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- Syntax: ENHANCEMENT ADD <weapon> <enhancement> <type>]
- ENHANCEMENT REMOVE <weapon> <enhancement> <type>]
- Power: 10% reserves
- Forgers are able to enhance weapons with a variety of additional
- capabilities, ranging from increased speed to damage type changes. Each
- enhancement has its own materials requirement, as listed below.
- Additionally, some enhancements have specific types that must be
- selected. All enhancements require 50 sips of mineral oil, unless
- otherwise noted.
- Damage: Increases weapon damage by 7%.
- Speed: Increases weapon speed by .1 seconds.
- Razor: Increases weapon bleeding by 2% of weapon damage for cutting
- weapons.
- Impact: Increases weapon bruising by 2% of weapon damage for blunt
- weapons.
- Honed: Increases the chance for the weapon to proc a poison.
- Weighted: Increases length of stun/blackout from knighthood modifiers by
- .25 seconds.
- Enchanted: Converts 1/3 of weapon damage to a specified damage type.
- Requires a Hammer of Clangorum's Mastery, does not consume mineral oil.
- Changes 33% of the weapon's damage to the selected type.
- Virulent: The weapon will act as though it is always envenomed with a
- specified poison, which it will attempt to deal if there are no other
- poisons applied. Requires a Hammer of Clangorum's Mastery, consumes 50
- sips of the selected poison in place of mineral oil. The weapon will act
- as though it is always envenomed with the selected poison, unless
- another poison is applied over the top.
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