  226. occluders 0/0 0/0 ( 0.0%)
  227. occluder polygons 0/0 0/0 ( 0.0%)
  228. occluder vert ind 0/0 0/0 ( 0.0%)
  229. detail props [variable] 1/12 ( 8.3%)
  230. static props [variable] 1/17420 ( 0.0%)
  231. pakfile [variable] 105679/0 ( 0.0%)
  232. physics [variable] 6337/4194304 ( 0.2%)
  233. physics terrain [variable] 2/1048576 ( 0.0%)
  234.  
  235. Level flags = 0
  236.  
  237. Total triangle count: 1184
  238. Writing c:\users\pskuk\downloads\telegram desktop\dybenko_beta.bsp
  239. 5 seconds elapsed
  240.  
  241. ** Executing...
  242. ** Command: Copy File
  243. ** Parameters: "C:\Users\pskuk\Downloads\Telegram Desktop\dybenko_beta.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\dybenko_beta.bsp"
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