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- //
- // MapList.txt - Tells the Mickey Launcher which maps to use
- //
- //
- // Syntax:
- // One line per map, with the Menu text first, a comma, and the map name second
- // Empty lines are skipped and comments can start with // or #
- // WARNING: Use "/" instead of "\" for map file names! This is the same as for cmdline.txt.
- // Examples:
- // Super Cool Map I Made, Environments/MyMaps/SuperCoolMap.gsa
- // This is a comment
- # this is also a comment
- //
- // DO NOT REMOVE THIS LINE!
- //Start at Main Menu, Environments/StartScreen.gsa
- --, ----------------------------------------
- //Old maps no longer in use
- //2D SideScroller,Environments/GameplayTest/Level_Experiments_SideScroller.gsa
- //Level Experiments Main,Environments/GameplayTest/Level_Experiments_Main.txt
- //Level Experiments Dungeon,Environments/GameplayTest/Level_Experiments_Dungeon.gsa
- ------------------------------------------
- //Combat Test Map,Environments/Combat/ai_combat_hub.gsa
- ------------------------------------------
- //SmallWorld, Environments/SmallWorld/Zones/Sw_ZoneC.gsa
- //SmallWorld-ZoneC, Environments/SmallWorld/Zones/Sw_ZoneC.gsa
- //SmallWorld-ZoneD, Environments/SmallWorld/Zones/Sw_ZoneD.gsa
- //SmallWorld-ZoneE, Environments/SmallWorld/Zones/Sw_ZoneE.gsa
- ------------------------------------------
- //SmallWorld-Gamestar, Environments/SmallWorld/Gamestar/Smallworld_Gamestar.gsa
- //Mean Street, Environments/MeanStreets/MeanStreets.gsa
- ------------------------------------------
- //Dungeons-ZoneA, Environments/Dungeons/Zones/DUN_ZoneA_Static.gsa
- //Dungeons-ZoneB, Environments/Dungeons/Zones/DUN_ZoneB_Static.gsa
- //Dungeons-ZoneC, Environments/Dungeons/Zones/DUN_ZoneC_Static.gsa
- //Dungeons-ZoneD, Environments/Dungeons/Zones/DUN_ZoneD_Static.gsa
- ------------------------------------------
- //Production Unit 1 Cylinder CSG Experiment, Environments/_Test/Jonathan_CSG_tests/CSGCylinderTest.gsa
- //Production Unit 1 Sphere CSG Experiment, Environments/_Test/Jonathan_CSG_tests/SphereCSGTest.gsa
- //Production Unit 1 Icing CSG Experiemnt, Environments/_Test/Jonathan_CSG_tests/HUB_test_icing_trap.gsa
- //Production Unit 2 Thinner Routing Experiment, Environments/MickeyJunkMountain/Temp/test_MJM_ZoneA.gsa
- //Production Unit 2 Snowball Carving Resolution, Environments/MickeyJunkMountain/Temp/Test_Snowball01.gsa
- //Production Unit 2 Snowball Piloting Prototype, Environments/MickeyJunkMountain/Temp/test_Snowball_Ramp.gsa
- //Production Unit 2 Security Turret Prototypes, Environments/MickeyJunkMountain/Temp/test_X_Turret.gsa
- //Production Unit 3 csg test 1, Environments/GremlinVillage/GSA/GV_csgtest.gsa
- //Production Unit 3 csg Dam test, /Environments/EvanTest/Test2/DamTest.gsa
- //Small World Ride, Environments/MeanStreets/Rides/Ride_SmallWorld.gsa
- //Cinema Minigame - Giantland, Environments/MeanStreets/MiniGame_GiantLand.gsa
- //AI Stress Test, Environments/GameplayTest/LE_AI_StressTest.gsa
- ------------------------------------------
- -Actual Game LEVEL files below here-(no path required)-,--
- //GI Demo - Labs, Levels/Demo_Main.level
- //GI Demo - Village Island 1, Levels/Demo_GV_Start.Level
- //GI Demo - Village Island 2, Levels/Demo_GV_Start3.level
- //GI Demo - Village Island 2 Underside, Levels/Demo_GV_Start5.level
- //GI Demo - Village Island 2 - Tower Side, Levels/Demo_GV_Start_Isle2_Comp.level
- //GI Demo - Village Arena, Levels/Demo_GV_Coliseum_Start.level
