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- Last update: December 31st, 2022 (Creation of this pastebin)
- Originally written by Eddiegames on Dissidia discord. I've added a few notes and edited a few attack names to support the written content. Content may be subject to change in the future. Maybe.
- Here's a general list of solo combos for the whole cast. DC = Dodge Cancel, LL = Landing Lag
- Lightning has tons of routes using her setup projectiles, plus a few normal links
- - Blizzara (Hold) > Army of One (DC) > Thunder (Requires Adamant without wall), Fire Set > Fire 1&2 hit > Crushing Blow > Fire 3 hits > Blaze Rush (No Follow-up) (DC) > LL > Smite,
- - Aerora > Lightning Strike
- - Watera (Mid Range) > Thunderfall
- Vaan has a high amount of combos and they're very practical, including 3 infinites (only one of which is really practical though)
- - Katana SW (DC) > Greatsword SW
- - Staff SW (DC) > Greatsword SW/Staff Non-SW
- - Crossbow SW (DC) > Staff SW/Spear SW/Greatsword SW
- - Crossbow SW (Edge of Dodge Range, Adamant) (DC) > Windburst
- - Windburst (DC) > [Staff SW > Windburst Tornado]/Spear SW/Greatsword SW
- - Windburst Set > Windburst Hit > Crossbow SW/Greatsword SW Charged
- - Windburst Set > Crossbow SW (No Hold) > Windburst Hit > Chase HP
- - Axe & Shield Non-SW (2 Swings) (DC) > LL > Greatsword SW/Axe & Shield Non-SW/Windburst
- Laguna doesnt really have much in the way of solo combos, but he can set up some really devastating combos and resets using sticky bomb
- - Shotgun (2 Shots) (DC) > LL > Pummel
- - Sticky Bomb Set > Pummel > Sticky Bomb Explosion > Chase HP
- - Sticky Bomb Set > Shotgun (2 Shots) (DC) > Sticky Bomb Explosion > Ragnarok Blade
- Yuna has 3 combos, they're strong, but impractical
- - Full Charged Impulse > Hit Glitch Heavenly Strike
- - EX Aerospark > Diamond Dust/Heavenly Strike
- - Diamond Dust (Delayed hit) > Heavenly Strike/Diamond Dust/Sonic Wings
- Kain has tons of solo combos, his combos generate a lot of brave damage, but are usually either somewhat impractical or quite difficult
- - Lance Burst > Lance Barrage/other air Braves near a wall
- - Lance Barrage Up Angle > Lance Barrage (Very tight infinite)
- - Crashing Dive Up Angle > Lance Barrage
- - Lancet > Lance Barrage, Cyclone > literally anything
- - Jump Level 2 (Hit at peak) (DC) > Crashing Dive/Sky Rave/Dragon's Fang
- Tifa has 3 different routes with Blizzaga, but nothing else
- - Blizzaga > Waterkick
- - Blizzaga (Hit Near Landing) > Meteodrive/Meteor Strike
- - Blizzaga (Hit Near Landing) > Dash (Push opponent out of the way of the last hit) > Meteor Strike
- Warrior of Light obviously has stuff with White and Blue Fang, and also has some weird stuff with EX Crossover and EX Dayflash, honestly I havent labbed him much
- - White/Blue Fang > Any Melee except Shield of Light
- - EX Crossover (No Last Hit) (DC) > EX Dayflash (Air)
- - EX Dayflash (Ground) (2 Swings) (Against Airborne opponent) (DC) > LL > EX Crossover (I think) [Editor's note: Unconfirmed I guess? lol]
- Firion has more combos than you'd expect
- - Reel Axe (Close Range) (DC) > LL > Rope Knife
- - Ground BRV Up Angle (Swordslash) (Wall) (DC) > Rope Knife
- - Hit Glitch Chase using double Magic Arts: Frost > Chase HP Setup
- - Magic Arts: Flame actually doesnt get used much in combos, but it's a flexible combo tool
