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counter blox script

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Feb 19th, 2021
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  1. local library = loadstring(game:HttpGet(('https://pastebin.com/raw/SvbUKCkU'),true))()
  2. local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
  3.  
  4. library.settings = {
  5. title = "NiggaHook v69420",
  6. footer = "Pepega Clap",
  7. modal = true,
  8. toggle = Enum.KeyCode.Insert,
  9. font = Enum.Font.Code,
  10. textsize = 14,
  11. textstroke = true
  12. }
  13.  
  14. library.colors = {
  15. theme = Color3.fromRGB(0,255,0),
  16. text = Color3.fromRGB(255,255,255),
  17. main = Color3.fromRGB(0,100,0),
  18. fade = Color3.fromRGB(0,125,0),
  19. outline = Color3.fromRGB(10,10,10),
  20. tabholder = Color3.fromRGB(60,50,60),
  21. tabbutton = Color3.fromRGB(30,30,30),
  22. tabselected = Color3.fromRGB(100,200,100),
  23. scrollbar = Color3.fromRGB(255,255,255),
  24. }
  25.  
  26. local MainWindow = library:CreateWindow(Vector2.new(500, 500), Vector2.new(120, 120))
  27.  
  28. local RageTab = MainWindow:CreateTab("No need")
  29. local LegitTab = MainWindow:CreateTab("HITREG BORKEN")
  30. local VisualsTab = MainWindow:CreateTab("Cool visuals")
  31. local MiscellaneousTab = MainWindow:CreateTab("Phoon")
  32.  
  33. -- visuals
  34. local VisualsTabCategoryMain = VisualsTab:AddLocalTab("Camera")
  35. -- misc
  36. local MiscellaneousTabCategoryMain = MiscellaneousTab:AddLocalTab("Movement")
  37.  
  38. VisualsTabCategoryMain:AddSlider("Field Of View", 120, 80, function(val)
  39. workspace.CurrentCamera.FieldOfView = val
  40. getsenv(game.Players.LocalPlayer.PlayerGui.Client).fieldofview = val
  41. end)
  42.  
  43.  
  44. VisualsTabCategoryMain:AddToggle("Bullet Tracers", false, function(val)
  45. BulletTracersEnabled = val
  46. end)
  47.  
  48. local VisualsTabCategoryViewmodel = VisualsTab:AddLocalTab("Viewmodel")
  49.  
  50. VisualsTabCategoryViewmodel:AddToggle("Enabled", false, function(val)
  51. ViewmodelEnabled = val
  52. end)
  53.  
  54. VisualsTabCategoryViewmodel:AddSlider("X", 360, 180, function(val)
  55. ViewmodelX = val
  56. end)
  57.  
  58. VisualsTabCategoryViewmodel:AddSlider("Y", 360, 180, function(val)
  59. ViewmodelY = val
  60. end)
  61.  
  62. VisualsTabCategoryViewmodel:AddSlider("Z", 360, 180, function(val)
  63. ViewmodelZ = val
  64. end)
  65.  
  66. local VisualsTabCategoryWorld = VisualsTab:AddLocalTab("World")
  67.  
  68. VisualsTabCategoryWorld:AddToggle("Nightmode", false, function(val)
  69. if val == true then
  70. game.Lighting.TimeOfDay = 20
  71. end
  72. end)
  73.  
  74. VisualsTabCategoryWorld:AddCP("WorldColor", Color3.new(1,1,1), function(val)
  75. game.Lighting.Ambient = val
  76. end)
  77.  
  78. local VisualsTabCategoryCategoryESP = VisualsTab:AddLocalTab("ESP")
  79.  
  80. VisualsTabCategoryCategoryESP:AddToggle("Enabled", false, function(val)
  81. ESP:Toggle(val)
  82. end)
  83.  
  84. VisualsTabCategoryCategoryESP:AddToggle("Show Names", false, function(val)
  85. ESP.Names = val
  86. end)
  87.  
  88. VisualsTabCategoryCategoryESP:AddToggle("Show Boxes", false, function(val)
  89. ESP.Boxes = val
  90. end)
  91.  
