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WindStrike

Twilight of the Abyss, Session 9.1

May 30th, 2018
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  1. <DM> *Last time on ZURPG! You attempted to party split only to re-entwine your party as you chatted it up with Light Spirit Faron in the prison. There was some backstory stuff, some shenanigans getting Zuph down there, and then reinvigorating Faron using Zuph's armor (though he still has it). With that power, Hal now has Spirit affinity and Spirit Vision passively. You then heard there's an attack at the Sol Fountain, but instead of going to reinforce the Twili, you went on an adventure with Zuph to go find some really special crystals. After failing Sheikah Trials part 2 several times against a Twilightrobe, you finally changed tactics and stopped trying to physically harm a shadow, instead removing the shadow with darkness. You exploded some stuff, and now half the party, along with Zuph, has landed in a mysterious Twilight Underworld. Also, Zuph is 99% positive he saw Zant down here.
  2. <DM> -=SESSION START=-
  3. <DM> *Kirran and Hal, you are looking down a hole into the depths of the underworld. You see Darte (as a sword) impaled the island below, a nearby treasure chest that's been re-locked by the impact of falling, and Dex un-Bethesdaing himself from Glitchzard zone.
  4. <DM> *And Zuph is..... I think we had some timeline shenanigan mix-ups, he is floating halfway between the ground below and the hole above, half-conscious. There, I compromised, since I'm not sure where he actually was either.
  5. * Darte ... 'waves'
  6. <DM> *You two see the handle of Darte's sword.... wave..... at you. ........
  7. <DM> *Dex, you find yourself on a floating island and- screw it, where's that description from earlier.
  8. <DM> <DM> *Looking around, you find yourselves on one of many floating islands. The sky here doesn't exist, it's just a great, huge ceiling, likely the land that constitutes most of the Twilight Realm. You also hear the faint sounds of Shadow Beasts screaming in the distance.
  9. <DM> <DM> *A dim light surrounds you all. Looking over the edge, you can the swirling abyss of the Twilight Realm itself; you know, that thing that Corsava fell into once.
  10. <DM> <DM> *Also, looking down and around, you see more of those crystals Zuph was just harvesting. Lots more of them, scattered on various floating islands.
  11. * Darte tries to imitate the Master Sword to be more appealing to stray adventurers.
  12. <DM> *Kirran, you see the Legendary Master Sword down there! Don't you want to go down and get it?
  13. * Kirran surveys the battlefield.
  14. * Dex uses his magnet gloves on the sword and pulls it towards himself.
  15. <DM> [Raine]: Lookie Kirran, that's it! That's that really cool blade you've been looking for!
  16. <Kirran> war...has changed.
  17. <DM> [Raine]: And now the Glitchzard has it!
  18. <DM> [Raine]: We gotta kill Dex!
  19. * Kirran puts on his Octorock camo
  20. <DM> *Zuph slowly floats down to the island, poking his golden armor repeatedly.
  21. * Hal chugs two Magic Jars and a Green Potion to recover to full Magic.
  22. <DM> [Zuph]: Come on, you stupid armor, move! Teleport me! Frigin'...... why can't I teleport all of a sudden?!
  23. <DM> *Zuph adjusts his goggles, then looks at Dex.
  24. <DM> [Zuph]: What? What's a statue like you doing down here?! You should be back at my shop, along with my other treasures, posing in front of the furnace!
  25. * Dex magnets Zuph over as well?
  26. <DM> *Oddly, your magnets don't react to Zuph's armor.
  27. <DM> *Zuph does not get pulled over. He is not drunk driving. Yet.
  28. * Dex hookshots Zuph over?
  29. <DM> *You end up hookshotting towards Zuph.
  30. <DM> [Zuph]: What in the blazes? G-get off me!
  31. <Dex> Hold on tight.
  32. * Dex hookshots back to dry island.
  33. <DM> *Zuph's googly eyes start going everywhere.
  34. <DM> *Well Dex, the distance is 50 feet exactly to the hole above. It should work.... in theory.
  35. <DM> *However, the hookshot bounces off the ground. Looks like you need some softer targets. Oh hey, Kirran and Hal are on the edge of the hole above!
  36. <Darte> (RIP)
  37. <DM> *Actually, I stand corrected, you don't see Kirran, you see an Octorok posing as Kirran. ........ what.*
  38. * Dex hookshots the octorok.
  39. <DM> [Zuph]: H-h-hang on, wait, t-the crystals I got earlier, they're only enough for one or two armors, I-I-I need to harvest more, a-and there's a bunch more down here, let me go!
  40. <DM> *Kirran, do you allow yourself to get hit?
  41. <Kirran> I most certainly do not.
  42. <Kirran> $1d3
  43. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 3.
  44. <Kirran> But I don't dodge automatically apparently.
  45. <DM> *Dex, roll your hookshot roll. Kirran, roll Courage to defend!
  46. <Kirran> $43d10
  47. <Navi> Kirran: You rolled 43 Dice with 10 Sides. Results: 1, 6, 9, 4, 9, 3, 2, 8, 8, 10, 7, 3, 10, 10, 9, 2, 3, 10, 9, 3, 3, 5, 8, 5, 6, 6, 8, 6, 10, 1, 5, 10, 7, 3, 3, 5, 5, 5, 3, 2, 4, 9 and 5. Total: 250. Successes: 34.
  48. <Dex> Well why didn't you say so.
  49. * Dex makes his hookshot miss.
  50. <Dex> Let's get some sparkly rocks.
  51. * Dex hookshots the crystals instead.
  52. <DM> *Kirran, you zip out of the way as the hookshot reaches up..... and pulls something back down with it. Dex, you feel the hookshot grab something, but by the time the hookshot retracts to you, nothing is there. Weird.
  53. <Kirran> Whose footprints are these?
  54. <DM> *Hal, you think you saw the chaotic blue light of a Twilightrobe get dragged down with the hookshot, but you don't see it down there with them. Odd.
  55. <DM> *Dex, you hookshot to another island, pulling you, Darte, and Zuph towards the crystals.
  56. <DM> [Zuph]: T-thank, you. Now, if you'll give me some time, I should be able to cut some more crystals off...
  57. <DM> *To clarify Dex, the crystals did not get pulled off by the hookshot. Heck, it looks like you didn't even dent or scratch it.
  58. <Dex> Sure.
  59. <Dex> All this running around. I'm a busy statue today.
  60. * Darte serves as dead weight. On the downside, going is slower; on the plus side, you can brag about how it was _THIS BIG_.
  61. * Kirran keeps an eye out and his bow ready.
  62. <DM> *Zuph produces a blade, covered in the same goop your Kutlasstana is covered in. He starts cutting into the crystals from the base of it, slowly sawing and melting through it.
  63. <DM> *Kirran and Hal, now that your party has moved off that island, they are out of sight. Looking over the edge, you still can't quite see them.
  64. * Darte thinks he's safer this way right now around cliffs and angry lizards.
  65. <DM> *Near the crystals, you all (Dex, Zuph, and Darte) feel the ground shake around you, then nearby, what appears to be a Twili Communication Stone pops out of the ground.
  66. <Kirran> Guess we've no choice but to follow them down there.
  67. <Kirran> It's almost like a universal force is pushing us into some kind of situation where things will happen.
  68. <Orithan> $recall
  69. <DM> [Stone]: Oh, greetings, you fellows. Now that you're down here, I can finally see your real forms. Let's see, a short green one with scales and claws... a sword? And... did you bring a Twili down here with you?