- //GI Demo - Village 2D Area 1, Levels/Demo_GV_Start2.level
- //GI Demo - Village 2D Area 2, Levels/Demo_GV_Start4.level
- --, ----------------------------------------
- //Gremlin Village ZoneA, Levels/GV_Start.level
- //Gremlin Village Zone B, Levels/GV_ZoneB_Start.level
- //Gremlin Village Zone C, Levels/GV_ZoneC_Start.level
- --, ----------------------------------------
- //Haunted Mansion, Levels/HM_Start.Level
- //HM Front Yard, Levels/HM_StartD2.Level
- //HM Stretching Room, Levels/HM_StartF.Level
- //HM Library, Levels/HM_StartH.Level
- //HM Grand Staircase, Levels/HM_StartI.Level
- //HM Ballroom, Levels/HM_StartK.Level
- //HM Attic Arena, Levels/HM_StartM.Level
- //Haunted Mansion Return Visit, Levels/HMv2_Start.Level
- --, ----------------------------------------
- //Tomorrowland - Tomorrowland Hub, Levels/TL_MiniHub.Level
- //Tomorrowland - Nautilus Room, Levels/TL_Start.Level
- //Tommorowland - Carousel Exterior, Levels/TL_D1.Level
- //Tommorowland - Carousel Interior, Levels/TL_D2.Level
- //Tommorowland - Hub to SM Hallway, Levels/TL_E.Level
- //Tommorowland - SpaceMountain, Levels/TL_SpaceMountain.Level
- //Tomorrowland - Space Mountain Tron Pete, Levels/TL_SpaceMountain_TronPete.Level
- //Tomorrowland - Tomorrowland Visit2, Levels/TL_Visit2_Start.Level
- --, ----------------------------------------
- //Mickeyjunk Mountain - Junkyard 1, Levels/MJM_ZoneA.Level
- //Mickeyjunk Mountain - Transition to Junkyard 2, Levels/MJM_ZoneB.Level
- //Mickeyjunk Mountain - Junkyard 2, Levels/MJM_ZoneC.Level
- //Mickeyjunk Mountain - Mount Osmore Exterior, Levels/MJM_ZoneE.Level
- //Mickeyjunk Mountain - Transition to Boss, Levels/MJM_ZoneG.Level
- //Mickeyjunk Mountain - Mount Osmore, Levels/MJM_Zonef.Level
- --, ----------------------------------------
- //Dark Beauty Castle, Levels/DBC_Start.Level
- --, ----------------------------------------
- //Pirates of the Wasteland, Levels/PotW_Start.Level
- //PotW - Caves, Levels/PotW_Caves_Start.Level
- //PotW - Jungle, Levels/PotW_Jungle_Start.Level
- //PotW - Ride to the Indian Village, Levels/PotW_IVRide_Start.Level
- //PotW - Indian Village, Levels/PotW_Indian_Start.Level
- //PotW - Skull Rock, Levels/PotW_Skull_Start.Level
- //PotW - Jolly Roger Boss Battle, Levels/PotW_JollyRoger_Start.Level
- //Pirates of the Wasteland - Return Visit, Levels/PotW_V2_Start.Level
- --, ----------------------------------------
- //Dark Beauty Castle First Visit, Levels/DBC_Start_1st.Level
- //Dark Beauty Castle Return Visit, Levels/DBC_Start.Level
- //DBC 2nd Hallway, Levels/DBC_Start_ZoneC.Level
- //DBC Throne Room, Levels/DBC_Start_ZoneF.Level
- //DBC First Staircase, Levels/DBC_Start_ZoneG.Level
- //DBC Hallway to ControlTower, Levels/DBC_Start_ZoneGH.Level
- //DBC Hallway to Tower 01, Levels/DBC_Start_ZoneO.Level
- //DBC Hallway to Tower 02, Levels/DBC_Start_ZoneP.Level
- //DBC Hallway to Tower 03, Levels/DBC_Start_ZoneQ.Level
- //DBC Hallway Back to Control Tower, Levels/DBC_Start_ZoneR.Level
- //DBC Blot Interior, Levels/DBC_Start_ZoneS.Level
- --, ----------------------------------------
- //Mean Street V1, Levels/MeanStreet_V1.Level
- //Mean Street V2, Levels/MeanStreet_V2.Level
- //Mean Street V3, Levels/MeanStreet_V3.Level
- //Mean Street V4, Levels/MeanStreet_V4.Level
- //Mean Street V5, Levels/MeanStreet_V5.Level
- //Mean Street V6, Levels/MeanStreet_V6.Level
- //Adventureland V1, Levels/Adventureland_v1.Level
- //Adventureland V2 with No Pirates, Levels/Adventureland_v2_NoPirates.Level