  92. VisualsTabCategoryCategoryESP:AddToggle("Show Tracers", false, function(val)
  93. ESP.Tracers = val
  94. end)
  95.  
  96. local VisualsTabCategorySounds = VisualsTab:AddLocalTab("Sounds")
  97.  
  98. VisualsTabCategorySounds:AddToggle("Hitsound", false, function(val)
  99. if val == true then
  100. game.Players.LocalPlayer.Additionals.TotalDamage.Changed:Connect(function()
  101. if game.Players.LocalPlayer.Additionals.TotalDamage.Value ~= 0 then
  102. spawn(function()
  103. local marker = Instance.new("Sound")
  104. marker.Parent = game:GetService("SoundService")
  105. marker.SoundId = "rbxassetid://4817809188"
  106. marker.Volume = 5
  107. marker:Play()
  108. end)
  109. end
  110. end)
  111. end
  112. end)
  113.  
  114. VisualsTabCategorySounds:AddToggle("Killsound", false, function(val)
  115. if val == true then
  116. game.Players.LocalPlayer.Status.Kills.Changed:Connect(function(val)
  117. if val ~= 0 then
  118. spawn(function()
  119. local marker = Instance.new("Sound")
  120. marker.Parent = game:GetService("SoundService")
  121. marker.SoundId = "rbxassetid://2607544190"
  122. marker.Volume = 4
  123. marker:Play()
  124. end)
  125. end
  126. end)
  127. end
  128. end)
  129.  
  130. local VisualsTabCategoryRemoveEffects = VisualsTab:AddLocalTab("Remove Effects")
  131.  
  132. VisualsTabCategoryRemoveEffects:AddToggle("Remove Flash", false, function(val)
  133. if val == true then
  134. game.ReplicatedStorage.Events.Flash:Destroy()
  135. end
  136. end)
  137.  
  138. VisualsTabCategoryRemoveEffects:AddToggle("Remove Smoke", false, function(val)
  139. if val == true then
  140. game.Workspace.Ray_Ignore.Smokes:Destroy()
  141. end
  142. end)
  143.  
  144. VisualsTabCategoryRemoveEffects:AddToggle("Remove Recoil", false, function(val)
  145. if val == true then
  146. game:GetService("RunService"):BindToRenderStep("NoRecoil", 100, function()
  147. local cbClient = getsenv(game.Players.LocalPlayer.PlayerGui.Client)
  148. cbClient.resetaccuracy()
  149. cbClient.RecoilX = 0
  150. cbClient.RecoilY = 0
  151. end)
  152. end
  153. end)
  154.  
  155. VisualsTabCategoryRemoveEffects:AddToggle("Remove Scope", false, function(val)
  156. if val == true then
  157. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency = 1
  158. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency = 1
  159. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency = 1
  160. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency = 1
  161. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame1.Transparency = 1
  162. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame2.Transparency = 1
  163. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame3.Transparency = 1
  164. game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame4.Transparency = 1
  165. end
  166. end)
  167.  
  168. local VisualsTabCategoryArmsColors = VisualsTab:AddLocalTab("Arms Colors")
  169.  
  170. VisualsTabCategoryArmsColors:AddToggle("Enabled", false, function(val)
  171. ArmsColorsEnabled = val
  172. end)
  173.  
  174. VisualsTabCategoryArmsColors:AddCP("Arms Color", Color3.new(1,1,1), function(val)
  175. ArmsColorsColor = val
  176. end)
  177.  
  178. VisualsTabCategoryArmsColors:AddSlider("Arms Transparency", 100, 0, function(val)
  179. ArmsColorsTransparency = val/100
  180. end)
  181.  
  182. VisualsTabCategoryArmsColors:AddCP("Weapons Color", Color3.new(1,1,1), function(val)
  183. ArmsColorsWeaponsColor = val
  184. end)
  185.  
  186. VisualsTabCategoryArmsColors:AddSlider("Weapons Transparency", 100, 0, function(val)
  187. ArmsColorsWeaponsTransparency = val/100
  188. end)
  189.  
