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Motoko-Codes-09

Motoko NC traits

May 11th, 2019
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  1. Motoko
  2. Surname abandoned.
  3. Phenotypically 31. True age unknown as of this time.
  4. Exalted One
  5. Five foot six.
  6. Asian (Japanese) Nationality
  7. Pseudosynthetic. Not to be confused with bio-organics. This is the opposite; These are ORGANIC materials modified at a close to atomic level to mimic the property of SYNTHETICS in strength and other properties, but remaining organic allows her to utilize specific functions of old Atlantean/potentially Foe technology.
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  9. Metamorphosis micro-implant with cellular samples of Canis Dirus Arctos, Draconus Rex, Tursiops Venator Rex frozen at the current cellular age they were obtained at, and her current genetic profile embedded beneath the dermis in the subcutaneous tissue. Implant the size of a tick, allows for controlled shape-shifting and contains a standard tracking system. Organic in nature, they have three 'eyes' which raises the question of if this implant is technically alive. The micro-implant does not interfere with the DNA when reading, and as such prevents abnormalities such as mutations from the repeated reading of DNA.
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  11. Shape-shifting is used to run the equivalent of 'errands' as she is a fourth Exalted One, but only in name. Her rank remains displayed on her shoulders and translates to General, and will not grant her authorization to any areas of Clan facilities that requires any rank above General.
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  13. Modified Foe technology allows her to punch holes in other universes and walk right through, and also return back to the original reality through a trans-dimensional tether system. Time passes differently in other realities, which is why her real age is currently unknown- as she has spent an undetermined amount of time in realities other than her own fulfilling various tasks from the extermination of species to the acquisition of technology and information.
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  15. Hayate Exosuit - Of her own design, a chrome and black Hayate Liger based Exosuit. Emulates the abilities, movements, and strengths of the original unit although being a fraction of the scale. Sharp and fast, useful for hit and run tactics and also a relentless onslaught of high-velocity impacts to wear down an opponent's endurance.
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  17. Motoko remains trained to utilize a sort of 'sixth sense' as her nerves remain as dense as they were prior to converting to this new technology. She can feel the displacement of air and register that displacement fast enough to evade, even if her back is turned to it- this allows her to dodge bullets without the use of her eyes. Her response time is sufficient to allow her to evade milliseconds after the displacement registers in her brain. This does not protect her from point blank attacks.
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  19. Her body retains its former dexterity, as her original body was the point of reference for the pseudosynthetics.
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  21. Metamorphosis works by reading the HOX genes of the target organism and rearranging the current host's body plan to correspond with the target's HOX genes. This is the first step. Organs are created from the necessary biomass (requires a minimum density of biomasswhich the pseudosynthetics supply in the form of increased bone, muscle, and tissue density.) bones are shaped and altered, created if needed, musculature system, skin, traits like fur, hair, and scales follow last. This process takes two to four seconds and emits blue light- hosts utilizing metamorphosis have been seen to 'disperse into thousands of points of blue light and then reform as a new being' within the span of up to four seconds. A telltale sign of this process being initiated is the formation of these blue points of light creeping inwards from the extremities.
  22. In theory this process can be interrupted.
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