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Dissidia 012 List of Solo Combos

Dec 31st, 2022
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  1. Last update: December 31st, 2022 (Creation of this pastebin)
  2. Originally written by Eddiegames on Dissidia discord. I've added a few notes and edited a few attack names to support the written content. Content may be subject to change in the future. Maybe.
  3.  
  4. Here's a general list of solo combos for the whole cast. DC = Dodge Cancel, LL = Landing Lag
  5.  
  6. Lightning has tons of routes using her setup projectiles, plus a few normal links
  7. - Blizzara (Hold) > Army of One (DC) > Thunder (Requires Adamant without wall), Fire Set > Fire 1&2 hit > Crushing Blow > Fire 3 hits > Blaze Rush (No Follow-up) (DC) > LL > Smite,
  8. - Aerora > Lightning Strike
  9. - Watera (Mid Range) > Thunderfall
  10.  
  11. Vaan has a high amount of combos and they're very practical, including 3 infinites (only one of which is really practical though)
  12. - Katana SW (DC) > Greatsword SW
  13. - Staff SW (DC) > Greatsword SW/Staff Non-SW
  14. - Crossbow SW (DC) > Staff SW/Spear SW/Greatsword SW
  15. - Crossbow SW (Edge of Dodge Range, Adamant) (DC) > Windburst
  16. - Windburst (DC) > [Staff SW > Windburst Tornado]/Spear SW/Greatsword SW
  17. - Windburst Set > Windburst Hit > Crossbow SW/Greatsword SW Charged
  18. - Windburst Set > Crossbow SW (No Hold) > Windburst Hit > Chase HP
  19. - Axe & Shield Non-SW (2 Swings) (DC) > LL > Greatsword SW/Axe & Shield Non-SW/Windburst
  20.  
  21. Laguna doesnt really have much in the way of solo combos, but he can set up some really devastating combos and resets using sticky bomb
  22. - Shotgun (2 Shots) (DC) > LL > Pummel
  23. - Sticky Bomb Set > Pummel > Sticky Bomb Explosion > Chase HP
  24. - Sticky Bomb Set > Shotgun (2 Shots) (DC) > Sticky Bomb Explosion > Ragnarok Blade
  25.  
  26. Yuna has 3 combos, they're strong, but impractical
  27. - Full Charged Impulse > Hit Glitch Heavenly Strike
  28. - EX Aerospark > Diamond Dust/Heavenly Strike
  29. - Diamond Dust (Delayed hit) > Heavenly Strike/Diamond Dust/Sonic Wings
  30.  
  31. Kain has tons of solo combos, his combos generate a lot of brave damage, but are usually either somewhat impractical or quite difficult
  32. - Lance Burst > Lance Barrage/other air Braves near a wall
  33. - Lance Barrage Up Angle > Lance Barrage (Very tight infinite)
  34. - Crashing Dive Up Angle > Lance Barrage
  35. - Lancet > Lance Barrage, Cyclone > literally anything
  36. - Jump Level 2 (Hit at peak) (DC) > Crashing Dive/Sky Rave/Dragon's Fang
  37.  
  38. Tifa has 3 different routes with Blizzaga, but nothing else
  39. - Blizzaga > Waterkick
  40. - Blizzaga (Hit Near Landing) > Meteodrive/Meteor Strike
  41. - Blizzaga (Hit Near Landing) > Dash (Push opponent out of the way of the last hit) > Meteor Strike
  42.  
  43. Warrior of Light obviously has stuff with White and Blue Fang, and also has some weird stuff with EX Crossover and EX Dayflash, honestly I havent labbed him much
  44. - White/Blue Fang > Any Melee except Shield of Light
  45. - EX Crossover (No Last Hit) (DC) > EX Dayflash (Air)
  46. - EX Dayflash (Ground) (2 Swings) (Against Airborne opponent) (DC) > LL > EX Crossover (I think) [Editor's note: Unconfirmed I guess? lol]
  47.  
  48. Firion has more combos than you'd expect
  49. - Reel Axe (Close Range) (DC) > LL > Rope Knife
  50. - Ground BRV Up Angle (Swordslash) (Wall) (DC) > Rope Knife
  51. - Hit Glitch Chase using double Magic Arts: Frost > Chase HP Setup
  52. - Magic Arts: Flame actually doesnt get used much in combos, but it's a flexible combo tool
  53.  