  190. local thirdpersonenabled = false
  191. VisualsTabCategoryMain:AddKeybind("Third Person Keybind", Enum.KeyCode.X, function(val)
  192. thirdpersonenabled = not thirdpersonenabled
  193. if thirdpersonenabled == true then
  194. local distance = 10
  195. game:GetService("RunService"):BindToRenderStep("ThirdPerson", 100, function()
  196. if game.Players.LocalPlayer.CameraMinZoomDistance ~= distance then
  197. game.Players.LocalPlayer.CameraMinZoomDistance = distance
  198. game.Players.LocalPlayer.CameraMaxZoomDistance = distance
  199. workspace.ThirdPerson.Value = true
  200. end
  201. end)
  202. else
  203. game:GetService("RunService"):UnbindFromRenderStep("ThirdPerson")
  204. game.Players.LocalPlayer.CameraMinZoomDistance = 0
  205. game.Players.LocalPlayer.CameraMaxZoomDistance = 0
  206. workspace.ThirdPerson.Value = false
  207. end
  208. end)
  209.  
  210. local RageTabCategoryMain = RageTab:AddLocalTab("Aimbot")
  211.  
  212. RageTabCategoryMain:AddToggle("Enabled", false, function(val)
  213. if val == true then
  214. local function PLR_VISIBLE(plr)
  215. local IgnoreList = {game:GetService("Players").LocalPlayer.Character}
  216. local NewRay = Ray.new(workspace.CurrentCamera.CFrame.p, (plr.Character.HumanoidRootPart.Position - workspace.CurrentCamera.CFrame.p).unit * 2048)
  217. local FindPart = workspace:FindPartOnRayWithIgnoreList(NewRay, IgnoreList)
  218.  
  219. if FindPart and FindPart:IsDescendantOf(plr.Character) then
  220. return true
  221. end
  222.  
  223. return false
  224. end
  225.  
  226. while true do
  227. wait()
  228. pcall(function()
  229. for i,v in pairs(game.Players:GetPlayers()) do
  230. if v.Team ~= game.Players.LocalPlayer.Team and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and PLR_VISIBLE(v) == true then
  231. local WeaponName = game.Players.LocalPlayer.Character.EquippedTool.Value
  232.  
  233. if game.ReplicatedStorage.Weapons[WeaponName]:FindFirstChild("Chamber") and (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude > 10 then
  234. return
  235. end
  236.  
  237. print("C")
  238.  
  239. game.ReplicatedStorage.Events.HitPart:FireServer(unpack({
  240. [1] = v.Character.Head,
  241. [2] = v.Character.Head.Position,
  242. [3] = WeaponName,
  243. [4] = 100,
  244. [5] = game.Players.LocalPlayer.Character.Gun,
  245. [6] = 1,
  246. [7] = 1,
  247. [8] = 1,
  248. [9] = 1,
  249. [10] = false,
  250. [11] = Vector3.new(),
  251. [12] = math.rad(1,100000),
  252. [13] = Vector3.new()
  253. }))
  254.  
  255. getsenv(game.Players.LocalPlayer.PlayerGui:WaitForChild("Client")).firebullet()
  256. wait(game.ReplicatedStorage.Weapons[WeaponName].FireRate.Value)
  257. end
  258. end
  259. end)
  260. end
  261. end
  262. end)
  263.  
  264. RageTabCategoryMain:AddToggle("Anti-Aim", false, function(val)
  265. if val == true then
  266. function RotatePlayer(pos)
  267. pcall(function()
  268. if game.Players.LocalPlayer.Character then
  269. game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false
  270. local gyro = Instance.new('BodyGyro')
  271. gyro.D = 0 -- smoothness
  272. gyro.P = 1000000
  273. gyro.MaxTorque = Vector3.new(0, 1000000, 0)
  274. gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
  275. gyro.CFrame = CFrame.new(gyro.Parent.Position, pos)
  276. wait()
  277. gyro:Destroy()
  278. end
  279. end)
  280. end
  281.  