  70. <DM> *Kirran, you've figured it out! That slight pull from the hole is the plot trying to push you through reluctancy.
  71. <Dex> No?
  72. <DM> [Stone]: Odd, I could've sworn there were... three more of you? Where are they, anywho?
  73. * Kirran jumps down and lands with style.
  74. * Hal plays the Song of Soaring and flies down the hole.
  75. <DM> *Kirran, roll courage for fall dama- I'm kidding, you actually find yourself floating slightly right before you touch the ground.
  76. <DM> *Kirran and Hal, now that you're down, you see the rest of your party on a nearby island, with Zuph trying to harvest more crystals.
  77. <DM> *And that darned Stone from before is back.
  78. * Hal puts away his Ocarina and brings out his cane and shield.
  79. <Darte> "The sword wonders why you couldn't see us properly before."
  80. * Dex pushes the stone.
  81. <DM> [Stone]: Ahh, I see them now! One is... a furry fellow, and the other.... hmm, some giant rubbery..... thingy. If I had to guess, your fifth party member is.... in that treasure chest? Or perhaps, is the chest itself?
  82. * Hal looks around, looking for that Wizzrobe's soul.
  83. * Dex taps the stone.
  84. <DM> [Stone]: Could you stop tapping back? That's annoying.
  85. <DM> [Stone]: And to answer your question, sword... it's because I can see you now. Why, I'm looking riiiiiight at you all.
  86. * Dex pushes really hard on the stone.
  87. <DM> *Dex, roll Power.
  88. <DM> w/ attack dice
  89. * Darte looks behind the stone.
  90. <Dex> $22d10
  91. <Navi> Dex: You rolled 22 Dice with 10 Sides. Results: 4, 9, 4, 6, 1, 3, 4, 4, 6, 9, 1, 10, 4, 7, 8, 10, 6, 9, 4, 6, 5 and 7. Total: 127. Successes: 15.
  92. <DM> *Hal, you look around, and across the various islands, you think you see a flicker of that soul...... but it's flooded out by all the other souls you see. Black flames that occasionally become visible as they cross between islands, the light from the swirling abyss below illuminating them for mere moments.
  93. <DM> *You then notice the sounds of lots of faraway Shadow Beast cries, in the same directions of all those black flames. They're just faint echoes to you though.
  94. <DM> *Dex, you push the Stone, and like a rubbery Octorok, it pushes to the side, then pushes back. Roll Power to defend!
  95. <DM> $22d10 Stone
  96. <Navi> DM: You rolled 22 Dice with 10 Sides. Results: 9, 10, 1, 3, 2, 3, 7, 1, 8, 1, 9, 1, 6, 9, 4, 10, 3, 9, 8, 4, 9 and 2. Total: 119. Successes: 13.
  97. <DM> [Stone]: So, what're you all down here for? Have you come to finally meet me? Or is it some escort for..... what's that Twili doing to the crystals? I didn't know you cut those, I thought they were invulnerable.
  98. <Dex> $24d10
  99. <Navi> Dex: You rolled 24 Dice with 10 Sides. Results: 10, 6, 2, 6, 5, 5, 1, 9, 2, 10, 8, 2, 2, 10, 5, 9, 10, 3, 9, 9, 4, 4, 8 and 7. Total: 146. Successes: 20.
  100. <DM> *The stone pushes back against you, but you hold your ground and don't go flying off into the distance.
  101. <Darte> "It _would_ be nice to meet you proper, without all this... stone in the way, don't you think?"
  102. <DM> *The stone seems to nod its..... head.... back and forth a few times.
  103. <DM> [Stone]: Hmm..... I'll consider it...... but lose the Twili. Then I'll meet with you. In fact, I'd like to meet with you very much, just.... not with that Midna-worshipper around.
  104. <DM> [Zuph]: Who're ye all talkin' to anyways?
  105. <DM> *Zuph is still focused on the crystals, not turning around to see the stone.
  106. <DM> *Kirran, are you going to stay in that Octorok getup, or change out?
  107. <Kirran> (I'm staying in it for now.)
  108. * Dex magnet gloves at the stone.
  109. <DM> *Hal, you see the flames in the distance start to move.... towards you. It's slow, but you also coincidentally hear the screams start to get closer too.
  110. <DM> *Dex, the stone is...... stone, not metallic.
  111. <Dex> could have had metallic ore in it
  112. <Dex> just making sure
  113. <DM> [Stone]: Tell you what, tell me how the Twili runt is cutting those crystals, and I'll meet with you and protect you from the Shadow Beasts.
  114. <Dex> No.
  115. <Hal> We need to do something... soon.
  116. <Dex> Yes.
  117. <Darte> "Why don't you ask him yourself? A lot quicker than going through us."
  118. <DM> [Stone]: Well, a pity then. By my count there's.... half a score of Shadow Beasts...... and a few more that are floating through the air. From what I hear, you all blew up an island, but down here, that's just going to make the Shadow Beasts.... a tad angry. I'm not sure even blowing up another big island will save you from their onslaught here.
  119. * Dex magnet gloves the island to see if its magnety?
  120. <DM> *You try to pull it, but it's just dirt and ground.
  121. <DM> [Stone]: Hmm, fine point, sword.
  122. <Dex> is there anything magnety around that isnt the sword?
  123. <DM> [Stone]: Hey, Twili runt, what're you cutting the crystals with?
  124. * Darte preens. "Thank you."
  125. <Dex> I wouldn't tell him if I was you. I don't trust strange talking stones.
  126. <DM> [Zuph]: Who's calling me a runt anyways? Don't you all see this is a very specific process involving a very hot goop-covered blade heated by spectral flames from a very hot furnace that then requires me to carefully slice away at these incredibly dense crystals without accidentally vaporizing my blade or dripping goop on myself?!
  127. <Dex> Hmm.
  128. <DM> [Stone]: .... huh. Interesting. I believe I know how he's doing that. Very well. I'll make personally sure he can continue his harvesting process without interruption. Now, if all of you would be so kind...
  129. * Dex hookshots to the chest.
  130. <DM> *The Stone changes form slightly. On it, a map appears, showing off an arrangement of tons of islands. They display you folks as some yellow dots somewhere in the northern section of it. From the west, there's red dots advancing towards you. North of you, past the islands, there's a beeping blue dot.
  131. <DM> *Dex, you pull yourself over to the chest.
  132. * Dex opens the chest.
  133. <DM> *The chest does not open.
  134. <Dex> please play the zelda chest opening music here
  135. <DM> *The music plays..... but the chest doesn't open.
  136. * Dex unlocks the chest?
  137. <Orithan> What is a Zelda Chest opening music?
  138. <DM> *Got any lockpicks?
  139. * Orithan flees
  140. <DM> *Orithan, you are caught by Kefka's iron grip.
  141. <DM> [Stone]: There, head there on the map. I assume you all know how to follow a map.
  142. * Hal nods and looks for paper to scribble the map on.
  143. * Dex uses his claw as a lockpick.
  144. <DM> [Stone]: Leave the Twili where he is. Don't worry, I'm friends with several..... mystical fellows down here. In fact, I believe you all met one of them not too long ago. They'll keep your friend safe and let him continue his harvesting.
  145. <DM> *Dex, roll.... Wisdom.
  146. <Dex> $22d10
  147. <Navi> Dex: You rolled 22 Dice with 10 Sides. Results: 4, 10, 6, 1, 3, 4, 3, 2, 10, 4, 8, 5, 9, 9, 3, 10, 8, 1, 2, 10, 1 and 7. Total: 120. Successes: 15.
