TheRealEprent

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Apr 10th, 2015
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  1. --[[ Guidelines
  2.    
  3.     The engine will read through all this API to set the mood.
  4.  
  5.     "name" is what shows when your map is randomly selected
  6.     "lighting" obviously changed the lighting to fit your map.
  7.     "spawnname" is the parts that you want players to spawn. Make sure it's in the primary model
  8.     For example:
  9.         -Folder
  10.             -This script
  11.             -Map
  12.                 -Spawn points here
  13.  
  14.     Make sure "Base" is the same name
  15.     "Base" also needs to stay the same size
  16.  
  17.     The best kind of map to get accepted is one that utilizes a lot of small parts,
  18.     that way everything can break.
  19.  
  20.     It must be possible to survive.
  21.    
  22. --]]
  23.  
  24. local function rgb(r,g,b)
  25.     return Color3.new(r/255,g/255,b/255)
  26. end
  27.  
  28. local data={
  29.    
  30.     -- Map information
  31.     name                        = "Whatever map name here"; -- Max of 30 characters
  32.    
  33.     -- Lighting information
  34.     Ambient                     = rgb(0,0,0);
  35.     Brightness                  = 1;
  36.     ColorShift_Bottom           = rgb(0,0,0);
  37.     ColorShift_Top              = rgb(0,0,0);
  38.     GlobalShadows               = true;
  39.     OutdoorAmbient              = rgb(127,127,127);
  40.     Outlines                    = true;
  41.     ShadowColor                 = true;
  42.     TimeOfDay                   = "14";
  43.     FogColor                    = rgb(191,191,191);
  44.     FogEnd                      = 100000;
  45.     FogStart                    = 0;
  46.    
  47.     -- Skybox
  48.     CelestialBodiesShown        = true;
  49.     SkyboxBk                    = "rbxasset://textures/sky/sky512_bk.tex";
  50.     SkyboxDn                    = "rbxasset://textures/sky/sky512_dn.tex";
  51.     SkyboxFt                    = "rbxasset://textures/sky/sky512_ft.tex";
  52.     SkyboxLf                    = "rbxasset://textures/sky/sky512_lf.tex";
  53.     SkyboxRt                    = "rbxasset://textures/sky/sky512_rt.tex";
  54.     SkyboxUp                    = "rbxasset://textures/sky/sky512_up.tex";
  55.     StarCount                   = 3000;
  56.  
  57.     -- Other information
  58.     SpawnName                   = "SpawnPoint" -- Any part named this will spawn players. Randomly chosen between all. cAsE SeNsItIve
  59.    
  60. }
  61.  
  62. return data
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