  282. while true do
  283. pcall(function()
  284. wait()
  285. if game.Players.LocalPlayer.Character then
  286. game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false
  287. RotatePlayer((workspace.CurrentCamera.CFrame * CFrame.new(-4, 0, 0)).p)
  288. game.ReplicatedStorage.Events.ControlTurn:FireServer(-1, false)
  289. end
  290. end)
  291. end
  292. end
  293. end)
  294.  
  295. local LegitTabCategoryMain = LegitTab:AddLocalTab("SemiRage")
  296.  
  297. local Player = game.Players.LocalPlayer
  298. local Mouse = Player:GetMouse()
  299. local CurrentCamera = game.Workspace.CurrentCamera
  300. local AimbotEnabled = false
  301. local AimbotTargetPart = "Head"
  302.  
  303. function GetNearestPlayerToMouse()
  304. local players = {}
  305. local plrhld = {}
  306. local dists = {}
  307. for i, v in pairs(game.Players:GetPlayers()) do
  308. if v~=Player then
  309. table.insert(players,v)
  310. end
  311. end
  312. for i, v in pairs(players) do
  313. if v and (v.Character)~=nil then
  314. local head = v.Character:FindFirstChild("Head")
  315. if head~=nil then
  316. local dist = (head.Position-game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
  317. plrhld[v.Name..i] = {}
  318. plrhld[v.Name..i].dist = dist
  319. plrhld[v.Name..i].plr=v
  320. local ray = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p,(Mouse.Hit.p-game.Workspace.CurrentCamera.CoordinateFrame.p).unit*dist)
  321. local hit,pos = game.Workspace:FindPartOnRay(ray,game.Workspace)
  322. local diff = math.floor((pos-head.Position).magnitude)
  323. plrhld[v.Name..i].diff=diff
  324. table.insert(dists,diff)
  325. end
  326. end
  327. end
  328. if unpack(dists) == nil then
  329. return false
  330. end
  331. local ldist = math.floor(math.min(unpack(dists)))
  332. if ldist > 20 then
  333. return false
  334. end
  335. for i,v in pairs(plrhld) do
  336. if v.diff == ldist then
  337. return v.plr
  338. end
  339. end
  340. return false
  341. end
  342.  
  343. function AIMBOT_LOOP()
  344. local Target = GetNearestPlayerToMouse()
  345. if Target ~= false then
  346. local TargetPart = Target.Character:FindFirstChild(AimbotTargetPart)
  347. if TargetPart then
  348. game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.p, TargetPart.CFrame.p)
  349. end
  350. end
  351. end
  352.  
  353. Mouse.Button1Down:Connect(function()
  354. AimbotEnabled = true
  355. end)
  356.  
  357. Mouse.Button1Up:Connect(function()
  358. AimbotEnabled = false
  359. end)
  360.  
  361. LegitTabCategoryMain:AddToggle("Enabled", false, function(val)
  362. if val == true then
  363. AIMBOT_LOOP_SET = game:GetService("RunService").RenderStepped:connect(AIMBOT_LOOP)
  364. else
  365. if AIMBOT_LOOP_SET then
  366. AIMBOT_LOOP_SET:Disconnect()
  367. end
  368. end
  369. end)
  370.  
  371. LegitTabCategoryMain:AddDropdown("Target Part", 1, {"Head", "HumanoidRootPart"}, function(val)
  372. AimbotTargetPart = val
  373. end)
  374.  
  375. local LegitTabCategoryMain = LegitTab:AddLocalTab("Legit")
  376.  
  377. LegitTabCategoryMain:AddToggle("Backtrack", false, function(val)
  378. if val == true then
  379. local BacktrackFolder = Instance.new("Folder")
  380. BacktrackFolder.Parent = workspace
  381. BacktrackFolder.Name = "BacktrackFolder"
  382.  