- Onion Knight has a small amount of links, but they're all pretty good
- - Blizzaga (DC) > Turbo-Hit
- - EX Thundaga (DC) > Turbo-Hit
- - Comet (Far Away, Ceiling) (DC) > Turbo-Hit
- - Thunder (DC) > LL > Turbo-Hit
- Cecil has Searchlight and Paladin Arts which are some of the most versitile combo tools in the entire game, but he has lots of other good stuff for combos too
- - Slash > Small Dash/Wall > Radiant Wings/Sacred Cross/Paladin Force
- - Dark Cannon > Any Ground Melee
- - Searchlight (DC) > EX Switch > Paladin Arts
- - Searchlight > Anything except itself or Luminous Shard
- Bartz has a small amount of combos, but they're actually quite good, especially for Brv Damage
- - Reel Impulse (Close Range) (No Follow-up) (DC) > LL > Blade Crash
- - Holy (DC) > Slide Shooter/Rag Blade
- - Holy > Hit Glitch Holy > Flare/Chase HP Setup
- Terra has a high number of dysfunctional, inconsistent, but high power combos
- - Meteor (Hitting airborne opponent) > LL > Fire/Holy Combo
- - Meltdown Level 2/3 (DC) > Hit Glitch Holy Combo
- - Graviga (DC) > Tornado
- - Thundara (Middle) (DC) > Thundara (Edge)
- - EX Thundara (Middle) > Hit glitch 2nd bolts of EX Thundara > Chase HP/EX Holy Combo
- - EX Graviga > Anything
- - Meltdown Level 2 Set (DC) > Thundara > Chase HP (Whiff) > Meltdown Hit
- Cloud is a character that at face value doesnt look like he has many combos outside of Fire, but in reality his frame data works out in such a way that he has a large quantity of very tight, but very rewarding links
- - Climhazzard (Up to the Rise) > Double Cut/Slashing Blow
- - Double Cut (Ground) (1st Hit hitting airborne opponent) > LL > Anything [Editor's note: Cross Slash is a common follow-up]
- - Fire (Close range) > Climhazzard/Sonic Break/Double Cut
- - Sonic Break (2 Hits) > LL > Double Cut (Ground)
- - Meteorain (Wall) > Slashing Blow [Editor's note: I assume this is about midair Meteorain. Try to be above the opponent for this)
- Squall is probably the biggest abuser of landing lag in the entire game by a mile, he has a good number of combos, however pretty much all of them are tight
- - Thunder Barret > Anything
- - Solid Barrel (4 Hits) (DC) > LL > Upper Blues (2 Hits, delay before 2nd Hit) (DC) > LL > Beat Fang (Known as Squall's Golden Combo)
- - Beat Fang (DC) > LL > Beat Fang (incredibly precise, easier in EX)
- - Mystic Flurry (DC) > Beat Fang/Aerial Circle (Very inconsistent)
- - Fire Barret > Beat Fang
- - Blizzard Barret > Thunder Barret (Looping is close to working but unproven)
- Zidane, in terms of straight up links doesnt have many, but can do various combos by doing setups with Scoop Art and Tidal Flame
- - Shift Break > Swift Attack
- - Tidal Flame (Mid+ Range) (DC) > Hit Glitch Swift Attack
- - Scoop Art (Mid Range) (Airborne Opponent) (DC) > LL > Vortex
- - Booster 8 > Almost anything
- - (Wall) Booster 8 > Scoop Art > LL > Swift Attack
- Tidus, is unfortunately, very close to having solo combos, but doesnt really, be it HPs not having enough hitstun, Wither Shot moving too quickly or having too much end lag, nothing in his kit inducing landing lag except hop step, his kit is good for setting up high damage combos with assist, but he cant do much on his own
- - Wither Shot (DC) > Hop Step/Full Slide
- - (Wall) Cut and Run (DC) > Hop Step (Untested)
- - Stick & Move (Point Blank last hit) (DC) > Hop Step (Untested)