- //Adventureland V2 with Pirates, Levels/Adventureland_v2_Pirates.Level
- //Advenutureland V3, Levels/Adventureland_v3.Level
- //New Orleans Square Visit 1, Levels/NewOrleans_V1.Level
- //New Orleans Square Visit 2, Levels/NewOrleans_V2.Level
- //New Orleans Square Visit 3, Levels/NewOrleans_V3.Level
- //ToonTown Visit 1, Levels/ToonTown_V1.Level
- //ToonTown Visit 2, Levels/ToonTown_V2.Level
- //ToonTown Visit 3, Levels/ToonTown_V3.Level
- --, ----------------------------------------
- //Mickey Arcade, Levels/mickey_arcade.Level
- --, ----------------------------------------
- //ClockTower Boss, Levels/SW_ClockWorkBoss_static.Level
- --, ----------------------------------------
- //ShadowBlot Lit, Levels/ShadowBlot_Boss.Level
- --, ----------------------------------------
- -Single GSA files below here-(path required!)-,--
- //Demo Lab New Inert Test, Levels/Demo_Lab_Sam04.level
- //Demo Adventureland Sketch Inert, Levels/Adventureland_Sketch.level
- //Demo Adventureland Original Inert, Levels/Adventureland_Original.level
- //Demo Adventureland Grunge Inert, Levels/Adventureland_Grunge.level
- //Demo Adventureland Grunge Rob, Levels/Adventureland_Grunge_Rob.level
- //Tuning Group - Lab, Levels/Lab_Tuning.level
- //Old Lab, Environments/Dungeons/Rooms/OldLab.gsa
- //ArtTest, Environments/ArtTest/ArtTest.gsa
- //ArtTest Surface Treatments, Environments/_Test/ArtTest_SurfaceTreatments.gsa
- //MeanStreet ArtZoo, Environments/MeanStreets/Zones/HUB_ArtZoo.gsa
- //Gremlin Village ArtZoo, Environments/GremlinVillage/GSA/GV_ArtZoo.gsa
- //AI Test Map, Levels/AI_Test.level
- //NPC Test Map, Levels/NPC_Test.level
- //Building Standards, Environments/_Test/Building_Standards.gsa
- //Building Standards RealWorld, Environments/_Test/Building_Standards_RealWorld.gsa
- //Character Cards, Environments/_Test/CharacterCards.gsa
- //Clarabelle Test Map, Environments/_Test/Characters/ClarabelleCow.gsa
- //Vendor Test Map, Environments/_Test/Characters/Vendor.gsa
- //Fodder Scenario 1, Environments/_Test/AI_Fodder_Scenario1.gsa
- //Test Film Virtous, Environments/_Test/Virtuos/Test_Film_Virtous.gsa
- //Hidden Mickey Test, Environments/_Test/Jason/Test_HiddenMickeys.gsa
- //Test Film Jungle, Environments/_Test/Jason/test_film_jungle.gsa
- //Small World Clockwork Boss, Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockWorkBoss.gsa
- //ShadowBlot Platforming, Environments/_Test/RedFly/RedFly_TestLevel_cf2.gsa
- //Save/Load Test Level, Levels/SaveLoad_Test.level
- --, ----------------------------------------
- //2dFilm_SleepingBeauty (SW_ZoneD), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ZoneD.gsa
- //2dFilm_Steamboat01 (SW_SteamA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamA.gsa
- //2dFilm_Steamboat02 (SW_SteamB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamB.gsa
- //2dFilm_Steamboat03 (SW_SteamC), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_SteamC.gsa
- //2dFilm_ClockCleaners01 (SW_ClockA), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockA.gsa
- //2dFilm_ClockCleaners02 (SW_ClockB), Environments/ThePark/fantasyland/SmallWorld/GSA/SW_ClockB.gsa
- //2dFilm_SteamRoller01 (MSUSA_ZoneP), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneP.gsa
- //2dFilm_JungleRhythm01 (MSUSA_ZoneM), Levels/MSUSA_ZoneM.level
- //2dFilm_JungleRhythm02 (P_ZoneA), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneA.gsa
- //2dFilm_Castaway01 (P_ZoneG), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneG.gsa
