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- WATER_DAMAGE:
- Enabled: true
- Type: DAMAGE_BONUS
- Priority: 2
- Triggers:
- - ATTACK
- - BOWHIT
- ExecutionPoint: PRE
- Display: 'Water Damage'
- DamageType: WATER
- BaseValue: 0
- Tooltips:
- Additive: '+<value> Water Damage'
- Multiply: '+<value> Water Damage'
- Compound: 'x<value> Water Damage'
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