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MjnMixael

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Nov 18th, 2012
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  1. FreeSpace 2 Open version: 3.6.15
  2. Passed cmdline options:
  3. -spec_exp 5.5
  4. -ogl_spec 30
  5. -spec_static 0.4
  6. -spec_point 0.3
  7. -spec_tube 0.2
  8. -ambient_factor 100.5
  9. -missile_lighting
  10. -no_emissive_light
  11. -3dshockwave
  12. -soft_particles
  13. -post_process
  14. -bloom_intensity 42
  15. -fxaa
  16. -fxaa_preset 2
  17. -fb_explosions
  18. -dualscanlines
  19. -rearm_timer
  20. -targetinfo
  21. -3dwarp
  22. -ship_choice_3d
  23. -weapon_choice_3d
  24. -warp_flash
  25. -snd_preload
  26. -mod MediaVPs,fs2-single-missions
  27. -mipmap
  28. -disable_di_mouse
  29. -old_collision
  30. Building file index...
  31. Found root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' with a checksum of 0xb31e8dcc
  32. Found root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' with a checksum of 0x9e5e6a86
  33. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' with a checksum of 0xd7934b79
  34. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' with a checksum of 0x5edd6c20
  35. Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' with a checksum of 0xfd81749a
  36. Found root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' with a checksum of 0xbed9b09e
  37. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' with a checksum of 0x3e06f159
  38. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' with a checksum of 0x5118d025
  39. Found root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
  40. Found root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' with a checksum of 0xdd3c7a37
  41. Found root pack 'E:\FreeSpace2\MediaVPs\MV_SELECT_ANIMS.vp' with a checksum of 0xb281f23e
  42. Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
  43. Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  44. Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  45. Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  46. Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  47. Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  48. Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  49. Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  50. Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  51. Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  52. Searching root 'E:\FreeSpace2\MediaVPs\' ... 5 files
  53. Searching root pack 'E:\FreeSpace2\MediaVPs\00Testing.vp' ... 340 files
  54. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_A-Glows.vp' ... 1735 files
  55. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' ... 1600 files
  56. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' ... 1742 files
  57. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_1.vp' ... 32 files
  58. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_CB_ANI_2.vp' ... 57 files
  59. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Effects.vp' ... 2043 files
  60. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Music.vp' ... 32 files
  61. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_RadarIcons.vp' ... 24 files
  62. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Root.vp' ... 293 files
  63. Searching root pack 'E:\FreeSpace2\MediaVPs\MV_SELECT_ANIMS.vp' ... 5450 files
  64. Searching root 'E:\FreeSpace2\fs2-single-missions\' ... 47 files
  65. Searching root 'E:\FreeSpace2\' ... 52 files
  66. Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
  67. Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
  68. Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
  69. Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  70. Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  71. Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
  72. Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
  73. Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
  74. Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
  75. Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
  76. Found 24 roots and 20457 files.
  77. Setting language to English
  78. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  79. Initializing OpenAL...
  80. OpenAL Vendor : Creative Labs Inc.
  81. OpenAL Renderer : Software
  82. OpenAL Version : 1.1
  83.  
  84. Available Playback Devices:
  85. Generic Software on Speakers (Realtek High Definition Audio) *preferred*
  86. DirectSound Default
  87. Speakers (Realtek High Definition Audio) via DirectSound
  88. Realtek Digital Output(RCA) (Realtek High Definition Audio) via DirectSound
  89. Realtek Digital Output (Realtek High Definition Audio) via DirectSound
  90. WaveOut Default
  91. Speakers (Realtek High Definiti via WaveOut
  92. Realtek Digital Output(RCA) (Re via WaveOut
  93. Realtek Digital Output (Realtek via WaveOut
  94. No Output
  95. Generic Software on Realtek Digital Output(RCA) (Realtek High Definition Audio)
  96. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  97.  
  98. Available Capture Devices:
  99. Realtek Digital Input (Realtek *preferred*
  100. Microphone (Realtek High Defini *default*
  101. Microphone (Realtek High Defini via WaveIn
  102. Realtek Digital Input (Realtek via WaveIn
  103.  
  104. Found extension "ALC_EXT_EFX".
  105.  
  106. Sample rate: 44100 (44100)
  107. EFX enabled: NO
  108. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  109. Capture device: Realtek Digital Input (Realtek
  110. ... OpenAL successfully initialized!
  111. Failed to init speech
  112. Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  113. Initializing WGL...
  114. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  115. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  116. OpenGL Vendor : NVIDIA Corporation
  117. OpenGL Renderer : GeForce GTX 550 Ti/PCIe/SSE2
  118. OpenGL Version : 4.2.0
  119.  
  120. Using extension "GL_EXT_fog_coord".
  121. Using extension "GL_ARB_multitexture".
  122. Using extension "GL_ARB_texture_env_add".
  123. Using extension "GL_ARB_texture_compression".
  124. Using extension "GL_EXT_texture_compression_s3tc".
  125. Using extension "GL_EXT_texture_filter_anisotropic".
  126. Using extension "GL_ARB_texture_env_combine".
  127. Using extension "GL_EXT_compiled_vertex_array".
  128. Using extension "GL_EXT_draw_range_elements".
  129. Using extension "GL_ARB_texture_mirrored_repeat".
  130. Using extension "GL_ARB_texture_non_power_of_two".
  131. Using extension "GL_ARB_vertex_buffer_object".
  132. Using extension "GL_ARB_pixel_buffer_object".
  133. Using extension "GL_SGIS_generate_mipmap".
  134. Using extension "GL_EXT_framebuffer_object".
  135. Using extension "GL_ARB_texture_rectangle".
  136. Using extension "GL_EXT_bgra".
  137. Using extension "GL_ARB_texture_cube_map".
  138. Using extension "GL_EXT_texture_lod_bias".
  139. Using extension "GL_ARB_point_sprite".
  140. Using extension "GL_ARB_shading_language_100".
  141. Using extension "GL_ARB_shader_objects".
  142. Using extension "GL_ARB_vertex_shader".
  143. Using extension "GL_ARB_fragment_shader".
  144. Using extension "GL_NV_vertex_program3".
  145. Using extension "GL_ARB_texture_float".
  146. Using extension "GL_ARB_draw_elements_base_vertex".
  147. Found special extension function "wglSwapIntervalEXT".
  148.  
  149. Compiling new shader:
  150. Loading built-in default shader for: soft-v.sdr
  151. Loading built-in default shader for: soft-f.sdr
  152. Shader features:
  153. Depth-blended Particles
  154. Compiling new shader:
  155. Loading built-in default shader for: soft-v.sdr
  156. Loading built-in default shader for: soft-f.sdr
  157. Shader features:
  158. Distorted Particles
  159.  
  160. Compiling post-processing shader 1 ...
  161. Loading built-in default shader for: post-v.sdr
  162. Loading built-in default shader for: post-f.sdr
  163. WARNING: Unable to get shader uniform location for "timer"!
  164. Compiling post-processing shader 2 ...
  165. Loading built-in default shader for: post-v.sdr
  166. Loading built-in default shader for: blur-f.sdr
  167. Compiling post-processing shader 3 ...
  168. Loading built-in default shader for: post-v.sdr
  169. Loading built-in default shader for: blur-f.sdr
  170. Compiling post-processing shader 4 ...
  171. Loading built-in default shader for: post-v.sdr
  172. Loading built-in default shader for: brightpass-f.sdr
  173. Compiling post-processing shader 5 ...
  174. Loading built-in default shader for: fxaa-v.sdr
  175. Loading built-in default shader for: fxaa-f.sdr
  176. Compiling post-processing shader 6 ...
  177. Loading built-in default shader for: post-v.sdr
  178. Loading built-in default shader for: fxaapre-f.sdr
  179. Compiling post-processing shader 7 ...
  180. Loading built-in default shader for: post-v.sdr
  181. Loading built-in default shader for: ls-f.sdr
  182.  
  183. Max texture units: 4 (32)
  184. Max elements vertices: 1048576
  185. Max elements indices: 1048576
  186. Max texture size: 16384x16384
  187. Max render buffer size: 16384x16384
  188. Can use compressed textures: YES
  189. Texture compression available: YES
  190. Post-processing enabled: YES
  191. Using trilinear texture filter.
  192. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler
  193. ... OpenGL init is complete!
  194. Size of bitmap info = 742 KB
  195. Size of bitmap extra info = 48 bytes
  196. ANI cursorweb with size 24x24 (25.0% wasted)
  197. GRAPHICS: Initializing default colors...
  198. Game Settings Table: Using Standard Loops For SEXP Arguments
  199. Game Settings Table: Using standard event chaining behavior
  200. Game Settings Table: External shaders are DISABLED
  201. SCRIPTING: Beginning initialization sequence...
  202. SCRIPTING: Beginning Lua initialization...
  203. LUA: Opening LUA state...
  204. LUA: Initializing base Lua libraries...
  205. LUA: Beginning ADE initialization
  206. ADE: Initializing enumeration constants...
  207. ADE: Assigning Lua session...
  208. SCRIPTING: Beginning main hook parse sequence....
  209. Wokka! Error opening file (scripting.tbl)!
  210. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  211. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  212. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  213. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  214. SCRIPTING: Inititialization complete.
  215. SCRIPTING: Splash screen overrides checked
  216. SCRIPTING: Splash hook has been run
  217. SCRIPTING: Splash screen conditional hook has been run
  218. Using high memory settings...
  219. Wokka! Error opening file (interface.tbl)!
  220. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  221. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  222. Windows reported 16 joysticks, we found 0
  223. Current soundtrack set to -1 in event_music_reset_choices
  224. TBM => Starting parse of 'mv_music-mus.tbm' ...
  225. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  226. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  227. Wokka! Error opening file (armor.tbl)!
  228. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  229. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  230. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  231. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  232. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  233. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  234. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  235. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  236. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  237. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  238. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  239. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  240. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  241. TBM => Starting parse of 'mv_root-wep.tbm' ...
  242. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  243. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  244. TBM => Starting parse of 'NewCM-wep.tbm' ...
  245. TBM => Starting parse of 'mekhu-wep.tbm' ...
  246. TBM => Starting parse of 'fs2_primaries-wep.tbm' ...
  247. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  248. TBM => Starting parse of 'mv_root-shp.tbm' ...
  249. TBM => Starting parse of 'radar-shp.tbm' ...
  250. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  251. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  252. TBM => Starting parse of 'vasudans-shp.tbm' ...