- //2dFilm_Castaway02 (P_ZoneZ), Environments/ThePark/AdventureLand/Pirates/GSA/P_ZoneZ.gsa
- //2dFilm_Plutopia01 (MSUSA_ZoneO), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneO.gsa
- //2dFilm_AlpineClimbers01 (MJM_AlpineA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineA.gsa
- //2dFilm_AlpineClimbers02 (MJM_AlpineB), Environments/ThePark/MickeyJunkMountain/GSA/MJM_AlpineB.gsa
- //2dFilm_LonesomeGhost01 (MSUSA_ZoneN), Environments/ThePark/MeanStreetUSA/GSA/MSUSA_ZoneN.gsa
- //2dFilm_LonesomeGhost02 (NOS_HM_ZoneC), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneC.gsa
- //2dFilm_MadDoctor01 (NOS_HM_ZoneZ), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_ZoneZ.gsa
- //2dFilm_MadDoctor02 (NOS_HM_Zonel), Environments/ThePark/NewOrleansSquare/HauntedMansion/GSA/NOS_HM_Zonel.gsa
- //2dFilm_Fantasia01, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneW.gsa
- //2dFilm_Fantasia02, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneX.gsa
- //2dFilm_Fantasia03, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneY.gsa
- //2dFilm_Fantasia04, Environments/ThePark/DarkBeautyCastle/GSA/DBC_ZoneZ.gsa
- //2dFilm_OhWhatAKnight01, Environments/ThePark/MickeyJunkMountain/GSA/MJM_KnightA.gsa
- //2dFilm_TrolleyTrouble01 (MJM_TrolleyA), Environments/ThePark/MickeyJunkMountain/GSA/MJM_TrolleyA.gsa
- //2dFilm_Mickey'sMechanicalMan01, Environments/ThePark/TomorrowLand/GSA/TL_MechanicalA.gsa
- //2dFilm_GreatGuns, Environments/ThePark/MickeyJunkMountain/GSA/MJM_GunsA.gsa
- --, ----------------------------------------
- //Interior_2D_Walts, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_walts.gsa
- //Interior_2D_IceCream, Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_IceCream.gsa
- //Interior_2D_Detective, Environments/ThePark/MeanStreetUSA/GSA/MSUSA_2D_Detective.gsa
- //Interior_2D_TikiHut, Environments/ThePark/AdventureLand/TikiRoom/Zones/gsa/P_2D_Tiki.gsa
- //Interior_2D_JungleHutShop, Environments/ThePark/AdventureLand/Zones/GSA/AL_Minihub_2D_Jungleshop.gsa
- //Interior_2D_SFR_TreeHouse(abandoned), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson.gsa
- //Interior_2D_SFR_TreeHouse(lived), Environments/ThePark/AdventureLand/SwissFamily/Zones/GSA/AL_Minihub_2D_swiss_family_robinson_lived.gsa
- //Interior_2D_MickeyHome, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_MickeyHome.gsa
- //Interior_2D_OrtensiaHome, Environments/ThePark/ToonTown/GSA/TT_2D_OrtensiaHome.gsa
- //Interior_2D_ClaraKitchen, Environments/ThePark/ToonTown/Zones/GSA/TT_2D_ClaraKitchen.gsa
- //Interior_2D_Nautilus, Environments/ThePark/TomorrowLand/GSA/TL_2D_Nautilus.gsa
- //Interior_2D_Hiddendock, Environments/ThePark/NewOrleansSquare/GSA/NOS_2D_Hiddendock.gsa
- //Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
- //Interior_2D_Teepee,Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Teepee.gsa
- //Interior_2D_GreminHut,Environments/ThePark/fantasyland/SmallWorld/Zones/SW_2D_greminhut.gsa
- //Interior_2D_NewOrleansShop,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_NewOrleansSquare.gsa
- //Interior_2D_MarkTwainsShip,Environments/ThePark/NewOrleansSquare/Zones/GSA/NOS_2D_MarkTwainsShip.gsa
- //Interior_2D_Emporiumr,Environments/ThePark/MeanStreetUSA/Zones/GSA/MSUSA_2D_MSUSAemporiumr.gsa
- //Interior_2D_Jail, Environments/ThePark/AdventureLand/Pirates/GSA/P_2D_Jail.gsa
- // TODO: Add more maps here
- // Adding a gratiutous comment to test label updating
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