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  1. {
  2. Tools = ordered() {
  3. Ellipse1 = EllipseMask {
  4. Inputs = {
  5. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  6. SoftEdge = Input { Value = 0.2, },
  7. BorderWidth = Input { Value = -0.084, },
  8. OutputSize = Input { Value = FuID { "Custom" }, },
  9. MaskWidth = Input { Value = 1920, },
  10. MaskHeight = Input { Value = 1080, },
  11. PixelAspect = Input { Value = { 1, 1 }, },
  12. ClippingMode = Input { Value = FuID { "None" }, },
  13. Center = Input {
  14. SourceOp = "Path1",
  15. Source = "Position",
  16. },
  17. },
  18. ViewInfo = OperatorInfo { Pos = { 55, 181.5 } },
  19. },
  20. Path1 = PolyPath {
  21. DrawMode = "InsertAndModify",
  22. CtrlWZoom = false,
  23. Inputs = {
  24. Displacement = Input {
  25. SourceOp = "Path1Displacement",
  26. Source = "Value",
  27. },
  28. PolyLine = Input {
  29. Value = Polyline {
  30. Points = {
  31. { Linear = true, LockY = true, X = -0.833, Y = 0, RX = 0.557666666666667, RY = 0 },
  32. { Linear = true, LockY = true, X = 0.84, Y = 0, LX = -0.557666666666667, LY = 0 }
  33. }
  34. },
  35. },
  36. },
  37. },
  38. Path1Displacement = BezierSpline {
  39. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  40. KeyFrames = {
  41. [1] = { 0, RH = { 30.6666666666667, 0 }, Flags = { LockedY = true, Loop = true } },
  42. [90] = { 1, LH = { 60.3333333333333, 1 }, Flags = { LockedY = true, Loop = true } }
  43. }
  44. },
  45. pCustom1 = pCustom {
  46. ID = 16,
  47. Inputs = {
  48. NumberIn1 = Input { Value = 0.036, },
  49. NumberIn2 = Input { Value = 0.341, },
  50. NumberIn3 = Input { Value = -380.377, },
  51. Intermediate1 = Input { Value = "id-2", },
  52. PositionXExpression = Input { Value = "n1 * (id - 4)", },
  53. PositionYExpression = Input { Value = "0\n", },
  54. PositionZExpression = Input { Value = "0\n", },
  55. RotationXExpression = Input { Value = "360 + getr1b(px+0.5,py+0.5)*n3\n", },
  56. SizeExpression = Input { Value = "0.2+getr1b(px+0.5,py+0.5)*n2", },
  57. Input = Input {
  58. SourceOp = "pEmitter",
  59. Source = "Output",
  60. },
  61. Image1 = Input {
  62. SourceOp = "Ellipse1",
  63. Source = "Mask",
  64. },
  65. },
  66. ViewInfo = OperatorInfo { Pos = { 275, 181.5 } },
  67. },
  68. pEmitter = pEmitter {
  69. ID = 12,
  70. NameSet = true,
  71. Inputs = {
  72. Number = Input {
  73. SourceOp = "pEmitterNumber",
  74. Source = "Value",
  75. },
  76. Lifespan = Input { Value = 1000, },
  77. RotationControls = Input { Value = 1, },
  78. AlwaysFaceCamera = Input { Value = 0, },
  79. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  80. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  81. Region = Input { Value = FuID { "AllRgn" }, },
  82. ["ParticleStyle.ColorControls"] = Input { Value = 1, },
  83. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  84. ["ParticleStyle.Size"] = Input { Value = 0.252, },
  85. ["ParticleStyle.SizeOverLife"] = Input {
  86. SourceOp = "pEmitterSizeOverLife",
  87. Source = "Value",
  88. },
  89. ["ParticleStyle.BlurOverLife"] = Input {
  90. SourceOp = "pEmitterBlurOverLife2D",