- [Editor's note: Ground Dart & Weave > DC > air Hop Step can work]
- Garland doesnt have a lot of combos but the combos he does have are actually quite good, especially for EX Force
- - Chain Cast (DC) > Twist Drill
- - Cyclone (Late Hit) (DC) > Chain Cast/Twist Drill
- - Thundaga (Wall) (DC) > Flare/Chain Cast
- - Blaze (DC) > Twist Drill
- [Editor's note: Deathblow > hold a direction to cancel end lag > jump > Twist Drill is a proven solo combo with good synergy with neutral interactions)
- Emperor has the most free form combos in the entire game, so nailing down specific links is a little difficult, however Emperor does incredibly high damage when he actually gets combos
- - Mine (Late Hit) > Dash > Mine
- - Thunder Crest > Landminex2 > Flare (Ground)
- - Thunder Crest > Dynamite Fully Charged > Minex2 > Dynamite Explosion
- - Starfall > Thunder Crest > Landmine > Flare (Air)
- CoD has an EX mode completely built around doing combos, but she actually has a good amount of combos that work outside of it, despite her poor frame data
- - (Tenticle of) Pain 3 > Anti-Air Beam/Feint Beam EX/Wide Angle Beam EX
- - Spite 3 (Mid-Long Range)(Close in EX) (DC out of EX) > Wide Angle Beam, Wrath Beam (DC) > Suffering 1/2/Scorn 1
- - Aura Ball (Delayed Hit) (DC) > Suffering 1/Scorn 1/O-Form Beam EX
- - Pain 3 (DC) > Either Air Tenticle
- - Scorn 3 (Near Ground) > O-Form Beam EX/Dash > Either Air Tenticle
- - Suffering 1 > O-Form Beam EX
- - Suffering 1 (Ceiling) (DC) > Suffering 1
- Golbez actually has a decent amount of combos, however most of them are very specialised in application or spacing
- - Gravity Force (High up > Slap down low) > Float System/Nightglow
- - Attack System (DC) > Any Brave except itself or gravity force
- - Rising Wave (Point Blank) > Brave Follow Up (DC) > Float System
- - Float System (DC) > LL > Gravity System
- - Gravity Force (Low Down > Slap High Up) > Genesis Rock
- Exdeath has a decent amount of combos around Black Hole, but almost none outside of it
- - Black Hole (DC) > Sword Dance (Black Hole cancels knockback) (DC) > Delta Attack
- - Black Hole (DC) > Vaccum Wave > Chase HP
- - Block Counter Vaccum Wave (Very Long Range) > Hit Glitch 2nd Vaccum Wave > Chase HP
- Kefka, like Emp has some pretty free-form combos, mainly centered around Waggle-Wobbly Firaga, however he does have a good handful of other combos outside of it, also EX Mode just does whatever it wants, so I wont list it here
- - Meteor/Trine/Zap Trap Thundaga/Lickety Split Thundaga (Mid-Long Range) (DC) > Scatter Spray Blizzaga
- - Zap Trap Thundaga (Perfect Pattern) > [(DC) WWF > Havoc Wing]/[Empty Chase > Scatter Spray Blizzaga]
- - WWF (Close Range) > Havoc Wing/Split Shot Blizzaga
- - WWF (Delayed Hit) > LL > Trine
- Sephiroth has a large amount of combos around Shadow Flare, but not many outside of it, however all of his combos are very high damage
- - Shadow Flare (DC) > Anything
- - Black Materia Level 3 > Reaper/Octaslash
- - Godspeed (Point Black) > LL > Godspeed > LL > Sudden Cruelty
- Ulti doesn't have many solo combos, however she has probably the deadliest assist combos in the entire game
- - Uncharged Arrow > Uncharged Axe/Shockwave Pulsar
- - Charged Arrow (1) > Any Brave except Arrow/Apocalypse
- - Charged Arrow (2+) > Anything except itself