  383. spawn(function()
  384. while true do
  385. wait()
  386. for i,v in pairs(game.Players:GetPlayers()) do
  387. pcall(function()
  388. if v.Character and v.Character.Humanoid and v.Character.Humanoid.Health > 0 and v.TeamColor ~= game.Players.LocalPlayer.TeamColor then
  389. local BacktrackPart = Instance.new("Part")
  390. BacktrackPart.Name = v.Name
  391. BacktrackPart.Anchored = true
  392. BacktrackPart.CanCollide = false
  393. BacktrackPart.Position = v.Character.Head.Position
  394. BacktrackPart.Orientation = v.Character.Head.Orientation
  395. BacktrackPart.Size = Vector3.new(1, 1, 1)
  396. BacktrackPart.Transparency = 0.5
  397. BacktrackPart.BrickColor = BrickColor.new("Institutional white")
  398. BacktrackPart.Material = "SmoothPlastic"
  399. BacktrackPart.Parent = BacktrackFolder
  400.  
  401. local BacktrackTag = Instance.new("ObjectValue")
  402. BacktrackTag.Parent = BacktrackPart
  403. BacktrackTag.Name = "PlayerName"
  404. BacktrackTag.Value = v
  405.  
  406. spawn(function()
  407. wait(500/1000)
  408. BacktrackPart:Destroy()
  409. end)
  410. end
  411. end)
  412. end
  413. end
  414. end)
  415. end
  416. end)
  417.  
  418. LegitTabCategoryMain:AddToggle("Fix Hitreg", false, function(val)
  419. if val == true then
  420. local BacktrackFolder = Instance.new("Folder")
  421. BacktrackFolder.Parent = workspace
  422. BacktrackFolder.Name = "BacktrackFolder"
  423.  
  424. spawn(function()
  425. while true do
  426. wait()
  427. for i,v in pairs(game.Players:GetPlayers()) do
  428. pcall(function()
  429. if v.Character and v.Character.Humanoid and v.Character.Humanoid.Health > 0 and v.TeamColor ~= game.Players.LocalPlayer.TeamColor then
  430. local BacktrackPart = Instance.new("Part")
  431. BacktrackPart.Name = v.Name
  432. BacktrackPart.Anchored = true
  433. BacktrackPart.CanCollide = false
  434. BacktrackPart.Position = v.Character.Head.Position
  435. BacktrackPart.Orientation = v.Character.Head.Orientation
  436. BacktrackPart.Size = Vector3.new(1, 1, 1)
  437. BacktrackPart.Transparency = 0.5
  438. BacktrackPart.BrickColor = BrickColor.new("Institutional white")
  439. BacktrackPart.Material = "SmoothPlastic"
  440. BacktrackPart.Parent = BacktrackFolder
  441.  
  442. local BacktrackTag = Instance.new("ObjectValue")
  443. BacktrackTag.Parent = BacktrackPart
  444. BacktrackTag.Name = "PlayerName"
  445. BacktrackTag.Value = v
  446.  
  447. spawn(function()
  448. wait(0/0)
  449. BacktrackPart:Destroy()
  450. end)
  451. end
  452. end)
  453. end
  454. end
  455. end)
  456. end
  457. end)
  458.  
  459. game.Workspace.CurrentCamera.ChildAdded:Connect(function(ViewmodelFolder)
  460. spawn(function()
  461. if ViewmodelFolder.Name == 'Arms' and ArmsColorsEnabled == true then
  462. for i,v in pairs(ViewmodelFolder:GetChildren()) do
  463. if v:IsA("Model") and v:FindFirstChild("Left Arm") and v:FindFirstChild("Right Arm") then
  464. -- Arms Pointer
  465. local RightArm = v["Right Arm"]
  466. local LeftArm = v["Left Arm"]
  467. -- Gloves Pointer
  468. local RightGlove = RightArm:FindFirstChild("Glove") or RightArm:FindFirstChild("RGlove")
  469. local LeftGlove = LeftArm:FindFirstChild("Glove") or LeftArm:FindFirstChild("LGlove")
  470. -- Sleeves Pointer
  471. local RightSleeve = RightArm:FindFirstChild("Sleeve") or nil
  472. local LeftSleeve = LeftArm:FindFirstChild("Sleeve") or nil
  473.  