  91. Source = "Value",
  92. },
  93. },
  94. ViewInfo = OperatorInfo { Pos = { 275, 115.5 } },
  95. },
  96. pEmitterNumber = BezierSpline {
  97. SplineColor = { Red = 233, Green = 206, Blue = 78 },
  98. CtrlWZoom = false,
  99. KeyFrames = {
  100. [0] = { 16, RH = { 0.333333333333333, 10.6666666666667 }, Flags = { Linear = true } },
  101. [1] = { 0, LH = { 0.666666666666667, 5.33333333333333 }, Flags = { Linear = true } }
  102. }
  103. },
  104. pEmitterSizeOverLife = LUTBezier {
  105. KeyColorSplines = {
  106. [0] = {
  107. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  108. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  109. }
  110. },
  111. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  112. CtrlWZoom = false,
  113. },
  114. pEmitterBlurOverLife2D = LUTBezier {
  115. KeyColorSplines = {
  116. [0] = {
  117. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  118. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  119. }
  120. },
  121. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  122. CtrlWZoom = false,
  123. },
  124. pRender1 = pRender {
  125. Inputs = {
  126. _MotionBlurWarning = Input { Disabled = true, },
  127. GlobalOut = Input { Value = 351, },
  128. Width = Input { Value = 1920, },
  129. Height = Input { Value = 1080, },
  130. UseFrameFormatSettings = Input { Value = 1, },
  131. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  132. OutputMode = Input { Disabled = true, },
  133. ["MaterialID.MaterialID"] = Input { Value = 1, },
  134. ["ObjectID.ObjectID"] = Input { Value = 1, },
  135. Input = Input {
  136. SourceOp = "pCustom1",
  137. Source = "Output",
  138. },
  139. },
  140. ViewInfo = OperatorInfo { Pos = { 275, 280.5 } },
  141. },
  142. Background1 = Background {
  143. Inputs = {
  144. GlobalOut = Input { Value = 351, },
  145. Width = Input { Value = 1920, },
  146. Height = Input { Value = 1080, },
  147. UseFrameFormatSettings = Input { Value = 1, },
  148. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  149. TopLeftRed = Input { Value = 0.686274509803922, },
  150. TopLeftGreen = Input { Value = 0.741176470588235, },
  151. TopLeftBlue = Input { Value = 0.952941176470588, },
  152. },
  153. ViewInfo = OperatorInfo { Pos = { 385, 214.5 } },
  154. },
  155. Replicate3D1 = Replicate3D {
  156. Inputs = {
  157. Alignment = Input { Value = 2, },
  158. PerParticleColors = Input { Value = 2, },
  159. Rotation = Input { Value = 1, },
  160. ["Rotate.Y"] = Input { Value = -90, },
  161. Destination = Input {
  162. SourceOp = "pRender1",
  163. Source = "Output",
  164. },
  165. Input1 = Input {
  166. SourceOp = "ReplaceMaterial3D1",
  167. Source = "Output",
  168. },
  169. },
  170. ViewInfo = OperatorInfo { Pos = { 275, 346.5 } },
  171. },
  172. ReplaceMaterial3D1 = ReplaceMaterial3D {
  173. Inputs = {
  174. SceneInput = Input {
  175. SourceOp = "Text3D1",
  176. Source = "Output",
  177. },
  178. MaterialInput = Input {
  179. SourceOp = "Ward2",
  180. Source = "MaterialOutput",
  181. },
  182. ["MtlStdInputs.MaterialID"] = Input { Value = 2, },
  183. },