  54. Onion Knight has a small amount of links, but they're all pretty good
  55. - Blizzaga (DC) > Turbo-Hit
  56. - EX Thundaga (DC) > Turbo-Hit
  57. - Comet (Far Away, Ceiling) (DC) > Turbo-Hit
  58. - Thunder (DC) > LL > Turbo-Hit
  59.  
  60. Cecil has Searchlight and Paladin Arts which are some of the most versitile combo tools in the entire game, but he has lots of other good stuff for combos too
  61. - Slash > Small Dash/Wall > Radiant Wings/Sacred Cross/Paladin Force
  62. - Dark Cannon > Any Ground Melee
  63. - Searchlight (DC) > EX Switch > Paladin Arts
  64. - Searchlight > Anything except itself or Luminous Shard
  65.  
  66. Bartz has a small amount of combos, but they're actually quite good, especially for Brv Damage
  67. - Reel Impulse (Close Range) (No Follow-up) (DC) > LL > Blade Crash
  68. - Holy (DC) > Slide Shooter/Rag Blade
  69. - Holy > Hit Glitch Holy > Flare/Chase HP Setup
  70.  
  71. Terra has a high number of dysfunctional, inconsistent, but high power combos
  72. - Meteor (Hitting airborne opponent) > LL > Fire/Holy Combo
  73. - Meltdown Level 2/3 (DC) > Hit Glitch Holy Combo
  74. - Graviga (DC) > Tornado
  75. - Thundara (Middle) (DC) > Thundara (Edge)
  76. - EX Thundara (Middle) > Hit glitch 2nd bolts of EX Thundara > Chase HP/EX Holy Combo
  77. - EX Graviga > Anything
  78. - Meltdown Level 2 Set (DC) > Thundara > Chase HP (Whiff) > Meltdown Hit
  79.  
  80. Cloud is a character that at face value doesnt look like he has many combos outside of Fire, but in reality his frame data works out in such a way that he has a large quantity of very tight, but very rewarding links
  81. - Climhazzard (Up to the Rise) > Double Cut/Slashing Blow
  82. - Double Cut (Ground) (1st Hit hitting airborne opponent) > LL > Anything [Editor's note: Cross Slash is a common follow-up]
  83. - Fire (Close range) > Climhazzard/Sonic Break/Double Cut
  84. - Sonic Break (2 Hits) > LL > Double Cut (Ground)
  85. - Meteorain (Wall) > Slashing Blow [Editor's note: I assume this is about midair Meteorain. Try to be above the opponent for this)
  86.  
  87. Squall is probably the biggest abuser of landing lag in the entire game by a mile, he has a good number of combos, however pretty much all of them are tight
  88. - Thunder Barret > Anything
  89. - Solid Barrel (4 Hits) (DC) > LL > Upper Blues (2 Hits, delay before 2nd Hit) (DC) > LL > Beat Fang (Known as Squall's Golden Combo)
  90. - Beat Fang (DC) > LL > Beat Fang (incredibly precise, easier in EX)
  91. - Mystic Flurry (DC) > Beat Fang/Aerial Circle (Very inconsistent)
  92. - Fire Barret > Beat Fang
  93. - Blizzard Barret > Thunder Barret (Looping is close to working but unproven)
  94.  
  95. Zidane, in terms of straight up links doesnt have many, but can do various combos by doing setups with Scoop Art and Tidal Flame
  96. - Shift Break > Swift Attack
  97. - Tidal Flame (Mid+ Range) (DC) > Hit Glitch Swift Attack
  98. - Scoop Art (Mid Range) (Airborne Opponent) (DC) > LL > Vortex
  99. - Booster 8 > Almost anything
  100. - (Wall) Booster 8 > Scoop Art > LL > Swift Attack
  101.  
  102. Tidus, is unfortunately, very close to having solo combos, but doesnt really, be it HPs not having enough hitstun, Wither Shot moving too quickly or having too much end lag, nothing in his kit inducing landing lag except hop step, his kit is good for setting up high damage combos with assist, but he cant do much on his own
  103. - Wither Shot (DC) > Hop Step/Full Slide
  104. - (Wall) Cut and Run (DC) > Hop Step (Untested)
  105. - Stick & Move (Point Blank last hit) (DC) > Hop Step (Untested)
  106. [Editor's note: Ground Dart & Weave > DC > air Hop Step can work]
  107.  