  148. <DM> *Hal, you see the Octorok form of Kirran, and wonder if you can write on it.
  149. <Darte> "You're... not talking about the thing that was gonna guzzle our shadows up, are you?"
  150. <DM> *A good jolly success, great job, that's...... your claw chips in the attempt to open the chest.
  151. <DM> [Stone]: Indeed I am. Now, if you don't want your corpses to be devoured by a wave of Shadow Beasts, be on your way.
  152. <DM> *In the distance, you start to see something.... no a group of things.... move from island to island. The sounds of the screeching get closer. No longer are you hearing just echos, but starting to hear the pain in their screeches as they approach.
  153. * Darte waggles at the lizard. "Uhmm, maybe we shouldn't trust our companion to this one after all..."
  154. * Hal looks north and looks for the closest island to jump to in the north.
  155. * Kirran is sticking with Zuph
  156. * Dex puts the chest in his inventory.
  157. <Dex> No chest left behind.
  158. * Dex hookshots over to the island with everyone else.
  159. <DM> *Hal, it looks like each island has only 20 feet distance at most between them. Should be easy jumping.
  160. <DM> *You attempt to load the chest into your inventory, but for some reason, it doesn't quite work.
  161. <Dex> Frig it.
  162. <DM> *It's like it starts to get loaded into the inventory, but then part of the way in, it shoots itself out.
  163. * Dex magnetic glove pushes the chest towards the island.
  164. * Darte suggests cutting the stone underneath it.
  165. <Hal> We need to get a move on.
  166. <DM> *The chest tumbles off and lands on the island with the crystals. Err, one of them. The one where Zuph is cutting the crystals.
  167. <Kirran> Zuph, we need to get out of here man. Not sure these crystals are worth your life pal.
  168. * Dex hookshots to the chest.
  169. <DM> [Zuph]: On the contrary, my dear friend, they are. My sister spends every day fighting for her life and all the other Twili at the Sol Fountain. I oughta try and repay that somehow.
  170. <DM> [Zuph]: And once I have enough of these crystals, heheheh, oh we can charge those Interlopers head on, no longer having to hide in fear, heheheheh!
  171. <Kirran> You have a way to deal with a pack of wizards and shadowbeasts? Because I don't.
  172. <DM> *His tone of voice has shifted into..... it's still comical, but hungry, as is he wants to kill the Interlopers in a rather gruesome manner.
  173. <DM> [Zuph]: Shadowbeasts? Oh that's simple, I'll just use my armor and tele-
  174. <DM> *He suddenly stops.
  175. <Kirran> Exactly.
  176. <Dex> I hate that rock but I don't want to die so let's get going. Dying sucks.
  177. <DM> [Zuph]: ...... fine.
  178. <Hal> Agreed
  179. * Hal jumps over to the closest island to the north
  180. <DM> *He pockets the goopy blade, then turns to you guys.
  181. <DM> [Zuph]: Where are we going? And..... is that Communication Stone?
  182. <DM> [Stone]: Really? You're bringing the Twili with you?
  183. <Hal> We need to go north.
  184. <Kirran> It is, but I don't think it's a friend per se.
  185. <DM> [Zuph]: Hang on, let me use that, I need to-
  186. <DM> *The stone retracts into the ground.
  187. <DM> [Zuph]: W-what?! Get back here, you stupid stone!
  188. <Kirran> I think we need to go wherever we can't be tracked.
  189. <Kirran> Zuph, I think that was Zant.
  190. <DM> [Zuph]: Z....... Zanty?! Why that no good little......
  191. <Hal> We do too.
  192. <DM> [Zuph]: That's it, carry me to his lair, I'm gonna gut him!
  193. <Kirran> Let's get back to base first. He knows we're here and so do his minions.
  194. <DM> *Hal, do you keep going north?
  195. <DM> *You think you see the islands end about 10 islands ahead.
  196. <Darte> "He can't have dug too far, these are small islands."
  197. * Dex ties the chest to his back?
  198. <Darte> "With our luck, he's got creepy long sexy legs underneath like a dugtrio."
  199. <DM> *It's a bit heavy, you're slowed down, but you have the chest on your back, Dex.
  200. <DM> *Kirran, you see the hole 50 feet above, but nothing to latch onto up there.
  201. * Dex grabs Zuph.
  202. <Kirran> (I'm guessing that the teleport staff isn't working?)
  203. <DM> *Zuph is practically weightless.
  204. <DM> (wanna try it?)
  205. * Dex jumps at the next island.
  206. * Kirran gives the cane of Lalakar a test shake.
  207. <DM> *You follow Hal north.
  208. <DM> *Kirran, the cane appears to be working. Might just be Zuph's armor that isn't working.
  209. * Kirran grabs Zuph and teleports up out of the hole.
  210. <DM> *Dex, do you allow this?
  211. <DM> *Kirran, you grab yourself a Zuph, then zip up! You reappear....... 5 feet up.
  212. <DM> *There's a trail of sparkles leading above you to where the hole here, the usual teleport effect, except..... separate from you.
  213. <Kirran> Yeah...that's what I thought.
  214. <DM> *You think you teleported up there, but by the time you reappeared, somehow the teleportation was pulled back down.
  215. <Darte> "Someone added clip boundaries."
  216. <Kirran> Damn invisible walls gating off backtracking...
  217. * DM high-fives Darte- ow, that's frigin' sharp, dude. Someone could cut themselves on you! Watch it, man!
  218. <DM> *The rest of you have moved on to the north, I take it?
  219. <Kirran> (Is there any other way to go?)
  220. <DM> *The islands stretch in all directions. To the west is certain death. East and south are perfectly viable as well, you just have no idea what's in those directions. Well, you're not sure what's north either, other than Zanty-bud pointing you in that direction and claiming you'd be safe from the incoming wave of doom.
  221. * Darte is a hurtful fellow.
  222. <Kirran> (Hang on, I have an idea.)
  223. <DM> (guessing you're chatting it out in teamchat?)
  224. * Kirran picks up Darte, ties a rope to the handle, and then gravity slingshots him out of the hole.
  225. <DM> oh dear
  226. <DM> WHELP
  227. <DM> roll yo gravity slingshot roll
  228. * Dex uses his goggles to check out what's going on in the east and south.
  229. <Darte> "LOOKS LIKE TEAM SWORDFISH IS BLASTING OFF AGAAAAaaaaaiiiiii.... *"
  230. <Kirran> $50d10
  231. <Navi> Kirran: You rolled 50 Dice with 10 Sides. Results: 8, 10, 9, 6, 8, 3, 10, 5, 9, 3, 5, 4, 4, 7, 8, 7, 9, 8, 10, 6, 2, 9, 4, 4, 9, 2, 5, 1, 1, 5, 7, 8, 5, 6, 4, 3, 8, 3, 8, 6, 6, 2, 10, 9, 8, 8, 5, 7, 5 and 5. Total: 304. Successes: 40.
  232. <DM> *Dex, you adjust your goggles. To the south, just a bunch of blank floating islands. To the east, it's seemingly like that, but.... darker. It's almost like you're staring into a void or a dark abyss to the east. Something is.... rather unsettling about it.
  233. * Dex relays this info to the team.
  234. <DM> *Kirran, you shoot Darte upwards, and he manages to impale into the side of the hole above! Buuuuut something starts pulling him down and out.
  235. <Kirran> Rude
  236. <DM> *It's not that you can't get out, but one more failed attempt and those Shadow Beasts will be upon you.