  253. TBM => Starting parse of 'terrans-shp.tbm' ...
  254. TBM => Starting parse of 'shivans-shp.tbm' ...
  255. TBM => Starting parse of 'NewCM-shp.tbm' ...
  256. TBM => Starting parse of 'HTLHades-shp.tbm' ...
  257. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  258. ANI support1 with size 108x24 (25.0% wasted)
  259. ANI damage1 with size 148x25 (21.9% wasted)
  260. ANI wingman1 with size 71x53 (17.2% wasted)
  261. ANI wingman2 with size 35x53 (17.2% wasted)
  262. ANI wingman3 with size 14x53 (17.2% wasted)
  263. ANI toggle1 with size 57x20 (37.5% wasted)
  264. ANI head1 with size 164x132 (48.4% wasted)
  265. ANI weapons1 with size 126x20 (37.5% wasted)
  266. ANI weapons1_b with size 150x20 (37.5% wasted)
  267. ANI objective1 with size 149x21 (34.4% wasted)
  268. ANI energy1 with size 12x41 (35.9% wasted)
  269. ANI targetview1 with size 137x156 (39.1% wasted)
  270. ANI targetview2 with size 4x96 (25.0% wasted)
  271. ANI targetview3 with size 7x20 (37.5% wasted)
  272. ANI 2_radar1 with size 209x170 (33.6% wasted)
  273. ANI 2_energy2 with size 86x96 (25.0% wasted)
  274. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  275. ANI targhit1 with size 31x21 (34.4% wasted)
  276. ANI 2_leftarc with size 103x252 (1.6% wasted)
  277. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  278. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  279. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  280. ANI netlag1 with size 29x30 (6.3% wasted)
  281. ANI 2_lead1 with size 26x26 (18.8% wasted)
  282. ANI 2_lock1 with size 56x53 (17.2% wasted)
  283. ANI 2_lockspin with size 100x100 (21.9% wasted)
  284. ANI time1 with size 47x23 (28.1% wasted)
  285. TBM => Starting parse of 'mv_effects-str.tbm' ...
  286. loading animated cursor "cursor"
  287. ANI cursor with size 24x24 (25.0% wasted)
  288. TABLES => Starting parse of 'mainhall.tbl.
  289. MediaVPs: Explosions script loaded!
  290. MediaVPs: Flaming debris script loaded!
  291. Ships.tbl is : VALID
  292. Weapons.tbl is : VALID
  293. cfile_init() took 328
  294. TrackIR Init Failed - 1
  295. Compiling video-processing shader ...
  296. Loading built-in default shader for: video-v.sdr
  297. Loading built-in default shader for: video-f.sdr
  298. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  299. SOUND => Loading 'main_amb.wav'
  300. ANI cursor.ani with size 24x24 (25.0% wasted)
  301. SOUND => Loading 'user_o.wav'
  302. SOUND => Loading 'commit.wav'
  303. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  304. Someone passed an extension to bm_load for file 'hammer1.pcx'
  305. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  306. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  307. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  308. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  309. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  310. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  311. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  312. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  313. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  314. AUDIOSTR => Successfully opened: Aquitaine.ogg
  315. SOUND => Loading 'Camp_on.wav'
  316. SOUND => Loading 'Camp_off.wav'
  317. SOUND => Loading 'dooropen.wav'
  318. SOUND => Loading 'doorclose.wav'
  319. SOUND => Loading 'Exitopen.wav'
  320. SOUND => Loading 'pa_1.wav'
  321. SOUND => Loading 'Crane_1.wav'
  322. SOUND => Loading 'Exitclose.wav'
  323. SOUND => Loading 'Techroom1.wav'
  324. SOUND => Loading 'Techroom2.wav'
  325. OpenAL ERROR: "Invalid Value" in e:\freespace2\fs2_open\code\sound\ds.cpp, line 1889
  326. SOUND => Loading 'user_c.wav'
  327. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  328. Techroom successfully initialized, now changing tab...
  329. Loading model 'fighter01.pof'
  330. Compiling new shader:
  331. Loading built-in default shader for: main-v.sdr
  332. Loading built-in default shader for: main-f.sdr
  333. Shader features:
  334. Lighting
  335. Diffuse Mapping
  336. Compiling new shader:
  337. Loading built-in default shader for: main-v.sdr
  338. Loading built-in default shader for: main-f.sdr
  339. Shader features:
  340. Lighting
  341. Fog Effect
  342. Diffuse Mapping
  343. Compiling new shader:
  344. Loading built-in default shader for: main-v.sdr
  345. Loading built-in default shader for: main-f.sdr
  346. Shader features:
  347. Lighting
  348. WARNING: Unable to get shader uniform location for "desaturate"!
  349. WARNING: Unable to get shader uniform location for "desaturate_r"!
  350. WARNING: Unable to get shader uniform location for "desaturate_g"!
  351. WARNING: Unable to get shader uniform location for "desaturate_b"!
  352. Diffuse Mapping
  353. Animated Effects
  354. Compiling new shader:
  355. Loading built-in default shader for: main-v.sdr
  356. Loading built-in default shader for: main-f.sdr
  357. Shader features:
  358. Lighting
  359. Fog Effect
  360. WARNING: Unable to get shader uniform location for "desaturate"!
  361. WARNING: Unable to get shader uniform location for "desaturate_r"!
  362. WARNING: Unable to get shader uniform location for "desaturate_g"!
  363. WARNING: Unable to get shader uniform location for "desaturate_b"!
  364. Diffuse Mapping
  365. Animated Effects
  366. Compiling new shader:
  367. Loading built-in default shader for: main-v.sdr
  368. Loading built-in default shader for: main-f.sdr
  369. Shader features:
  370. Lighting
  371. Diffuse Mapping
  372. Glow Mapping
  373. Specular Mapping
  374. Normal Mapping
  375. Environment Mapping
  376. Compiling new shader:
  377. Loading built-in default shader for: main-v.sdr
  378. Loading built-in default shader for: main-f.sdr
  379. Shader features:
  380. Lighting
  381. Fog Effect
  382. Diffuse Mapping
  383. Glow Mapping
  384. Specular Mapping
  385. Normal Mapping
  386. Environment Mapping
  387. Compiling new shader:
  388. Loading built-in default shader for: main-v.sdr
  389. Loading built-in default shader for: main-f.sdr
  390. Shader features:
  391. Lighting
  392. WARNING: Unable to get shader uniform location for "desaturate"!
  393. WARNING: Unable to get shader uniform location for "desaturate_r"!
  394. WARNING: Unable to get shader uniform location for "desaturate_g"!
  395. WARNING: Unable to get shader uniform location for "desaturate_b"!
  396. Diffuse Mapping
  397. Glow Mapping
  398. Specular Mapping
  399. Normal Mapping
  400. Environment Mapping
  401. Animated Effects
  402. Compiling new shader:
  403. Loading built-in default shader for: main-v.sdr
  404. Loading built-in default shader for: main-f.sdr
  405. Shader features:
  406. Lighting
  407. Fog Effect
  408. WARNING: Unable to get shader uniform location for "desaturate"!
  409. WARNING: Unable to get shader uniform location for "desaturate_r"!
  410. WARNING: Unable to get shader uniform location for "desaturate_g"!
  411. WARNING: Unable to get shader uniform location for "desaturate_b"!
  412. Diffuse Mapping
  413. Glow Mapping
  414. Specular Mapping
  415. Normal Mapping
  416. Environment Mapping
  417. Animated Effects
  418. Compiling new shader:
  419. Loading built-in default shader for: main-v.sdr
  420. Loading built-in default shader for: main-f.sdr
  421. Shader features:
  422. Lighting
  423. Diffuse Mapping
  424. Specular Mapping
  425. Environment Mapping
  426. Compiling new shader:
  427. Loading built-in default shader for: main-v.sdr
  428. Loading built-in default shader for: main-f.sdr
  429. Shader features:
  430. Lighting
  431. Fog Effect
  432. Diffuse Mapping
  433. Specular Mapping
  434. Environment Mapping
  435. Compiling new shader:
  436. Loading built-in default shader for: main-v.sdr
  437. Loading built-in default shader for: main-f.sdr
  438. Shader features:
  439. Lighting
  440. WARNING: Unable to get shader uniform location for "desaturate"!
  441. WARNING: Unable to get shader uniform location for "desaturate_r"!
  442. WARNING: Unable to get shader uniform location for "desaturate_g"!
  443. WARNING: Unable to get shader uniform location for "desaturate_b"!
  444. Diffuse Mapping
  445. Specular Mapping
  446. Environment Mapping
  447. Animated Effects
  448. Compiling new shader:
  449. Loading built-in default shader for: main-v.sdr
  450. Loading built-in default shader for: main-f.sdr
  451. Shader features:
  452. Lighting
  453. Fog Effect
  454. WARNING: Unable to get shader uniform location for "desaturate"!
  455. WARNING: Unable to get shader uniform location for "desaturate_r"!
  456. WARNING: Unable to get shader uniform location for "desaturate_g"!
  457. WARNING: Unable to get shader uniform location for "desaturate_b"!
  458. Diffuse Mapping
  459. Specular Mapping
  460. Environment Mapping
  461. Animated Effects
  462. IBX: Found a good IBX to read for 'fighter01.pof'.
  463. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  464. Frame 0 too long!!: frametime = 0.739 (0.739)
  465. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  466. Freeing all existing models...
  467. Frame 0 too long!!: frametime = 0.563 (0.563)
  468. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  469. =================== STARTING LEVEL LOAD ==================
  470. ANI 2_Loading with size 824x43 (32.8% wasted)
  471. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  472. Starting model page in...
  473. Beginning level bitmap paging...
  474. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  475. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  476. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  477. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  478. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  479. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  480. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  481. Loading warp model
  482. Loading model 'warp.pof'
  483. Compiling new shader:
  484. Loading built-in default shader for: main-v.sdr
  485. Loading built-in default shader for: main-f.sdr
  486. Shader features:
  487. Lighting
  488. Compiling new shader:
  489. Loading built-in default shader for: main-v.sdr
  490. Loading built-in default shader for: main-f.sdr
  491. Shader features:
  492. Lighting
  493. Fog Effect
  494. Compiling new shader:
  495. Loading built-in default shader for: main-v.sdr
  496. Loading built-in default shader for: main-f.sdr
  497. Shader features:
  498. Lighting
  499. Animated Effects
  500. Compiling new shader:
  501. Loading built-in default shader for: main-v.sdr
  502. Loading built-in default shader for: main-f.sdr
  503. Shader features:
  504. Lighting
  505. Fog Effect
  506. Animated Effects
  507. IBX: Found a good IBX to read for 'warp.pof'.
  508. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  509. 600
  510. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  511. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  512. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  513. SHOCKWAVE => Loading default shockwave model...
  514. Loading model 'shockwave.pof'
  515. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  516. Compiling new shader:
  517. Loading built-in default shader for: main-v.sdr
  518. Loading built-in default shader for: main-f.sdr
  519. Shader features:
  520. Lighting
  521. Diffuse Mapping
  522. Glow Mapping
  523. Compiling new shader:
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader features:
  527. Lighting
  528. Fog Effect
  529. Diffuse Mapping
  530. Glow Mapping
  531. Compiling new shader:
  532. Loading built-in default shader for: main-v.sdr
  533. Loading built-in default shader for: main-f.sdr
  534. Shader features:
  535. Lighting
  536. WARNING: Unable to get shader uniform location for "desaturate"!
  537. WARNING: Unable to get shader uniform location for "desaturate_r"!
  538. WARNING: Unable to get shader uniform location for "desaturate_g"!
  539. WARNING: Unable to get shader uniform location for "desaturate_b"!
  540. Diffuse Mapping
  541. Glow Mapping
  542. Animated Effects
  543. Compiling new shader:
  544. Loading built-in default shader for: main-v.sdr
  545. Loading built-in default shader for: main-f.sdr
  546. Shader features:
  547. Lighting
  548. Fog Effect
  549. WARNING: Unable to get shader uniform location for "desaturate"!
  550. WARNING: Unable to get shader uniform location for "desaturate_r"!
  551. WARNING: Unable to get shader uniform location for "desaturate_g"!
  552. WARNING: Unable to get shader uniform location for "desaturate_b"!
  553. Diffuse Mapping
  554. Glow Mapping
  555. Animated Effects
  556. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  557. IBX: Found a good IBX to read for 'shockwave.pof'.
  558. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  559. SHOCKWAVE => Default model load: SUCCEEDED!!
  560. SHOCKWAVE => Loading default shockwave animation...
  561. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  562. SHOCKWAVE => Default animation load: SUCCEEDED!!
