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SkookumLog

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Apr 3rd, 2020
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  1.  
  2. SkookumIDE: Connect attempt made to this IDE, but a different runtime is already connected!
  3. ...disconnecting current runtime and connecting to new runtime.
  4.  
  5. SkookumIDE: Disconnecting... DESKTOP-70VQHPG[192.168.1.99]:12357 <- 192.168.1.99:58330 "SkookumSwitch"
  6. SkookumIDE: Connecting to runtime.
  7. SkookumIDE: Connected DESKTOP-70VQHPG[192.168.1.99]:12357 <- 192.168.1.129:47156
  8. SkookumIDE: Authenticating version...
  9. SkookumIDE: Runtime "SkookumSwitch" authenticated!
  10. Caching project script files...
  11. SkookumIDE: Disconnected DESKTOP-70VQHPG[192.168.1.99]:12357
  12. SkookumIDE: Disconnected from runtime "SkookumSwitch".
  13. SkookumScript resetting session...
  14. cleaning up...
  15.  
  16. SkookumScript initializing session...
  17. Compiling...
  18. ...done!
  19.  
  20. Saving...
  21.  
  22. Generating compiled binaries from class hierarchy...
  23. Saving class hierarchy compiled binary...
  24. F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-bin
  25. Saving compiled binaries for load on demand classes...
  26. ...done! Scripts now combobulated.
  27. Saving symbol table...
  28. F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-sym
  29. ...done!
  30.  
  31. Ready.
  32.  
  33.  
  34. Creating startup master mind object using class 'Master'
  35.  
  36. Member: Master.!() - Mind instance constructor called.
  37. Workbench saved: F:\Code\UnrealEngine-For-Switch\Engine\Plugins\Runtime\SkookumScript\SkookumIDE\Scripts/workbench.sk
  38. About to make a change!
  39.  
  40. nil
  41. Compile any changes and if successful, then send changes to the runtime...
  42. Parsing scripts...
  43. ...done!
  44. Flushing text to disk...
  45. ...done!
  46.  
  47. Generating compiled binaries from class hierarchy...
  48. Saving class hierarchy compiled binary...
  49. F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-bin
  50. Saving compiled binaries for load on demand classes...
  51. ...done! Scripts now combobulated.
  52. Saving symbol table...
  53. F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-sym
  54. ...done!
  55.  
  56. Sending incremental update to runtime...
  57. ...done!
  58. Compile any changes and if successful, then send changes to the runtime...
  59. Parsing scripts...
  60. ...done!
  61. Flushing text to disk...
  62. ...done!
  63.  
  64. Generating compiled binaries from class hierarchy...
  65. Saving class hierarchy compiled binary...
  66. F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-bin
  67. Saving compiled binaries for load on demand classes...
  68. ...done! Scripts now combobulated.
  69. Saving symbol table...
  70. F:\Projects\Unreal\SkookumSwitch\Content\SkookumScript\Classes.sk-sym
  71. ...done!
  72.  
  73. No update sent to runtime since runtime not connected!
  74.  
  75. Reloaded file: F:\Projects\Unreal\SkookumSwitch\Scripts\Project\Object\Entity\Actor\BP_Cube\_rotate_cube().sk
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