  237. * Kirran gets aboard the train reluctantly.
  238. <DM> *Hal, you were in the lead. You reach the edge of the islands to the north. Well, there's one more to the north, around where you think the blue bleeping dot was leading, but..... there's about 200 feet distance between you and it.
  239. <DM> *Between, it's just an abyss of light and swirling stones and other ruins down below. There appear to be some rather odd looking flying creatures hovering above the abyss though.
  240. * Dex island hops to the edge of the islands to the north. Then goggle views the 200 feet away island.
  241. * Darte is flapping around behind on the arse-end of a gravity slingshot. Ow. Ow. Ow.
  242. <DM> *You check out the island, and you see a Twili wearing regal robes looking back at you using a pair of goggles. He puts the goggles away, then waves back while waving a curved sword.
  243. <DM> *Kirran, you catch up with your team, the poor battered sword of Darte bouncing behind you before finally breaking free of his form and landing like a pile of fish like the fishguy he is.
  244. <DM> *Somehow, despite all the bruises, he is unharmed. He just looks battered.
  245. <Dex> adadadad
  246. * Dex waves at the guy
  247. <DM> *You wave, and throw the goggles, you see him turn away and walk away from you.
  248. * Hal looks around, focusing on any souls around him.
  249. * Dex goggle views at the creatures.
  250. <DM> *Hal, you see the souls of those flying beasts, and they seem to be really similar to those of the Shadow Beasts. Only, they're not actively hostile. Yet.
  251. <DM> *Looking at the flying creatures between you and the far island, they appear to be black, winged beasts. Though, instead of a head, their neck seems to extend, and at its end, instead of a face, it's a bright glowing red eye.
  252. * Darte attempts to stand on wobbly fish... legs.
  253. <DM> *They are casually floating ahead of you, and if you had to guess, maybe 40-50 feet apart each, three of them total.
  254. <DM> *You all feel a rumbling, and nearby, your friendly neighborhood Stone pops out of the ground.
  255. <DM> *The creatures are a little bit below you, maybe 10 feet below eye level.
  256. <DM> [Stone]: Since you're insisting on bringing the Twili runt with you, I'm not going to help you get across. Though, I'm sure given everything you've endured to get to here.... it shouldn't be hard to figure this out. Have fun.
  257. * Dex grabs the stone.
  258. * Dex tries to pull it out of the ground?
  259. <DM> *Roll Power!
  260. <Dex> $22d10
  261. <Navi> Dex: You rolled 22 Dice with 10 Sides. Results: 3, 6, 4, 7, 10, 2, 8, 4, 2, 9, 9, 9, 7, 3, 4, 10, 6, 1, 3, 3, 7 and 8. Total: 125. Successes: 14.
  262. <DM> [Zuph]: Stop calling me runt, you Stoned Zanty!
  263. <Dex> Little help here please.
  264. <DM> *You pull and pull and pull, but it's no good, the stone plops out with no resistance- WHAT?!
  265. <Dex> Nevermind.
  266. <DM> *The stone is pulled from the ground, and suddenly, the symbols on it fade. It's..... just a stone.
  267. * Dex looks at the stone.
  268. <Darte> "Dagnabbit, Dex, don't you know how weeds work? Gotta pull out the roots."
  269. <DM> *Your sight appears to be a tad stoned.
  270. * Dex wacks the stone to see if it will give the time.
  271. <DM> *No, but a sprig of thyme falls from its roots.
  272. <Hal> Any way of propelling the rock across?
  273. <Dex> Super bomb?
  274. <Dex> Gravity slingshot?
  275. <Hal> We don't want to blow this rock up.
  276. <DM> *You've noticed the stone has stopped speaking.
  277. <Hal> I'm not sure how the slingshot would work
  278. <Kirran> Same concept. Attach Darte, tie the rope off, climb across.
  279. <Hal> They are probably going to attack us and we fall in if we do that.
  280. <DM> [Zuph]: Perhaps, if you all combine your strength in firing the Gravity Slingshot... that may just be stupid enough to work!
  281. * Kirran shrugs
  282. <Dex> What if we gravity slingshot the island over?
  283. <Hal> We may want to find a way to get rid of those beasts.
  284. <Darte> "I'd note I'm not a sword anymore. While my sleek form may be aerodynamic, I'm pretty sure it's not _that_ aerodynamic."
  285. <Darte> "Plus, I'd probably lose my glasses for good this time."
  286. <Hal> I'm surprised they are intact by now.
  287. <DM> [Zuph]: What's this about a Super Bomb someone mentioned?
  288. <DM> [Zuph]: I have a truly stupendous idea!
  289. * Kirran procures one from his pack
  290. <Kirran> Here you go.
  291. <DM> *He produces, from his inventory, a Sol Orb.
  292. <DM> *He grabs the Super Bomb, then looks like he's about to smash them together.
  293. <Kirran> Just be aware, this bomb does not have friends.
  294. <Hal> We've propelled big chunks of roc- err islands before.
  295. <DM> *The googly eyes on his face seem to be going haywire as he brings the two objects closer.
  296. <DM> [Zuph]: Eyeheheheheh....
  297. * Kirran kneels and braces for impact.
  298. * Hal braces for impact too.
  299. <DM> [Zuph]: Which one of you have a Gravity Slingshot?
  300. <Hal> (brb)
  301. <Kirran> Yo
  302. * Darte grabs the nearest stable object.
  303. * Dex picks up a pebble and throws it off the edge.
  304. <DM> *The pebble falls off the edge.
  305. <Dex> doesnt curve?
  306. <Hal> (back)
  307. * Kirran sets auto-follow on a 15 minute timer.
  308. <DM> *Once it falls off the ledge, it curves down, into the abyss below and towards the swirling singularity below.
  309. * Kirran also hands Zuph his slingshot.
  310. <DM> *Zuph finds a way to somehow insert the Super Bomb into the Sol Orb. He then loads it onto the slingshot, taking at the south part of the island. Well, the island to the south of this one, more precisely.
  311. <DM> [Zuph]: Hmm, not sure if this is enough thrust....
  312. <DM> [Zuph]: Any of you all have another way of pushing the island?
  313. <Dex> Slingshot the island.
  314. * Darte wonders if Jabun's Tide would be effective at pushing things around.
  315. <DM> [Zuph]: ...... that's a terrible idea. Do it.
  316. <Hal> What idea isn't terrible at this point.
  317. <DM> *Jabun's Tide wonders if Darte would be effective at getting washed away. Wait.....
  318. <Darte> "Only washed up."
  319. <DM> ._.
  320. * Darte calls on the power of Fish King Jabun to try and nudge the island in the right direction.
  321. <DM> [Zuph]: Furry man, got anything dumber to suggest?
  322. * Darte doesn't recall what their stats were last time, but is pretty sure they still had all their magic?
  323. <DM> (yep)
  324. * Dex rams ALL of his swords into the ground.
  325. <DM> (oh good lord)
  326. <DM> [Zuph]: Ready..... and.......
  327. * Dex hooks his slingshot around all of the handles.
  328. <Hal> I don't think I have anything dumber that I could suggest
  329. <DM> *He takes careful aim...
  330. * Dex pulls back really REALLY far.
  331. * Dex magnetic glove pushes as they fire.
  332. <DM> [Zuph]: Very vell. FIRE IN THE HOOOOOLE!
  333. * Darte wonders when Zuph picked up the German accent.
  334. <DM> *Darte, roll it. Dex, roll both Magnetic Push + Gravity Slingshot attack, combined in one roll.