  563. MISSION LOAD: 'Colossus'
  564. Starting mission message count : 205
  565. Ending mission message count : 205
  566. Current soundtrack set to -1 in event_music_reset_choices
  567. Current soundtrack set to -1 in event_music_set_soundtrack
  568. Loading model 'fighter2t-01.pof'
  569. Compiling new shader:
  570. Loading built-in default shader for: main-v.sdr
  571. Loading built-in default shader for: main-f.sdr
  572. Shader features:
  573. Lighting
  574. Diffuse Mapping
  575. Glow Mapping
  576. Specular Mapping
  577. Environment Mapping
  578. Compiling new shader:
  579. Loading built-in default shader for: main-v.sdr
  580. Loading built-in default shader for: main-f.sdr
  581. Shader features:
  582. Lighting
  583. Fog Effect
  584. Diffuse Mapping
  585. Glow Mapping
  586. Specular Mapping
  587. Environment Mapping
  588. Compiling new shader:
  589. Loading built-in default shader for: main-v.sdr
  590. Loading built-in default shader for: main-f.sdr
  591. Shader features:
  592. Lighting
  593. WARNING: Unable to get shader uniform location for "desaturate"!
  594. WARNING: Unable to get shader uniform location for "desaturate_r"!
  595. WARNING: Unable to get shader uniform location for "desaturate_g"!
  596. WARNING: Unable to get shader uniform location for "desaturate_b"!
  597. Diffuse Mapping
  598. Glow Mapping
  599. Specular Mapping
  600. Environment Mapping
  601. Animated Effects
  602. Compiling new shader:
  603. Loading built-in default shader for: main-v.sdr
  604. Loading built-in default shader for: main-f.sdr
  605. Shader features:
  606. Lighting
  607. Fog Effect
  608. WARNING: Unable to get shader uniform location for "desaturate"!
  609. WARNING: Unable to get shader uniform location for "desaturate_r"!
  610. WARNING: Unable to get shader uniform location for "desaturate_g"!
  611. WARNING: Unable to get shader uniform location for "desaturate_b"!
  612. Diffuse Mapping
  613. Glow Mapping
  614. Specular Mapping
  615. Environment Mapping
  616. Animated Effects
  617. IBX: Found a good IBX to read for 'fighter2t-01.pof'.
  618. IBX-DEBUG => POF checksum: 0xfef8a1b1, IBX checksum: 0xf64d5ef0 -- "fighter2t-01.pof"
  619. Loading model 'Colossus.pof'
  620. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Colossus.pof
  621. IBX: Found a good IBX to read for 'Colossus.pof'.
  622. IBX-DEBUG => POF checksum: 0xe71af2b9, IBX checksum: 0xf3f60407 -- "Colossus.pof"
  623. Submodel 'turret10b' is detail level 1 of 'turret10a'
  624. Submodel 'turret10b-arm' is detail level 1 of 'turret10a-arm'
  625. Submodel 'turret09b' is detail level 1 of 'turret09a'
  626. Submodel 'turret09b-arm' is detail level 1 of 'turret09a-arm'
  627. Submodel 'turret08b' is detail level 1 of 'turret08a'
  628. Submodel 'turret08b-arm' is detail level 1 of 'turret08a-arm'
  629. Submodel 'turret02b' is detail level 1 of 'turret02a'
  630. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  631. Submodel 'turret01b' is detail level 1 of 'turret01a'
  632. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  633. Submodel 'turret03b' is detail level 1 of 'turret03a'
  634. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  635. Submodel 'turret04b' is detail level 1 of 'turret04a'
  636. Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm'
  637. Submodel 'turret05b' is detail level 1 of 'turret05a'
  638. Submodel 'turret05b-arm' is detail level 1 of 'turret05a-arm'
  639. Submodel 'turret06b' is detail level 1 of 'turret06a'
  640. Submodel 'turret06b-arm' is detail level 1 of 'turret06a-arm'
  641. Submodel 'turret07b' is detail level 1 of 'turret07a'
  642. Submodel 'turret07b-arm' is detail level 1 of 'turret07a-arm'
  643. Allocating space for at least 80 new ship subsystems ... a total of 200 is now available (80 in-use).
  644. Loading model 'capital2V-01.pof'
  645. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2V-01.pof
  646. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2V-01.pof
  647. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship capital2V-01.pof
  648. Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship capital2V-01.pof
  649. IBX: Found a good IBX to read for 'capital2V-01.pof'.
  650. IBX-DEBUG => POF checksum: 0xe958dd8e, IBX checksum: 0xe7ebc929 -- "capital2V-01.pof"
  651. Loading model 'Sobek.pof'
  652. Found live debris model for 'turret01'
  653. Found live debris model for 'turret02'
  654. Found live debris model for 'turret03'
  655. Found live debris model for 'turret05'
  656. IBX: Found a good IBX to read for 'Sobek.pof'.
  657. IBX-DEBUG => POF checksum: 0x5b0f7b85, IBX checksum: 0x5170bf67 -- "Sobek.pof"
  658. Loading model 'HTL-Mentu.pof'
  659. Compiling new shader:
  660. Loading built-in default shader for: main-v.sdr
  661. Loading built-in default shader for: main-f.sdr
  662. Shader features:
  663. Lighting
  664. Diffuse Mapping
  665. Specular Mapping
  666. Normal Mapping
  667. Environment Mapping
  668. Compiling new shader:
  669. Loading built-in default shader for: main-v.sdr
  670. Loading built-in default shader for: main-f.sdr
  671. Shader features:
  672. Lighting
  673. Fog Effect
  674. Diffuse Mapping
  675. Specular Mapping
  676. Normal Mapping
  677. Environment Mapping
  678. Compiling new shader:
  679. Loading built-in default shader for: main-v.sdr
  680. Loading built-in default shader for: main-f.sdr
  681. Shader features:
  682. Lighting
  683. WARNING: Unable to get shader uniform location for "desaturate"!
  684. WARNING: Unable to get shader uniform location for "desaturate_r"!
  685. WARNING: Unable to get shader uniform location for "desaturate_g"!
  686. WARNING: Unable to get shader uniform location for "desaturate_b"!
  687. Diffuse Mapping
  688. Specular Mapping
  689. Normal Mapping
  690. Environment Mapping
  691. Animated Effects
  692. Compiling new shader:
  693. Loading built-in default shader for: main-v.sdr
  694. Loading built-in default shader for: main-f.sdr
  695. Shader features:
  696. Lighting
  697. Fog Effect
  698. WARNING: Unable to get shader uniform location for "desaturate"!
  699. WARNING: Unable to get shader uniform location for "desaturate_r"!
  700. WARNING: Unable to get shader uniform location for "desaturate_g"!
  701. WARNING: Unable to get shader uniform location for "desaturate_b"!
  702. Diffuse Mapping
  703. Specular Mapping
  704. Normal Mapping
  705. Environment Mapping
  706. Animated Effects
  707. IBX: Found a good IBX to read for 'HTL-Mentu.pof'.
  708. IBX-DEBUG => POF checksum: 0xb51be805, IBX checksum: 0xf5218755 -- "HTL-Mentu.pof"
  709. Loading model 'capital2t-01.pof'
  710. Compiling new shader:
  711. Loading built-in default shader for: main-v.sdr
  712. Loading built-in default shader for: main-f.sdr
  713. Shader features:
  714. Lighting
  715. Diffuse Mapping
  716. Normal Mapping
  717. Compiling new shader:
  718. Loading built-in default shader for: main-v.sdr
  719. Loading built-in default shader for: main-f.sdr
  720. Shader features:
  721. Lighting
  722. Fog Effect
  723. Diffuse Mapping
  724. Normal Mapping
  725. Compiling new shader:
  726. Loading built-in default shader for: main-v.sdr
  727. Loading built-in default shader for: main-f.sdr
  728. Shader features:
  729. Lighting
  730. WARNING: Unable to get shader uniform location for "desaturate"!
  731. WARNING: Unable to get shader uniform location for "desaturate_r"!
  732. WARNING: Unable to get shader uniform location for "desaturate_g"!
  733. WARNING: Unable to get shader uniform location for "desaturate_b"!
  734. Diffuse Mapping
  735. Normal Mapping
  736. Animated Effects
  737. Compiling new shader:
  738. Loading built-in default shader for: main-v.sdr
  739. Loading built-in default shader for: main-f.sdr
  740. Shader features:
  741. Lighting
  742. Fog Effect
  743. WARNING: Unable to get shader uniform location for "desaturate"!
  744. WARNING: Unable to get shader uniform location for "desaturate_r"!
  745. WARNING: Unable to get shader uniform location for "desaturate_g"!
  746. WARNING: Unable to get shader uniform location for "desaturate_b"!
  747. Diffuse Mapping
  748. Normal Mapping
  749. Animated Effects
  750. Unknown special object type $path45 while reading model capital2t-01.pof
  751. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof
  752. IBX: Found a good IBX to read for 'capital2t-01.pof'.
  753. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0x72babe24 -- "capital2t-01.pof"
  754. Loading model 'corvette2t-01.pof'
  755. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  756. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  757. Loading model 'cruiser2t-01.pof'
  758. IBX: Found a good IBX to read for 'cruiser2t-01.pof'.
  759. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof"
  760. Loading model 'capital2s-01.pof'
  761. BMPMAN: Found EFF (htlravana-glow.eff) with 63 frames at 26 fps.
  762. BMPMAN: Found EFF (capital04-03-glow.eff) with 37 frames at 20 fps.
  763. BMPMAN: Found EFF (supertile1-glow.eff) with 40 frames at 10 fps.
  764. BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps.
  765. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
  766. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
  767. IBX: Found a good IBX to read for 'capital2s-01.pof'.
  768. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof"
  769. Loading model 'corvette2s-01.pof'
  770. BMPMAN: Found EFF (corvstile3-glow.eff) with 37 frames at 15 fps.
  771. Unknown special object type $path17 while reading model corvette2s-01.pof
  772. Unknown special object type $path25 while reading model corvette2s-01.pof
  773. Unknown special object type $path15 while reading model corvette2s-01.pof
  774. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof
  775. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof
  776. IBX: Found a good IBX to read for 'corvette2s-01.pof'.
  777. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof"
  778. Loading model 'Rakshasa.pof'
  779. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship Rakshasa.pof
  780. IBX: Found a good IBX to read for 'Rakshasa.pof'.
  781. IBX-DEBUG => POF checksum: 0x93232af3, IBX checksum: 0x15826657 -- "Rakshasa.pof"
  782. Loading model 'capital02.pof'
  783. Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship capital02.pof
  784. Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship capital02.pof
  785. Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship capital02.pof
  786. Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship capital02.pof
  787. Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship capital02.pof
  788. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital02.pof
  789. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital02.pof
  790. Unknown special object type $baddaboom01-01 while reading model capital02.pof
  791. Unknown special object type $baddaboom02-01 while reading model capital02.pof
  792. IBX: Found a good IBX to read for 'capital02.pof'.
  793. IBX-DEBUG => POF checksum: 0xd50a4925, IBX checksum: 0xb8859552 -- "capital02.pof"
  794. Loading model 'Hades.pof'
  795. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Hades.pof
  796. IBX: Found a good IBX to read for 'Hades.pof'.
  797. IBX-DEBUG => POF checksum: 0x61568641, IBX checksum: 0xdc00192b -- "Hades.pof"
  798. Submodel 'turret01b' is detail level 1 of 'turret01a'
  799. Submodel 'turret02b' is detail level 1 of 'turret02a'
  800. Submodel 'turret03b' is detail level 1 of 'turret03a'
  801. Submodel 'turret04b' is detail level 1 of 'turret04a'
  802. Submodel 'turret05b' is detail level 1 of 'turret05a'
  803. Submodel 'turret06b' is detail level 1 of 'turret06a'
  804. Submodel 'turret07b' is detail level 1 of 'turret07a'
  805. Loading model 'capital04.pof'
  806. BMPMAN: Found EFF (capital04-02-glow.eff) with 37 frames at 15 fps.
  807. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof
  808. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof
  809. IBX: Found a good IBX to read for 'capital04.pof'.
  810. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof"