  184. ViewInfo = OperatorInfo { Pos = { 495, 346.5 } },
  185. },
  186. Text3D1 = Text3D {
  187. Inputs = {
  188. LayoutRotation = Input { Value = 1, },
  189. TransformRotation = Input { Value = 1, },
  190. StyledText = Input { Value = "a", },
  191. Font = Input { Value = "Oriya Sangam MN", },
  192. Style = Input { Value = "Bold", },
  193. VerticalTopCenterBottom = Input { Value = 1, },
  194. VerticalJustification = Input { Value = 3, },
  195. VerticalJustificationNew = Input { Value = 3, },
  196. HorizontalJustificationNew = Input { Value = 3, },
  197. Extrusion = Input { Value = 1, },
  198. ExtrusionProfile = Input {
  199. SourceOp = "Text3D1ExtrusionProfile",
  200. Source = "Value",
  201. },
  202. ExtrusionDepth = Input { Value = 0.0551, },
  203. },
  204. ViewInfo = OperatorInfo { Pos = { 495, 280.5 } },
  205. },
  206. Text3D1ExtrusionProfile = LUTBezier {
  207. KeyColorSplines = {
  208. [0] = {
  209. [0] = { 0, RH = { 0.0666666666666667, 0.333333333333333 }, Flags = { Linear = true } },
  210. [0.2] = { 1, LH = { 0.133333333333333, 0.666666666666667 }, RH = { 0.4, 1 }, Flags = { Linear = true } },
  211. [0.8] = { 1, LH = { 0.6, 1 }, RH = { 0.866666666666667, 0.666666666666667 }, Flags = { Linear = true } },
  212. [1] = { 0, LH = { 0.933333333333333, 0.333333333333333 }, Flags = { Linear = true } }
  213. }
  214. },
  215. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  216. CtrlWZoom = false,
  217. },
  218. Camera3D1 = Camera3D {
  219. Inputs = {
  220. ["Transform3DOp.Translate.X"] = Input { Value = -1.11210915164627, },
  221. ["Transform3DOp.Translate.Z"] = Input { Value = -0.63333666314841, },
  222. ["Transform3DOp.UseTarget"] = Input { Value = 1, },
  223. ["Transform3DOp.TargetNest"] = Input { Value = 0, },
  224. ["Transform3DOp.Target.X"] = Input { Value = 0.0969802513718605, },
  225. ["Transform3DOp.Target.Y"] = Input { Value = 0.0564019381999969, },
  226. ["Transform3DOp.Target.Z"] = Input { Value = 0.00156118290033191, },
  227. AoV = Input { Value = 19.2642683071402, },
  228. ["Stereo.Mode"] = Input { Value = FuID { "Mono" }, },
  229. FilmGate = Input { Value = FuID { "BMD_URSA_4K_16x9" }, },
  230. ApertureW = Input { Value = 0.831496062992126, },
  231. ApertureH = Input { Value = 0.467716535433071, },
  232. ["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
  233. ["MtlStdInputs.MaterialID"] = Input { Value = 4, },
  234. },
  235. ViewInfo = OperatorInfo { Pos = { 110, 412.5 } },
  236. },
  237. Merge3D1 = Merge3D {
  238. Inputs = {
  239. SceneInput1 = Input {
  240. SourceOp = "Replicate3D1",
  241. Source = "Data3D",
  242. },
  243. SceneInput2 = Input {
  244. SourceOp = "Camera3D1",
  245. Source = "Output",
  246. },
  247. },
  248. ViewInfo = OperatorInfo { Pos = { 275, 412.5 } },
  249. },
  250. CoolMetal = GroupOperator {
  251. CtrlWZoom = false,
  252. CustomData = { Path = { Map = { ["Setting:"] = "/Applications/DaVinci Resolve/DaVinci Resolve.app/Contents/Resources/Fusion/Templates/Templates.drfx/Fusion/Shaders/" } }, },
  253. Inputs = ordered() {
  254. Input1 = InstanceInput {
  255. SourceOp = "ColorCorrector1",
  256. Source = "WheelHue1",