  335. <Darte> $35d10
  336. <Navi> Darte: You rolled 35 Dice with 10 Sides. Results: 5, 7, 6, 3, 4, 1, 9, 8, 5, 1, 4, 8, 7, 3, 10, 5, 7, 1, 3, 5, 9, 9, 8, 3, 9, 3, 4, 1, 6, 1, 9, 10, 7, 5 and 2. Total: 188. Successes: 23.
  337. <Dex> $73d10
  338. <DM> *Tacking on Kirran's power roll on the bomb, courtesies of displacement shenanigans...
  339. <Navi> Dex: You rolled 73 Dice with 10 Sides. Total: 382. Successes: 47.
  340. <DM> $40d10 Kirran
  341. <Navi> DM: You rolled 40 Dice with 10 Sides. Results: 9, 9, 9, 6, 9, 1, 8, 2, 2, 1, 10, 7, 9, 10, 5, 8, 10, 3, 4, 2, 2, 1, 6, 10, 10, 2, 9, 7, 9, 3, 2, 7, 1, 10, 3, 9, 1, 10, 10 and 3. Total: 239. Successes: 32.
  342. <DM> $calc 23 + 47 + 32
  343. <Kefka> 23 + 47 + 32 = 102
  344. <DM> *Good, it surpassed 100, just enough!
  345. * Dex pockets all his swords while in flight.
  346. <DM> *Zuph launches the bomb. The combination of the Super Sol Bomb explodes in a fiery flash of light, just as Jabun's Tide strikes the south end of the island. As Dex uses Magnetic and Gravity superpowers to launch it, Jabun's Tide protects him as the force from the uber explosion flows into the rest of the waves, pushing into the island.
  347. <DM> *The island suddenly lurches forward. A few seconds in, you all hear splatter sound. Hal, ahead of you, the two remaining flying beasts suddenly fly up and then at you guys, aiming at Hal and Darte!
  348. <DM> *Hal and Darte, roll power each to defend!
  349. <DM> $40d10 vs. Hal
  350. <Navi> DM: You rolled 40 Dice with 10 Sides. Results: 1, 10, 9, 9, 9, 4, 7, 8, 6, 10, 9, 8, 1, 5, 8, 10, 6, 7, 7, 5, 9, 8, 1, 9, 8, 4, 8, 9, 4, 7, 1, 5, 6, 10, 4, 4, 3, 10, 2 and 8. Total: 259. Successes: 34.
  351. <DM> $40d10 vs. Darte
  352. <Navi> DM: You rolled 40 Dice with 10 Sides. Results: 10, 1, 6, 1, 5, 3, 10, 1, 9, 7, 5, 8, 5, 6, 6, 2, 10, 3, 1, 4, 10, 1, 8, 5, 10, 1, 9, 2, 1, 1, 10, 1, 1, 5, 1, 6, 8, 1, 6 and 7. Total: 197. Successes: 29.
  353. <Hal> $23d10
  354. <Navi> Hal: You rolled 23 Dice with 10 Sides. Results: 8, 1, 4, 2, 7, 9, 4, 6, 2, 4, 10, 1, 5, 7, 6, 4, 8, 4, 6, 9, 5, 5 and 9. Total: 126. Successes: 15.
  355. <DM> *Hal, you find yourself lifted up by its claws as you get lifted off the island.
  356. <DM> *Wanna try getting back or do you let yourself try a new form of exploration?
  357. <Darte> $18d10
  358. <Navi> Darte: You rolled 18 Dice with 10 Sides. Results: 5, 10, 10, 1, 8, 1, 6, 4, 8, 7, 7, 10, 4, 6, 3, 9, 7 and 7. Total: 113. Successes: 16.
  359. <DM> *Darte, you get carried away along with Hal.
  360. <Darte> "FFFFFFFFfffff--"
  361. * Darte tries to use the hookshot to get back, assuming there's something squishy he can puncture.
  362. <DM> *You see Dex, AFKirran, and Zuph. Choose your poison.
  363. * Dex jumps into the hookshot so it hits the chest on his back.
  364. <DM> *Dex has chosen your poison for you.
  365. <DM> *You free yourself from the clutches as the hookshot pulls into Dex's back, ripping out his heart- I'm kidding, you tumble into Dex safely.
  366. * Hal tries to get back, attempting to hookshot back to Kirran
  367. <DM> $1d3
  368. <Navi> DM: You rolled 1 Die with 3 Sides. Result: 3.
  369. <DM> darn
  370. <DM> *AFKirran does not auto-dodge, and you manage to hookshot him safely.
  371. * Dex pats Darte on the head. You are safe now fishy fish.
  372. * Darte chooses Zuph.
  373. * Hal should be tumbling into Kirran.
  374. <DM> *Darte, you then pull yourself and Dex towards Zuph.
  375. * Darte is proud of this decision. Group hug.
  376. <DM> *The beasts behind you attempt to give chase, but the collective jet force of the island blasts them to the side, and you see their fragile forms fall into the abyss of light below as they join the swirl of despair below.
  377. <DM> *A few more moments pass, and then the island you're on slams into the other island up north. The island you're standing on starts to fracture on impact, as if dissolving into the air around you.
  378. <DM> *There's a powerful deafening noise as you're all knocked to your feet.
  379. <Darte> (Well that's convenient.)
  380. <DM> [Zuph]: There appears to be slight issue with our island...
  381. * Hal gets back on his feet and jumps off the disappearing boulder with AFKirran
  382. <DM> *Zuph gets onto his feet and hops off, bouncing off Hal's head on the way.
  383. * Darte drags the group hug to the next island.
  384. <DM> *Darte, Zuph escapes your grasp, and you end up hurtling just you and Dex in a loving hug into the next island, striking the dark ground with a loving embrace.
  385. <DM> [Ground]: I missed you, Darte.
  386. * Darte shrugs. One member in a group hug is as good as another.
  387. <Dex> TUCK AND ROLL
  388. <DM> *Alright, you tuck and roll, doing an ukemi to dodge Darte's hug with the ground.
  389. * Darte sighs. "I wasn't planning on making this a romantic hug..."
  390. <DM> *Darte, you embrace your true lover. The sweet scent of dirt fills your fish nostrils. This is it. It's the ground you love so much..... or, at least, your corpse, in just about every session thus far.
  391. * Darte gets back to his feet to make sure this island wasn't going as well.
  392. <DM> *There's a slow clap, not between hands, but two swords.
  393. * Kirran is shocked back into action by the the collision and scrambles onto the newer island.
  394. <DM> *Ahead of you all, you see the tall form of a Twili in regal clothing. He also appears to have half of a unique and dark mask covering the left side of his face. Looking where the eye of the mask is, it actually looks oddly familiar. Like Majora's Mask, except without the colors.
  395. <DM> [Zant]: Congratulations, you blew up another island. I wasn't serious about you folks doing that, but... you did. ........ what is wrong with you all?
  396. <Kirran> We go with what works.
  397. * Kirran is still an octorock, for the record.
  398. <DM> *Looking at the curved swords he's carrying, they look oddly reminiscent of Gerudo scimitars. Sadly, your Gerudo companion isn't here to confirm that.
  399. <DM> *Indeed.
  400. <DM> *Zuph gets up off the ground, pulling out the goopy sword from earlier.
  401. <DM> [Zuph]: Y-you! Queen Midna wants your capture, you betraye-
  402. <DM> [Zant]: Yada-yada, as if I don't know that. Can you guys shut your Twili runt up by chance?