  811. Submodel 'capital04b' is detail level 1 of 'capital04a'
  812. Submodel 'capital04c' is detail level 2 of 'capital04a'
  813. Submodel 'capital04d' is detail level 3 of 'capital04a'
  814. Submodel 'turret03b-base' is detail level 1 of 'turret03a-base'
  815. Submodel 'turret07b-base' is detail level 1 of 'turret07a-base'
  816. Loading model 'cruiser03.pof'
  817. IBX: Found a good IBX to read for 'cruiser03.pof'.
  818. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  819. Loading model 'cruiser03x.pof'
  820. IBX: Found a good IBX to read for 'cruiser03x.pof'.
  821. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
  822. Loading model 'capital01.pof'
  823. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
  824. IBX: Found a good IBX to read for 'capital01.pof'.
  825. IBX-DEBUG => POF checksum: 0xe7f08675, IBX checksum: 0x7dc1ec68 -- "capital01.pof"
  826. Submodel 'turret01b' is detail level 1 of 'turret01a'
  827. Submodel 'turret01c' is detail level 2 of 'turret01a'
  828. Submodel 'turret02b' is detail level 1 of 'turret02a'
  829. Submodel 'turret02c' is detail level 2 of 'turret02a'
  830. Submodel 'turret03b' is detail level 1 of 'turret03a'
  831. Submodel 'turret03c' is detail level 2 of 'turret03a'
  832. Submodel 'turret04b' is detail level 1 of 'turret04a'
  833. Submodel 'turret04c' is detail level 2 of 'turret04a'
  834. Submodel 'turret05b' is detail level 1 of 'turret05a'
  835. Submodel 'turret05c' is detail level 2 of 'turret05a'
  836. Loading model 'cruiser01.pof'
  837. IBX: Found a good IBX to read for 'cruiser01.pof'.
  838. IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x2dbed800 -- "cruiser01.pof"
  839. Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
  840. Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
  841. Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
  842. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  843. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  844. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  845. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  846. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  847. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  848. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  849. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  850. Loading model 'cruiser01x.pof'
  851. IBX: Found a good IBX to read for 'cruiser01x.pof'.
  852. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0x152fa60b -- "cruiser01x.pof"
  853. Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
  854. Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
  855. Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
  856. Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
  857. Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
  858. Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
  859. Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
  860. Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
  861. Loading model 'corvette2r-01.pof'
  862. Unknown special object type $path29 while reading model corvette2r-01.pof
  863. IBX: Found a good IBX to read for 'corvette2r-01.pof'.
  864. IBX-DEBUG => POF checksum: 0x7420b86f, IBX checksum: 0x4dc3a564 -- "corvette2r-01.pof"
  865. Submodel 'turret21b' is detail level 1 of 'turret21a'
  866. Submodel 'turret22b' is detail level 1 of 'turret22a'
  867. Loading model 'Typhon.pof'
  868. Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
  869. Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
  870. IBX: Found a good IBX to read for 'Typhon.pof'.
  871. IBX-DEBUG => POF checksum: 0x7267def1, IBX checksum: 0x23a1f7ed -- "Typhon.pof"
  872. Loading model 'cruiser02.pof'
  873. IBX: Found a good IBX to read for 'cruiser02.pof'.
  874. IBX-DEBUG => POF checksum: 0xa3d48e96, IBX checksum: 0x5c49d25f -- "cruiser02.pof"
  875. Submodel 'turret02b' is detail level 1 of 'turret02a'
  876. Submodel 'turret01b' is detail level 1 of 'turret01a'
  877. OpenGL: Created 512x512 FBO!
  878. ANI debris01 with size 51x38 (40.6% wasted)
  879. ANI debris02 with size 26x19 (40.6% wasted)
  880. ANI debris04 with size 36x27 (15.6% wasted)
  881. =================== STARTING LEVEL DATA LOAD ==================
  882. SOUND => Loading 'trk-loop.wav'
  883. SOUND => Loading 'lock.wav'
  884. SOUND => Loading 'cycle.wav'
  885. SOUND => Loading 'ship_p.wav'
  886. SOUND => Loading 'reveal.wav'
  887. SOUND => Loading 'breakup.wav'
  888. SOUND => Loading 'MV_Boom_3.ogg'
  889. SOUND ==> converting sound from OGG to PCM
  890. SOUND ==> Coverted sound from OGG successfully
  891. SOUND => Loading 'beep_2.wav'
  892. SOUND => Loading 'switch_1.wav'
  893. SOUND => Loading 'beep_5.wav'
  894. SOUND => Loading 'switch_2.wav'
  895. SOUND => Loading 'thr_full.wav'
  896. SOUND => Loading 'thr_off.wav'
  897. SOUND => Loading 'thr_up.wav'
  898. SOUND => Loading 'thr_dwn.wav'
  899. SOUND => Loading 'approach.wav'
  900. SOUND => Loading 'attach.wav'
  901. SOUND => Loading 'detach.wav'
  902. SOUND => Loading 'depart.wav'
  903. SOUND => Loading 'aburn_1.wav'
  904. SOUND => Loading 'aburn_2.wav'
  905. SOUND => Loading 'vaporize2.wav'
  906. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  907. SOUND => Loading 'aburn_1f.wav'