  257. ControlGroup = 1,
  258. },
  259. Input2 = InstanceInput {
  260. SourceOp = "ColorCorrector1",
  261. Source = "WheelSaturation1",
  262. ControlGroup = 1,
  263. Default = 1,
  264. },
  265. Input3 = InstanceInput {
  266. SourceOp = "ColorCorrector1",
  267. Source = "WheelTintAngle1",
  268. ControlGroup = 1,
  269. },
  270. Input4 = InstanceInput {
  271. SourceOp = "ColorCorrector1",
  272. Source = "WheelTintLength1",
  273. ControlGroup = 1,
  274. },
  275. Input5 = InstanceInput {
  276. SourceOp = "Ward2",
  277. Source = "Diffuse.Color.Red",
  278. Name = "Diffuse Color",
  279. ControlGroup = 2,
  280. Default = 0.56,
  281. },
  282. Input6 = InstanceInput {
  283. SourceOp = "Ward2",
  284. Source = "Diffuse.Color.Green",
  285. ControlGroup = 2,
  286. Default = 0.56,
  287. },
  288. Input7 = InstanceInput {
  289. SourceOp = "Ward2",
  290. Source = "Diffuse.Color.Blue",
  291. ControlGroup = 2,
  292. Default = 0.56,
  293. },
  294. Input8 = InstanceInput {
  295. SourceOp = "Ward2",
  296. Source = "Diffuse.Color.Alpha",
  297. Default = 1,
  298. },
  299. Input9 = InstanceInput {
  300. SourceOp = "Ward2",
  301. Source = "Diffuse.Opacity",
  302. Default = 1,
  303. },
  304. Input10 = InstanceInput {
  305. SourceOp = "Ward2",
  306. Source = "Specular.Color.Red",
  307. Name = "Specular Color",
  308. ControlGroup = 5,
  309. Default = 1,
  310. },
  311. Input11 = InstanceInput {
  312. SourceOp = "Ward2",
  313. Source = "Specular.Color.Green",
  314. ControlGroup = 5,
  315. Default = 1,
  316. },
  317. Input12 = InstanceInput {
  318. SourceOp = "Ward2",
  319. Source = "Specular.Color.Blue",
  320. ControlGroup = 5,
  321. Default = 1,
  322. },
  323. Input13 = InstanceInput {
  324. SourceOp = "Ward2",
  325. Source = "Specular.Intensity",
  326. Default = 3,
  327. },
  328. Input14 = InstanceInput {
  329. SourceOp = "Ward2",
  330. Source = "Specular.SpreadU",
  331. Default = 0.6249171,
  332. },
  333. Input15 = InstanceInput {
  334. SourceOp = "Ward2",
  335. Source = "Specular.SpreadV",
  336. Default = 0.2,
  337. }
  338. },
  339. Outputs = {
  340. MainOutput1 = InstanceOutput {
  341. SourceOp = "Ward2",
  342. Source = "MaterialOutput",
  343. }
  344. },
  345. ViewInfo = GroupInfo {
  346. Pos = { 605, 346.5 },
  347. Flags = {
  348. AllowPan = false,
  349. GridSnap = true,
  350. ConnectedSnap = true,
  351. AutoSnap = true,
  352. RemoveRouters = true
  353. },
  354. Size = { 786, 99.3636, 393, 24.2424 },
  355. Direction = "Vertical",
  356. PipeStyle = "Direct",
  357. Scale = 1,
  358. Offset = { 0, 0 }
  359. },
  360. Tools = ordered() {
  361. FastNoise2_4 = FastNoise {
  362. CtrlWShown = false,
  363. Inputs = {
  364. GlobalOut = Input { Value = 351, },
  365. Width = Input { Value = 1024, },
  366. Height = Input { Value = 512, },
  367. Detail = Input { Value = 4, },
  368. Contrast = Input { Value = 0.5789474, },
  369. XScale = Input { Value = 3.664922, },
  370. Type = Input { Value = 1, },
  371. GradientType = Input { Value = 1, },
  372. Start = Input { Value = { 0.5, 0 }, },
  373. End = Input { Value = { 0.5, 1 }, },
