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- --[[ Guidelines
- The engine will read through all this API to set the mood.
- "name" is what shows when your map is randomly selected
- "lighting" obviously changed the lighting to fit your map.
- "spawnname" is the parts that you want players to spawn. Make sure it's in the primary model
- For example:
- -Folder
- -This script
- -Map
- -Spawn points here
- Make sure "Base" is the same name
- "Base" also needs to stay the same size
- The best kind of map to get accepted is one that utilizes a lot of small parts,
- that way everything can break.
- It must be possible to survive.
- --]]
- local function rgb(r,g,b)
- return Color3.new(r/255,g/255,b/255)
- end
- local data={
- -- Map information
- name = "Whatever map name here"; -- Max of 30 characters
- -- Lighting information
- Ambient = rgb(0,0,0);
- Brightness = 1;
- ColorShift_Bottom = rgb(0,0,0);
- ColorShift_Top = rgb(0,0,0);
- GlobalShadows = true;
- OutdoorAmbient = rgb(127,127,127);
- Outlines = true;
- ShadowColor = true;
- TimeOfDay = "14";
- FogColor = rgb(191,191,191);
- FogEnd = 100000;
- FogStart = 0;
- -- Skybox
- CelestialBodiesShown = true;
- SkyboxBk = "rbxasset://textures/sky/sky512_bk.tex";
- SkyboxDn = "rbxasset://textures/sky/sky512_dn.tex";
- SkyboxFt = "rbxasset://textures/sky/sky512_ft.tex";
- SkyboxLf = "rbxasset://textures/sky/sky512_lf.tex";
- SkyboxRt = "rbxasset://textures/sky/sky512_rt.tex";
- SkyboxUp = "rbxasset://textures/sky/sky512_up.tex";
- StarCount = 3000;
- -- Other information
- SpawnName = "SpawnPoint" -- Any part named this will spawn players. Randomly chosen between all. cAsE SeNsItIve
- }
- return data
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