  908. SOUND => Loading 'alert_2.wav'
  909. SOUND => Loading 'm_fail.wav'
  910. SOUND => Loading 'l_fail.wav'
  911. SOUND => Loading 'fail.wav'
  912. SOUND => Loading 'beep_1.wav'
  913. SOUND => Loading 'debris.wav'
  914. SOUND => Loading 'subhit.wav'
  915. SOUND => Loading 'm_load.wav'
  916. SOUND => Loading 'm_lock.wav'
  917. SOUND => Loading 'repair.wav'
  918. SOUND => Loading 'l_hit.wav'
  919. SOUND => Loading 'm_hit.wav'
  920. SOUND => Loading 's_hit_4.wav'
  921. SOUND => Loading 's_hit_2.wav'
  922. SOUND ==> Converted 3D sound from stereo to mono
  923. SOUND => Loading 'select.wav'
  924. SOUND => Loading 'alert_3.wav'
  925. SOUND => Loading 'beep_4.wav'
  926. SOUND => Loading 'wash.wav'
  927. SOUND => Loading 'MV_Warp_1.ogg'
  928. SOUND ==> converting sound from OGG to PCM
  929. SOUND ==> Coverted sound from OGG successfully
  930. SOUND ==> Converted 3D sound from stereo to mono
  931. SOUND => Loading 'static.wav'
  932. SOUND => Loading 'MV_Boom_1.ogg'
  933. SOUND ==> converting sound from OGG to PCM
  934. SOUND ==> Coverted sound from OGG successfully
  935. SOUND ==> Converted 3D sound from stereo to mono
  936. SOUND => Loading 'rev1.wav'
  937. SOUND => Loading 's_hit_0.wav'
  938. SOUND => Loading 'collide.wav'
  939. SOUND => Loading 's_hit_1.wav'
  940. SOUND => Loading 'alert_1.wav'
  941. SOUND => Loading 'proximity1.wav'
  942. SOUND => Loading 'proximity2.wav'
  943. SOUND => Loading 'directive.wav'
  944. SOUND => Loading 'subhit2.wav'
  945. SOUND => Loading 'MV_Atomic.ogg'
  946. SOUND ==> converting sound from OGG to PCM
  947. SOUND ==> Coverted sound from OGG successfully
  948. SOUND => Loading 'ast_lghit.wav'
  949. SOUND => Loading 'ast_smhit.wav'
  950. SOUND => Loading 'cue_voice.wav'
  951. SOUND => Loading 'end_voice.wav'
  952. SOUND => Loading 'scan.wav'
  953. SOUND => Loading 'l_flyby.wav'
  954. SOUND => Loading 'asteroid.wav'
  955. SOUND => Loading 'MV_Warp_Open.ogg'
  956. SOUND ==> converting sound from OGG to PCM
  957. SOUND ==> Coverted sound from OGG successfully
  958. SOUND => Loading 'MV_Warp_Close.ogg'
  959. SOUND ==> converting sound from OGG to PCM
  960. SOUND ==> Coverted sound from OGG successfully
  961. SOUND => Loading 'rumble.wav'
  962. SOUND => Loading 'subspace_left.wav'
  963. SOUND => Loading 'subspace_right.wav'
  964. SOUND => Loading 'Evaded.wav'
  965. SOUND => Loading 'L_Sidearm.wav'
  966. SOUND => Loading 'L_Scalpel.wav'
  967. SOUND => Loading 'L_Flail2.wav'
  968. SOUND => Loading 'L_Prom_R.wav'
  969. SOUND => Loading 'L_Prom_S.wav'
  970. SOUND => Loading 'L_Newton.wav'
  971. SOUND => Loading 'L_Kayser.wav'
  972. SOUND => Loading 'L_Circle.wav'
  973. SOUND => Loading 'L_Lich.wav'
  974. SOUND => Loading 'hit_1.wav'
  975. SOUND => Loading 'L_Vasmid.wav'
  976. SOUND => Loading 'm_wasp.wav'
  977. SOUND => Loading 'boom_2.wav'
  978. SOUND => Loading 'm_mag.wav'
  979. SOUND => Loading 'm_fury.wav'
  980. SOUND => Loading 'm_shrike.wav'
  981. SOUND => Loading 'm_angel.wav'
  982. SOUND => Loading 'm_cluster.wav'
  983. SOUND => Loading 'm_clusterb.wav'
  984. SOUND => Loading 'm_stiletto.wav'
  985. SOUND => Loading 'm_tsunami.wav'
  986. SOUND => Loading 'm_harbinger.wav'
  987. SOUND => Loading 'm_mega.wav'
  988. SOUND => Loading 'counter_1.wav'
  989. SOUND => Loading 'l_alien1.wav'
  990. SOUND => Loading 'MV_ClusterBoom.ogg'
  991. SOUND ==> converting sound from OGG to PCM
  992. SOUND ==> Coverted sound from OGG successfully
  993. SOUND => Loading 'm_swarm.wav'
  994. SOUND => Loading 'l_alien2.wav'
  995. SOUND => Loading 'capital4.wav'
  996. SOUND => Loading 'capital5.wav'
  997. SOUND => Loading 'capital6.wav'
  998. SOUND => Loading 'l_vaslight.wav'
  999. SOUND => Loading 'l_alien3.wav'
  1000. SOUND => Loading 'shockwave.wav'
  1001. SOUND => Loading 'Turret_T1.wav'
  1002. SOUND => Loading 'Turret_T2.wav'
  1003. SOUND => Loading 'Turret_V1.wav'
  1004. SOUND => Loading 'Turret_V2.wav'
  1005. SOUND => Loading 'Turret_S1.wav'
  1006. SOUND => Loading 'paintloop.wav'
  1007. SOUND => Loading 'FlakLaunch.wav'
  1008. SOUND => Loading 'boom_4.wav'
  1009. SOUND => Loading 'm_emp.wav'
  1010. SOUND => Loading 'Escape.wav'
  1011. SOUND => Loading 'Vaporize1.wav'
  1012. SOUND => Loading 'beam_loop.wav'
  1013. SOUND => Loading 'beam_up.wav'
  1014. SOUND => Loading 'beam_down.wav'
  1015. SOUND => Loading 'beam_shot1.wav'
  1016. SOUND => Loading 'beam_shot2.wav'
  1017. SOUND => Loading 'ship_a1.wav'
  1018. SOUND => Loading 'ship_a2.wav'
  1019. SOUND => Loading 'ship_a3.wav'
  1020. SOUND => Loading 'ship_b1.wav'
  1021. SOUND => Loading 'ship_b2.wav'
  1022. SOUND => Loading 'ship_b3.wav'
  1023. SOUND => Loading 'ship_c1.wav'
  1024. SOUND => Loading 'ship_c2.wav'
  1025. SOUND => Loading 'ship_c3.wav'
  1026. SOUND => Loading 'beacon.wav'
  1027. SOUND => Loading 'capital1.wav'
  1028. SOUND => Loading 'capital2.wav'
  1029. SOUND => Loading 'capital3.wav'
  1030. SOUND => Loading 'Arc_01.wav'
  1031. SOUND => Loading 'Arc_02.wav'
  1032. SOUND => Loading 'Arc_03.wav'
  1033. SOUND => Loading 'Arc_04.wav'
  1034. SOUND => Loading 'Arc_05.wav'
  1035. SOUND => Loading 'BT_LTerSlash.wav'
  1036. SOUND => Loading 'BT_TerSlash.wav'
  1037. SOUND => Loading 'BT_SGreen.wav'
  1038. SOUND => Loading 'BT_BGreen.wav'
  1039. SOUND => Loading 'BT_BFGreen.wav'
  1040. SOUND => Loading 'BT_AntiFtr.wav'
  1041. SOUND => Loading 'BT_up_1.wav'
  1042. SOUND => Loading 'BT_up_1.5.wav'
  1043. SOUND => Loading 'BT_up_2.5.wav'
  1044. SOUND => Loading 'BT_up_3.wav'
  1045. SOUND => Loading 'BT_up_3.5.wav'
  1046. SOUND => Loading 'BT_up_5.wav'
  1047. SOUND => Loading 'BT_dwn_1.wav'
  1048. SOUND => Loading 'BT_dwn_2.wav'
  1049. SOUND => Loading 'BT_dwn_3.wav'
  1050. SOUND => Loading 'BT_dwn_4.wav'
  1051. SOUND => Loading 'BT_dwn_5.wav'
  1052. SOUND => Loading 'BT_dwn_6.wav'
  1053. SOUND => Loading 'SupNova1.wav'
  1054. SOUND => Loading 'SupNova2.wav'
  1055. SOUND => Loading 'ship_c4.wav'
  1056. SOUND => Loading 'ship_c5.wav'
  1057. SOUND => Loading 'BS_SRed.wav'
  1058. SOUND => Loading 'BS_LRed.wav'
  1059. SOUND => Loading 'BS_AntiFtr.wav'
  1060. SOUND => Loading 'MV_Thunder_01.ogg'
  1061. SOUND ==> converting sound from OGG to PCM
  1062. SOUND ==> Coverted sound from OGG successfully
  1063. SOUND => Loading 'MV_Thunder_02.ogg'
  1064. SOUND ==> converting sound from OGG to PCM
  1065. SOUND ==> Coverted sound from OGG successfully
  1066. SOUND => Loading 'BS_up_1.wav'
  1067. SOUND => Loading 'BS_up_1.5.wav'
  1068. SOUND => Loading 'BS_up_3.wav'
  1069. SOUND => Loading 'Commnode.wav'
  1070. SOUND => Loading 'Pirate.wav'
  1071. SOUND => Loading 'BS_dwn_1.wav'
  1072. SOUND => Loading 'BS_dwn_2.wav'
  1073. SOUND => Loading 'BS_dwn_3.wav'
  1074. SOUND => Loading 'Inst1.wav'
  1075. SOUND => Loading 'Inst2.wav'
  1076. SOUND => Loading 'smallturret_rot.wav'
  1077. SOUND => Loading 'smallturret_elev.wav'
  1078. SOUND => Loading 'largeturret_rot.wav'
  1079. SOUND => Loading 'largeturret_elev.wav'
  1080. Loading model 'support2t-01.pof'
  1081. IBX: Found a good IBX to read for 'support2t-01.pof'.
  1082. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  1083. Submodel 'bodyb' is detail level 1 of 'bodya'
  1084. Submodel 'bodyc' is detail level 2 of 'bodya'
  1085. Submodel 'bodyd' is detail level 3 of 'bodya'
  1086. Loading model 'support2v-01.pof'
  1087. IBX: Found a good IBX to read for 'support2v-01.pof'.
  1088. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  1089. Submodel 'hercb' is detail level 1 of 'herca'
  1090. Submodel 'hercc' is detail level 2 of 'herca'
  1091. Submodel 'hercd' is detail level 3 of 'herca'
  1092. Allocating space for at least 526 new ship subsystems ... a total of 800 is now available (85 in-use).
  1093. About to page in ships!
  1094. ANI shieldft-01 with size 112x93 (27.3% wasted)
  1095. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  1096. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  1097. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  1098. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  1099. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  1100. ANI Lamprey_Particle with size 92x86 (32.8% wasted)
  1101. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  1102. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  1103. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  1104. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  1105. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps.
  1106. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  1107. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  1108. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  1109. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  1110. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  1111. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  1112. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  1113. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  1114. Loading model 'Blip.pof'
  1115. IBX: Found a good IBX to read for 'Blip.pof'.
  1116. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  1117. Submodel 'blipb' is detail level 1 of 'blipa'
  1118. Submodel 'blipc' is detail level 2 of 'blipa'
  1119. Submodel 'blipd' is detail level 3 of 'blipa'
  1120. Loading model 'rockeye.pof'
  1121. IBX: Found a good IBX to read for 'rockeye.pof'.
  1122. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  1123. Loading model 'Tempest.pof'
  1124. IBX: Found a good IBX to read for 'Tempest.pof'.
  1125. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  1126. Loading model 'NewHornet.pof'
  1127. IBX: Found a good IBX to read for 'NewHornet.pof'.
  1128. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  1129. Loading model 'bombardier.pof'
  1130. IBX: Found a good IBX to read for 'bombardier.pof'.
  1131. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  1132. Loading model 'crossbow.pof'
  1133. No subsystems found for model "crossbow.pof".
  1134. IBX: Found a good IBX to read for 'crossbow.pof'.
  1135. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  1136. Loading model 'trebuchet.pof'
  1137. IBX: Found a good IBX to read for 'trebuchet.pof'.
  1138. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof"
  1139. Loading model 'tag-a.pof'
  1140. IBX: Found a good IBX to read for 'tag-a.pof'.
  1141. IBX-DEBUG => POF checksum: 0x405ce81e, IBX checksum: 0x9839dc21 -- "tag-a.pof"
  1142. Loading model 'tag-b.pof'
  1143. IBX: Found a good IBX to read for 'tag-b.pof'.
  1144. IBX-DEBUG => POF checksum: 0x0096f4df, IBX checksum: 0xee96bb27 -- "tag-b.pof"
  1145. Loading model 'piranha.pof'
  1146. IBX: Found a good IBX to read for 'piranha.pof'.
  1147. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  1148. Loading model 'stilettoII.pof'
  1149. IBX: Found a good IBX to read for 'stilettoII.pof'.
  1150. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  1151. Loading model 'infyrno.pof'
  1152. IBX: Found a good IBX to read for 'infyrno.pof'.
  1153. IBX-DEBUG => POF checksum: 0x9979da66, IBX checksum: 0x66cab9a1 -- "infyrno.pof"
  1154. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  1155. Loading model 'belial.pof'
  1156. IBX: Found a good IBX to read for 'belial.pof'.
  1157. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof"
  1158. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  1159. Loading model 'helios.pof'
  1160. IBX: Found a good IBX to read for 'helios.pof'.
  1161. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  1162. Loading model 'EMPulse2.pof'
  1163. IBX: Found a good IBX to read for 'EMPulse2.pof'.
  1164. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof"
  1165. Loading model 'cmeasure01.pof'
  1166. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  1167. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  1168. Loading model 'ShivanCluster.pof'
  1169. BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps.
  1170. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  1171. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  1172. Loading model 'MX-50.pof'
  1173. IBX: Found a good IBX to read for 'MX-50.pof'.
  1174. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
  1175. Loading model 'harbinger.pof'
  1176. IBX: Found a good IBX to read for 'harbinger.pof'.
  1177. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xdfae2af9 -- "harbinger.pof"
  1178. Loading model 'Interceptor.pof'
  1179. IBX: Found a good IBX to read for 'Interceptor.pof'.
  1180. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  1181. Loading model 'S_Rockeye.pof'
  1182. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  1183. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  1184. Loading model 'hornet.pof'
  1185. IBX: Found a good IBX to read for 'hornet.pof'.
  1186. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  1187. Loading model 'S_Hornet.pof'
  1188. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  1189. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  1190. Loading model 'S_Harpoon.pof'
  1191. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  1192. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  1193. Loading model 'debris01.pof'
  1194. IBX: Found a good IBX to read for 'debris01.pof'.
  1195. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1196. Loading model 'debris02.pof'
  1197. IBX: Found a good IBX to read for 'debris02.pof'.
  1198. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1199. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1200. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1201. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1202. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1203. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1204. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1205. Paging in mission messages
  1206. Stopping model page in...
  1207. ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
  1208. ANI support1.ani with size 108x24 (25.0% wasted)
  1209. ANI damage1.ani with size 148x25 (21.9% wasted)
  1210. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1211. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1212. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1213. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1214. ANI head1.ani with size 164x132 (48.4% wasted)
  1215. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1216. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1217. ANI objective1.ani with size 149x21 (34.4% wasted)
  1218. ANI energy1.ani with size 12x41 (35.9% wasted)
  1219. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1220. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1221. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1222. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1223. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1224. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1225. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1226. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1227. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1228. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1229. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1230. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1231. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1232. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1233. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1234. ANI time1.ani with size 47x23 (28.1% wasted)
  1235. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1236. ANI debris01.ani with size 51x38 (40.6% wasted)
  1237. ANI debris02.ani with size 26x19 (40.6% wasted)
  1238. ANI debris04.ani with size 36x27 (15.6% wasted)
  1239. ANI shieldft-01.ani with size 112x93 (27.3% wasted)
  1240. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1241. ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted)
  1242. User bitmap 'TMP512x512+8'
  1243. User bitmap 'TMP512x512+8'
  1244. User bitmap 'TMP256x256+8'
  1245. Bmpman: 2732/4750 bitmap slots in use.
  1246. Ending level bitmap paging...
  1247. =================== ENDING LOAD ================
  1248. Real count = 798, Estimated count = 425
  1249. ================================================
  1250. SCRIPTING: Starting flashy deaths script loading
  1251.  
  1252. Class: gtf ulysses
  1253. DRM: 0.25
  1254. DE: 3
  1255. DM: 1
  1256.  
  1257. Class: gtf hercules
  1258. DRM: 0.25
  1259. DE: 3
  1260. DM: 1
  1261.  
  1262. Class: gtf hercules mark ii
  1263. DRM: 0.25
  1264. DE: 3
  1265. DM: 1
  1266.  
  1267. Class: gtf ares
  1268. DRM: 0.25
  1269. DE: 3
  1270. DM: 1
  1271.  
  1272. Class: gtf erinyes
  1273. DRM: 0.25
  1274. DE: 3
  1275. DM: 1
  1276.  
  1277. Class: gtf loki
  1278. DRM: 0.25
  1279. DE: 3
  1280. DM: 1
  1281.  
  1282. Class: gtf pegasus
  1283. DRM: 0.25
  1284. DE: 3
  1285. DM: 1
  1286.  
  1287. Class: gtf perseus
  1288. DRM: 0.25
  1289. DE: 3
  1290. DM: 1
  1291.  
  1292. Class: gtf myrmidon
  1293. DRM: 0.25
  1294. DE: 3
  1295. DM: 1
  1296.  
  1297. Class: sf mara (terrans)
  1298. DRM: 0.25
  1299. DE: 3
  1300. DM: 1
  1301.  
  1302. Class: gtb artemis
  1303. DRM: 0.25
  1304. DE: 3
  1305. DM: 1
  1306.  
  1307. Class: gtb artemis d.h.
  1308. DRM: 0.25
  1309. DE: 3
  1310. DM: 1
  1311.  
  1312. Class: gtb medusa
  1313. DRM: 0.25
  1314. DE: 3
  1315. DM: 1
  1316.  
  1317. Class: gtb ursa
  1318. DRM: 0.25
  1319. DE: 3
  1320. DM: 1
  1321.  
  1322. Class: gtb zeus
  1323. DRM: 0.25
  1324. DE: 3
  1325. DM: 1
  1326.  
  1327. Class: gtb boanerges
  1328. DRM: 0.25
  1329. DE: 3
  1330. DM: 1
  1331.  
  1332. Class: gtdr amazon
  1333. DRM: 0.25
  1334. DE: 3
  1335. DM: 1
  1336.  