  374. Gradient = Input {
  375. Value = Gradient {
  376. Colors = {
  377. [0] = { 0.1263814718521, 0.1258334814815, 0.1266666666667, 1 },
  378. [0.32156862745098] = { 0.396785622481392, 0.395065159053243, 0.3976810164056, 1 },
  379. [0.4274509803922] = { 0.12, 0.1058057094744, 0.1024404478945, 1 },
  380. [0.4901960784314] = { 0.772685279413675, 0.772645925925926, 0.773333333333333, 1 },
  381. [0.564705882352941] = { 0.428758861340679, 0.428819944552128, 0.429752066115702, 1 },
  382. [1] = { 0.824888888888889, 0.910545457962379, 1, 1 }
  383. }
  384. },
  385. },
  386. },
  387. ViewInfo = OperatorInfo { Pos = { -330, 8.25757 } },
  388. },
  389. ColorCorrector1 = ColorCorrector {
  390. CtrlWShown = false,
  391. Inputs = {
  392. WheelTintAngle1 = Input { Value = -0.4064164790945, },
  393. WheelTintLength1 = Input { Value = 0.0577777777778, },
  394. ColorRanges = Input {
  395. Value = ColorCurves {
  396. Curves = {
  397. {
  398. Points = {
  399. { 0, 1 },
  400. { 0.4, 0.2 },
  401. { 0.6, 0 },
  402. { 1, 0 }
  403. }
  404. },
  405. {
  406. Points = {
  407. { 0, 0 },
  408. { 0.4, 0 },
  409. { 0.6, 0.2 },
  410. { 1, 1 }
  411. }
  412. }
  413. }
  414. },
  415. },
  416. Input = Input {
  417. SourceOp = "FastNoise2_4",
  418. Source = "Output",
  419. },
  420. },
  421. ViewInfo = OperatorInfo { Pos = { -220, 8.25757 } },
  422. },
  423. Transform1 = Transform {
  424. CtrlWShown = false,
  425. Inputs = {
  426. EffectMask = Input {
  427. SourceOp = "Rectangle1",
  428. Source = "Mask",
  429. },
  430. FlipHoriz = Input { Value = 1, },
  431. Input = Input {
  432. SourceOp = "ColorCorrector1",
  433. Source = "Output",
  434. },
  435. },
  436. ViewInfo = OperatorInfo { Pos = { -110, 8.25757 } },
  437. },
  438. Rectangle1 = RectangleMask {
  439. CtrlWShown = false,
  440. Inputs = {
  441. MaskWidth = Input { Value = 1280, },
  442. MaskHeight = Input { Value = 720, },
  443. PixelAspect = Input { Value = { 1, 1 }, },
  444. ClippingMode = Input { Value = FuID { "None" }, },
  445. Center = Input { Value = { 0.75, 0.5 }, },
  446. Height = Input { Value = 1, },
  447. },
  448. ViewInfo = OperatorInfo { Pos = { -110, 41.2576 } },
  449. },
  450. Blur3 = Blur {
  451. CtrlWShown = false,
  452. Inputs = {
  453. Filter = Input { Value = FuID { "Gaussian" }, },
  454. XBlurSize = Input { Value = 15, },
  455. YBlurSize = Input { Value = 0, },
  456. Input = Input {
  457. SourceOp = "Transform1",
  458. Source = "Output",
  459. },
  460. },
  461. ViewInfo = OperatorInfo { Pos = { 0, 8.25757 } },
  462. },
  463. spheremap_clearcoat_2 = SphereMap {
  464. CtrlWShown = false,
  465. NameSet = true,
  466. Inputs = {
  467. Rotation = Input { Value = 1, },
  468. Image = Input {
  469. SourceOp = "Blur3",
  470. Source = "Output",
  471. },
  472. MaterialID = Input { Value = 12, },
  473. },
  474. ViewInfo = OperatorInfo { Pos = { 110, 8.25757 } },
  475. },
  476. reflect_base_2 = MtlReflect {
  477. CtrlWShown = false,
  478. NameSet = true,
  479. Inputs = {
  480. ["Reflection.GlancingStrength"] = Input { Value = 0.4475138, },