  403. * Dex camouflages. Just in case.
  404. <DM> *Zant looks at you, Dex. Weird, you're camouflaged, and it looks like he's looking right at you.
  405. <Dex> You don't see me.
  406. <DM> [Zant]: I'm not like those other Twili idiots that have accustomed themselves to the light of the Sols. I can see the dark perfectly fine, along with any beings that try to dwell in it.
  407. <Dex> Not trying to dwell. Trying to blend. Totally different.
  408. <Hal> (Has Zant ever seen Kirran before?)
  409. <DM> [Zant]: Hmm... well played. I like you, shorty.
  410. <DM> (No, but the Octorok disguise is a little too prevalent. Now, in theory, if he were to shed the disguise and stand still, Zant would not notice Kirran.
  411. <DM> [Zant]: Now that you're all here, I'd like to make a proposal of you all. Though... I can't quite let the little runt back.
  412. <DM> *He clashes the swords together briefly. A moment later, a shadow seems to swallow up Zuph, causing him to disappear. He then reappears alongside Zant, with one of the curved blades at Zuph's neck.
  413. * Darte stows Zuph protectively in his-- never mind
  414. <DM> [Ground]: How dare you think of that Zuph! I'M your one and only-
  415. <DM> *Zant stabs the ground. Ground-kun stops being your lover and back to being stepped on like the lowly ground it is.
  416. <DM> [Zant]: Retrieve for me the other half of the Fused Shadow. Do so, and I shall return your runt friend, and even add an extra Golden Artifact in return.
  417. <DM> *Zuph has turned still as a statue, his googly eyes no longer bouncing around the place with the cold touch of a blade just touching his stubby imp-form neck.
  418. <Darte> "Aaaand what exactly would you do with something nice like that?"
  419. <DM> [Zant]: Simple. Claim my place as the Twilight King, removing the pretender Midna from the throne.
  420. * Darte looks to Zuph. "And I see you'd be a gracious lord to your subjects."
  421. <DM> [Zant]: Yes, I shall indeed. See? I'm not cutting off this runt's head.
  422. <DM> [Zant]: Midna's a fool. She could've wiped out the Interlopers easily by now. Instead, she's obsessed with restoring the Twilight Mirror. I tried to talk sense into her using those Light Spirit prisoners, but she ignored my suggestion and cast me away.
  423. * Darte squints. "Such magnanimous behaviour." He attempts to surreptitiously cast Sponge on Zuph.
  424. <DM> *He lifts the blade. Your Sponge seems to attach to Zuph, but halfway through, it redirects to the sword.
  425. <Darte> 12h2m
  426. <DM> *Zuph attempts to take this chance to run away, but then a face appears in his shadow.
  427. <Dex> is he paying attention to me?
  428. <DM> [Shadow]: Ooh, your shadow looks taaaaaasty!
  429. <DM> *Zuph suddenly stops, then resigns and plops back to the ground.
  430. <DM> *Zant doesn't seem to be looking at you, then again with one of his eyes seemingly covered by a mask, you can't be certain.
  431. <Dex> well is it the eye facing away from me?
  432. <Dex> unless he can see through his own nose i think im good if its the one facing away
  433. <DM> *Hal, you notice several of those chaotic blue flamed souls now, bouncing across the ground. 1..... 2...... 3 of them.
  434. <DM> *It would see his eye is facing away from you.
  435. <Dex> gimme a sec
  436. <DM> [Zant]: It's really simple. Those Spirits of Light had the power to collectively nearly destroy this realm. Surely, we can use the rest of their lifeforce as bombs to wipe out the Interlopers. It's as simple as that.
  437. <DM> [Zant]: And yet.... the Queen disproved of it. Why? Why oh why did SHE have to be queen?! She has no RIGHT, I was on the lead COUNSEL, her father was going to make ME the king, but NOOOOO he had to go and DIE like a pricky little runt that he is, and then the rest of the counsel decided something stupid like "bloodline should lead, not smart leadership", and then BOOM, Midna became queen, just like that!
  438. <DM> [Zant]: How stupid is that?! How utterly retarded are they to cast away their greatest mind, their greatest intelligence, away from the throne and away to the prison?!
  439. * Darte wonders if we have a mirror shard we could show him his face in.
  440. <DM> *Well, Kirran has that Glass Golem Shard still, it might work as a mirror....
  441. <DM> *Darte, you notice a familiar shadow face plopping up in your shadow.
  442. <DM> [Shadow]: It smells of reluctance and death... but smells taaaasty.
  443. * Darte flinches, attempting to step on his own shadow.
  444. <DM> *Your shadow instinctively dodges your step, becoming the shadow of your step instead.
  445. <DM> [Shadow]: Teehee, missed me!
  446. <DM> [Zant]: Now now, doesn't using the Light Spirits as giant bombs make sense? It does, doesn't it?
  447. <DM> (Dex, were thou doing something?)
  448. * Darte really wishes he could float right now
  449. <DM> [Shadow]: Master Zant-friend, can we eat them already?
  450. <Kirran> No, no it does not. Unless you like living in a voidless gravity well.
  451. <DM> [Zant]: .... who said that?
  452. <DM> *Zant looks around, then in the direction of the Octorok disguise.
  453. <Dex> im waiting patently
  454. <Dex> patiently too
  455. <DM> [Zant]: A voidless... gravity well?
  456. <Dex> but please respect my copywrite
  457. <DM> (oh dear)
  458. <DM> [Zant]: Please, it'd simply be a localized destruction. Chuck them into the realm of the Interlopers, set them off, and boom, no more Interlopers! Well, maybe some strays here and there...
  459. <DM> [Zant]: It should no effect on the Twilight Realm itself, just removing those plague of Interlopers.
  460. <Kirran> You know, it doesn't say much about your capability to be a good ruler if you're chancing the existence of your realm and people on a "should".
  461. <DM> [Zant]: Hmph, better than Midna's losing war. She's losing, and she knows it.
  462. <DM> [Zant]: Won't be much longer now before the Interlopers get the upper hand and manage to take the Sol Fountain down...
  463. <Darte> "Why exactly do you think we're still hanging around here?"
  464. * Dex sneaks around and scouts out the place since Zant isn't looking at him.
  465. <DM> [Zant]: Hmm? I... I assumed it's because you're trapped here. Not entirely sure how you got here, but... now that you are... there's no way out, right?
  466. <Kirran> I wouldn't be so sure about that.
  467. <Kirran> Did you not see the rocket island?
  468. <DM> *Dex, he..... does not seem to notice you as you bounce to the side. Though, you notice there's now a shadowy face in your shadow. It grins as you scout around.
  469. <DM> [Zant]: Rocket island is one thing, but leaving the Twilight Realm.... the only way to do that is to get the Twilight Mirror reformed. A little difficult when the Interlopers have that last piece and have the advantage over you all in numbers.
  470. <DM> [Zant]: Not to mention raw power, especially from their... lead honchos.
  471. * Darte adjusts the glasses. "Well, you could say we're Midna's new secret weapons. Here to make paste of the Interlopers, and you if you keep us from doing our job for your people. You _do_ care about your people. don't you?"
  472. * Dex makes shushing gestures at shadow face and keeps looking around.
  473. <DM> *He blank expression finally cracks, and he starts laughing as his one visible eye creaks inwards a bit.
  474. <DM> [Zant]: I'm sorry, you? Secret weapons?
  475. <DM> [Zant]: And.... they'd chuck you into the prison...... why again?
  476. <DM> [Zant]: They barely trust you..... why again?
