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May 27th, 2018
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  1. Syntax: ENHANCEMENT ADD <weapon> <enhancement> <type>]
  2. ENHANCEMENT REMOVE <weapon> <enhancement> <type>]
  3. Power: 10% reserves
  4.  
  5. Forgers are able to enhance weapons with a variety of additional
  6. capabilities, ranging from increased speed to damage type changes. Each
  7. enhancement has its own materials requirement, as listed below.
  8. Additionally, some enhancements have specific types that must be
  9. selected. All enhancements require 50 sips of mineral oil, unless
  10. otherwise noted.
  11.  
  12.  
  13. Damage: Increases weapon damage by 7%.
  14.  
  15. Speed: Increases weapon speed by .1 seconds.
  16.  
  17. Razor: Increases weapon bleeding by 2% of weapon damage for cutting
  18. weapons.
  19.  
  20. Impact: Increases weapon bruising by 2% of weapon damage for blunt
  21. weapons.
  22.  
  23. Honed: Increases the chance for the weapon to proc a poison.
  24.  
  25. Weighted: Increases length of stun/blackout from knighthood modifiers by
  26. .25 seconds.
  27.  
  28. Enchanted: Converts 1/3 of weapon damage to a specified damage type.
  29. Requires a Hammer of Clangorum's Mastery, does not consume mineral oil.
  30. Changes 33% of the weapon's damage to the selected type.
  31.  
  32. Virulent: The weapon will act as though it is always envenomed with a
  33. specified poison, which it will attempt to deal if there are no other
  34. poisons applied. Requires a Hammer of Clangorum's Mastery, consumes 50
  35. sips of the selected poison in place of mineral oil. The weapon will act
  36. as though it is always envenomed with the selected poison, unless
  37. another poison is applied over the top.
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