  474. RightArm.Transparency = ArmsColorsTransparency
  475. RightArm.Reflectance = 0
  476. RightArm.Mesh.TextureId = ""
  477. RightArm.Color = ArmsColorsColor
  478. RightArm.Material = "Neon"
  479.  
  480. LeftArm.Transparency = ArmsColorsTransparency
  481. LeftArm.Reflectance = 0
  482. LeftArm.Mesh.TextureId = ""
  483. LeftArm.Color = ArmsColorsColor
  484. LeftArm.Material = "Neon"
  485.  
  486. RightGlove.Transparency = ArmsColorsTransparency
  487. RightGlove.Reflectance = 0
  488. RightGlove.Mesh.TextureId = ""
  489. RightGlove.Color = ArmsColorsColor
  490. RightGlove.Material = "Neon"
  491.  
  492. LeftGlove.Transparency = ArmsColorsTransparency
  493. LeftGlove.Reflectance = 0
  494. LeftGlove.Mesh.TextureId = ""
  495. LeftGlove.Color = ArmsColorsColor
  496. LeftGlove.Material = "Neon"
  497.  
  498. if RightSleeve and LeftSleeve then
  499.  
  500. RightSleeve.Transparency = ArmsColorsTransparency
  501. RightSleeve.Reflectance = 0
  502. RightSleeve.Mesh.TextureId = ""
  503. RightSleeve.Color = ArmsColorsColor
  504. RightSleeve.Material = "Neon"
  505.  
  506. LeftSleeve.Transparency = ArmsColorsTransparency
  507. LeftSleeve.Reflectance = 0
  508. LeftSleeve.Mesh.TextureId = ""
  509. LeftSleeve.Color = ArmsColorsColor
  510. LeftSleeve.Material = "Neon"
  511.  
  512. end
  513. end
  514. if v:IsA("BasePart") and v.Name ~= ("Right Arm" or "Left Arm" or "Flash") and v.Transparency~=1 then -- Weapons Pointer
  515. local Weapons = v
  516.  
  517. if Weapons:IsA("MeshPart") then Weapons.TextureID = "" end
  518. if Weapons:FindFirstChildOfClass("SpecialMesh") then Weapons:FindFirstChildOfClass("SpecialMesh").TextureId = "" end
  519.  
  520. Weapons.Transparency = ArmsColorsWeaponsTransparency
  521. Weapons.Reflectance = 0
  522. Weapons.Color = ArmsColorsWeaponsColor
  523. Weapons.Material = "ForceField"
  524.  
  525. end
  526. end
  527. end
  528. end)
  529. end)
  530.  
  531. MiscellaneousTabCategoryMain:AddToggle("Bunnyhop", false, function(val)
  532. if val == true then
  533. for i,v in pairs(game.ReplicatedStorage.Weapons:GetDescendants()) do
  534. if v:IsA("ValueBase") then
  535. local originalvalue = Instance.new(tostring(v.ClassName),v)
  536. originalvalue.Name = '__org'
  537. originalvalue.Value = v.Value
  538. end
  539. end
  540.  
  541. for i,v in pairs(game.ReplicatedStorage.HUInfo:GetDescendants()) do
  542. if v:IsA("ValueBase") then
  543. local originalvalue = Instance.new(tostring(v.ClassName),v)
  544. originalvalue.Name = '__org'
  545. originalvalue.Value = v.Value
  546. end
  547. end
  548.  
  549. game:GetService("RunService"):BindToRenderStep("BunnyHop", 10000, function()
  550. pcall(function()
  551. if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) and game.Players.LocalPlayer.Character.Humanoid.Jumping then
  552. for _, v in pairs(game.ReplicatedStorage.HUInfo:GetChildren()) do
  553. v.WalkSpeed.Value = 500000
  554. end
  555. game.Players.LocalPlayer.Character.Humanoid.Jump = true
  556. else
  557. for _, v in pairs(game.ReplicatedStorage.HUInfo:GetChildren()) do
  558. v.WalkSpeed.Value = v.WalkSpeed["__org"].Value
  559. end
  560. end
  561. end)
  562. end)
  563. end
  564. end)
  565.  