  481. ["Reflection.FaceOnStrength"] = Input { Value = 0.4751381, },
  482. ["Reflection.Color.Material"] = Input {
  483. SourceOp = "spheremap_clearcoat_2",
  484. Source = "MaterialOutput",
  485. },
  486. ["Refraction.Nest"] = Input { Value = 0, },
  487. MaterialID = Input { Value = 3, },
  488. },
  489. ViewInfo = OperatorInfo { Pos = { 220, 41.2576 } },
  490. },
  491. Ward2 = MtlWard {
  492. CtrlWZoom = false,
  493. CtrlWShown = false,
  494. Inputs = {
  495. ["Diffuse.Color.Red"] = Input { Value = 0.929, },
  496. ["Diffuse.Color.Green"] = Input { Value = 0.693, },
  497. ["Diffuse.Color.Blue"] = Input { Value = 0.787, },
  498. ["Diffuse.Color.Material"] = Input {
  499. SourceOp = "reflect_base_2",
  500. Source = "MaterialOutput",
  501. },
  502. ["Specular.Nest"] = Input { Value = 1, },
  503. ["Specular.Color.Material"] = Input {
  504. SourceOp = "spheremap_clearcoat_2",
  505. Source = "MaterialOutput",
  506. },
  507. ["Specular.Intensity"] = Input { Value = 4, },
  508. ["Specular.Intensity.Material"] = Input {
  509. SourceOp = "spheremap_clearcoat_2",
  510. Source = "MaterialOutput",
  511. },
  512. ["Specular.SpreadU"] = Input { Value = 0.6249171, },
  513. ["Specular.SpreadV"] = Input { Value = 0.2, },
  514. MaterialID = Input { Value = 15, },
  515. },
  516. ViewInfo = OperatorInfo { Pos = { 330, 8.25757 } },
  517. }
  518. },
  519. },
  520. Renderer3D1 = Renderer3D {
  521. CustomData = { ToolVersion = 2 },
  522. Inputs = {
  523. GlobalOut = Input { Value = 351, },
  524. Width = Input { Value = 1920, },
  525. Height = Input { Value = 1080, },
  526. UseFrameFormatSettings = Input { Value = 1, },
  527. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  528. SceneInput = Input {
  529. SourceOp = "Merge3D1",
  530. Source = "Output",
  531. },
  532. },
  533. ViewInfo = OperatorInfo { Pos = { 275, 478.5 } },
  534. },
  535. Merge1 = Merge {
  536. Inputs = {
  537. Background = Input {
  538. SourceOp = "Background2",
  539. Source = "Output",
  540. },
  541. Foreground = Input {
  542. SourceOp = "Renderer3D1",
  543. Source = "Output",
  544. },
  545. PerformDepthMerge = Input { Value = 0, },
  546. },
  547. ViewInfo = OperatorInfo { Pos = { 275, 544.5 } },
  548. },
  549. Background2 = Background {
  550. Inputs = {
  551. GlobalOut = Input { Value = 351, },
  552. Width = Input { Value = 1920, },
  553. Height = Input { Value = 1080, },
  554. UseFrameFormatSettings = Input { Value = 1, },
  555. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  556. Type = Input { Value = FuID { "Gradient" }, },
  557. GradientType = Input { Value = FuID { "Radial" }, },
  558. Start = Input { Value = { 0.508050089445438, 0.509538950715421 }, },
  559. Gradient = Input {
  560. Value = Gradient {
  561. Colors = {
  562. [0] = { 0, 0, 0.345098039215686, 1 },
  563. [1] = { 0.0509803921568627, 0.0941176470588235, 0.231372549019608, 1 }
  564. }
  565. },
  566. },
  567. GradientInterpolationMethod = Input { Value = FuID { "LAB" }, },
  568. },
  569. ViewInfo = OperatorInfo { Pos = { 110, 544.5 } },
  570. }
  571. }
  572. }
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