  477. <Kirran> Because someone wanted to use out light spirits as a nuke I imagine.
  478. <Kirran> our*
  479. <DM> *Dex, scouting around, it seems to be a bigger island, steeped in some darkness. There's some floating metallic rocks just off the ledges. The shadow seems to smile and nod back at you in response to your shush motion.
  480. <DM> [Zant]: Sure, they don't trust me, but that wouldn't explain why they don't trust you.
  481. <DM> *Dex, you eventually find a trio of treasure chests. All locked. One of them in particular looks quite fancy.
  482. * Dex examines the locks.
  483. <DM> [Shadow]: Ooh, those look shiny! Maybe you should touch them.
  484. * Hal looks around to focus on any souls that are around.
  485. * Dex examines the shadow.
  486. * Dex examines the locks and the shadow.
  487. <DM> *The locks seem to have a shape similar to that key you yoinked off of Zuph earlier. Well, on the two smaller chests. Not the big fancy one, that one doesn't seem to have a lock. As for your shadow with the face..... well, it's your shadow. It just.... has a face on it.
  488. * Dex thinks for a second.
  489. <DM> *Hal, you see one soul anchored to Darte's shadow, another anchored to Zuph's shadow, and further back on the other end of the island, one next to Dex's shadow.
  490. * Dex goes into spirit mode and looks a the shadow.
  491. <Darte> (It's the Oogie-Boogie Man)
  492. <DM> *Alrighty. You plop into spirit mode, and you see a chaotic blue-and-black-flamed soul in your body's shadow.
  493. <DM> [Zant]: Now, surely you'd want to see those Interlopers locked away for good, yes? But, I can only do that with the full power of the Fused Shadow.
  494. * Dex touches the soul?
  495. <DM> *Your soul touches it, and it retracts from you. The soul moves out of your shadow, moving away and into Zant's shadow.
  496. <DM> [Shadow]: Ack, Master Zant, one of 'em... they can touch my soul!
  497. <DM> *Zant does not turn around, continuing to keep his focus on the rest of the party.
  498. * Dex looks at the chests in spirit mode.
  499. <Dex> im looking for traps
  500. <DM> *You look at them, and the two smaller ones just seem to have some scrolls and gems in them. The big fancy one..... odd, it's as if the chest doesn't exist in spirit mode. There is no big fancy chest. It's just... the ground.
  501. * Dex opens the smaller chests with the key that apparently fits the locks?
  502. <DM> [Zant]: Interesting. Now, if you folks wouldn't mind... surely you've noticed my trio of Twilightrobes in here by now. Come, my offer is sound and solid. I'll be more than glad to help you retrieve that other half of the Fused Shadow.
  503. <DM> [Zant]: Even offering more tools to aid you.
  504. <DM> [Zant]: My... even having these Twilightrobes help you. With all the Sols in the Twilight Palace, hah, they'd never be able to hit the Twilightrobes.
  505. <DM> https://zurpg.sephiroth.ws/thread-1149.html - Dex, last post
  506. <DM> (under Consumable Drops)
  507. <DM> *Dex, you find...... 2 Super Efficiency Force Gems, and 3 Super Effect Force Gems.
  508. <DM> [Zant]: I'd do it myself, but.... well..... as you well know, it's kind of risky for me to try and go galavanting in the Twilight Palace.
  509. <DM> *He points one of his swords at you folks (Kirran, Darte, and Hal).
  510. <DM> [Zant]: Whaddya say? Sound deal, isn't it?
  511. <DM> [Zant]: I'll even be able to get you the rest of the Twilight Mirror for you, once I have the Fused Shadow properly formed.
  512. * Darte shakes his head. "I know what a ruler oughta look like. I may not exactly be one myself, but I certainly don't think you'd make the cut, either."
  513. <DM> *He shakes his head, then turns the sword towards Hal and Kirran.
  514. <DM> [Zant]: What of you two?
  515. <Kirran> What of Zuph? He doesn't seem to be getting a fair deal in all this.
  516. <DM> [Zant]: Huh? His trade is that he gets to finish harvesting crystals, give a few to me, and then returned to the Twilight Palace to continue working on his machinations. After I get the Fused Shadow, of course.
  517. <Darte> "You say that like we have it on us."
  518. <DM> [Zant]: He can even keep that Golden Armor of his. Reminds me of the Golden Shield I've seen a few times but never managed to get my hands on.
  519. <DM> [Zant]: Why, surely you'll have it soon. Just get the lot of you into a meeting with Midna, privately, bring those Twilightrobes with you, and surely the 7 of you can take her down, yoink the Fused Shadow, and get out of there!
  520. <DM> [Zant]: So very simple. I'll assist from the stones, informing her of a private meeting with... oh, say Xanas. She'll come by, turns out you're there, and just gank her! Simple as that.
  521. * Kirran shrugs.
  522. <Kirran> Sure, why not? If it gets us home.
  523. <Hal> My vote will go to... yes.
  524. <DM> *He aims his sword back to Darte.
  525. <DM> [Zant]: Would you like to change your mind, oh sword?
  526. * Darte looks to the other two a bit baffled. "You're falling in with the despot? I know we got tossed in prison and all, but it was juuust a misunderstanding, right?"
  527. <Kirran> Sheikah can be assassins when they need to be. It's like selling vaccuum cleaners Darte.
  528. <Kirran> Something you have to do from time to time.
  529. <DM> [Zant]: .... vacuum.... cleaners?
  530. <Darte> You know, like that big old whirlpool down there with your name on it.
  531. <DM> [Zant]: I'm.... just going to assume it's euphemism for inserting a blade into one's throat.
  532. <DM> [Zant]: Fascinating.
  533. * Dex stares at the nearest Twilight Wizzrobe.
  534. <DM> [Zant]: By the way, there's a name I've been hearing tossed around as I listen in on Interloper chatter....
  535. <DM> [Zant]: In fact, you all mentioned that same name, even accusing me of being this fellow.....
  536. <DM> [Zant]: Who is Bloodwind?
  537. <DM> *Your shadow stares back at you, smiling hungrily.
  538. * Dex stares at the shadow and smiles even hungrilier.
  539. <Darte> "What if I told you he was a good pal of ours?"
  540. <DM> [Zant]: Is that so? Well then, maybe ask your pal to help out.
  541. <DM> [Shadow]: Try as you may.
  542. * Darte looks to Kirran. "That tell you somethin' about this guy?"
  543. * Dex is going to try steal and bottle the soul.
  544. <DM> [Zant]: Now, that just leaves one left... small one, would you like to-
  545. <DM> *Zant turns around, looking at Dex's body.
  546. <Dex> DESCRIPTION: Select a target to steal from. Hopefully it's not considered illegal.
  547. <Dex> Roll your Courage dice vs. targets' Wisdom dice
  548. <Dex> Damage: None
  549. <Dex> Roll your Power dice vs. targets' Wisdom dice
  550. <Dex> Damage: None
  551. <Dex> Roll your Wisdom dice vs. targets' Wisdom dice
  552. <Dex> Damage: None
  553. <Dex> EFFECT: If at least two of the three attacks are successful, steal an item that's equipped by the target.
  554. <DM> [Zant]: ... the heck? Did your friend kill himself?
  555. <Dex> Then, either store it in your inventory or, if you meet the REQUIREMENTS, you can immediately equip it.