  566. MiscellaneousTabCategoryMain:AddToggle("Infinity Cash", false, function(val)
  567. if val == true then
  568. game.Players.LocalPlayer.Cash.Value = 16000
  569. game.Players.LocalPlayer.Cash.Changed:Connect(function()
  570. game.Players.LocalPlayer.Cash.Value = 16000
  571. end)
  572. end
  573. end)
  574.  
  575. MiscellaneousTabCategoryMain:AddButton("Unlock All", function()
  576. loadstring(game:HttpGet("https://pastebin.com/raw/kbKNbaM7", true))()
  577. end)
  578.  
  579. MiscellaneousTabCategoryMain:AddButton("Discombobulator", function()
  580. game.ReplicatedStorage.Events.Drop:FireServer(game.ReplicatedStorage.Weapons.Discombobulator, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, 0, 0, false, game.Players.LocalPlayer, false, false)
  581. end)
  582.  
  583. MiscellaneousTabCategoryMain:AddButton("Teleport", function()
  584. local CT = game.Workspace.Map.CTSpawns
  585. local T = game.Workspace.Map.TSpawns
  586. local Team1 = game.Teams['Counter-Terrorists']
  587. local Team2 = game.Teams['Terrorists']
  588. local Player = game.Players.LocalPlayer
  589. local PlayerCharacter = Player.Character.HumanoidRootPart
  590.  
  591. if Player.Team == Team1 then
  592. PlayerCharacter.CFrame = T:FindFirstChildOfClass('Part').CFrame
  593. elseif Player.Team == Team2 then
  594. PlayerCharacter.CFrame = CT:FindFirstChildOfClass('Part').CFrame
  595. end
  596. end)
  597.  
  598. function createBeam(p1, p2)
  599. local beam = Instance.new("Part", workspace)
  600. beam.Anchored = true
  601. beam.CanCollide = false
  602. beam.Material = Enum.Material.ForceField
  603. beam.Color = Color3.fromRGB(255, 255, 255)
  604. beam.Size = Vector3.new(0.1, 0.1, (p1 - p2).magnitude)
  605. beam.CFrame = CFrame.new(p1, p2) * CFrame.new(0, 0, -beam.Size.Z / 2)
  606. return beam
  607. end
  608.  
  609. local mt = getrawmetatable(game)
  610. local oldNamecall = mt.__namecall
  611.  
  612. setreadonly(mt, false)
  613.  
  614. mt.__namecall = newcclosure(function(self, ...)
  615. local method = getnamecallmethod()
  616. local callingscript = getcallingscript()
  617. local args = {...}
  618.  
  619. if not checkcaller() then
  620. if method == "SetPrimaryPartCFrame" and self.Name == "Arms" and ViewmodelEnabled == true then
  621. args[1] = args[1] * CFrame.new(Vector3.new(math.rad(ViewmodelX-180), math.rad(ViewmodelY-180), math.rad(ViewmodelZ-180)))
  622. elseif method == "FireServer" and self.Name == "HitPart" then
  623. spawn(function()
  624. if BulletTracersEnabled == true then
  625. local beam = createBeam(game.Players.LocalPlayer.Character.Head.CFrame.p, args[2])
  626. for i = 1, 60 * 5 do
  627. wait()
  628. beam.Transparency = i / (60 * 5)
  629. end
  630. beam:Destroy()
  631. end
  632. end)
  633.  
  634. if args[1].Parent == workspace.BacktrackFolder then
  635. if args[1].PlayerName.Value.Character and args[1].PlayerName.Value.Character.Head ~= nil then
  636. args[1] = args[1].PlayerName.Value.Character.Head
  637. end
  638. end
  639. elseif method == "InvokeServer" and self.Name == "Moolah" then
  640. return wait(99e99)
  641. elseif method == "Kick" then
  642. return
  643. elseif method == "FireServer" and self.Name == "ControlTurn" and SECHS == true then
  644. return
  645. end
  646. end
  647.  
  648. return oldNamecall(self, unpack(args))
  649. end)
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