  1337. Class: gtdr amazon advanced
  1338. DRM: 0.25
  1339. DE: 3
  1340. DM: 1
  1341. FRM: 1
  1342. FE: 6
  1343. BE: 0.45
  1344. BEDu: 5000
  1345. BEDM: 2.5
  1346.  
  1347. Class: gts hygeia
  1348. DRM: 0.25
  1349. DE: 3
  1350. DM: 1
  1351. FRM: 1
  1352. FE: 6
  1353.  
  1354. Class: gtfr triton
  1355. DRM: 0.25
  1356. DE: 3
  1357. DM: 1
  1358. FRM: 1
  1359. FE: 6
  1360. BE: 0.45
  1361. BEDu: 5000
  1362. BEDM: 2.5
  1363.  
  1364. Class: tc-tri
  1365. DRM: 0.25
  1366. DE: 3
  1367. DM: 1
  1368. FRM: 1
  1369. FE: 6
  1370. BE: 0.4
  1371. BEDu: 4000
  1372. BEDM: 2.5
  1373.  
  1374. Class: gtfr poseidon
  1375. DRM: 0.25
  1376. DE: 3
  1377. DM: 1
  1378. FRM: 1
  1379. FE: 6
  1380.  
  1381. Class: tc 2
  1382. DRM: 0.25
  1383. DE: 3
  1384. DM: 1
  1385.  
  1386. Class: tsc 2
  1387. DRM: 0.25
  1388. DE: 3
  1389. DM: 1
  1390.  
  1391. Class: tac 1
  1392. DRM: 0.25
  1393. DE: 3
  1394. DM: 1
  1395.  
  1396. Class: ttc 1
  1397. DRM: 0.25
  1398. DE: 3
  1399. DM: 1
  1400.  
  1401. Class: gtc fenris
  1402. DRM: 0.25
  1403. DE: 3
  1404. DM: 1
  1405. FRM: 2
  1406. FE: 6
  1407. BE: 0.6
  1408. BEDu: 8000
  1409. BEDM: 2.5
  1410.  
  1411. Class: gtm hippocrates
  1412. DRM: 0.25
  1413. DE: 3
  1414. DM: 1
  1415. FRM: 1
  1416. FE: 6
  1417. BE: 0.6
  1418. BEDu: 8000
  1419. BEDM: 2.5
  1420.  
  1421. Class: gtc leviathan
  1422. DRM: 0.25
  1423. DE: 3
  1424. DM: 1
  1425. FRM: 2
  1426. FE: 6
  1427. BE: 0.6
  1428. BEDu: 8000
  1429. BEDM: 2.5
  1430.  
  1431. Class: gtsc faustus
  1432. DRM: 0.25
  1433. DE: 3
  1434. DM: 1
  1435. FRM: 1
  1436. FE: 6
  1437. BE: 0.6
  1438. BEDu: 8000
  1439. BEDM: 2.5
  1440.  
  1441. Class: gtg zephyrus
  1442. DRM: 0.25
  1443. DE: 3
  1444. DM: 1
  1445. FRM: 1
  1446. FE: 6
  1447. BE: 0.55
  1448. BEDu: 7000
  1449. BEDM: 2.5
  1450.  
  1451. Class: gta charybdis
  1452. DRM: 0.25
  1453. DE: 3
  1454. DM: 1
  1455. FRM: 1
  1456. FE: 6
  1457. BE: 0.5
  1458. BEDu: 6000
  1459. BEDM: 2.5
  1460.  
  1461. Class: gtd orion
  1462. DRM: 0.25
  1463. DE: 3
  1464. DM: 1
  1465. FRM: 2
  1466. FE: 6
  1467. BE: 0.7
  1468. BEDu: 10000
  1469. BEDM: 2.5
  1470.  
  1471. Class: gtd hecate
  1472. DRM: 0.25
  1473. DE: 3
  1474. DM: 1
  1475. FRM: 2
  1476. FE: 6
  1477. BE: 0.7
  1478. BEDu: 10000
  1479. BEDM: 2.5
  1480.  
  1481. Class: gtd orion#2 (bastion)
  1482. DRM: 0.25
  1483. DE: 3
  1484. DM: 1
  1485. FRM: 2
  1486. FE: 6
  1487. BE: 0.7
  1488. BEDu: 10000
  1489. BEDM: 2.5
  1490.  
  1491. Class: gtd hades
  1492. DRM: 0.25
  1493. DE: 3
  1494. DM: 1
  1495. FRM: 2
  1496. FE: 6
  1497. BE: 0.7
  1498. BEDu: 10000
  1499. BEDM: 2.5
  1500.  
  1501. Class: gti arcadia
  1502. DRM: 0.25
  1503. DE: 3
  1504. DM: 1
  1505. FRM: 2
  1506. FE: 6
  1507. BE: 0.7
  1508. BEDu: 10000
  1509. BEDM: 2.5
  1510.  
  1511. Class: gtva colossus
  1512. DRM: 0.25
  1513. DE: 3
  1514. DM: 1
  1515. FRM: 5
  1516. FE: 6
  1517. BE: 0.75
  1518. BEDu: 11000
  1519. BEDM: 2.5
  1520.  
  1521. Class: gtcv deimos
  1522. DRM: 0.25
  1523. DE: 3
  1524. DM: 1
  1525. FRM: 2
  1526. FE: 6
  1527. BE: 0.65
  1528. BEDu: 9000
  1529. BEDM: 2.5
  1530.  
  1531. Class: gtc aeolus
  1532. DRM: 0.25
  1533. DE: 3
  1534. DM: 1
  1535. FRM: 2
  1536. FE: 6
  1537. BE: 0.6
  1538. BEDu: 8000
  1539. BEDM: 2.5
  1540.  
  1541. Class: ntf iceni
  1542. DRM: 0.25
  1543. DE: 3
  1544. DM: 1
  1545. FRM: 2
  1546. FE: 6
  1547. BE: 0.65
  1548. BEDu: 9000
  1549. BEDM: 2.5
  1550.  
  1551. Class: ntf boadicea
  1552. DRM: 0.25
  1553. DE: 3
  1554. DM: 1
  1555. FRM: 2
  1556. FE: 6
  1557. BE: 0.6
  1558. BEDu: 8000
  1559. BEDM: 2.5
  1560.  
  1561. Class: gtt elysium
  1562. DRM: 0.25
  1563. DE: 3
  1564. DM: 1
  1565.  
  1566. Class: gtt argo
  1567. DRM: 0.25
  1568. DE: 3
  1569. DM: 1
  1570. FRM: 1
  1571. FE: 6
  1572. BE: 0.4
  1573. BEDu: 4000
  1574. BEDM: 2.5
  1575.  
  1576. Class: gti ganymede
  1577. DRM: 0.25
  1578. DE: 3
  1579. DM: 1
  1580. FRM: 2
  1581. FE: 6
  1582. BE: 0.7
  1583. BEDu: 10000
  1584. BEDM: 2.5
  1585.  
  1586. Class: knossos
  1587. DRM: 0.25
  1588. DE: 3
  1589. DM: 1
  1590. FRM: 5
  1591. FE: 6
  1592. BE: 0.8
  1593. BEDu: 12000
  1594. BEDM: 2.5
  1595.  
  1596. Class: gtsg watchdog
  1597. DRM: 0.25
  1598. DE: 3
  1599. DM: 1
  1600.  
  1601. Class: gtsg cerberus
  1602. DRM: 0.25
  1603. DE: 3
  1604. DM: 1
  1605.  
  1606. Class: gtsg alastor
  1607. DRM: 0.25
  1608. DE: 3
  1609. DM: 1
  1610.  
  1611. Class: gtep hermes
  1612. DRM: 0.25
  1613. DE: 3
  1614. DM: 1
  1615.  
  1616. Class: tc-meson bomb
  1617. FRM: 4
  1618. FE: 6
  1619. BE: 0.8
  1620. BEDu: 10000
  1621. BEDM: 10
  1622.  
  1623. Class: gtsg mjolnir
  1624. DRM: 0.25
  1625. DE: 3
  1626. DM: 1
  1627. FRM: 2
  1628. FE: 6
  1629. BE: 0.6
  1630. BEDu: 8000
  1631. BEDM: 2.5
  1632.  
  1633. Class: gtsg mjolnir#home
  1634. DRM: 0.25
  1635. DE: 3
  1636. DM: 1
  1637. FRM: 2
  1638. FE: 6
  1639. BE: 0.6
  1640. BEDu: 8000
  1641. BEDM: 2.5
  1642.  
  1643. Class: gvf seth
  1644. DRM: 0.25
  1645. DE: 3
  1646. DM: 1
  1647.  
  1648. Class: gvf horus
  1649. DRM: 0.25
  1650. DE: 3
  1651. DM: 1
  1652.  
  1653. Class: gvf thoth
  1654. DRM: 0.25
  1655. DE: 3
  1656. DM: 1
  1657.  
  1658. Class: gvf serapis
  1659. DRM: 0.25
  1660. DE: 3
  1661. DM: 1
  1662.  
  1663. Class: gvf tauret
  1664. DRM: 0.25
  1665. DE: 3
  1666. DM: 1
  1667.  
  1668. Class: gvb sekhmet
  1669. DRM: 0.25
  1670. DE: 3
  1671. DM: 1
  1672.  
  1673. Class: gvb osiris
  1674. DRM: 0.25
  1675. DE: 3
  1676. DM: 1
  1677.  
  1678. Class: gvb bakha
  1679. DRM: 0.25
  1680. DE: 3
  1681. DM: 1
  1682.  
  1683. Class: gvf ptah
  1684. DRM: 0.25
  1685. DE: 3
  1686. DM: 1
  1687.  
  1688. Class: gvs nephthys
  1689. DRM: 0.25
  1690. DE: 3
  1691. DM: 1
  1692. FRM: 1
  1693. FE: 6
  1694.  
  1695. Class: gvt isis
  1696. DRM: 0.25
  1697. DE: 3
  1698. DM: 1
  1699.  
  1700. Class: pvfr ma'at
  1701. DRM: 0.25
  1702. DE: 3
  1703. DM: 1
  1704. FRM: 1
  1705. FE: 6
  1706.  
  1707. Class: gvfr bes
  1708. DRM: 0.25
  1709. DE: 3
  1710. DM: 1
  1711. FRM: 1
  1712. FE: 6
  1713.  
  1714. Class: vac 5
  1715. DRM: 0.25
  1716. DE: 3
  1717. DM: 1
  1718.  
  1719. Class: vac 4
  1720. DRM: 0.25
  1721. DE: 3
  1722. DM: 1
  1723.  
  1724. Class: gvfr satis
  1725. DRM: 0.25
  1726. DE: 3
  1727. DM: 1
  1728. FRM: 1
  1729. FE: 6
  1730. BE: 0.45
  1731. BEDu: 5000
  1732. BEDM: 2.5
  1733.  
  1734. Class: gvg anuket
  1735. DRM: 0.25
  1736. DE: 3
  1737. DM: 1
  1738. FRM: 1
  1739. FE: 6
  1740. BE: 0.55
  1741. BEDu: 7000
  1742. BEDM: 2.5
  1743.  
  1744. Class: gvc aten
  1745. DRM: 0.25
  1746. DE: 3
  1747. DM: 1
  1748. FRM: 2
  1749. FE: 6
  1750. BE: 0.6
  1751. BEDu: 8000
  1752. BEDM: 2.5
  1753.  
  1754. Class: gvc mentu
  1755. DRM: 0.25
  1756. DE: 3
  1757. DM: 1
  1758. FRM: 2
  1759. FE: 6
  1760. BE: 0.6
  1761. BEDu: 8000
  1762. BEDM: 2.5
  1763.  