- - Time Crush > Charged Arrow Set (Directly Above) > Charged Lance (Will loop into each other 4 times) > Hell's Judgement
- - Apocalypse (DC) > Uncharged Lance
- - Hell's Judgement (DC) > Charged Lance
- - Uncharged Axe (DC) > Hit Glitch Uncharged Axe > Chase HP
- Most of Kuja's big combos are in EX Mode, but he does have some outside of it that are pretty good
- - Snatch Shot (DC) > Strike/Burst Energy
- - Snatch Shot (Only 2nd Shot, Long Range) (DC) > Flare Star/Snatch Blow
- - Snatch Blow (Far) (DC) > Burst Energy
- - Force Symphony (Delayed Hit) > Strike Energy
- - EX Air Jump > Strike Energy > Jump hits > EX Glide > EX Air Jump > ... > Flare Star
- - EX Air Jump > EX Fall > EX Glide (Instant Activation then deactivation) > EX Fall > ... > EX Land > EX Ground Jump > EX Air Jump > EX Fall (Canceled instantly after hit) > EX Air Jumpx1-3 > Ultima
- Jecht was specifically designed as a combo character, but outside of those combo routes, Jecht only has 2 links
- - Jecht Rush Level 2 Up Angle (DC) > Jecht Stream
- - All of Jecht's Level 3 Braves > Lvl 2 Charge HPs (With varrying difficulty, from easiest to hardest: Up Angle > UJS Lvl 2, Down Angle > Triumphant Grasp Lvl 2, Up Angle > JB Lvl 2, Neutral > JB Lvl 2)
- Shantotto is also a pretty free-form combo character, and has probably the greatest combo potential of any character in the game game, although she gets pretty low reward for the combos she does land, despite their difficulty
- - Stun > LL > Anything except Blizzard
- - Retribution (Close to Point Blank) (DC) > Stun
- - Stun > Retribution [Editor's note: Air ok]
- - Bio (Very Specific Range) > Stun
- - Bio > LL > Stun/A Couple Attacks/Bio/Retribution (I think)
- - Water > Stone Finisher (Top of Stone)(Might require Lvl 1 Stone) (DC) > Stun
- - Bio Above > Aero > Bio Hit > Stun
- Most of Gabranth's combos are centered around Aero, although he does have one quite good landing lag combo outside of it
- - Vortex of Judgment (2 Hits) (DC) > LL > Dual Rend/Rupture
- - Aero Set > Vortex of Judgment (2 Hits) (DC) > Aero Hit > Rupture/Hatred
- - Aero Set > Gaea Breach > Aero Hit > Chase HP
- Prishe only really has one solo combo, and it's the only one she needs, most of her big brave damage comes from combos with assists using Backhand Blow
- - Raging Fists (4 Hits) (DC) > LL > Raging Fists/Uncharged One-Inch Punch, (She might have others, but I havent done much labbing in that area)
- [Editor's note: Combo on the ground can chain into Raging Fists, and the landing lag follow ups work just as consistently. Same with One-Inch Punch.]
- Gilgamesh is probably the character who uses various links and combos without landing lag the most, he's a surprisingly technical and highly rewarding combo character (although getting the chicken knife and axe can sometimes mess up the range for certain combos)
- - Whirlwind Slash (1st Hit) (DC) > Double Trouble
- - Whirlwind Slash (1st Hit) (Mid Range) (DC) > Hurricane
- - Whirlwind Slash (1st Hit) (Near End) (DC) > Whirlwind Slash/Tsubemigashi
- - Whirlwind Slash (Back to Wall) (DC) > Double Trouble
- - Double Trouble (Ceiling) > Hurricane
- - Electrocute > Whirlwind Slash/Tsubemigashi/Double Trouble/Hurricane
- Feral Chaos doesnt have solo combos (he may have some interesting assist combos though, mainly using the empty chase reset)
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