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- SkookumIDE: Connect attempt made to this IDE, but a different runtime is already connected!
- ...disconnecting current runtime and connecting to new runtime.
- SkookumIDE: Disconnecting... DESKTOP-70VQHPG[192.168.1.99]:12357 <- 192.168.1.99:58330 "SkookumSwitch"
- SkookumIDE: Connecting to runtime.
- SkookumIDE: Connected DESKTOP-70VQHPG[192.168.1.99]:12357 <- 192.168.1.129:47156
- SkookumIDE: Authenticating version...
- SkookumIDE: Runtime "SkookumSwitch" authenticated!
- Caching project script files...
- SkookumIDE: Disconnected DESKTOP-70VQHPG[192.168.1.99]:12357
- SkookumIDE: Disconnected from runtime "SkookumSwitch".
- SkookumScript resetting session...
- cleaning up...
- SkookumScript initializing session...
- Compiling...
- ...done!
- Saving...
- Generating compiled binaries from class hierarchy...
- Saving class hierarchy compiled binary...
- F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-bin
- Saving compiled binaries for load on demand classes...
- ...done! Scripts now combobulated.
- Saving symbol table...
- F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-sym
- ...done!
- Ready.
- Creating startup master mind object using class 'Master'
- Member: Master.!() - Mind instance constructor called.
- Workbench saved: F:\Code\UnrealEngine-For-Switch\Engine\Plugins\Runtime\SkookumScript\SkookumIDE\Scripts/workbench.sk
- About to make a change!
- nil
- Compile any changes and if successful, then send changes to the runtime...
- Parsing scripts...
- ...done!
- Flushing text to disk...
- ...done!
- Generating compiled binaries from class hierarchy...
- Saving class hierarchy compiled binary...
- F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-bin
- Saving compiled binaries for load on demand classes...
- ...done! Scripts now combobulated.
- Saving symbol table...
- F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-sym
- ...done!
- Sending incremental update to runtime...
- ...done!
- Compile any changes and if successful, then send changes to the runtime...
- Parsing scripts...
- ...done!
- Flushing text to disk...
- ...done!
- Generating compiled binaries from class hierarchy...
- Saving class hierarchy compiled binary...
- F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-bin
- Saving compiled binaries for load on demand classes...
- ...done! Scripts now combobulated.
- Saving symbol table...
- F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-sym
- ...done!
- No update sent to runtime since runtime not connected!
- Reloaded file: F:\Projects\Unreal\SkookumSwitch\Scripts\Project\Object\Entity\Actor\BP_Cube\_rotate_cube().sk
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