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- // Consumable Consumable1 = new Consumable("Yuppie Waters", 100, 2);
- // Consumable Consumable2 = new Consumable("Magic Missile", 300, 5);
- // Consumable Consumable3 = new Consumable("Potion Of Halitosis", 100, 2);
- // Consumable Consumable4 = new Consumable("Nasty-Tasting Sports Drink", 200, 2);
- // Consumable Consumable5 = new Consumable("Flaming Poison Potion", 100, 3);
- // Consumable Consumable6 = new Consumable("Freezing Explosive Potion", 100, 3);
- // Consumable Consumable7 = new Consumable("Pretty Balloons", 0, 5);
- // Consumable Consumable8 = new Consumable("Cotion Of Ponfusion", 100, 3);
- // Consumable Consumable9 = new Consumable("Electric Radioactive Acid Potion", 200, 5);
- // Consumable Consumable10 = new Consumable("Sleep Potion", 100, 2);
- // Consumable Consumable11 = new Consumable("Magic Missile", 300, 5);
- // Consumable Consumable12 = new Consumable("Magic Missile", 300, 5);
- // Consumable Consumable13 = new Consumable("Convenient Addition Error", 0, 1);
- // Consumable Consumable14 = new Consumable("1000 Gold Pieces", 0, 1);
- // Consumable Consumable15 = new Consumable("Whine At The Gym", 0, 1);
- // Consumable Consumable16 = new Consumable("Bribe GM With Food", 0, 1);
- // Consumable Consumable17 = new Consumable("Boil an Anthill", 0, 1);
- // Consumable Consumable18 = new Consumable("Mutilate The Bodies", 0, 1);
- // Consumable Consumable19 = new Consumable("Invoke Obscure Rules", 0, 1);
- // Consumable Consumable20 = new Consumable("Potion Of General Studliness", 0, 1);
- // Equipment Equipment1 = new Equipment("Helm Of Courage", 200, 1, headgear);
- // Equipment Equipment2 = new Equipment("Pointy Hat Of Power", 400, 3, headgear);
- // Equipment Equipment3 = new Equipment("Bad-Ass Bandana", 400, 3, headgear);
- // Equipment Equipment4 = new Equipment("Horny Helmet", 600, 1, headgear);
- // Equipment Equipment5 = new Equipment("Flaming Armor", 400, 2, armor);
- // Equipment Equipment6 = new Equipment("Flaming Armor", 400, 2, armor);
- // Equipment Equipment7 = new Equipment("Leather Armor", 200, 1, armor);
- // Equipment Equipment8 = new Equipment("Slimy Armor", 200, 1, armor);
- // Equipment Equipment9 = new Equipment("Mithril Armor", 600, 3, armor);
- // Equipment Equipment10 = new Equipment("Boots Of Butt-Kicking", 400, 2, footgear);
- // Equipment Equipment11 = new Equipment("Boots Of Running Really Fast", 400, 2, footgear);
- // Equipment Equipment12 = new Equipment("Shield Of Ubiquity", 600, 4, weapon);
- // Equipment Equipment13 = new Equipment("Bucker Of Swashing", 400, 2, weapon);
- // Equipment Equipment14 = new Equipment("Singing And Dancing Sword", 400, 2, weapon);
- // Equipment Equipment15 = new Equipment("Swiss Army Polearm", 600, 4, weapon);
- // Equipment Equipment16 = new Equipment("Eleven-Foot Pole", 200, 1, weapon);
- // Equipment Equipment17 = new Equipment("Dagger Of Treachery", 400, 3, weapon);
- // Equipment Equipment18 = new Equipment("Chainsaw Of Bloody Dismemberment", 600, 3, weapon);
- // Equipment Equipment19 = new Equipment("Rapier Of Unfairness", 600, 3, weapon);
- // Equipment Equipment20 = new Equipment("Cheese Grater Of Peace", 400, 3, weapon);
- // Equipment Equipment21 = new Equipment("Staff Of Napalm", 800, 5, weapon);
- // Equipment Equipment22 = new Equipment("Broad Sword", 400, 3, weapon);
- // Equipment Equipment23 = new Equipment("Rat On A Stick", 0, 1, weapon);
- // Equipment Equipment24 = new Equipment("Tuba Of Charm", 300, 3, weapon);
- // Equipment Equipment25 = new Equipment("Bow With Ribbons", 800, 4, weapon);
- // Equipment Equipment26 = new Equipment("Huge Rock", 0, 3, weapon);
- // Equipment Equipment27 = new Equipment("Hammer Of Kneecapping", 600, 4, weapon);
- // Equipment Equipment28 = new Equipment("Gentlemen's Club", 400, 3, weapon);
- // Equipment Equipment29 = new Equipment("Mace Of Sharpness", 600, 4, weapon);
- // Equipment Equipment30 = new Equipment("Sneaky Bastard Sword", 400, 2, weapon);
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