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Jul 25th, 2018
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  1. /*
  2. * Format:
  3. * 3: STRING (Conditions) - Must return boolean :
  4. * String can contain any amount of conditions, aslong as the entire
  5. * string returns a boolean. This allows you to check any levels, licenses etc,
  6. * in any combination. For example:
  7. * "call life_coplevel && license_civ_someLicense"
  8. * This will also let you call any other function.
  9. *
  10. */
  11. class CfgSpawnPoints {
  12.  
  13. class Malden {
  14. class Civilian {
  15. class La Trinite {
  16. displayName = "La Trinite";
  17. spawnMarker = "civ_spawn_1";
  18. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  19. conditions = "";
  20. };
  21.  
  22. class Chapoi {
  23. displayName = "Chapoi";
  24. spawnMarker = "civ_spawn_2";
  25. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  26. conditions = "";
  27. };
  28.  
  29. class La Passange {
  30. displayName = "La Passange";
  31. spawnMarker = "civ_spawn_3";
  32. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  33. conditions = "";
  34. };
  35.  
  36. class MRF Checkpoint {
  37. displayName = MRF Checkpoint;
  38. spawnMarker = "reb_spawn_1";
  39. icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
  40. conditions = "call life_rebellevel >=1";
  41. };
  42. };
  43.  
  44. class Cop {
  45. class La Trinite {
  46. displayName = "La Trinity HQ";
  47. spawnMarker = "cop_spawn_1";
  48. icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
  49. conditions = "call life_coplevel >=1";
  50. };
  51.  
  52. class Chapoi {
  53. displayName = "Chapoi HQ";
  54. spawnMarker = "cop_spawn_2";
  55. icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
  56. conditions = "call life_coplevel >=1";
  57. };
  58.  
  59. class La Passange {
  60. displayName = "La Passange HQ";
  61. spawnMarker = "cop_spawn_3";
  62. icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
  63. conditions = "call life_coplevel >=1";
  64. };
  65.  
  66. class Air {
  67. displayName = "Police Air HQ";
  68. spawnMarker = "cop_spawn_4";
  69. icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
  70. conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
  71. };
  72. };
  73.  
  74. class Medic {
  75. class Hospital {
  76. displayName = "Hospital";
  77. spawnMarker = "medic_spawn_1";
  78. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  79. conditions = "call life_mediclevel >=1";
  80. };
  81.  
  82. class Checkpoint {
  83. displayName = "Medical Checkpoint";
  84. spawnMarker = "medic_spawn_2";
  85. icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
  86. conditions = "";
  87. };
  88. };
  89. };
  90. };
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