  108. Garland doesnt have a lot of combos but the combos he does have are actually quite good, especially for EX Force
  109. - Chain Cast (DC) > Twist Drill
  110. - Cyclone (Late Hit) (DC) > Chain Cast/Twist Drill
  111. - Thundaga (Wall) (DC) > Flare/Chain Cast
  112. - Blaze (DC) > Twist Drill
  113. [Editor's note: Deathblow > hold a direction to cancel end lag > jump > Twist Drill is a proven solo combo with good synergy with neutral interactions)
  114.  
  115. Emperor has the most free form combos in the entire game, so nailing down specific links is a little difficult, however Emperor does incredibly high damage when he actually gets combos
  116. - Mine (Late Hit) > Dash > Mine
  117. - Thunder Crest > Landminex2 > Flare (Ground)
  118. - Thunder Crest > Dynamite Fully Charged > Minex2 > Dynamite Explosion
  119. - Starfall > Thunder Crest > Landmine > Flare (Air)
  120.  
  121. CoD has an EX mode completely built around doing combos, but she actually has a good amount of combos that work outside of it, despite her poor frame data
  122. - (Tenticle of) Pain 3 > Anti-Air Beam/Feint Beam EX/Wide Angle Beam EX
  123. - Spite 3 (Mid-Long Range)(Close in EX) (DC out of EX) > Wide Angle Beam, Wrath Beam (DC) > Suffering 1/2/Scorn 1
  124. - Aura Ball (Delayed Hit) (DC) > Suffering 1/Scorn 1/O-Form Beam EX
  125. - Pain 3 (DC) > Either Air Tenticle
  126. - Scorn 3 (Near Ground) > O-Form Beam EX/Dash > Either Air Tenticle
  127. - Suffering 1 > O-Form Beam EX
  128. - Suffering 1 (Ceiling) (DC) > Suffering 1
  129.  
  130. Golbez actually has a decent amount of combos, however most of them are very specialised in application or spacing
  131. - Gravity Force (High up > Slap down low) > Float System/Nightglow
  132. - Attack System (DC) > Any Brave except itself or gravity force
  133. - Rising Wave (Point Blank) > Brave Follow Up (DC) > Float System
  134. - Float System (DC) > LL > Gravity System
  135. - Gravity Force (Low Down > Slap High Up) > Genesis Rock
  136.  
  137. Exdeath has a decent amount of combos around Black Hole, but almost none outside of it
  138. - Black Hole (DC) > Sword Dance (Black Hole cancels knockback) (DC) > Delta Attack
  139. - Black Hole (DC) > Vaccum Wave > Chase HP
  140. - Block Counter Vaccum Wave (Very Long Range) > Hit Glitch 2nd Vaccum Wave > Chase HP
  141.  
  142. Kefka, like Emp has some pretty free-form combos, mainly centered around Waggle-Wobbly Firaga, however he does have a good handful of other combos outside of it, also EX Mode just does whatever it wants, so I wont list it here
  143. - Meteor/Trine/Zap Trap Thundaga/Lickety Split Thundaga (Mid-Long Range) (DC) > Scatter Spray Blizzaga
  144. - Zap Trap Thundaga (Perfect Pattern) > [(DC) WWF > Havoc Wing]/[Empty Chase > Scatter Spray Blizzaga]
  145. - WWF (Close Range) > Havoc Wing/Split Shot Blizzaga
  146. - WWF (Delayed Hit) > LL > Trine
  147.  
  148. Sephiroth has a large amount of combos around Shadow Flare, but not many outside of it, however all of his combos are very high damage
  149. - Shadow Flare (DC) > Anything
  150. - Black Materia Level 3 > Reaper/Octaslash
  151. - Godspeed (Point Black) > LL > Godspeed > LL > Sudden Cruelty
  152.  