  1764. Class: gvcv sobek
  1765. DRM: 0.25
  1766. DE: 3
  1767. DM: 1
  1768. FRM: 2
  1769. FE: 6
  1770. BE: 0.65
  1771. BEDu: 9000
  1772. BEDM: 2.5
  1773.  
  1774. Class: gvd typhon
  1775. DRM: 0.25
  1776. DE: 3
  1777. DM: 1
  1778. FRM: 2
  1779. FE: 6
  1780. BE: 0.7
  1781. BEDu: 10000
  1782. BEDM: 2.5
  1783.  
  1784. Class: gvsg ankh
  1785. DRM: 0.25
  1786. DE: 3
  1787. DM: 1
  1788.  
  1789. Class: gvsg edjo
  1790. DRM: 0.25
  1791. DE: 3
  1792. DM: 1
  1793.  
  1794. Class: gvep ra
  1795. DRM: 0.25
  1796. DE: 3
  1797. DM: 1
  1798.  
  1799. Class: gva setekh
  1800. DRM: 0.25
  1801. DE: 3
  1802. DM: 1
  1803. FRM: 1
  1804. FE: 6
  1805. BE: 0.5
  1806. BEDu: 6000
  1807. BEDM: 2.5
  1808.  
  1809. Class: gvd hatshepsut
  1810. DRM: 0.25
  1811. DE: 3
  1812. DM: 1
  1813. FRM: 2
  1814. FE: 6
  1815. BE: 0.7
  1816. BEDu: 10000
  1817. BEDM: 2.5
  1818.  
  1819. Class: sf dragon
  1820. DRM: 0.25
  1821. DE: 3
  1822. DM: 1
  1823.  
  1824. Class: sf basilisk
  1825. DRM: 0.25
  1826. DE: 3
  1827. DM: 1
  1828.  
  1829. Class: sf manticore
  1830. DRM: 0.25
  1831. DE: 3
  1832. DM: 1
  1833.  
  1834. Class: sf aeshma
  1835. DRM: 0.25
  1836. DE: 3
  1837. DM: 1
  1838.  
  1839. Class: sf mara
  1840. DRM: 0.25
  1841. DE: 3
  1842. DM: 1
  1843.  
  1844. Class: sf astaroth
  1845. DRM: 0.25
  1846. DE: 3
  1847. DM: 1
  1848.  
  1849. Class: sb nephilim
  1850. DRM: 0.25
  1851. DE: 3
  1852. DM: 1
  1853.  
  1854. Class: sb taurvi
  1855. DRM: 0.25
  1856. DE: 3
  1857. DM: 1
  1858.  
  1859. Class: sb nahema
  1860. DRM: 0.25
  1861. DE: 3
  1862. DM: 1
  1863.  
  1864. Class: sb seraphim
  1865. DRM: 0.25
  1866. DE: 3
  1867. DM: 1
  1868.  
  1869. Class: st azrael
  1870. DRM: 0.25
  1871. DE: 3
  1872. DM: 1
  1873.  
  1874. Class: sfr dis
  1875. DRM: 0.25
  1876. DE: 3
  1877. DM: 1
  1878. FRM: 1
  1879. FE: 6
  1880. BE: 0.45
  1881. BEDu: 5000
  1882. BEDM: 2.5
  1883.  
  1884. Class: sac 3
  1885. DRM: 0.25
  1886. DE: 3
  1887. DM: 1
  1888. FRM: 1
  1889. FE: 6
  1890. BE: 0.4
  1891. BEDu: 4000
  1892. BEDM: 2.5
  1893.  
  1894. Class: sfr mephisto
  1895. DRM: 0.25
  1896. DE: 3
  1897. DM: 1
  1898. FRM: 1
  1899. FE: 6
  1900.  
  1901. Class: sc 5
  1902. DRM: 0.25
  1903. DE: 3
  1904. DM: 1
  1905.  
  1906. Class: sfr asmodeus
  1907. DRM: 0.25
  1908. DE: 3
  1909. DM: 1
  1910. FRM: 1
  1911. FE: 6
  1912. BE: 0.45
  1913. BEDu: 5000
  1914. BEDM: 2.5
  1915.  
  1916. Class: sac 2
  1917. DRM: 0.25
  1918. DE: 3
  1919. DM: 1
  1920.  
  1921. Class: sc lilith
  1922. DRM: 0.25
  1923. DE: 3
  1924. DM: 1
  1925. FRM: 2
  1926. FE: 6
  1927. BE: 0.6
  1928. BEDu: 8000
  1929. BEDM: 2.5
  1930.  
  1931. Class: sc rakshasa
  1932. DRM: 0.25
  1933. DE: 3
  1934. DM: 1
  1935. FRM: 2
  1936. FE: 6
  1937. BE: 0.6
  1938. BEDu: 8000
  1939. BEDM: 2.5
  1940.  
  1941. Class: sd demon
  1942. DRM: 0.25
  1943. DE: 3
  1944. DM: 1
  1945. FRM: 2
  1946. FE: 6
  1947. BE: 0.7
  1948. BEDu: 10000
  1949. BEDM: 2.5
  1950.  
  1951. Class: sd ravana
  1952. DRM: 0.25
  1953. DE: 3
  1954. DM: 1
  1955. FRM: 2
  1956. FE: 6
  1957. BE: 0.7
  1958. BEDu: 10000
  1959. BEDM: 2.5
  1960.  
  1961. Class: sd lucifer
  1962. DRM: 0.25
  1963. DE: 3
  1964. DM: 1
  1965. FRM: 2
  1966. FE: 6
  1967. BE: 0.7
  1968. BEDu: 10000
  1969. BEDM: 2.5
  1970.  
  1971. Class: ssg trident
  1972. DRM: 0.25
  1973. DE: 3
  1974. DM: 1
  1975.  
  1976. Class: ssg belial
  1977. DRM: 0.25
  1978. DE: 3
  1979. DM: 1
  1980.  
  1981. Class: ssg rahu
  1982. DRM: 0.25
  1983. DE: 3
  1984. DM: 1
  1985. FRM: 1
  1986. FE: 6
  1987. BE: 0.55
  1988. BEDu: 7000
  1989. BEDM: 2.5
  1990.  
  1991. Class: scv moloch
  1992. DRM: 0.25
  1993. DE: 3
  1994. DM: 1
  1995. FRM: 2
  1996. FE: 6
  1997. BE: 0.65
  1998. BEDu: 9000
  1999. BEDM: 2.5
  2000.  
  2001. Class: sj sathanas
  2002. DRM: 0.25
  2003. DE: 3
  2004. DM: 1
  2005. FRM: 5
  2006. FE: 6
  2007. BE: 0.75
  2008. BEDu: 11000
  2009. BEDM: 2.5
  2010.  
  2011. Class: shivan comm node
  2012. DRM: 0.25
  2013. DE: 3
  2014. DM: 1
  2015. FRM: 1
  2016. FE: 6
  2017. BE: 0.65
  2018. BEDu: 9000
  2019. BEDM: 2.5
  2020.  
  2021. Class: sred
  2022. BEI: 0.2
  2023. BEDu: 200
  2024. BEDi: 100
  2025.  
  2026. Class: lred
  2027. BEI: 0.2
  2028. BEDu: 600
  2029. BEDi: 300
  2030.  
  2031. Class: bfred
  2032. BEI: 0.2
  2033. BEDu: 2100
  2034. BEDi: 1050
  2035.  
  2036. Class: terslash
  2037. BEI: 0.2
  2038. BEDu: 350
  2039. BEDi: 175
  2040.  
  2041. Class: lterslash
  2042. BEI: 0.2
  2043. BEDu: 150
  2044. BEDi: 75
  2045.  
  2046. Class: bfgreen
  2047. BEI: 0.2
  2048. BEDu: 1900
  2049. BEDi: 950
  2050.  
  2051. Class: lrbgreen
  2052. BEI: 0.2
  2053. BEDu: 1900
  2054. BEDi: 950
  2055.  
  2056. Class: bgreen
  2057. BEI: 0.2
  2058. BEDu: 1200
  2059. BEDi: 650
  2060.  
  2061. Class: sgreen
  2062. BEI: 0.2
  2063. BEDu: 210
  2064. BEDi: 105
  2065.  
  2066. Class: svas
  2067. BEI: 0.2
  2068. BEDu: 350
  2069. BEDi: 175
  2070.  
  2071. Class: bvas
  2072. BEI: 0.2
  2073. BEDu: 1100
  2074. BEDi: 550
  2075.  
  2076. Class: vslash
  2077. BEI: 0.2
  2078. BEDu: 750
  2079. BEDi: 375
  2080.  
  2081. Class: green beam
  2082. BEI: 0.2
  2083. BEDu: 200
  2084. BEDi: 100
  2085.  
  2086. Class: mjolnirbeam
  2087. BEI: 0.2
  2088. BEDu: 750
  2089. BEDi: 375
  2090.  
  2091. Class: mjolnirbeam#home
  2092. BEI: 0.2
  2093. BEDu: 400
  2094. BEDi: 200
  2095.  
  2096. Class: cyclops
  2097. FR: 100
  2098. FE: 6
  2099. BEI: 0.6
  2100. BEDu: 2000
  2101. BEDi: 1000
  2102.  
  2103. Class: cyclops#short
  2104. FR: 100
  2105. FE: 6
  2106. BEI: 0.6
  2107. BEDu: 2000
  2108. BEDi: 1000
  2109.  
  2110. Class: rebel bomb
  2111. FR: 100
  2112. FE: 6
  2113. BEI: 0.6
  2114. BEDu: 400
  2115. BEDi: 200
  2116.  
  2117. Class: helios
  2118. FR: 100
  2119. FE: 6
  2120. BEI: 0.6
  2121. BEDu: 6800
  2122. BEDi: 3400
  2123.  
  2124. Class: unknown bomb
  2125. FR: 100
  2126. FE: 6
  2127. BEI: 0.6
  2128. BEDu: 1500
  2129. BEDi: 750
  2130.  
  2131. Class: unknown megabomb
  2132. FR: 100
  2133. FE: 6
  2134. BEI: 0.6
  2135. BEDu: 3200
  2136. BEDi: 1600
  2137.  
  2138. Class: shivan bomb
  2139. FR: 100
  2140. FE: 6
  2141. BEI: 0.6
  2142. BEDu: 2000
  2143. BEDi: 1000
  2144.  
  2145. Class: shivan bomb#short
  2146. FR: 100
  2147. FE: 6
  2148. BEI: 0.6
  2149. BEDu: 2000
  2150. BEDi: 1000
  2151.  
  2152. Class: shivan weak bomb
  2153. FR: 100
  2154. FE: 6
  2155. BEI: 0.6
  2156. BEDu: 400
  2157. BEDi: 200
  2158.  
  2159. Class: shivan megabomb
  2160. FR: 100
  2161. FE: 6
  2162. BEI: 0.6
  2163. BEDu: 6800
  2164. BEDi: 3400
  2165.  
  2166. Class: fusion mortar
  2167. FR: 20
  2168. FE: 6
  2169. BEI: 0.2
  2170. BEDu: 80
  2171. BEDi: 40
  2172.  