  556. <Dex> $41d10
  557. <Navi> Dex: You rolled 41 Dice with 10 Sides. Results: 8, 1, 5, 3, 4, 3, 7, 10, 1, 1, 5, 9, 6, 4, 9, 6, 2, 9, 2, 5, 6, 9, 2, 6, 2, 7, 8, 1, 4, 4, 9, 2, 5, 3, 4, 9, 5, 1, 8, 5 and 2. Total: 202. Successes: 23.
  558. <Dex> power vs wisdom
  559. <Dex> $41d10
  560. <Navi> Dex: You rolled 41 Dice with 10 Sides. Results: 2, 4, 8, 6, 2, 3, 7, 1, 5, 2, 7, 3, 3, 2, 4, 10, 9, 4, 4, 3, 2, 5, 8, 5, 9, 6, 10, 10, 3, 4, 1, 5, 8, 8, 1, 10, 1, 8, 10, 5 and 9. Total: 217. Successes: 27.
  561. <DM> $36d10 Twilightrobe
  562. <Navi> DM: You rolled 36 Dice with 10 Sides. Results: 7, 7, 2, 8, 10, 2, 7, 4, 5, 10, 5, 10, 7, 9, 9, 2, 8, 8, 5, 2, 9, 10, 10, 7, 10, 9, 7, 8, 9, 1, 7, 5, 8, 8, 3 and 8. Total: 246. Successes: 35.
  563. <Dex> $48d10
  564. <Navi> Dex: You rolled 48 Dice with 10 Sides. Results: 10, 9, 1, 4, 9, 6, 4, 5, 5, 2, 6, 3, 10, 1, 5, 8, 10, 4, 4, 10, 3, 10, 7, 2, 1, 3, 7, 9, 1, 9, 6, 10, 8, 7, 4, 6, 3, 7, 10, 7, 9, 6, 10, 8, 7, 4, 6 and 6. Total: 292. Successes: 40.
  565. <Hal> (I suggest reroll the Wizzrobe)
  566. <Dex> DESCRIPTION: Through the power of Arcane Magic, you're able to transform a Wisdom-based attack into a different force.
  567. <Dex> EFFECT 1: The next Wisdom-based attack you use is altered into one of the following, though you lose its Dice Modifier in the process:
  568. <Dex> Roll your Courage dice vs. targets' Courage dice
  569. <Dex> Roll your Power dice vs. targets' Power dice
  570. <Dex> EFFECT 2: The attack's Damage Modifier and EFFECTS remain the same.
  571. <Dex> $41d10
  572. <Navi> Dex: You rolled 41 Dice with 10 Sides. Results: 8, 9, 6, 10, 9, 2, 2, 10, 5, 8, 9, 5, 7, 5, 5, 4, 1, 8, 10, 4, 5, 10, 10, 3, 6, 9, 1, 2, 3, 7, 8, 10, 5, 3, 9, 4, 5, 1, 4, 9 and 8. Total: 249. Successes: 34.
  573. <DM> $4d10 Twilightrobe Courage
  574. <Navi> DM: You rolled 4 Dice with 10 Sides. Results: 2, 3, 5 and 6. Total: 16. Successes: 2.
  575. <DM> *Success! Your frigin' spirit.... sigh
  576. <Dex> 15h 12m
  577. * Hal facepalms at Dex, while looking as if he is looking at Dex' body.
  578. <DM> *Hal, you see Dex's spirit latch onto the Twilightrobe's soul, grab it, then squeeze it into a bottle.
  579. <DM> *One of the shadows freaks out.
  580. <DM> [Shadow]: W-W-WHAT DID YOU DO?!
  581. <DM> [Zant]: Alright, what just happened?
  582. * Dex makes shushing gestures at the shadow.
  583. <DM> [Shadow]: H-H- THE SMALL ONE JUST T-TURNED ONE OF US AND AND SQUEEZED HIM INTO A B-BOTTLE!
  584. * Darte looks around Zant. "Ah. I see you've met our resident eye-nibbler."
  585. <DM> [Zant]: He.... what?
  586. <DM> [Zant]: Oh... why, in that case... I have a different offer for just the small one.
  587. <DM> [Zant]: Small one, you can hear me in..... whatever form you're in, yes?
  588. <Dex> OOOOOOoooooOOOOO IM A GHOOOOOST
  589. <Dex> Yeah big Z I can hear you.
  590. <DM> [Zant]: In that form... I'd like to ask you on a scouting mission. You go and scout in that form... and when you come back, I'll give you what's in the big chest.
  591. <Dex> What is it?
  592. <DM> [Zant]: Oh... just a few Twilight Fairies. A near extinct race of invaluable power.
  593. <Dex> Cause it could just be loaded down with rocks.
  594. <DM> [Zant]: Would you care to head to the Interloper base in that form and, well... just check it out for me?
  595. <Dex> Gimme a fairie now as a down payment. I'm a mercenary not an idiot.
  596. <DM> [Zant]: Very well.
  597. <DM> *He draws a circle on the ground with his sword. A shadowy portal forms, and a moment later, a Twilight Fairy flutters up from it. He lets it perch onto one of his swords.
  598. * Dex returns to not spirit mode.
  599. <Dex> Looks like Raine has been replaced.
  600. <DM> [Raine]: HEY!
  601. <Dex> Listen?
  602. <DM> *Navi smiles.
  603. <DM> $100d10 Navi
  604. <Navi> DM: You rolled 100 Dice with 10 Sides. Total: 584. Successes: 76.
  605. <DM> *Yep, that's a smile.
  606. <DM> [Zant]: Rest of you lot... take this little stone with you.
  607. <DM> *He seems to hold a tiny version of the communication stone, then flicks it towards Kirran and Hal.
  608. * Dex takes the fairy.
  609. <DM> *It seems to be a fairy with a teal-glow outline and spectral wings.
  610. <DM> (twill write that into your profile later)
  611. <Dex> and the bottled soul thing
  612. <Dex> im drinking that at some point
  613. <DM> [Zant]: ... fascinating. Zuph, if you will, hand one of your crystals to this small fellow so he doesn't instantly get transformed into a smaller runt upon entering the Interloper base.
  614. <DM> *He draws two shadowy circles onto the ground. One of them is larger.
  615. <DM> [Zant]: Small one, go through the smaller portal. Other three of you..... why, it leads right back to the Twilight Palace, to a special spot in prison. That little stone I gave you will let you out of the prison cell.
  616. * Dex hops into the smaller portal.
  617. * Darte growls, watching Dex take to his task with a little too much enthusiasm.
  618. <DM> *Dex, you feel yourself descend into an abyss of infinite loading.
  619. <DM> *Darte, Kirran, and Hal, dost thou enter.... or let a loading screen engulf you in your reluctance of the plot?
  620. <Hal> Lets head into the portal.
  621. * Darte is feeling reluctant. "Can't we find our own way back?"
  622. * Kirran jots a note out in Hylian, puts it in Raine's bottle, then hops into the prescribed portal.
  623. <Dex> PORTAL UP YOU WUSS
  624. <DM> *Darte, it seems you're a tad late.
  625. <DM> *Dex's voice echoes from beyond the abyss.
  626. * Darte groans and tries to follow the others in.
  627. <DM> [Zant]: I mean, if you want to go through a bunch of Shadow Beasts and outdo the pull of the singularity....
  628. <DM> *The rest of you drop into the portal, swallowed by the darkness. On the way, you hear...
  629. <DM> [Voice]: The astral plaaaaaaaaaaaaaaaaaaaaaaaaaaane-
  630. <DM> -=LOADING=-
  631. <DM> -=LOADING=-
  632. <DM> -=SESSION END=-
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