  153. Ulti doesn't have many solo combos, however she has probably the deadliest assist combos in the entire game
  154. - Uncharged Arrow > Uncharged Axe/Shockwave Pulsar
  155. - Charged Arrow (1) > Any Brave except Arrow/Apocalypse
  156. - Charged Arrow (2+) > Anything except itself
  157. - Time Crush > Charged Arrow Set (Directly Above) > Charged Lance (Will loop into each other 4 times) > Hell's Judgement
  158. - Apocalypse (DC) > Uncharged Lance
  159. - Hell's Judgement (DC) > Charged Lance
  160. - Uncharged Axe (DC) > Hit Glitch Uncharged Axe > Chase HP
  161.  
  162. Most of Kuja's big combos are in EX Mode, but he does have some outside of it that are pretty good
  163. - Snatch Shot (DC) > Strike/Burst Energy
  164. - Snatch Shot (Only 2nd Shot, Long Range) (DC) > Flare Star/Snatch Blow
  165. - Snatch Blow (Far) (DC) > Burst Energy
  166. - Force Symphony (Delayed Hit) > Strike Energy
  167. - EX Air Jump > Strike Energy > Jump hits > EX Glide > EX Air Jump > ... > Flare Star
  168. - EX Air Jump > EX Fall > EX Glide (Instant Activation then deactivation) > EX Fall > ... > EX Land > EX Ground Jump > EX Air Jump > EX Fall (Canceled instantly after hit) > EX Air Jumpx1-3 > Ultima
  169.  
  170. Jecht was specifically designed as a combo character, but outside of those combo routes, Jecht only has 2 links
  171. - Jecht Rush Level 2 Up Angle (DC) > Jecht Stream
  172. - All of Jecht's Level 3 Braves > Lvl 2 Charge HPs (With varrying difficulty, from easiest to hardest: Up Angle > UJS Lvl 2, Down Angle > Triumphant Grasp Lvl 2, Up Angle > JB Lvl 2, Neutral > JB Lvl 2)
  173.  
  174. Shantotto is also a pretty free-form combo character, and has probably the greatest combo potential of any character in the game game, although she gets pretty low reward for the combos she does land, despite their difficulty
  175. - Stun > LL > Anything except Blizzard
  176. - Retribution (Close to Point Blank) (DC) > Stun
  177. - Stun > Retribution [Editor's note: Air ok]
  178. - Bio (Very Specific Range) > Stun
  179. - Bio > LL > Stun/A Couple Attacks/Bio/Retribution (I think)
  180. - Water > Stone Finisher (Top of Stone)(Might require Lvl 1 Stone) (DC) > Stun
  181. - Bio Above > Aero > Bio Hit > Stun
  182.  
  183. Most of Gabranth's combos are centered around Aero, although he does have one quite good landing lag combo outside of it
  184. - Vortex of Judgment (2 Hits) (DC) > LL > Dual Rend/Rupture
  185. - Aero Set > Vortex of Judgment (2 Hits) (DC) > Aero Hit > Rupture/Hatred
  186. - Aero Set > Gaea Breach > Aero Hit > Chase HP
  187.  
  188. Prishe only really has one solo combo, and it's the only one she needs, most of her big brave damage comes from combos with assists using Backhand Blow
  189. - Raging Fists (4 Hits) (DC) > LL > Raging Fists/Uncharged One-Inch Punch, (She might have others, but I havent done much labbing in that area)
  190. [Editor's note: Combo on the ground can chain into Raging Fists, and the landing lag follow ups work just as consistently. Same with One-Inch Punch.]
  191.  
  192. Gilgamesh is probably the character who uses various links and combos without landing lag the most, he's a surprisingly technical and highly rewarding combo character (although getting the chicken knife and axe can sometimes mess up the range for certain combos)
  193. - Whirlwind Slash (1st Hit) (DC) > Double Trouble
  194. - Whirlwind Slash (1st Hit) (Mid Range) (DC) > Hurricane
  195. - Whirlwind Slash (1st Hit) (Near End) (DC) > Whirlwind Slash/Tsubemigashi
  196. - Whirlwind Slash (Back to Wall) (DC) > Double Trouble
  197. - Double Trouble (Ceiling) > Hurricane
  198. - Electrocute > Whirlwind Slash/Tsubemigashi/Double Trouble/Hurricane
  199.  
  200. Feral Chaos doesnt have solo combos (he may have some interesting assist combos though, mainly using the empty chase reset)
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