  2173. Class: vasudan flux cannon
  2174. FR: 20
  2175. FE: 6
  2176. BEI: 0.4
  2177. BEDu: 500
  2178. BEDi: 250
  2179. MediaVPs: Flaming debris script ACTIVE!
  2180. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  2181. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  2182. AUDIOSTR => Successfully opened: FS2_Brief_04.ogg
  2183. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  2184. Entering brief_init()
  2185. entering common_select_init()
  2186. ANI iconwing01 with size 32x28 (12.5% wasted)
  2187. Loading model 'fighter01.pof'
  2188. IBX: Found a good IBX to read for 'fighter01.pof'.
  2189. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof"
  2190. Loading model 'fighter06.pof'
  2191. IBX: Found a good IBX to read for 'fighter06.pof'.
  2192. IBX-DEBUG => POF checksum: 0x75c0997f, IBX checksum: 0xcfc0724e -- "fighter06.pof"
  2193. Loading model 'fighter2t-02.pof'
  2194. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  2195. IBX-DEBUG => POF checksum: 0xb0d6f2dc, IBX checksum: 0xf1d6ccc4 -- "fighter2t-02.pof"
  2196. Loading model 'bonus2t-02.pof'
  2197. IBX: Found a good IBX to read for 'bonus2t-02.pof'.
  2198. IBX-DEBUG => POF checksum: 0xf059a804, IBX checksum: 0xb4b2424f -- "bonus2t-02.pof"
  2199. Loading model 'fighter2t-04.pof'
  2200. IBX: Found a good IBX to read for 'fighter2t-04.pof'.
  2201. IBX-DEBUG => POF checksum: 0xde3631dc, IBX checksum: 0x8a2a4bdd -- "fighter2t-04.pof"
  2202. Loading model 'fighter13.pof'
  2203. IBX: Found a good IBX to read for 'fighter13.pof'.
  2204. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  2205. Loading model 'fighter2t-03.pof'
  2206. IBX: Found a good IBX to read for 'fighter2t-03.pof'.
  2207. IBX-DEBUG => POF checksum: 0x23600360, IBX checksum: 0x18b36b49 -- "fighter2t-03.pof"
  2208. Loading model 'fighter2t-05.pof'
  2209. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  2210. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  2211. Loading model 'artemis.pof'
  2212. IBX: Found a good IBX to read for 'artemis.pof'.
  2213. IBX-DEBUG => POF checksum: 0x5ea11a0a, IBX checksum: 0x11f2f1fc -- "artemis.pof"
  2214. Loading model 'artemisDH.pof'
  2215. IBX: Found a good IBX to read for 'artemisDH.pof'.
  2216. IBX-DEBUG => POF checksum: 0x43cc9916, IBX checksum: 0x5fdeac0e -- "artemisDH.pof"
  2217. Loading model 'Medusa.pof'
  2218. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  2219. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  2220. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  2221. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  2222. IBX: Found a good IBX to read for 'Medusa.pof'.
  2223. IBX-DEBUG => POF checksum: 0xeb4de0fa, IBX checksum: 0x60f284b6 -- "Medusa.pof"
  2224. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  2225. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  2226. Loading model 'bomber05.pof'
  2227. IBX: Found a good IBX to read for 'bomber05.pof'.
  2228. IBX-DEBUG => POF checksum: 0x0f57d32e, IBX checksum: 0xf0b1dcfd -- "bomber05.pof"
  2229. Loading model 'bomber09.pof'
  2230. IBX: Found a good IBX to read for 'bomber09.pof'.
  2231. IBX-DEBUG => POF checksum: 0x727fa730, IBX checksum: 0x166b26bf -- "bomber09.pof"
  2232. Loading model 'Boanerges.pof'
  2233. IBX: Found a good IBX to read for 'Boanerges.pof'.
  2234. IBX-DEBUG => POF checksum: 0x935f7ef0, IBX checksum: 0x886bc6c6 -- "Boanerges.pof"
  2235. Loading model 'wep_subach_tech.pof'
  2236. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2237. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  2238. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  2239. Loading model 'wep_mekhu_tech.pof'
  2240. Model wep_mekhu_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2241. IBX: Found a good IBX to read for 'wep_mekhu_tech.pof'.
  2242. IBX-DEBUG => POF checksum: 0x8b35029a, IBX checksum: 0x6e9491fe -- "wep_mekhu_tech.pof"
  2243. Loading model 'wep_akheton_tech.pof'
  2244. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2245. IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
  2246. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
  2247. Loading model 'wep_morningstar_tech.pof'
  2248. Model wep_morningstar_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2249. IBX: Found a good IBX to read for 'wep_morningstar_tech.pof'.
  2250. IBX-DEBUG => POF checksum: 0x59bdb80f, IBX checksum: 0x0d8b8d08 -- "wep_morningstar_tech.pof"
  2251. Loading model 'wep_promr_tech.pof'
  2252. Model wep_promr_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2253. IBX: Found a good IBX to read for 'wep_promr_tech.pof'.
  2254. IBX-DEBUG => POF checksum: 0x3c7696da, IBX checksum: 0xa9fd9e89 -- "wep_promr_tech.pof"
  2255. Loading model 'wep_proms_tech.pof'
  2256. Model wep_proms_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2257. IBX: Found a good IBX to read for 'wep_proms_tech.pof'.
  2258. IBX-DEBUG => POF checksum: 0xad855045, IBX checksum: 0xcba02eb9 -- "wep_proms_tech.pof"
  2259. Loading model 'wep_maxim_tech.pof'
  2260. Model wep_maxim_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2261. IBX: Found a good IBX to read for 'wep_maxim_tech.pof'.
  2262. IBX-DEBUG => POF checksum: 0x5e3fcd02, IBX checksum: 0x59e01829 -- "wep_maxim_tech.pof"
  2263. Loading model 'wep_kayser_tech.pof'
  2264. Model wep_kayser_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2265. IBX: Found a good IBX to read for 'wep_kayser_tech.pof'.
  2266. IBX-DEBUG => POF checksum: 0xbd1b1042, IBX checksum: 0x6ac8fd62 -- "wep_kayser_tech.pof"
  2267. Loading model 'wep_circe_tech.pof'
  2268. Model wep_circe_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2269. IBX: Found a good IBX to read for 'wep_circe_tech.pof'.
  2270. IBX-DEBUG => POF checksum: 0x78d651c3, IBX checksum: 0xda6f3060 -- "wep_circe_tech.pof"
  2271. Loading model 'wep_lamprey_tech.pof'
  2272. Model wep_lamprey_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2273. IBX: Found a good IBX to read for 'wep_lamprey_tech.pof'.
  2274. IBX-DEBUG => POF checksum: 0xc7418cfc, IBX checksum: 0x04ac4c75 -- "wep_lamprey_tech.pof"
  2275. Loading model 'rockeye-tech.pof'
  2276. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  2277. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  2278. Loading model 'tempest_tech.pof'
  2279. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  2280. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  2281. Loading model 'newhornet_tech.pof'
  2282. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  2283. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  2284. Loading model 'bombardier-tech.pof'
  2285. IBX: Found a good IBX to read for 'bombardier-tech.pof'.
  2286. IBX-DEBUG => POF checksum: 0x593be7dd, IBX checksum: 0x1a18f76f -- "bombardier-tech.pof"
  2287. Loading model 'crossbow_tech.pof'
  2288. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  2289. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  2290. Loading model 'trebuchet-tech.pof'
  2291. IBX: Found a good IBX to read for 'trebuchet-tech.pof'.
  2292. IBX-DEBUG => POF checksum: 0xd9ed9573, IBX checksum: 0x52b38f4d -- "trebuchet-tech.pof"
  2293. Loading model 'tag-a-tech.pof'
  2294. IBX: Found a good IBX to read for 'tag-a-tech.pof'.
  2295. IBX-DEBUG => POF checksum: 0x07b6d2bd, IBX checksum: 0x14d85598 -- "tag-a-tech.pof"
  2296. Loading model 'tag-b-tech.pof'
  2297. IBX: Found a good IBX to read for 'tag-b-tech.pof'.
  2298. IBX-DEBUG => POF checksum: 0x21e85a10, IBX checksum: 0x13e47908 -- "tag-b-tech.pof"
  2299. Loading model 'piranha_tech.pof'
  2300. IBX: Found a good IBX to read for 'piranha_tech.pof'.
  2301. IBX-DEBUG => POF checksum: 0x9c4bc405, IBX checksum: 0x0c2e55a4 -- "piranha_tech.pof"
  2302. Loading model 'stilettoII_tech.pof'
  2303. IBX: Found a good IBX to read for 'stilettoII_tech.pof'.
  2304. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof"
  2305. Loading model 'infyrno-tech.pof'
  2306. IBX: Found a good IBX to read for 'infyrno-tech.pof'.
  2307. IBX-DEBUG => POF checksum: 0x1c58c406, IBX checksum: 0x1017d2b0 -- "infyrno-tech.pof"
  2308. Loading model 'belial-tech.pof'
  2309. IBX: Found a good IBX to read for 'belial-tech.pof'.
  2310. IBX-DEBUG => POF checksum: 0x2173cb18, IBX checksum: 0x2e11559b -- "belial-tech.pof"
  2311. Loading model 'helios_tech.pof'
  2312. IBX: Found a good IBX to read for 'helios_tech.pof'.
  2313. IBX-DEBUG => POF checksum: 0x551ec88b, IBX checksum: 0x8b95c0de -- "helios_tech.pof"
  2314. Loading model 'empulse2_tech.pof'
  2315. IBX: Found a good IBX to read for 'empulse2_tech.pof'.
  2316. IBX-DEBUG => POF checksum: 0x55e483b3, IBX checksum: 0xd4e0b3b7 -- "empulse2_tech.pof"
  2317. ANI iconT-super with size 200x67 (47.7% wasted)
  2318. ANI fadeiconT-super with size 200x67 (47.7% wasted)
  2319. ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
  2320. Frame 0 too long!!: frametime = 43.531 (43.531)
  2321. SOUND => Loading 'user_o.wav'
  2322. ANI iconT-super.ani with size 200x67 (47.7% wasted)
  2323. SOUND => Loading 'textdraw.wav'
  2324. SOUND => Loading 'commit.wav'
  2325. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  2326. entering common_select_close()
  2327. weapon_select_close() returning without doing anything
  2328. ship_select_close() returning without doing anything
  2329. Entering brief_close()
  2330. Entering game at time = 70.030
  2331. 1779 frames executed in 30.016 seconds, 59.268 frames per second.
  2332. WARNING: "For ship 'GVC Mentu', detail level mismatch. Table has 4, POF has 3." at ship.cpp:8709
  2333. Compiling new shader:
  2334. Loading built-in default shader for: main-v.sdr
  2335. Loading built-in default shader for: main-f.sdr
  2336. Shader features:
  2337. Diffuse Mapping
  2338. Frame 2392 too long!!: frametime = 3.202 (3.202)
  2339. Got event GS_EVENT_PAUSE_GAME (6) in state GS_STATE_GAME_PLAY (2)
  2340. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_GAME_PAUSED (3)
  2341. Compiling new shader:
  2342. Loading built-in default shader for: main-v.sdr
  2343. Loading built-in default shader for: main-f.sdr
  2344. Shader features:
  2345. Diffuse Mapping
  2346. Glow Mapping
  2347. Killing beam at initial fire because of illegal targeting!!!
  2348. Killing beam at initial fire because of illegal targeting!!!
  2349. SOUND => Loading 'user_c.wav'
  2350. WARNING: Trying to set volume for a non-playing sound.
  2351. WARNING: Trying to set pan for a non-playing sound.
  2352. WARNING: Trying to set volume for a non-playing sound.
  2353. WARNING: Trying to set pan for a non-playing sound.
  2354. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  2355. Unloading in mission messages
  2356. SOUND => Loading 'main_amb.wav'
  2357. AUDIOSTR => Successfully opened: Aquitaine.ogg
  2358. SOUND => Loading 'Camp_on.wav'
  2359. SOUND => Loading 'Camp_off.wav'
  2360. SOUND => Loading 'doorclose.wav'
  2361. OpenAL ERROR: "Invalid Value" in e:\freespace2\fs2_open\code\sound\ds.cpp, line 1889
  2362. SOUND => Loading 'Crane_1.wav'
  2363. SOUND => Loading 'Techroom2.wav'
  2364. OpenAL ERROR: "Invalid Value" in e:\freespace2\fs2_open\code\sound\ds.cpp, line 1889
  2365. SOUND => Loading 'Exitopen.wav'
  2366. SOUND => Loading 'user_c.wav'
  2367. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2368. Freeing all existing models...
  2369. ... Log closed, Sun Nov 18 21:03:44 2012
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